if(**p == NULLCHAR) { // make sure there is something to parse
if(fromString) return 0; // we are parsing string, so the end is really the end
- *p = inPtr = inputBuf;
+ *p = inPtr = parseStart = inputBuf;
if(!ReadLine()) return 0; // EOF
} else if(inPtr > inputBuf + PARSEBUFSIZE/2) { // buffer fills up with already parsed stuff
char *q = *p, *r = inputBuf;
}
if( type[1] != type[2] && // means fromY is of opposite type as ToX, or NOTHING
(type[0] == NOTHING || type[0] == type[2]) ) { // well formed
-
+ int suffix = 7;
fromX = (currentMoveString[0] = coord[0] + 'a') - AAA;
fromY = (currentMoveString[1] = coord[1] + '0') - ONE;
currentMoveString[4] = cl.promoCharIn = PromoSuffix(p);
currentMoveString[5] = NULLCHAR;
+ if(**p == 'x' && !cl.promoCharIn) { // other leg follows
+ char *q = *p;
+ int x = *++*p, y;
+ ++*p; y = Number(p);
+ if(**p == '-' || **p == 'x') { // 3-leg move!
+ currentMoveString[7] = (kill2X = toX) + AAA; // what we thought was to-square is in fact 1st kill-square of two
+ currentMoveString[8] = (kill2Y = toY) + ONE; // append it after 2nd kill-square
+ toX = x - AAA; // kludge alert: this will become 2nd kill square
+ toY = y + '0' - ONE;
+ suffix += 2;
+ } else *p = q; // 2-leg move, rewind to leave reading of 2nd leg to code below
+ }
if(!cl.promoCharIn && (**p == '-' || **p == 'x')) { // Lion-type multi-leg move
currentMoveString[5] = (killX = toX) + AAA; // what we thought was to-square is in fact kill-square
currentMoveString[6] = (killY = toY) + ONE; // append it as suffix behind long algebraic move
currentMoveString[4] = ';';
- currentMoveString[7] = NULLCHAR;
+ currentMoveString[suffix+1] = NULLCHAR;
// read new to-square (VERY non-robust! Assumes correct (non-alpha-rank) syntax, and messes up on errors)
toX = cl.ftIn = (currentMoveString[2] = *++*p) - AAA; ++*p;
toY = cl.rtIn = (currentMoveString[3] = Number(p) + '0') - ONE;
+ currentMoveString[suffix] = cl.promoCharIn = PromoSuffix(p);
}
if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified.
ChessSquare realPiece = boards[yyboardindex][fromY][fromX];