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4011e86
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Fix disappearance of a1 on double capture
author
H.G.Muller
<hgm@hgm-xboard.(none)>
Fri, 24 Jul 2015 21:47:39 +0000 (23:47 +0200)
committer
H.G.Muller
<hgm@hgm-xboard.(none)>
Fri, 24 Jul 2015 21:47:39 +0000 (23:47 +0200)
The triple-capture patch did indicate a1 as initial second e.p. victim.
backend.c
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diff --git
a/backend.c
b/backend.c
index
d5944c8
..
cb4d284
100644
(file)
--- a/
backend.c
+++ b/
backend.c
@@
-5334,7
+5334,7
@@
UploadGameEvent ()
SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n");
}
-int killX = -1, killY = -1, kill2X, kill2Y; // [HGM] lion: used for passing e.p. capture square to MakeMove
+int killX = -1, killY = -1, kill2X = -1, kill2Y = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove
int legNr = 1;
void