fixed some more translation strings
[xboard.git] / moves.c
diff --git a/moves.c b/moves.c
index d59542a..e6e8e1a 100644 (file)
--- a/moves.c
+++ b/moves.c
@@ -98,7 +98,7 @@ SameColor (ChessSquare piece1, ChessSquare piece2)
             (int) piece2 <  (int) EmptySquare);
 }
 #else
-#define SameColor(piece1, piece2) (piece1 < EmptySquare && piece2 < EmptySquare && (piece1 < BlackPawn) == (piece2 < BlackPawn))
+#define SameColor(piece1, piece2) (piece1 < EmptySquare && piece2 < EmptySquare && (piece1 < BlackPawn) == (piece2 < BlackPawn) || piece1 == DarkSquare || piece2 == DarkSquare)
 #endif
 
 char pieceToChar[] = {
@@ -573,7 +573,7 @@ GenPseudoLegal (Board board, int flags, MoveCallback callback, VOIDSTAR closure,
             /* Shogi Pawn and Silver General: first the Pawn move,    */
             /* then the General continues like a Ferz                 */
             case WhiteMan:
-                if(gameInfo.variant != VariantMakruk) goto commoner;
+                if(gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN) goto commoner;
             case SHOGI WhitePawn:
             case SHOGI WhiteFerz:
                   if (rf < BOARD_HEIGHT-1 &&
@@ -584,7 +584,7 @@ GenPseudoLegal (Board board, int flags, MoveCallback callback, VOIDSTAR closure,
               break;
 
             case BlackMan:
-                if(gameInfo.variant != VariantMakruk) goto commoner;
+                if(gameInfo.variant != VariantMakruk && gameInfo.variant != VariantASEAN) goto commoner;
             case SHOGI BlackPawn:
             case SHOGI BlackFerz:
                   if (rf > 0 &&
@@ -1400,7 +1400,8 @@ Disambiguate (Board board, int flags, DisambiguateClosure *closure)
     } else
     if (closure->kind == WhitePromotion || closure->kind == BlackPromotion) {
         if(c == NULLCHAR) { // missing promoChar on mandatory promotion; use default for variant
-            if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+            if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+               gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
                 c = PieceToChar(BlackFerz);
             else if(gameInfo.variant == VariantGreat)
                 c = PieceToChar(BlackMan);