#endif
+int initialSquareSize;
int values[MAX_OPTIONS];
ChessProgramState *currentCps;
char manDir[MSG_SIZ] = MANDIR;
Test (int n)
{
GenericReadout(soundOptions, 1);
+ mute <<= 1; // temporarily enable
if(soundFiles[values[2]]) PlaySoundFile(soundFiles[values[2]]);
+ mute >>= 1;
}
void
Option tagsOptions[] = {
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL },
-{ 200, T_VSCRL | T_FILL | T_WRAP | T_TOP, 200, NULL, (void*) &tagsText, NULL, (char **) &TagsClick, TextBox, "", &appData.tagsFont },
+{ 200, T_VSCRL | T_FILL | T_TOP, 200, NULL, (void*) &tagsText, NULL, (char **) &TagsClick, TextBox, "", &appData.tagsFont },
{ 0, 0, 100, NULL, (void*) &NewMove, NULL, NULL, Button, N_("add next move") },
{ 0,SAME_ROW,100,NULL, (void*) &changeTags, NULL, NULL, Button, N_("commit changes") },
{ 0,SAME_ROW, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" }
FREE(manText[1]); manText[1] = NULL; // so any currently held text is worthless
safeStrCpy(tidy, buf, MSG_SIZ); // remember current engine
eng = BufferCommandOutput(tidy, MSG_SIZ); // obtain path to its man file
+ if(*eng)
safeStrCpy(engMan, eng, strlen(eng)); // and remember that too
+ else *engMan = NULLCHAR;
FREE(eng);
}
safeStrCpy(buf, engMan, MSG_SIZ); n = 1; // use engine man
DrawPosition(True, NULL);
}
+char *
+Shorten (char *s)
+{
+ static char buf[MSG_SIZ];
+ if(strstr(s, dataDir) != s) return s;
+ snprintf(buf, MSG_SIZ, "~~%s", s + strlen(dataDir));
+ return buf;
+}