int nstrings;
ListGame *lg;
char **st, *line;
-struct {
- long sec; /* Assuming this is >= 32 bits */
- int ms; /* Assuming this is >= 16 bits */
-} t,t2; GetTimeMark(&t);
+ TimeMark t, t2;
+ GetTimeMark(&t);
if(st = glc->strings) while(*st) free(*st++);
nstrings = ((ListGame *) gameList.tailPred)->number;
glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
int nItem;
if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) {
- DisplayError("Game list not loaded or empty", 0);
+ DisplayError(_("Game list not loaded or empty"), 0);
return False;
}
XtSetArg(args[j], XtNresizable, True); j++;
XtSetArg(args[j], XtNallowShellResize, True); j++;
shell = gameListOptShell =
- XtCreatePopupShell("Game-list options", transientShellWidgetClass,
+ XtCreatePopupShell(_("Game-list options"), transientShellWidgetClass,
shellWidget, args, j);
layout =
XtCreateManagedWidget(layoutName, formWidgetClass, shell,