It is not really a drop game, so a scale from -7 to 7 in the eval graph
is good enough (like variants great and super).
void PaintEvalGraph( void )
{
VariantClass v = gameInfo.variant;
- range = (gameInfo.holdingsWidth && v != VariantSuper && v != VariantGreat) ? 2 : 1; // [HGM] double range in drop games
+ range = (gameInfo.holdingsWidth && v != VariantSuper && v != VariantGreat && v != VariantSChess) ? 2 : 1; // [HGM] double range in drop games
/* Draw */
DrawRectangle(0, 0, nWidthPB, nHeightPB, 2, FILLED);
DrawAxis();