Update piece counts on all (game-level) promotions
[fairymax.git] / fairymax.c
index 6ae3170..ec6c6ca 100644 (file)
@@ -130,7 +130,7 @@ oo[32],                                        /* initial piece setup      */
 of[256],\r
 od[16];                                        /* 1st dir. in o[] per piece*/\r
 \r
-signed char L,pl[32],\r
+signed char L,pl[32],pb[32],\r
 b[513],                                        /* board: 16x8+dummy, + PST */\r
 T[4104],                                       /* hash translation table   */\r
 centr[32],\r
@@ -201,7 +201,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         v+=centr[p]?b[x+257]-b[y+257]:0;       /* center positional pts.   */\r
         if(!(G&S))b[FF]=b[G],v+=50;            /* castling: put R & score  */\r
         b[G]=b[H]=0;b[x]=gt;b[y]=u|32;         /* do move, set non-virgin  */\r
-        pl[t&31]-=!!t;                         /* updat victim piece count */\r
+        i+=-((pl[t&31]-=!!t)&1)&pb[t&31];/* update piece count, pair bonus */\r
         v-=w[p]>0|R<EG?0:20;                   /*** freeze K in mid-game ***/\r
         if(p<3)                                /* pawns:                   */\r
         {v-=9*((x-2&M||b[x-2]-u)+              /* structure, undefended    */\r
@@ -232,7 +232,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         {if(v+I&&x==K&y==L&gt==GT)             /*   if move found          */\r
          {Q=-e-i;O=F;LL=L;prom=gt;\r
           if(b[y]-u&15)prom=b[y]-=PromPiece,   /* under-promotion, correct */\r
-                       Z+=PromPiece;           /*  piece & invalidate hash */\r
+           pl[u&31]--,pl[prom&31]++,Z+=PromPiece;/*piece & invalidate hash */\r
           a->D=99;a->V=0;                      /* lock game in hash as draw*/\r
           R-=i/FAC;                            /*** total captd material ***/\r
           Fifty = t|p<3?0:Fifty+1;\r
@@ -404,6 +404,7 @@ void InitGame()
  for(i=0; i<BW; i++) {\r
   R += abs(w[oo[i]])/FAC + abs(w[oo[i+16]])/FAC;\r
   Q += abs(w[oo[i]]) - abs(w[oo[i+16]]) + w[1] - w[2];\r
+  Q += (pl[i]>>1)*pb[i] -(pl[i+16]>>1)*pb[i];\r
   if(w[oo[i]] < 0) k = w[oo[i]];\r
  }\r
  R -= 2*(-k/FAC);\r
@@ -512,6 +513,8 @@ void LoadGame(char *name)
               blacktype[c&31]=i; piecename[i]=c&31;\r
               if(piecetype[c&31]==0) piecetype[c&31]=i; // only first\r
               succession |= w[i] < -4;         // expendable royalty; assume we can promote to it\r
+            } else {\r
+              if(!o[j]) pb[i] = pb[i+16] = of[j--]; // hand-set pair bonus\r
             }\r
             j++; o[j]=0;\r
             /* printf("# c='%c' i=%d od[i]=%d j=%d (%3d,%8x)\n",c?c:' ',i,od[i],j,o[j-1],of[j-1]); /**/\r
@@ -857,7 +860,7 @@ int main(int argc, char **argv)
                                        case 0: // undefined piece, ignore\r
                                             break;\r
                                         }\r
-                                        pl[BLACK+WHITE-color]++;pl[p+color]++;\r
+                                        pl[BLACK+WHITE-color]++; if(pl[p+color]++&1) Q+=pb[p];\r
                                         if(w[p+color] == -1)pl[p+color]=1; // fake we have one if value = -1, to thwart extinction condition\r
                                         continue;\r
                                     }\r
@@ -886,7 +889,6 @@ int main(int argc, char **argv)
                 else { int i=-1;\r
                     if(b[L] && (b[L]&16) == Side && w[b[L]&15] < 0) // capture own King: castling\r
                     { i=K; K = L; L = i>L ? i-1 : i+2; }\r
-                   if(w[GT&15] < -1) pl[GT&31]++, J+=89729; // promotion to royal piece\r
                     if((b[K]&15) < 3) GT = 0; // Pawn => true promotion rather than gating\r
                     if(D(Side,-I,I,Q,O,LL|S,3)!=I) {\r
                         /* did have move syntax, but illegal move */\r