{ 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, N_("Auto Flag") },
{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, N_("Auto Flip View") },
{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, N_("Blindfold") },
+/* TRANSLATORS: the drop menu is used to drop a piece, e.g. during bughouse or editing a position */
{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") },
{ 0, 0, 0, NULL, (void*) &appData.variations, "", NULL, CheckBox, N_("Enable Variation Trees") },
{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") },
Pick (int n)
{
VariantClass v = variantDescriptors[n].value;
- if(v == VariantUnknown) safeStrCpy(engineVariant, variantDescriptors[n].name, MSG_SIZ);
+ if(v == VariantUnknown) safeStrCpy(engineVariant, variantDescriptors[n].name, MSG_SIZ); else *engineVariant = NULLCHAR;
if(!appData.noChessProgram) {
char *name = VariantName(v), buf[MSG_SIZ];
if (first.protocolVersion > 1 && StrStr(first.variants, name) == NULL) {