-void QuitProc P((GtkObject *object, gpointer user_data));
void IcsClientProc P((GtkObject *object, gpointer user_data));
void MachineBlackProc P((GtkObject *object, gpointer user_data));
void MachineWhiteProc P((GtkObject *object, gpointer user_data));
void BlackClockProc P((GtkObject *object, gpointer user_data));
gboolean ExposeProc P((GtkObject *object, gpointer user_data));
+/* File Menu */
+void QuitProc P((GtkObject *object, gpointer user_data));
+void LoadNextGameProc P((GtkObject *object, gpointer user_data));
+void LoadPrevGameProc P((GtkObject *object, gpointer user_data));
+void ReloadGameProc P((GtkObject *object, gpointer user_data));
+void LoadNextPositionProc P((GtkObject *object, gpointer user_data));
+void LoadPrevPositionProc P((GtkObject *object, gpointer user_data));
+void ReloadPositionProc P((GtkObject *object, gpointer user_data));
+
/* Step Menu */
void BackwardProc P((GtkObject *object, gpointer user_data));
void ForwardProc P((GtkObject *object, gpointer user_data));
void ShowCoordsProc P((GtkObject *object, gpointer user_data));
void ErrorPopDownProc P((GtkObject *object, gpointer user_data));
void PauseProc P((GtkObject *object, gpointer user_data));
-void LoadNextGameProc P((GtkObject *object, gpointer user_data));
-void LoadPrevGameProc P((GtkObject *object, gpointer user_data));
-void ReloadGameProc P((GtkObject *object, gpointer user_data));
void EventProc P((GtkWindow *window, GdkEvent *event, gpointer data));
void UserMoveProc P((GtkWindow *window, GdkEvent *event, gpointer data));
gboolean CloseWindowProc P((GtkWidget *button));
void SelectCommand P((Widget w, XtPointer client_data, XtPointer call_data));
void LoadPositionProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
-void LoadNextPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void LoadPrevPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void ReloadPositionProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void CopyPositionProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void PastePositionProc P((Widget w, XEvent *event, String *prms,
{N_("Paste Game"), PasteGameProc},
{"----", NothingProc},
{N_("Load Position"), LoadPositionProc},
- {N_("Load Next Position"), LoadNextPositionProc},
- {N_("Load Previous Position"), LoadPrevPositionProc},
- {N_("Reload Same Position"), ReloadPositionProc},
+ // {N_("Load Next Position"), LoadNextPositionProc},
+ // {N_("Load Previous Position"), LoadPrevPositionProc},
+ // {N_("Reload Same Position"), ReloadPositionProc},
{N_("Save Position"), SavePositionProc},
{"----", NothingProc},
{N_("Copy Position"), CopyPositionProc},
{ "Iconify", Iconify },
{ "LoadSelectedProc", LoadSelectedProc },
{ "LoadPositionProc", LoadPositionProc },
- { "LoadNextPositionProc", LoadNextPositionProc },
- { "LoadPrevPositionProc", LoadPrevPositionProc },
- { "ReloadPositionProc", ReloadPositionProc },
+ // { "LoadNextPositionProc", LoadNextPositionProc },
+ // { "LoadPrevPositionProc", LoadPrevPositionProc },
+ // { "ReloadPositionProc", ReloadPositionProc },
{ "CopyPositionProc", CopyPositionProc },
{ "PastePositionProc", PastePositionProc },
{ "CopyGameProc", CopyGameProc },
void CreateGCs()
{
+ /* GCs are not needed anymore for GTK just left them in here for the moment, since there is a lot of X-code still around that's wants them*/
+
XtGCMask value_mask = GCLineWidth | GCLineStyle | GCForeground
| GCBackground | GCFunction | GCPlaneMask;
XGCValues gc_values;
return LoadGame(f, gameNumber, title, FALSE);
}
-
-void LoadNextPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(1);
-}
-
-void LoadPrevPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(-1);
-}
-
-void ReloadPositionProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ReloadPosition(0);
-}
-
void LoadPositionProc(w, event, prms, nprms)
Widget w;
XEvent *event;