# define ICS_LOGON "Library/Preferences/XboardICS.conf"
# define DATADIR dataDir
# define SETTINGS_FILE masterSettings
+# define SYNC_MENUBAR gtkosx_application_sync_menubar(theApp)
char dataDir[MSG_SIZ]; // for expanding ~~
char masterSettings[MSG_SIZ];
#else
# define SLASH '/'
# define IMG ".svg"
+# define SYNC_MENUBAR
#endif
#ifdef __EMX__
void
ParseColor (int n, char *name)
{ // in XBoard, just copy the color-name string
- if(colorVariable[n]) *(char**)colorVariable[n] = strdup(name);
+ if(colorVariable[n] && *name == '#') *(char**)colorVariable[n] = strdup(name);
}
char *
} else {
SizeDefaults *szd = sizeDefaults;
if (*appData.boardSize == NULLCHAR) {
- GdkScreen *screen = gtk_window_get_screen(GTK_WINDOW(mainwindow)); // TODO: this does not work, as no mainwindow yet
+// GdkScreen *screen = gtk_window_get_screen(GTK_WINDOW(mainwindow)); // TODO: this does not work, as no mainwindow yet
+ GdkScreen *screen = gdk_screen_get_default();
guint screenwidth = gdk_screen_get_width(screen);
guint screenheight = gdk_screen_get_height(screen);
while (screenwidth < (szd->minScreenSize*BOARD_WIDTH + 4)/8 ||
marginH = h - a.height - hc; // subtract current clock height, so it can be added back dynamically
}
- CreateAnyPieces();
+ CreateAnyPieces(1);
CreateGrid();
if(appData.logoSize)
#endif
void
+MarkMenuItem (char *menuRef, int state)
+{
+ MenuItem *item = MenuNameToItem(menuRef);
+
+ if(item && item->handle) {
+ ((GtkCheckMenuItem *) (item->handle))->active = state;
+ }
+ SYNC_MENUBAR;
+}
+
+void
EnableNamedMenuItem (char *menuRef, int state)
{
MenuItem *item = MenuNameToItem(menuRef);
if(item && item->handle) gtk_widget_set_sensitive(item->handle, state);
+ SYNC_MENUBAR;
}
void
void
CoDrag (GtkWidget *sh, WindowPlacement *wp)
{
- int touch=0, fudge = 2, f = 2;
+ int touch=0, fudge = 4, f = 3;
GetActualPlacement(sh, wp);
if(abs(wpMain.x + wpMain.width + 2*frameX - f - wp->x) < fudge) touch = 1; else // right touch
- if(abs(wp->x + wp->width + 2*frameX + f - wpMain.x) < fudge) touch = 2; else // left touch
+ if(abs(wp->x + wp->width + 2*frameX - f - wpMain.x) < fudge) touch = 2; else // left touch
if(abs(wpMain.y + wpMain.height + frameX - f + frameY - wp->y) < fudge) touch = 3; else // bottom touch
- if(abs(wp->y + wp->height + frameX + frameY + f - wpMain.y) < fudge) touch = 4; // top touch
+ if(abs(wp->y + wp->height + frameX + frameY - f - wpMain.y) < fudge) touch = 4; // top touch
//printf("CoDrag: touch = %d x=%d w=%d x2=%d w2=%d fx=%d\n", touch, wpMain.x, wpMain.width, wp->x, wp->width, frameX);
if(!touch ) return; // only windows that touch co-move
if(touch < 3 && wpNew.height != wpMain.height) { // left or right and height changed
LoadLogo (ChessProgramState *cps, int n, Boolean ics)
{
char buf[MSG_SIZ], *logoName = buf;
+ FILE *f;
if(appData.logo[n][0]) {
logoName = appData.logo[n];
} else if(appData.autoLogo) {
if(ics) { // [HGM] logo: in ICS mode second can be used for ICS
sprintf(buf, "%s/%s.png", appData.logoDir, appData.icsHost);
- } else if(appData.directory[n] && appData.directory[n][0]) {
- sprintf(buf, "%s/%s.png", appData.logoDir, cps->tidy);
+ } else { // engine; look in engine-dir (if any) first
+ snprintf(buf, MSG_SIZ, "%s/logo.png", appData.directory[n]);
+ if(appData.directory[n] && appData.directory[n][0]
+ && strcmp(appData.directory[n], ".") && (f = fopen(buf, "r")) )
+ fclose(f);
+ else // no engine dir or no logo.png in it: look in logo dir
+ if(appData.logoDir && appData.logoDir[0])
+ sprintf(buf, "%s/%s.png", appData.logoDir, cps->tidy);
}
}
if(logoName[0])