/*****************************************************************/\r
\r
#define MULTIPATH\r
-#define VERSION "4.8Q"\r
+#define VERSION "4.8R"\r
\r
#include <stdio.h>\r
#include <stdlib.h>\r
int UnderProm;\r
int GameNr;\r
int Resign;\r
+int Cambodian;\r
int Threshold = 800;\r
int Score;\r
int makruk;\r
{if(v+I&&x==K&y==L>==GT) /* if move found */\r
{Q=-e-i;O=F;LL=L;prom=gt;\r
if(b[y]-u&15)prom=b[y]-=PromPiece, /* under-promotion, correct */\r
- J+=PromPiece; /* piece & invalidate hash */\r
+ Z+=PromPiece; /* piece & invalidate hash */\r
a->D=99;a->V=0; /* lock game in hash as draw*/\r
R-=i/FAC; /*** total captd material ***/\r
Fifty = t|p<3?0:Fifty+1;\r
printf("feature option=\"Ini File -file %s\"\n", inifile);\r
printf("feature option=\"Multi-PV Margin -spin %d 0 1000\"\n", margin);\r
printf("feature option=\"Variant fairy selects -combo "); PrintVariants(1); printf("\"\n");\r
+ printf("feature option=\"Cambodian Makruk rules -check %d\"\n", Cambodian);\r
printf("feature option=\"Dummy Slider Example -slider 20 0 100\"\n");\r
printf("feature option=\"Dummy String Example -string happy birthday!\"\n");\r
printf("feature option=\"Dummy Path Example -path .\"\n");\r
gating = 0;\r
if(name != NULL)\r
{ /* search for game name in definition file */\r
+ if(!strcmp(name, "makruk") && Cambodian) name = "cambodian"; else\r
if(!strcmp(name, "fairy")) name = selectedFairy;\r
gating = !strcmp(name, "seirawan");\r
while((ptc=fscanf(f, "Game: %s # %s", buf, pieceToChar))==0 || strcmp(name, buf) ) {\r
if(sscanf(line+7, "Clear Hash") == 1) for(i=0; i<U; i++) A->K = 0;\r
if(sscanf(line+7, "MultiVariation Margin=%d", &margin) == 1) continue;\r
if(sscanf(line+7, "Variant fairy selects=%s", selectedFairy+6) == 1) continue;\r
+ if(sscanf(line+7, "Cambodian Makruk rules=%d", &Cambodian) == 1) continue;\r
continue;\r
}\r
if (!strcmp(command, "go")) {\r
break;\r
default:\r
b[m]=p+color+32; // assume non-virgin\r
+ if(color==BLACK && m<0x10 && p==oo[m+16] || // but make virgin on original square\r
+ color==WHITE && m>0x6F && p==oo[m-0x70]) b[m] -= 32;\r
if(w[p]<0) { // Royal piece on original square: virgin\r
- if(color==BLACK && m<0x10 && p==oo[m+16] ||\r
- color==WHITE && m>0x6F && p==oo[m-0x70]) b[m] -= 32;\r
Q-=w[p]; // assume value was flipped to indicate royalty\r
if(pl[p+color])R-=w[p]/FAC; // capturable King, add to material\r
} else { Q+=w[p]; R+=w[p]/FAC; }\r
- if((m==0x00 || m==BW-1 ) && color==BLACK && p==oo[m+16] ||\r
- (m==0x70 || m==0x6F+BW) && color==WHITE && p==oo[m-0x70])\r
- b[m] &= ~32; // corner piece as in original setup: virgin\r
case 0: // undefined piece, ignore\r
break;\r
}\r