Send parent variant with setup command
[fairymax.git] / fairymax.c
index 931099a..46b3890 100644 (file)
@@ -18,7 +18,7 @@
      /*****************************************************************/\r
 \r
 #define MULTIPATH\r
-#define VERSION "4.8R"\r
+#define VERSION "4.8S"\r
 \r
 #include <stdio.h>\r
 #include <stdlib.h>\r
@@ -73,7 +73,7 @@ int StartKey;
 #else\r
 #    define FAC 128\r
 #    define EG  10\r
-#    define NAME "Fairy-Max"\r
+#    define NAME "Pair-o-Max"\r
 #    define SHAMAX(x)\r
 #    define FMAX(x) x\r
 #endif\r
@@ -98,14 +98,13 @@ int MovesLeft;
 int MaxDepth;\r
 int Post;\r
 int Fifty;\r
-int UnderProm;\r
 int GameNr;\r
 int Resign;\r
 int Cambodian;\r
 int Threshold = 800;\r
 int Score;\r
 int makruk;\r
-int prom, pm, gating;\r
+int prom, pm, gating, succession;\r
 char piecename[32], piecetype[32], blacktype[32];\r
 char selectedFairy[80];\r
 char *inifile = INI_FILE;\r
@@ -125,13 +124,13 @@ struct _ {int K,V;char X,Y,D,F;} *A;           /* hash table, 16M+8 entries*/
 \r
 int M=136,S=128,I=8e3,Q,O,K,N,j,R,J,Z,LL,GT,   /* M=0x88                   */\r
 BW,BH,sh,\r
-w[16]={0,2,2,-1,7,8,12,23,7,5},                /* relative piece values    */\r
+w[32]={0,2,2,-1,7,8,12,23,7,5},                /* relative piece values    */\r
 o[256],\r
 oo[32],                                        /* initial piece setup      */\r
 of[256],\r
 od[16];                                        /* 1st dir. in o[] per piece*/\r
 \r
-signed char L,pl[32],\r
+signed char L,pl[32],pb[32],\r
 b[513],                                        /* board: 16x8+dummy, + PST */\r
 T[4104],                                       /* hash translation table   */\r
 centr[32],\r
@@ -140,20 +139,20 @@ n[]=".*XKNBRQEWFMACHG?x+knbrqewfmachg";        /* piece symbols on printout*/
 int pv[10000],*sp=pv; // triangular array\r
 int margin;\r
 \r
-pboard()\r
+void pboard()\r
 {int i;\r
  i=-1;W(++i<128)printf(" %c",(i&15)==BW&&(i+=15-BW)?10:n[b[i]&31]);\r
 }\r
          \r
 \r
-D(k,q,l,e,E,z,n)        /* recursive minimax search, k=moving side, n=depth*/\r
-int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/\r
+D(k,q,l,e,ev,E,z,n)      /* recursive minimax search, k=moving side, n=depth*/\r
+int k,q,l,e,ev,E,z,n;    /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/\r
 {                       /* e=score, z=prev.dest; J,Z=hashkeys; return score*/\r
- int j,r,m,v,d,h,i,F,G,P,V,f=J,g=Z,C,s,flag,FF,*ps=sp,kk=S;\r
+ int j,r,m,v,d,h,i,F,G,P,V,f=J,g=Z,C,s,flag,FF,*ps=sp,kk=S,re;\r
  signed char t,p,u,x,y,X,Y,H,B,gt;\r
- struct _*a=A+(J+(k+S)*E&U-1);                 /* lookup pos. in hash table*/\r
+ struct _*a=A+(J+(k+S)*E&U);                   /* lookup pos. in hash table*/\r
  *sp++=0;\r
- q-=q<e;l-=l<=e;                               /* adj. window: delay bonus */\r
+ q-=q<ev;l-=l<=ev;                             /* adj. window: delay bonus */\r
  d=a->D;m=a->V;X=a->F;Y=a->Y;                  /* resume at stored depth   */\r
  if(a->K-Z|z&S  |                              /* miss: other pos. or empty*/\r
   !(m<=q|X&8&&m>=l|X&S))                       /*   or window incompatible */\r
@@ -164,8 +163,8 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
    (K=X,L=Y&~S,Score=m,d=3)))                  /* time's up: go do best    */\r
  {x=B=X;                                       /* start scan at prev. best */\r
   h=Y&S;                                       /* request try noncastl. 1st*/\r
-  P=d>2&&l+I?D(16-k,-l,1-l,-e,2*S,2*S,d-3):I;  /* search null move         */\r
-  m=-P<l|R<5?d-2?-I:e:-P;   /*** prune if > beta  unconsidered:static eval */\r
+  P=n>2&d>1&&l+I?D(16-k,-l,1-l,-e,-ev,2*S,2*S,d-3):I;  /* search null move */\r
+  m=-P<l|R<5?d-2?-I:ev:-P;  /*** prune if > beta  unconsidered:static eval */\r
   SHAMAX( if(pl[k]<=1&pl[16-k]>1)m=I-1; )      /* bare king loses          */\r
   N++;                                         /* node count (for timing)  */\r
   do{u=b[x];                                   /* scan board looking for   */\r
@@ -188,7 +187,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
       }\r
 #endif\r
       m=E<16|(E^112)<16&&flag&1&y-E<2&E-y<2?I:m;      /* bad castling  */\r
-      if(p<3&y==E)H=z&127;                     /* shift capt.sqr. H if e.p.*/\r
+      if(p<3&y==E&flag)H=z&127;                /* shift capt.sqr. H if e.p.*/\r
       t=b[H];\r
       if(flag&1+!t)                            /* mode (capt/nonc) allowed?*/\r
       {if(t&&(t&16)==k)break;                  /* capture own              */\r
@@ -196,13 +195,13 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
        if(i<0&&(pl[t&31]<2||                   /* K capture, (of last K),  */\r
         t>>3&kk!=H&kk!=S||(kk=H,i=-i,0)))m=I,d=98;/* or duple check: cutoff*/\r
        if(m>=l&d>1)goto C;                     /* abort on fail high       */\r
-       v=d-1?e:i-p;                            /*** MVV/LVA scoring if d=1**/\r
+       v=d-1?ev:i-p;                           /*** MVV/LVA scoring if d=1**/\r
        if(d-!t>1)                              /*** all captures if d=2  ***/\r
        {v=gt=0;G:                              /* retry move with gating   */\r
         v+=centr[p]?b[x+257]-b[y+257]:0;       /* center positional pts.   */\r
         if(!(G&S))b[FF]=b[G],v+=50;            /* castling: put R & score  */\r
         b[G]=b[H]=0;b[x]=gt;b[y]=u|32;         /* do move, set non-virgin  */\r
-        pl[t&31]-=!!t;                         /* updat victim piece count */\r
+        i+=-((pl[t&31]-=!!t)&1)&pb[t&31];/* update piece count, pair bonus */\r
         v-=w[p]>0|R<EG?0:20;                   /*** freeze K in mid-game ***/\r
         if(p<3)                                /* pawns:                   */\r
         {v-=9*((x-2&M||b[x-2]-u)+              /* structure, undefended    */\r
@@ -215,14 +214,15 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
          i+=V;                                 /* promotion / passer bonus */\r
         } if(z&S && GamePtr<6) v+=(rand()>>10&31)-16;\r
         J+=J(0);Z+=J(4)+G-S;\r
-        SHAMAX( pl[k]-=!!t; )                  /* count pieces per side    */\r
+        pl[k]-=!!t;                            /* count pieces per side    */\r
         v+=e+i;V=m>q?m:q;                      /*** new eval & alpha    ****/\r
+        re=v>>Fac(v>>15&16^k);  /* Reduce eval if drawish for leading side */\r
         if(z&S)V=m-margin>q?m-margin:q;        /* multiPV                  */\r
         C=d-1-(d>5&p>2&!t&!h);                 /* nw depth, reduce non-cpt.*/\r
-        C=R<EG|P-I|d<3||t&&p-3?C:d;            /* extend 1 ply if in-check */\r
+        C=R<EG|P-I|d<3||t&&w[p]>0?C:d;         /* extend 1 ply if in-check */\r
         do\r
-         s=C>2|v>V?-D(16-k,-l,-V,-v,/*** futility, recursive eval. of reply */\r
-                                     F,y&255,C):v;\r
+         s=C>2|re>V?-D(16-k,-l,-V,/*** futility, recursive eval. of reply */\r
+                                  -v,-re,F,y&255,C):re;\r
         W(s>q&++C<d); v=s;                     /* no fail:re-srch unreduced*/\r
         if(v>V&v<l){int *p=sp;\r
          sp=ps+1;\r
@@ -232,8 +232,9 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         if(z&S&&K-I)                           /* move pending: check legal*/\r
         {if(v+I&&x==K&y==L&gt==GT)             /*   if move found          */\r
          {Q=-e-i;O=F;LL=L;prom=gt;\r
-          if(b[y]-u&15)prom=b[y]-=PromPiece,   /* under-promotion, correct */\r
-                       Z+=PromPiece;           /*  piece & invalidate hash */\r
+          if(b[y]-u&15)prom=b[y]-=PromPiece,   /* (under-)promotion:       */\r
+           Q-=abs(w[prom&=31])-w[p]-6*S,       /*  correct piece & score & */\r
+           pl[u&31]--,pl[prom]++,Z+=PromPiece; /*  count & invalidate hash */\r
           a->D=99;a->V=0;                      /* lock game in hash as draw*/\r
           R-=i/FAC;                            /*** total captd material ***/\r
           Fifty = t|p<3?0:Fifty+1;\r
@@ -241,7 +242,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
                      return l;}                /*   & not in check, signal */\r
          v=m;                                  /* (prevent fail-lows on    */\r
         }                                      /*   K-capt. replies)       */\r
-        SHAMAX( pl[k]+=!!t; ) pl[t&31]+=!!t;\r
+        pl[k]+=!!t;pl[t&31]+=!!t;\r
         b[G]=b[FF];b[FF]=b[y]=0;b[x]=u;b[H]=t; /* undo move,G can be dummy */\r
        }                                       /*          if non-castling */\r
        if(z&S&&K==I&d>2&v>V&v<l){int *p=ps;char X,Y;\r
@@ -286,9 +287,33 @@ C:FMAX( m=m+I|P==I?m:(X=Y=0); )                /* if stalemate, draw-score */
   }                                            /*    encoded in X S,8 bits */\r
 if(z&4*S)K=X,L=Y&~S;\r
  sp=ps;\r
- return m+=m<e;                                /* delayed-loss bonus       */\r
+ return m+=m<ev;                               /* delayed-loss bonus       */\r
 }\r
 \r
+Fac(int k)\r
+{/* if mating potential in jeopardy, indicate score reduction (as shift)   */\r
+ int m,h,i,j,e,f=0,r=0,n=pl[k+1]+pl[k+2];      /* k indicates strong side  */\r
+ if(n<2){                                      /* less than 2 pawns        */\r
+  r=1-n;                                       /* reduce by 2 if no pawns  */\r
+  m=pl[16-k]-n;                                /* my pieces (incl. King)   */\r
+  if(m<4){                                     /* we have at most 2 pieces */\r
+   h=pl[k]-pl[17-k]-pl[18-k];                  /* his pieces (incl. King)  */\r
+   if(h<2)r=0;                                 /* bare K easy even w.o. P  */\r
+   j=h-n;                                      /* defenders after sac for P*/\r
+   if(j<3&&j-->0){                             /* can sac, <= 1 piece left */\r
+    i=18-k;W(!pl[++i]);                        /* get lowest piece         */\r
+    e=abs(w[i--])*n;                           /* sac for Pawn (if any)    */\r
+    W(h>1)h-=pl[++i],e-=pl[i]*w[i];            /* total value his remaining*/\r
+    if(!h)e+=3*w[i];                           /* dual King, correct w[]<0 */\r
+    j&=pb[i]==-1;                              /* tough defenders left     */\r
+    for(i=k+3,h=m;h>1;h-=pl[i++])e+=pl[i]*w[i],/* lead in piece material   */\r
+     f|=pl[i]&pb[i]/*,printf("%d,%d,%d=%d,%d ",i,pl[i],pb[i],e,f)*/;                           /* detect mating minors     */\r
+    if(!f&&e<350                               /* non-mating minor ahead   */\r
+     ||m-1&(pb[--i]>3|j)                 /* single color-bound or vs tough */\r
+     ||pl[i]==2&pb[i]<-1)r=3-n;                /* non-mating pair          */\r
+ }}}\r
+ return r;\r
+}\r
 \r
 /* Generic main() for Winboard-compatible engine     */\r
 /* (Inspired by TSCP)                                */\r
@@ -324,7 +349,7 @@ if(z&4*S)K=X,L=Y&~S;
 \r
 int PrintResult(int s)\r
 {\r
-        int i, j, k, cnt=0;\r
+        int j, k, cnt=0;\r
 \r
         /* search last 50 states with this stm for third repeat */\r
         for(j=2; j<=100 && j <= HistPtr; j+=2)\r
@@ -343,7 +368,7 @@ int PrintResult(int s)
           differs: ;\r
         }\r
         K=I;\r
-        cnt = D(s,-I,I,Q,O,LL|4*S,3);\r
+        cnt = D(s,-I,I,Q,Q,O,LL|4*S,3);\r
 #ifdef SHATRANJ\r
         if(pl[s]==1 && pl[16-s]==1) {\r
                 printf("1/2-1/2 {Insufficient mating material}\n");\r
@@ -365,8 +390,12 @@ int PrintResult(int s)
         if(cnt==-I+1) {\r
                 if (s == WHITE)\r
                         printf("0-1 {Black mates}\n");\r
-                else\r
+                else {\r
+                        if(succession) { // suppress loss claim if black might be able to replace its King by promotion\r
+                            for(j=0;j<BW;j++)if((b[j+96]&31)==18)return 0;\r
+                        }\r
                         printf("1-0 {White mates}\n");\r
+                }\r
                 return 3;\r
         }\r
         if(Fifty >=100) {\r
@@ -377,17 +406,15 @@ int PrintResult(int s)
 }\r
 \r
 \r
-InitEngine()\r
+void InitEngine()\r
 {\r
- int i, j;\r
-\r
  N=32*S+7;W(N-->S+3)T[N]=rand()>>9;\r
  srand(GetTickCount());\r
 }\r
 \r
-InitGame()\r
+void InitGame()\r
 {\r
- int i,j,k=0;\r
+ int i,k=0;\r
 \r
  Side = WHITE; Q=0; O=S;\r
  Fifty = 0; R = 0;\r
@@ -403,17 +430,18 @@ InitGame()
  for(i=0; i<BW; i++) {\r
   R += abs(w[oo[i]])/FAC + abs(w[oo[i+16]])/FAC;\r
   Q += abs(w[oo[i]]) - abs(w[oo[i+16]]) + w[1] - w[2];\r
+  Q += (pl[i]>>1)*pb[i] -(pl[i+16]>>1)*pb[i];\r
   if(w[oo[i]] < 0) k = w[oo[i]];\r
  }\r
  R -= 2*(-k/FAC);\r
- UnderProm = -1; pl[WHITE] = pl[BLACK] = 2*BW; \r
+ pl[WHITE] = pl[BLACK] = 2*BW; \r
  pm = !pl[BLACK+7] && pl[BLACK+9] && pl[WHITE+7] ? 2 : 0; // Unlike white, black has no 'Q', so promote to 9, which he does have.\r
  if(gating) pl[14] = pl[15] = pl[30] = pl[31] = 1, R += 2*(w[9]/FAC + w[10]/FAC);\r
 }\r
 \r
 void CopyBoard(int s)\r
 {\r
-        int i, j, k, cnt=0;\r
+        int i, j;\r
 \r
         /* copy game representation of engine to HistoryBoard */\r
         /* don't forget castling rights and e.p. state!       */\r
@@ -424,7 +452,7 @@ void CopyBoard(int s)
                                          \r
 void PrintVariants(int combo)\r
 {\r
-        int i, j, count=0, total=0; char c=EOF+1, buf[80];\r
+        int count=0, total=0; char c=EOF+1, buf[80];\r
         FILE *f;\r
 \r
         f = fopen(INI_FILE, "r");\r
@@ -461,27 +489,27 @@ void PrintOptions()
        printf("feature done=1\n");\r
 }\r
                                          \r
-int LoadGame(char *name)\r
+void LoadGame(char *name)\r
 {\r
-        int i, j, ptc, count=0; char c, buf[80], pieceToChar[80];\r
+        int i, j, ptc, count=0; char c, buf[80], pieceToChar[80], parent[80];\r
         static int currentVariant;\r
         FILE *f;\r
 \r
         f = fopen(inifile, "r");\r
         if(f==NULL)\r
-        {   printf("telluser piece-desription file '%s'  not found\n", inifile);\r
+        {   printf("telluser piece-description file '%s'  not found\n", inifile);\r
             exit(0);\r
         }\r
         if(fscanf(f, "version 4.8(%c)", &c)!=1 || c != 'w')\r
         { printf("telluser incompatible fmax.ini file\n"); exit(0); }\r
 \r
-        gating = 0;\r
+        gating = succession = 0;\r
         if(name != NULL)\r
         {  /* search for game name in definition file */\r
            if(!strcmp(name, "makruk") && Cambodian) name = "cambodian"; else\r
            if(!strcmp(name, "fairy")) name = selectedFairy;\r
            gating = !strcmp(name, "seirawan");\r
-           while((ptc=fscanf(f, "Game: %s # %s", buf, pieceToChar))==0 || strcmp(name, buf) ) {\r
+           while((ptc=fscanf(f, "Game: %s # %s %s", buf, pieceToChar, parent))==0 || strcmp(name, buf) ) {\r
                while((c = fgetc(f)) != EOF && c != '\n');\r
                count++;\r
                if(c == EOF) {\r
@@ -507,9 +535,14 @@ int LoadGame(char *name)
         while(fscanf(f, "%d,%x", o+j, of+j)==2 ||\r
                                       fscanf(f,"%c:%d",&c, w+i+1)==2)\r
         {   if(c)\r
-            { od[++i]=j; centr[i] = c>='a';\r
+            { od[++i]=j; centr[i] = c>='a'; w[i+16] = w[i];\r
               blacktype[c&31]=i; piecename[i]=c&31;\r
               if(piecetype[c&31]==0) piecetype[c&31]=i; // only first\r
+              pb[i] = pb[i+16] = w[i]>>3 & ~3; // pair bonus, for now 1/8 of piece value, leave low bits for flag\r
+              succession |= w[i] < -4;         // expendable royalty; assume we can promote to it\r
+            } else {\r
+              if((o[j]^o[j]+8>>4)&1 || of[j]>>4) pb[i] = pb[i+16] = 0; // not color bound (or too complex to see it), so no pair bonus\r
+              if(!o[j]) pb[i] = pb[i+16] = of[j--]; // hand-set pair bonus kludges: 3 for mating minor, negative for non-mating pair.\r
             }\r
             j++; o[j]=0;\r
             /* printf("# c='%c' i=%d od[i]=%d j=%d (%3d,%8x)\n",c?c:' ',i,od[i],j,o[j-1],of[j-1]); /**/\r
@@ -519,8 +552,9 @@ int LoadGame(char *name)
         fclose(f);\r
        sh = w[7] < 250 ? 3 : 0;\r
        makruk = w[7]==181 ? 64 : 0; // w[7] is used as kludge to enable makruk promotions\r
-        if(name == selectedFairy) {\r
-            printf(ptc == 1 ? "setup " : "setup (%s) ", pieceToChar); // setup board in GUI\r
+        if(ptc > 1) { // setup board in GUI, by sending it pieceToCharTable and FEN\r
+            if(ptc == 2) printf("setup (%s) ", pieceToChar);\r
+            else printf("setup (%s) %dx%d+0_%s", pieceToChar, BW, BH, parent);\r
             for(i=0; i<BW; i++) printf("%c", piecename[oo[i+16]]+'`'); printf("/");\r
             for(i=0; i<BW; i++) printf("%c", piecename[2]+'`'); printf("/");\r
             for(i=2; i<BH-2; i++) printf("%d/", BW);\r
@@ -531,11 +565,10 @@ int LoadGame(char *name)
 \r
 int main(int argc, char **argv)\r
 {\r
-        int Computer, MaxTime, MaxMoves, TimeInc, sec, i, j;\r
-        char line[256], command[256], c, cc;\r
-        int m, nr, hh;\r
+        int Computer, MaxTime, MaxMoves, TimeInc, sec, i;\r
+        char line[256], command[256], c;\r
+        int m, nr;\r
         double cpuT;\r
-        FILE *f;\r
 \r
         if(argc>1 && sscanf(argv[1], "%d", &m)==1)\r
         { U = (1<<m)-1; argc--; argv++; }\r
@@ -573,14 +606,8 @@ int main(int argc, char **argv)
                         if(tlim>TimeLeft/15) tlim = TimeLeft/15;\r
                         PromPiece = 0; /* Always promote to Queen ourselves */\r
                         N=0;K=I;\r
-                        if (D(Side,-I,I,Q,O,LL|S,3)==I) {\r
+                        if (D(Side,-I,I,Q,Q,O,LL|S,3)==I) {\r
                             Side ^= BLACK^WHITE;\r
-                            if(UnderProm>=0 && UnderProm != L)\r
-                            {    printf("tellics I hate under-promotions!\n");\r
-                                 printf("resign { underpromotion } \n");\r
-                                 Computer = EMPTY;\r
-                                 continue;\r
-                            } else UnderProm = -1;\r
                             m = GetTickCount() - Ticks;\r
                             printf("# times @ %u: real=%d cpu=%1.0f\n", m + Ticks, m,\r
                                       (CPUtime() - cpuT)/CLOCKS_PER_SEC);\r
@@ -614,7 +641,7 @@ int main(int argc, char **argv)
                         continue;\r
                }\r
                if (!fgets(line, 256, stdin))\r
-                       return;\r
+                       return 1;\r
                if (line[0] == '\n')\r
                        continue;\r
                sscanf(line, "%s", command);\r
@@ -666,7 +693,7 @@ int main(int argc, char **argv)
                }\r
                if (!strcmp(command, "quit"))\r
                         /* exit engine */\r
-                       return;\r
+                       return 0;\r
                if (!strcmp(command, "force")) {\r
                         /* computer plays neither */\r
                         Computer = EMPTY;\r
@@ -747,7 +774,7 @@ int main(int argc, char **argv)
                        if(sscanf(line+7, "Ini File=%s", filename) == 1) {\r
                                inifile = filename; continue;\r
                        }\r
-                       if(sscanf(line+7, "Clear Hash") == 1) for(i=0; i<U; i++) A->K = 0;\r
+                       if(sscanf(line+7, "Clear Hash%c", &c) == 1) for(i=0; i<=U; i++) A[i].K = 0;\r
                        if(sscanf(line+7, "MultiVariation Margin=%d", &margin) == 1) continue;\r
                        if(sscanf(line+7, "Variant fairy selects=%s", selectedFairy+6) == 1) continue;\r
                        if(sscanf(line+7, "Cambodian Makruk rules=%d", &Cambodian) == 1) continue;\r
@@ -763,7 +790,7 @@ int main(int argc, char **argv)
                }\r
                if (!strcmp(command, "hint")) {\r
                         Ticks = GetTickCount(); tlim = 1000;\r
-                        D(Side,-I,I,Q,O,LL|4*S,6);\r
+                        D(Side,-I,I,Q,Q,O,LL|4*S,6);\r
                         if (K==0 && L==0)\r
                                continue;\r
                         printf("Hint: ");\r
@@ -793,7 +820,7 @@ int main(int argc, char **argv)
                        for(i=0; i<=U; i++) A[i].D = A[i].K = 0; // clear hash table\r
                         for(nr=0; nr<GamePtr; nr++) {\r
                             UNPACK_MOVE(GameHistory[nr]);\r
-                            D(Side,-I,I,Q,O,LL|S,3);\r
+                            D(Side,-I,I,Q,Q,O,LL|S,3);\r
                             Side ^= BLACK^WHITE;\r
                         }\r
                        continue;\r
@@ -813,7 +840,7 @@ int main(int argc, char **argv)
                        continue;\r
                }\r
                 if (!strcmp(command, "edit")) {\r
-                        int color = WHITE, p;\r
+                        int color = WHITE, p, r;\r
 \r
                         while(fgets(line, 256, stdin)) {\r
                                 m = line[0];\r
@@ -840,16 +867,16 @@ int main(int argc, char **argv)
                                     } else\r
                                     if(line[1] >= 'a' && line[1] <= 'a'+BW-1\r
                                     && line[2] >= '1' && line[2] <= '0'+BH) {\r
-                                        m = line[1]-16*line[2]+799;\r
+                                        m = line[1]-16*line[2]+799; r = m & 0x70;\r
                                         switch(p)\r
                                         {\r
                                         case 1:\r
                                         case 2:\r
                                             if(color==WHITE)\r
-                                                 b[m]=(m&0x70)==0x60?1:33,\r
-                                                 Q+=w[1];\r
-                                            else b[m]=(m&0x70)==0x10?18:50,\r
-                                                 Q+=w[2];\r
+                                                 b[m]=r==0x10?161:r==0x20?97:r==0x60?1:33,\r
+                                                 Q+=w[1]+(r==0x10?S:r==0x20?64:0);\r
+                                            else b[m]=r==0x60?178:r==0x50?114:r==0x10?18:50,\r
+                                                 Q+=w[2]+(r==0x60?S:r==0x50?64:0);\r
                                             break;\r
                                         default:\r
                                             b[m]=p+color+32; // assume non-virgin\r
@@ -862,7 +889,7 @@ int main(int argc, char **argv)
                                        case 0: // undefined piece, ignore\r
                                             break;\r
                                         }\r
-                                        pl[BLACK+WHITE-color]++;pl[p+color]++;\r
+                                        pl[BLACK+WHITE-color]++; if(pl[p+color]++&1) Q+=pb[p];\r
                                         if(w[p+color] == -1)pl[p+color]=1; // fake we have one if value = -1, to thwart extinction condition\r
                                         continue;\r
                                     }\r
@@ -884,15 +911,15 @@ int main(int argc, char **argv)
                 GT = (Side == WHITE ? piecetype : blacktype)[line[4]&31];\r
                 if(GT) PromPiece = (Side == WHITE ? 7 : 7+pm) - GT, GT |= 32 + Side;\r
                 {char *c=line; K=c[0]-16*c[1]+799;L=c[2]-16*c[3]+799; }\r
-                if (m)\r
+                if(w[GT&15] == -1) L = S; // spoil move for promotion to King\r
+                if (m & line[1] != '@')\r
                         /* doesn't have move syntax */\r
                        printf("Error (unknown command): %s\n", command);\r
                 else { int i=-1;\r
                     if(b[L] && (b[L]&16) == Side && w[b[L]&15] < 0) // capture own King: castling\r
                     { i=K; K = L; L = i>L ? i-1 : i+2; }\r
-                   if(w[GT&15] < -1) pl[GT&31]++, J+=89729; // promotion to royal piece\r
                     if((b[K]&15) < 3) GT = 0; // Pawn => true promotion rather than gating\r
-                    if(D(Side,-I,I,Q,O,LL|S,3)!=I) {\r
+                    if(D(Side,-I,I,Q,Q,O,LL|S,3)!=I) {\r
                         /* did have move syntax, but illegal move */\r
                         printf("Illegal move:%s\n", line);\r
                     } else {  /* legal move, perform it */\r