char xboard_mode;
char analyze_mode;
+void
+xboard_to_CSA( tree_t * restrict ptree, char *in, char *out )
+{
+ char fromX=in[0], fromY=in[1], toX=in[2], toY=in[3], promo=in[4];
+ int piece=0;
+ if(fromY == '@') { // drop (contains all info needed to convert it)
+ if(fromX >= 'a') fromX += 'A' - 'a';
+ switch(fromX) { // encode piece
+ case 'P': piece = pawn; break;
+ case 'L': piece = lance; break;
+ case 'N': piece = knight; break;
+ case 'S': piece = silver; break;
+ case 'G': piece = gold; break;
+ case 'B': piece = bishop; break;
+ case 'R': piece = rook; break;
+ }
+ sprintf(out, "00%c%c%s", 'a'+'9'-toX, '1'+'9'-toY, astr_table_piece[piece]);
+ } else { // board move (need to figure out moved piece)
+ int from = ('9' - fromY)*9 + (fromX - 'a');
+ int flag = (promo == '+' ? FLAG_PROMO : 0);
+ piece = abs( BOARD[from] ); // this only works when not searching!
+printf("# piece from board: %d\n", piece);fflush(stdout);
+ if( game_status & ( flag_pondering | flag_puzzling | flag_thinking ) ) {
+ int i, to = ('9' - toY)*9 + (toX - 'a');
+ piece = 0; // kludge to force illegal CSA move
+ for( i = 0; i < root_nmove; i++ ) { // determine the piece from the move list
+ int move = root_move_list[i].move;
+ if( I2To(move) != to ) continue;
+ if( I2From(move) != from ) continue;
+ if( (move & FLAG_PROMO) != flag ) continue;
+ piece = I2PieceMove( move ); // we found the move; take the piece from it
+ break;
+ }
+printf("# piece corrected to %d\n", piece);fflush(stdout);
+ }
+ if( promo ) piece += promote;
+ sprintf(out, "%c%c%c%c%s", 'a'+'9'-fromX, '1'+'9'-fromY, 'a'+'9'-toX, '1'+'9'-toY, astr_table_piece[piece]);
+ }
+}
+
static void
SetTimes(void)
{ // set white and black times from own and opponent time.
sscanf(line+6, "%d %d %f", &movesPerSession, &min, &fsec);
min = 60*min + sec; myTime = hisTime = 100*min; inc = 100 * fsec;
}
- IF("usermove") { char fromX=line[9], fromY=line[10], toX=line[11], toY=line[12], promo=line[13];
- int from;
-{int i,j;for(i=0;i<81;i+=9){printf("# ");for(j=0;j<9;j++)printf(" %3d", BOARD[i+j]);printf("\n");}}
+ IF("usermove") { char buf[20];
+ xboard_to_CSA( ptree, line+9, buf );
if(forceMode || analyze_mode) strcpy(line, "move "), line += 5; else plyNr++, SetTimes();
- if(fromY == '@') { // drop
- if(fromX >= 'a') fromX += 'A' - 'a';
- switch(fromX) { // encode piece
- case 'P': fromX = pawn; break;
- case 'L': fromX = lance; break;
- case 'N': fromX = knight; break;
- case 'S': fromX = silver; break;
- case 'G': fromX = gold; break;
- case 'B': fromX = bishop; break;
- case 'R': fromX = rook; break;
- }
- sprintf(line, "00%c%c%s", 'a'+'9'-toX, '1'+'9'-toY, astr_table_piece[(int)fromX]);
- } else {
- from = ('9' - fromY)*9 + (fromX - 'a');
-Out("# from=%d\n",from);
- sprintf(line, "%c%c%c%c%s", 'a'+'9'-fromX, '1'+'9'-fromY, 'a'+'9'-toX, '1'+'9'-toY,
- astr_table_piece[abs(BOARD[from]) + (promo == '+' ? promote : 0)]);
- }
+ strcpy( line, buf );
plyNr++;
return 0;
}