--- /dev/null
+=head1 NAME
+
+hachu - xboard-compatible engine for Chu Shogi and other variants
+
+
+=head1 SYNOPSIS
+
+B<hachu>
+
+
+=head1 DESCRIPTION
+
+B<hachu> is a program that plays several shogi and chess variants,
+currently sho shogi, chu shogi, dai shogi, makruk and shatranj.
+In the future it might play more, and still larger shogi variants,
+in particular tenjiku shogi.
+
+HaChu uses the xboard/winboard chess-engine protocol to communicate.
+It thus can use XBoard as a graphical interface for the variants also supported by the latter.
+Only XBoard 4.8 and later support chu shogi,
+but sho shogi should already work under XBoard 4.7,
+and Makruk and Shatranj under much older versions.
+Dai shogi is not supported by XBoard yet.
+
+See xboard(6) for instructions about how to use B<hachu> through xboard.
+To start up quickly, you just need the command: B<xboard -fcp hachu>.
+You can then use XBoard's New Variant dialog to select the variant you want to play.
+To play chu shogi, it is essential that XBoard's 'show target squares' option is switched on;
+otherwise the two-step lion moves can not be entered.
+
+Normally XBoard will use western-style chess symbols to represent the pieces.
+But HaChu comes with a set of piece images in the shape of the Japenese kanji
+for the names of the chu-shogi pieces.
+These can be used in XBoard to get an oriental-style board display.
+A settings file for configuring XBoard to use these pieces is also included with HaChu,
+so that you can use the command B<xboard @chu> to start XBoard with HaChu for oriental-style chu-shogi.
+
+=head1 OPTIONS
+
+=over 8
+
+=item B<INTERACTIVE OPTIONS>
+
+HaChu supports some options that can only be set interactively,
+though XBoard's engine settings menu dialog.
+These include an option for solving tsume problems
+(checkmate problems where the winning side is only allowed to play checking moves).
+There are also options to adapt it to various versions of the chu-shogi rules:
+whether you can only promote on entering the promotion zone,
+or whether moves inside or out of the zone (after one move delay) can also be used for promotion,
+and whether repeats should be strictly forbidden, or only avoided like other losing moves.
+
+
+
+=back
+
+=head1 AVAILABILITY
+
+At http://hgm.nubati.net/cgi-bin/gitweb.cgi the source code can be obtained.
+
+=head1 SEE ALSO
+
+xboard(6)
+
+game rules: http://hgm.nubati.net/rules
+
+XBoard: http://hgm.nubati.net
+
+=head1 STANDARDS
+
+WinBoard, B<xboard>(6) interface ("Chess Engine Communication Protocol")
+
+=head1 AUTHOR
+
+H.G.Muller <h.g.muller@hccnet.nl>.
+
+This manual page was generated with pod2man(1).