{
int xx = x, yy = y;
cairo_text_extents_t te;
+ cairo_matrix_t m;
cairo_t *cr;
cr = cairo_create (csBoardWindow);
cairo_set_font_size (cr, align < 0 ? 2*squareSize/3 : squareSize/4);
// calculate where it goes
cairo_text_extents (cr, string, &te);
+ cairo_get_font_matrix(cr, &m);
if (align == 1) {
xx += squareSize - te.width - te.x_bearing - 1;
} else if (align == 4) {
xx += te.x_bearing + 1, yy += -te.y_bearing + 3;
} else if (align < 0) {
- xx += squareSize/2 - te.width/2, yy += 9*squareSize/16 - te.y_bearing/2;
+ int s = 1;
+ if(align < -2) align += 2, s = -1;
+ xx += squareSize/2 - s*te.width/2 - s + 1, yy += (8+s)*squareSize/16 - s*te.y_bearing/2;
+ m.xx = -m.xx, m.yy = -m.yy;
+ if(s < 0) cairo_set_font_matrix(cr, &m);
}
cairo_move_to (cr, xx-1, yy);
InscribeKanji (ChessSquare piece, int x, int y)
{
char *p, *q, buf[10];
- int n;
+ int n, black = 2*(appData.upsideDown && flipView);
if(piece == EmptySquare) return;
- if(piece >= BlackPawn) piece = BLACK_TO_WHITE piece;
+ if(piece >= BlackPawn) piece = BLACK_TO_WHITE piece, black = 2 - black;
p = appData.inscriptions;
n = piece;
while(piece > WhitePawn) {
strncpy(buf, p, 10);
for(q=buf; (*++q & 0xC0) == 0x80;);
*q = NULLCHAR;
- DrawText(buf, x, y, n > WhiteLion ? -2 : -1);
+ DrawText(buf, x, y, (n > WhiteLion ? -2 : -1) - black);
}
void