#endif\r
\r
/* make unique integer from engine move representation */\r
-#define PACK_MOVE 256*K + L;\r
+#define PACK_MOVE 256*K + L + (PromPiece << 16);\r
\r
/* convert intger argument back to engine move representation */\r
-#define UNPACK_MOVE(A) K = (A)>>8 & 255; L = (A) & 255;\r
+#define UNPACK_MOVE(A) K = (A)>>8 & 255; L = (A) & 255; PromPiece = (A)>>16 & 255;\r
\r
/* Global variables visible to engine. Normally they */\r
/* would be replaced by the names under which these */\r
setupPosition[128] = Side;\r
setupPosition[129] = R;\r
for(i=0; i<32; i++) setupPosition[i+130] = pl[i];\r
+ Computer = EMPTY; // after edit: force mode!\r
continue;\r
}\r
/* command not recognized, assume input move */\r