common.h \
frontend.h \
gamelist.c \
- gamelistopt.c \
gettext.h \
lists.c lists.h \
moves.c moves.h \
xengineoutput.c \
evalgraph.c evalgraph.h xevalgraph.c \
xgamelist.c xgamelist.h\
- xgamelistopt.c \
xhistory.c xhistory.h \
xoptions.c \
$(ZPY)
extern ProcRef cmailPR;
+/* in xgamelist.c or winboard.c */
+void GLT_ClearList();
+void GLT_DeSelectList();
+void GLT_AddToList( char *name );
+Boolean GLT_GetFromList( int index, char *name );
+
+extern char lpUserGLT[];
+
/* these are in wgamelist.c */
void GameListPopUp P((FILE *fp, char *filename));
void GameListPopDown P((void));
return ret;
}
+
+// --------------------------------------- Game-List options dialog --------------------------------------
+
+// back-end
+typedef struct {
+ char id;
+ char * name;
+} GLT_Item;
+
+// back-end: translation table tag id-char <-> full tag name
+static GLT_Item GLT_ItemInfo[] = {
+ { GLT_EVENT, "Event" },
+ { GLT_SITE, "Site" },
+ { GLT_DATE, "Date" },
+ { GLT_ROUND, "Round" },
+ { GLT_PLAYERS, "Players" },
+ { GLT_RESULT, "Result" },
+ { GLT_WHITE_ELO, "White Rating" },
+ { GLT_BLACK_ELO, "Black Rating" },
+ { GLT_TIME_CONTROL,"Time Control" },
+ { GLT_VARIANT, "Variant" },
+ { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
+ { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
+ { 0, 0 }
+};
+
+char lpUserGLT[64];
+
+// back-end: convert the tag id-char to a full tag name
+char * GLT_FindItem( char id )
+{
+ char * result = 0;
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ while( list->id != 0 ) {
+ if( list->id == id ) {
+ result = list->name;
+ break;
+ }
+
+ list++;
+ }
+
+ return result;
+}
+
+// back-end: build the list of tag names
+void
+GLT_TagsToList( char * tags )
+{
+ char * pc = tags;
+
+ GLT_ClearList();
+
+ while( *pc ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ pc++;
+ }
+
+ GLT_AddToList( " --- Hidden tags --- " );
+
+ pc = GLT_ALL_TAGS;
+
+ while( *pc ) {
+ if( strchr( tags, *pc ) == 0 ) {
+ GLT_AddToList( GLT_FindItem(*pc) );
+ }
+ pc++;
+ }
+
+ GLT_DeSelectList();
+}
+
+// back-end: retrieve item from dialog and translate to id-char
+char
+GLT_ListItemToTag( int index )
+{
+ char result = '\0';
+ char name[128];
+
+ GLT_Item * list = GLT_ItemInfo;
+
+ if( GLT_GetFromList(index, name) ) {
+ while( list->id != 0 ) {
+ if( strcmp( list->name, name ) == 0 ) {
+ result = list->id;
+ break;
+ }
+
+ list++;
+ }
+ }
+
+ return result;
+}
+
+// back-end: add items id-chars one-by-one to temp tags string
+void
+GLT_ParseList()
+{
+ char * pc = lpUserGLT;
+ int idx = 0;
+ char id;
+
+ do {
+ id = GLT_ListItemToTag( idx );
+ *pc++ = id;
+ idx++;
+ } while( id != '\0' );
+}
+
+++ /dev/null
-/*
- * gamelistopt.c -- Game list window for WinBoard
- *
- * Copyright 1995,2009 Free Software Foundation, Inc.
- *
- * Enhancements Copyright 2005 Alessandro Scotti
- *
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/. *
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <malloc.h>
-#include <fcntl.h>
-#include <math.h>
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-
-void GLT_ClearList();
-void GLT_DeSelectList();
-void GLT_AddToList( char *name );
-Boolean GLT_GetFromList( int index, char *name );
-
-// back-end
-typedef struct {
- char id;
- char * name;
-} GLT_Item;
-
-// back-end: translation table tag id-char <-> full tag name
-static GLT_Item GLT_ItemInfo[] = {
- { GLT_EVENT, "Event" },
- { GLT_SITE, "Site" },
- { GLT_DATE, "Date" },
- { GLT_ROUND, "Round" },
- { GLT_PLAYERS, "Players" },
- { GLT_RESULT, "Result" },
- { GLT_WHITE_ELO, "White Rating" },
- { GLT_BLACK_ELO, "Black Rating" },
- { GLT_TIME_CONTROL,"Time Control" },
- { GLT_VARIANT, "Variant" },
- { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
- { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
- { 0, 0 }
-};
-
-char lpUserGLT[64];
-
-// back-end: convert the tag id-char to a full tag name
-char * GLT_FindItem( char id )
-{
- char * result = 0;
-
- GLT_Item * list = GLT_ItemInfo;
-
- while( list->id != 0 ) {
- if( list->id == id ) {
- result = list->name;
- break;
- }
-
- list++;
- }
-
- return result;
-}
-
-// back-end: build the list of tag names
-void
-GLT_TagsToList( char * tags )
-{
- char * pc = tags;
-
- GLT_ClearList();
-
- while( *pc ) {
- GLT_AddToList( GLT_FindItem(*pc) );
- pc++;
- }
-
- GLT_AddToList( " --- Hidden tags --- " );
-
- pc = GLT_ALL_TAGS;
-
- while( *pc ) {
- if( strchr( tags, *pc ) == 0 ) {
- GLT_AddToList( GLT_FindItem(*pc) );
- }
- pc++;
- }
-
- GLT_DeSelectList();
-}
-
-// back-end: retrieve item from dialog and translate to id-char
-char
-GLT_ListItemToTag( int index )
-{
- char result = '\0';
- char name[128];
-
- GLT_Item * list = GLT_ItemInfo;
-
- if( GLT_GetFromList(index, name) ) {
- while( list->id != 0 ) {
- if( strcmp( list->name, name ) == 0 ) {
- result = list->id;
- break;
- }
-
- list++;
- }
- }
-
- return result;
-}
-
-// back-end: add items id-chars one-by-one to temp tags string
-void
-GLT_ParseList()
-{
- char * pc = lpUserGLT;
- int idx = 0;
- char id;
-
- do {
- id = GLT_ListItemToTag( idx );
- *pc++ = id;
- idx++;
- } while( id != '\0' );
-}
-
PROJ=winboard\r
\r
\r
-OBJS=backend.o book.o gamelist.o gamelistopt.o lists.o moves.o pgntags.o uci.o zippy.o\\r
+OBJS=backend.o book.o gamelist.o lists.o moves.o pgntags.o uci.o zippy.o\\r
parser.o wbres.o wclipbrd.o wedittags.o wengineoutput.o wevalgraph.o\\r
wgamelist.o whistory.o history.o winboard.o wlayout.o woptions.o wsnap.o\\r
wsockerr.o help.o wsettings.o wchat.o engineoutput.o evalgraph.o\r
../backend.h ../parser.h\r
$(call compile, $<)\r
\r
-gamelistopt.o: ../gamelistopt.c config.h ../lists.h ../common.h ../frontend.h \\r
- ../backend.h\r
- $(call compile, $<)\r
-\r
wclipbrd.o: wclipbrd.c config.h ../common.h ../frontend.h ../backend.h \\r
winboard.h resource.h wclipbrd.h ../lists.h\r
$(call compile, $<)\r
PROJ = winboard\r
\r
\r
-OBJS=backend.obj book.obj gamelist.obj gamelistopt.obj lists.obj moves.obj pgntags.obj uci.obj\\r
+OBJS=backend.obj book.obj gamelist.obj lists.obj moves.obj pgntags.obj uci.obj\\r
zippy.obj parser.obj wclipbrd.obj wedittags.obj wengineoutput.obj wevalgraph.obj\\r
wgamelist.obj whistory.obj history.obj winboard.obj wlayout.obj woptions.obj wsnap.obj\\r
wsockerr.obj help.obj wsettings.obj wchat.obj engineoutput.obj evalgraph.obj\r
../backend.h ../parser.h\r
$(CC) $(CFLAGS) ../gamelist.c\r
\r
-gamelistopt.obj: ../gamelistopt.c config.h ../lists.h ../common.h ../frontend.h \\r
- ../backend.h\r
- $(CC) $(CFLAGS) ../gamelistopt.c\r
-\r
lists.obj: ../lists.c config.h ../lists.h ../common.h\r
$(CC) $(CFLAGS) ../lists.c\r
\r
{
return glc && glc->up;
}
+
+//--------------------------------- Game-List options dialog ------------------------------------------
+
+Widget gameListOptShell, listwidg;
+
+char *strings[20];
+int stringPtr;
+
+void GLT_ClearList()
+{
+ strings[0] = NULL;
+ stringPtr = 0;
+}
+
+void GLT_AddToList(char *name)
+{
+ strings[stringPtr++] = name;
+ strings[stringPtr] = NULL;
+}
+
+Boolean GLT_GetFromList(int index, char *name)
+{
+ strcpy(name, strings[index]);
+}
+
+void GLT_DeSelectList()
+{
+ XawListChange(listwidg, strings, 0, 0, True);
+ XawListHighlight(listwidg, 0);
+}
+
+void
+GameListOptionsPopDown()
+{
+ Arg args[16];
+ int j;
+
+ if (gameListOptShell == NULL) return;
+ XtPopdown(gameListOptShell);
+ XtDestroyWidget(gameListOptShell);
+ gameListOptShell = 0;
+ XtSetKeyboardFocus(shellWidget, formWidget);
+}
+
+void
+GameListOptionsCallback(w, client_data, call_data)
+ Widget w;
+ XtPointer client_data, call_data;
+{
+ String name;
+ Arg args[16];
+ int j;
+ Widget listwidg;
+ XawListReturnStruct *rs;
+ int index;
+ char *p;
+
+ j = 0;
+ XtSetArg(args[j], XtNlabel, &name); j++;
+ XtGetValues(w, args, j);
+
+ if (strcmp(name, _("OK")) == 0) {
+ GLT_ParseList();
+ appData.gameListTags = strdup(lpUserGLT);
+ GameListOptionsPopDown();
+ return;
+ } else
+ if (strcmp(name, _("cancel")) == 0) {
+ GameListOptionsPopDown();
+ return;
+ }
+ listwidg = XtNameToWidget(gameListOptShell, "*form.list");
+ rs = XawListShowCurrent(listwidg);
+ index = rs->list_index;
+ if (index < 0) {
+ DisplayError(_("No tag selected"), 0);
+ return;
+ }
+ p = strings[index];
+ if (strcmp(name, _("down")) == 0) {
+ if(index >= strlen(GLT_ALL_TAGS)) return;
+ strings[index] = strings[index+1];
+ strings[++index] = p;
+ } else
+ if (strcmp(name, _("up")) == 0) {
+ if(index == 0) return;
+ strings[index] = strings[index-1];
+ strings[--index] = p;
+ } else
+ if (strcmp(name, _("factory")) == 0) {
+ strcpy(lpUserGLT, GLT_DEFAULT_TAGS);
+ GLT_TagsToList(lpUserGLT);
+ index = 0;
+ }
+ XawListHighlight(listwidg, index);
+}
+
+Widget
+GameListOptionsCreate()
+{
+ Arg args[16];
+ Widget shell, form, viewport, layout;
+ Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
+ Dimension fw_width;
+ XtPointer client_data = NULL;
+ int j;
+
+ j = 0;
+ XtSetArg(args[j], XtNwidth, &fw_width); j++;
+ XtGetValues(formWidget, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNresizable, True); j++;
+ XtSetArg(args[j], XtNallowShellResize, True); j++;
+ shell = gameListOptShell =
+ XtCreatePopupShell("Game-list options", transientShellWidgetClass,
+ shellWidget, args, j);
+ layout =
+ XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+ layoutArgs, XtNumber(layoutArgs));
+ j = 0;
+ XtSetArg(args[j], XtNborderWidth, 0); j++;
+ form =
+ XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
+
+ j = 0;
+ XtSetArg(args[j], XtNdefaultColumns, 1); j++;
+ XtSetArg(args[j], XtNforceColumns, True); j++;
+ XtSetArg(args[j], XtNverticalList, True); j++;
+ listwidg = viewport =
+ XtCreateManagedWidget("list", listWidgetClass, form, args, j);
+ XawListHighlight(listwidg, 0);
+// XtAugmentTranslations(listwidg,
+// XtParseTranslationTable(gameListOptTranslations));
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_load =
+ XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_load); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadprev =
+ XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_loadnext =
+ XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_cancel =
+ XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
+
+ j = 0;
+ XtSetArg(args[j], XtNfromVert, viewport); j++;
+ XtSetArg(args[j], XtNfromHoriz, b_cancel); j++;
+ XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+ XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+ XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+ XtSetArg(args[j], XtNright, XtChainLeft); j++;
+ b_close =
+ XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
+ XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
+
+ strcpy(lpUserGLT, appData.gameListTags);
+ GLT_TagsToList(lpUserGLT);
+
+ XtRealizeWidget(shell);
+ CatchDeleteWindow(shell, "GameListOptionsPopDown");
+
+ return shell;
+}
+
+void
+GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
+{
+ Arg args[16];
+ int j, nstrings;
+ Widget listwidg;
+
+ if (gameListOptShell == NULL) {
+ gameListOptShell = GameListOptionsCreate();
+ }
+
+ XtPopup(gameListOptShell, XtGrabNone);
+}
+
+
+++ /dev/null
-/*
- * xgamelistopt.c -- Game list options dialog, part of X front end for XBoard
- *
- * Copyright 1995,2009 Free Software Foundation, Inc.
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/. *
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <ctype.h>
-#include <errno.h>
-#include <sys/types.h>
-
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-extern char *getenv();
-# if HAVE_STRING_H
-# include <string.h>
-# else /* not HAVE_STRING_H */
-# include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#if HAVE_UNISTD_H
-# include <unistd.h>
-#endif
-
-#include <X11/Intrinsic.h>
-#include <X11/StringDefs.h>
-#include <X11/Shell.h>
-#include <X11/cursorfont.h>
-#if USE_XAW3D
-#include <X11/Xaw3d/Dialog.h>
-#include <X11/Xaw3d/Form.h>
-#include <X11/Xaw3d/List.h>
-#include <X11/Xaw3d/Label.h>
-#include <X11/Xaw3d/SimpleMenu.h>
-#include <X11/Xaw3d/SmeBSB.h>
-#include <X11/Xaw3d/SmeLine.h>
-#include <X11/Xaw3d/Box.h>
-#include <X11/Xaw3d/MenuButton.h>
-#include <X11/Xaw3d/Text.h>
-#include <X11/Xaw3d/AsciiText.h>
-#include <X11/Xaw3d/Viewport.h>
-#else
-#include <X11/Xaw/Dialog.h>
-#include <X11/Xaw/Form.h>
-#include <X11/Xaw/List.h>
-#include <X11/Xaw/Label.h>
-#include <X11/Xaw/SimpleMenu.h>
-#include <X11/Xaw/SmeBSB.h>
-#include <X11/Xaw/SmeLine.h>
-#include <X11/Xaw/Box.h>
-#include <X11/Xaw/MenuButton.h>
-#include <X11/Xaw/Text.h>
-#include <X11/Xaw/AsciiText.h>
-#include <X11/Xaw/Viewport.h>
-#endif
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "xboard.h"
-#include "xgamelist.h"
-#include "gettext.h"
-
-#ifdef ENABLE_NLS
-# define _(s) gettext (s)
-# define N_(s) gettext_noop (s)
-#else
-# define _(s) (s)
-# define N_(s) s
-#endif
-
-
-extern Widget formWidget, shellWidget, boardWidget, menuBarWidget;
-extern Display *xDisplay;
-extern int squareSize;
-extern Pixmap xMarkPixmap;
-extern char *layoutName;
-extern char lpUserGLT[];
-
-char gameListOptTranslations[] =
- "<Btn1Up>(2): LoadSelectedProc() \n \
- <Key>Return: LoadSelectedProc() \n";
-
-static Arg layoutArgs[] = {
- { XtNborderWidth, 0 },
- { XtNdefaultDistance, 0 }
-};
-
-Widget gameListOptShell, listwidg;
-
-char *strings[20];
-int stringPtr;
-
-void GLT_ClearList()
-{
- strings[0] = NULL;
- stringPtr = 0;
-}
-
-void GLT_AddToList(char *name)
-{
- strings[stringPtr++] = name;
- strings[stringPtr] = NULL;
-}
-
-void GLT_GetFromList(int index, char *name)
-{
- strcpy(name, strings[index]);
-}
-
-void GLT_DeSelectList()
-{
- XawListChange(listwidg, strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
-}
-
-void
-GameListOptionsPopDown()
-{
- Arg args[16];
- int j;
-
- if (gameListOptShell == NULL) return;
- XtPopdown(gameListOptShell);
- XtDestroyWidget(gameListOptShell);
- gameListOptShell = 0;
- XtSetKeyboardFocus(shellWidget, formWidget);
-}
-
-void
-GameListOptionsCallback(w, client_data, call_data)
- Widget w;
- XtPointer client_data, call_data;
-{
- String name;
- Arg args[16];
- int j;
- Widget listwidg;
- XawListReturnStruct *rs;
- int index;
- char *p;
-
- j = 0;
- XtSetArg(args[j], XtNlabel, &name); j++;
- XtGetValues(w, args, j);
-
- if (strcmp(name, _("OK")) == 0) {
- GLT_ParseList();
- appData.gameListTags = strdup(lpUserGLT);
- GameListOptionsPopDown();
- return;
- } else
- if (strcmp(name, _("cancel")) == 0) {
- GameListOptionsPopDown();
- return;
- }
- listwidg = XtNameToWidget(gameListOptShell, "*form.list");
- rs = XawListShowCurrent(listwidg);
- index = rs->list_index;
- if (index < 0) {
- DisplayError(_("No tag selected"), 0);
- return;
- }
- p = strings[index];
- if (strcmp(name, _("down")) == 0) {
- if(index >= strlen(GLT_ALL_TAGS)) return;
- strings[index] = strings[index+1];
- strings[++index] = p;
- } else
- if (strcmp(name, _("up")) == 0) {
- if(index == 0) return;
- strings[index] = strings[index-1];
- strings[--index] = p;
- } else
- if (strcmp(name, _("factory")) == 0) {
- strcpy(lpUserGLT, GLT_DEFAULT_TAGS);
- GLT_TagsToList(lpUserGLT);
- index = 0;
- }
- XawListHighlight(listwidg, index);
-}
-
-Widget
-GameListOptionsCreate()
-{
- Arg args[16];
- Widget shell, form, viewport, layout;
- Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
- Dimension fw_width;
- XtPointer client_data = NULL;
- int j;
-
- j = 0;
- XtSetArg(args[j], XtNwidth, &fw_width); j++;
- XtGetValues(formWidget, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNresizable, True); j++;
- XtSetArg(args[j], XtNallowShellResize, True); j++;
- shell = gameListOptShell =
- XtCreatePopupShell("Game-list options", transientShellWidgetClass,
- shellWidget, args, j);
- layout =
- XtCreateManagedWidget(layoutName, formWidgetClass, shell,
- layoutArgs, XtNumber(layoutArgs));
- j = 0;
- XtSetArg(args[j], XtNborderWidth, 0); j++;
- form =
- XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
-
- j = 0;
-// XtSetArg(args[j], XtNlist, glc->strings); j++;
- XtSetArg(args[j], XtNdefaultColumns, 1); j++;
- XtSetArg(args[j], XtNforceColumns, True); j++;
- XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg = viewport =
- XtCreateManagedWidget("list", listWidgetClass, form, args, j);
- XawListHighlight(listwidg, 0);
- XtAugmentTranslations(listwidg,
- XtParseTranslationTable(gameListOptTranslations));
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_load =
- XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
- XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_load); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadprev =
- XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadnext =
- XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_cancel =
- XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
- XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_cancel); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_close =
- XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
- XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
-
- strcpy(lpUserGLT, appData.gameListTags);
- GLT_TagsToList(lpUserGLT);
-
- XtRealizeWidget(shell);
- CatchDeleteWindow(shell, "GameListOptionsPopDown");
-
- return shell;
-}
-
-void
-GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
-{
- Arg args[16];
- int j, nstrings;
- Widget listwidg;
-
- if (gameListOptShell == NULL) {
- gameListOptShell = GameListOptionsCreate();
- }
-
- XtPopup(gameListOptShell, XtGrabNone);
-}
-
-