}\r
if(z&S&&K-I) /* move pending: check legal*/\r
{if(v+I&&x==K&y==L>==GT) /* if move found */\r
- {Q=-e-i;O=F;LL=L;prom=gt;\r
+ {Q=-e-i;O=F;LL=L;prom=gt&15;\r
if(b[y]-u&15)prom=b[y]-=PromPiece, /* (under-)promotion: */\r
Q-=abs(w[prom&=15])-w[p]-(6*S>>sh), /* correct piece & score & */\r
Z+=PromPiece; /* invalidate hash */\r
a->D=99;a->V=0; /* lock game in hash as draw*/\r
R-=i/FAC; /*** total captd material ***/\r
Fifty = t|p<3?0:Fifty+1;\r
+ if(centr[p]==5)b[257+y]-=5;\r
sp=ps;\r
return l;} /* & not in check, signal */\r
v=m; /* (prevent fail-lows on */\r
tlim = (0.6-0.06*(BW-8))*(TimeLeft+(m-1)*TimeInc)/(m+7);\r
if(tlim>TimeLeft/15) tlim = TimeLeft/15;\r
PromPiece = 0; /* Always promote to Queen ourselves */\r
+ for(N=K=0;K<S;K++)N+=b[K]?b[K]&16?S:1:0; /* count pieces for detecting bare King */\r
+ if(w[3]<0&w[4]<0){if(N>>8<2)centr[4]=5;if(!(N&S-2))centr[3]=5;Z+=R>4;R=4;}\r
+printf("# %d+%d pieces, centr = (%d,%d)\n", N&63, N>>7, centr[3], centr[4]);\r
N=0;K=I;\r
if(hill) centr[3] = R>20 ? 1 : 22-R;\r
if (D(Side,-I,I,Q,O,LL|S,3)==I) {\r
m = GetTickCount() - Ticks;\r
printf("# times @ %u: real=%d cpu=%1.0f\n", m + Ticks, m,\r
(CPUtime() - cpuT)/CLOCKS_PER_SEC);\r
+printf("# promo = %d (%c) GT = %d\n", prom, prom + '`', GT); \r
printf("move ");\r
printf("%c%c%c%c",'a'+(K&15),'0'+BH-(K>>4),\r
'a'+(L&15),'0'+BH-(L>>4));\r