\r
InitGame()\r
{\r
- int i,j;\r
+ int i,j,k=0;\r
\r
+ Side = WHITE; Q=0; O=S;\r
+ Fifty = 0; R = 0;\r
for(i=0;i<16*BH;i++)b[i]=0;\r
for(i=0;i<32;i++)pl[i]=0;\r
K=BW;W(K--)\r
if(w[oo[K]] == -1)pl[oo[K]]=1;\r
L=8;W(L--)b[16*L+K+257]=(K-BW/2)*(K-BW/2)+(L-3.5)*(L-3.5); /* center-pts table */\r
} /*(in unused half b[])*/\r
- Side = WHITE; Q=0; O=S;\r
- Fifty = 0; R = 0;\r
- for(i=0; i<BW; i++) if(i!=3) R += (w[oo[i]]/FAC) + (w[oo[i+16]]/FAC);\r
- UnderProm = -1; pl[WHITE] = pl[BLACK] = 2*BW;\r
+ for(i=0; i<BW; i++) {\r
+ R += abs(w[oo[i]])/FAC + abs(w[oo[i+16]])/FAC;\r
+ Q += abs(w[oo[i]]) - abs(w[oo[i+16]]) + w[1] - w[2];\r
+ if(w[oo[i]] < 0) k = w[oo[i]];\r
+ }\r
+ R -= 2*(-k/FAC);\r
+ UnderProm = -1; pl[WHITE] = pl[BLACK] = 2*BW; \r
pm = !pl[BLACK+7] && pl[BLACK+9] && pl[WHITE+7] ? 2 : 0; // Unlike white, black has no 'Q', so promote to 9, which he does have.\r
}\r
\r
\r
int LoadGame(char *name)\r
{\r
- int i, j, count=0; char c, buf[80];\r
+ int i, j, ptc, count=0; char c, buf[80], pieceToChar[80];\r
static int currentVariant;\r
FILE *f;\r
\r
if(name != NULL)\r
{ /* search for game name in definition file */\r
if(!strcmp(name, "fairy")) name = selectedFairy;\r
- while(fscanf(f, "Game: %s", buf)!=1 || strcmp(name, buf) ) {\r
+ while((ptc=fscanf(f, "Game: %s # %s", buf, pieceToChar))==0 || strcmp(name, buf) ) {\r
while((c = fgetc(f)) != EOF && c != '\n');\r
count++;\r
if(c == EOF) {\r
fclose(f);\r
sh = w[7] < 250 ? 3 : 0;\r
makruk = w[7]==181 ? 64 : 0; // w[7] is used as kludge to enable makruk promotions\r
+ if(name == selectedFairy) {\r
+ printf(ptc == 1 ? "setup " : "setup (%s) ", pieceToChar); // setup board in GUI\r
+ for(i=0; i<BW; i++) printf("%c", piecename[oo[i+16]]+'`'); printf("/");\r
+ for(i=0; i<BW; i++) printf("%c", piecename[2]+'`'); printf("/");\r
+ for(i=2; i<BH-2; i++) printf("%d/", BW);\r
+ for(i=0; i<BW; i++) printf("%c", piecename[1]+'@'); printf("/");\r
+ for(i=0; i<BW; i++) printf("%c", piecename[oo[i]]+'@'); printf(" w KQkq - 0 1\n");\r
+ }\r
}\r
\r
int main(int argc, char **argv)\r
setupPosition[128] = Side;\r
setupPosition[129] = R;\r
for(i=0; i<32; i++) setupPosition[i+130] = pl[i];\r
+ Computer = EMPTY; // after edit: force mode!\r
continue;\r
}\r
/* command not recognized, assume input move */\r