#endif\r
\r
/* make unique integer from engine move representation */\r
-#define PACK_MOVE 256*K + L + (PromPiece << 16);\r
+#define PACK_MOVE 256*K + L + (PromPiece << 16) + (GT<<24);\r
\r
/* convert intger argument back to engine move representation */\r
-#define UNPACK_MOVE(A) K = (A)>>8 & 255; L = (A) & 255; PromPiece = (A)>>16 & 255;\r
+#define UNPACK_MOVE(A) K = (A)>>8 & 255; L = (A) & 255; PromPiece = (A)>>16 & 255; GT = (A)>>24 & 255;\r
\r
/* Global variables visible to engine. Normally they */\r
/* would be replaced by the names under which these */\r
{if(v+I&&x==K&y==L>==GT) /* if move found */\r
{Q=-e-i;O=F;LL=L;prom=gt;\r
if(b[y]-u&15)prom=b[y]-=PromPiece, /* under-promotion, correct */\r
- J+=PromPiece; /* piece & invalidate hash */\r
+ Z+=PromPiece; /* piece & invalidate hash */\r
a->D=99;a->V=0; /* lock game in hash as draw*/\r
R-=i/FAC; /*** total captd material ***/\r
Fifty = t|p<3?0:Fifty+1;\r
if (!strcmp(command, "protover")) {\r
printf("feature myname=\"" NAME " " VERSION "\"\n");\r
printf("feature memory=1\n");\r
- printf("feature setboard=0 ping=1 done=0\n");\r
+ printf("feature setboard=0 xedit=1 ping=1 done=0\n");\r
printf("feature variants=\"");\r
PrintVariants(0);\r
printf("\"\n");\r
Q = -Q;\r
continue;\r
}\r
- if( m >= 'A' && m <= 'Z' && piecetype[m&31]\r
- && line[1] >= 'a' && line[1] <= 'a'+BW-1\r
+ if( m >= 'A' && m <= 'Z' && piecetype[m&31]) {\r
+ p = (color == WHITE ? piecetype : blacktype)[line[0]&31];\r
+ if(line[1] == '@') { // stuff holdings\r
+ pl[color+p+5] = m = line[2] - '0';\r
+ pl[BLACK+WHITE-color]+=m;pl[p+color]+=m;\r
+ Q+=m*w[p]; R+=m*(w[p]/FAC);\r
+ continue;\r
+ } else\r
+ if(line[1] >= 'a' && line[1] <= 'a'+BW-1\r
&& line[2] >= '1' && line[2] <= '0'+BH) {\r
m = line[1]-16*line[2]+799;\r
- switch(p = (color == WHITE ? piecetype : blacktype)[line[0]&31])\r
+ switch(p)\r
{\r
case 1:\r
case 2:\r
pl[BLACK+WHITE-color]++;pl[p+color]++;\r
if(w[p+color] == -1)pl[p+color]=1; // fake we have one if value = -1, to thwart extinction condition\r
continue;\r
+ }\r
}\r
}\r
if(Side != color) Q = -Q;\r