Bugfix on new castling method
[fairymax.git] / fairymax.c
index 15e4f15..92bf8a9 100644 (file)
@@ -18,7 +18,7 @@
      /*****************************************************************/\r
 \r
 #define MULTIPATH\r
-#define VERSION "4.8N"\r
+#define VERSION "4.8O"\r
 \r
 #include <stdio.h>\r
 #include <stdlib.h>\r
@@ -92,7 +92,8 @@ int GameNr;
 int Resign;\r
 int Threshold = 800;\r
 int Score;\r
-char piecename[32], piecetype[32];\r
+int makruk;\r
+char piecename[32], piecetype[32], blacktype[32];\r
 char *inifile = INI_FILE;\r
 \r
 int Ticks, tlim, Setup, SetupQ;\r
@@ -183,8 +184,8 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
        v=d-1?e:i-p;                            /*** MVV/LVA scoring if d=1**/\r
        if(d-!t>1)                              /*** all captures if d=2  ***/\r
        {v=centr[p]?b[x+257]-b[y+257]:0;        /* center positional pts.   */\r
+        if(!(G&S))b[FF]=b[G],v+=50;            /* castling: put R & score  */\r
         b[G]=b[H]=b[x]=0;b[y]=u|32;            /* do move, set non-virgin  */\r
-        if(!(G&S))b[FF]=k+6,v+=50;             /* castling: put R & score  */\r
         v-=w[p]>0|R<EG?0:20;                   /*** freeze K in mid-game ***/\r
         if(p<3)                                /* pawns:                   */\r
         {v-=9*((x-2&M||b[x-2]-u)+              /* structure, undefended    */\r
@@ -192,6 +193,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
               +(w[b[x^16]&15]<0))              /*** cling to magnetic K ***/\r
               +(R-76>>2);                      /* end-game Pawn-push bonus */\r
          b[y]+=V=y+r+1&S?647-p:2*(u&y+16&32);  /* upgrade P or convert to Q*/\r
+         if(V&makruk)b[y]=u|7,V=480;           /* Makruk promotion on 6th  */\r
          V>>=sh;                               /* for Shatranj promo to F  */\r
          i+=V;                                 /* promotion / passer bonus */\r
         } if(z&S && GamePtr<6) v+=(rand()>>10&31)-16;\r
@@ -224,29 +226,30 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         }                                      /*   K-capt. replies)       */\r
         J=f;Z=g;\r
         SHAMAX( pl[k]+=!!t; )\r
-        b[G]=k+6;b[FF]=b[y]=0;b[x]=u;b[H]=t;   /* undo move,G can be dummy */\r
+        b[G]=b[FF];b[FF]=b[y]=0;b[x]=u;b[H]=t; /* undo move,G can be dummy */\r
        }                                       /*          if non-castling */\r
-       if(z&S&&Post&v>V&v<l){int *p=ps;char X,Y;\r
+       if(z&S&&Post&K==I&d>2&v>V&v<l){int *p=ps;char X,Y;\r
         printf("%2d ",d-2);\r
         printf("%6d ",v);\r
         printf("%8d %10d",(GetTickCount()-Ticks)/10,N);\r
         while(*p){X=*p>>8;Y=*p++;\r
         printf(" %c%c%c%c",'a'+(X&15),'8'-(X>>4),'a'+(Y&15),'8'-(Y>>4&7));}\r
         printf("\n");fflush(stdout);\r
-       }       if(v>m)                                 /* new best, update max,best*/\r
+       }
+       if(v>m)                                 /* new best, update max,best*/\r
         m=v,X=x,Y=y|S&F;                       /* mark non-double with S   */\r
        if(h){h=0;goto A;}                      /* redo after doing old best*/\r
       }\r
-      s=t;\r
+      s=t;v=r^flag>>12;                        /* calc. alternated vector  */\r
       if(flag&15^4|u&32||                      /* no double or moved before*/\r
          p>2&&                                 /* no P & no lateral K move,*/\r
-         (b[G=r<0?x&~15:BW-1|x&112]-k-6        /* no virgin R in corner G, */\r
-         ||b[G^1]|b[G^2]|b[FF=r<0?G+3:G-2])    /* no 2 empty sq. next to R */\r
+         ((b[G=r<0?x&~15:BW-1|x&112]^32)<33    /* no virgin R in corner G, */\r
+         ||b[G^1]|b[G^2]|b[FF=y+v-r])          /* no 2 empty sq. next to R */\r
         )t+=flag&4;                            /* fake capt. for nonsliding*/\r
       else F=y;                                /* enable e.p.              */\r
       if(s&&flag&8)t=0,flag^=flag>>4&15;       /* hoppers go to next phase */\r
       if(!(flag&S))                            /* zig-zag piece?           */\r
-       r^=flag>>12,flag^=flag>>4&15;           /* alternate vector & mode  */\r
+       r=v,flag^=flag>>4&15;                   /* alternate vector & mode  */\r
      }W(!t);                                   /* if not capt. continue ray*/\r
    }}\r
    if((++x&15)>=BW)x=x+16&112;                 /* next sqr. of board, wrap */\r
@@ -452,14 +455,15 @@ int LoadGame(char *name)
         for(i=0; i<BW; i++) fscanf(f, "%d", oo+i+16);\r
         for(i= 0; i<=U; i++)\r
             A[i].K = A[i].D = A[i].X = A[i].Y = A[i].F = 0; /* clear hash */\r
-        for(i=0; i<32; i++) piecetype[i] = 0;\r
+        for(i=0; i<32; i++) piecetype[i] = blacktype[i] = 0;\r
 \r
         i=0; j=-1; c=0;\r
         while(fscanf(f, "%d,%x", o+j, of+j)==2 ||\r
                                       fscanf(f,"%c:%d",&c, w+i+1)==2)\r
         {   if(c)\r
             { od[++i]=j; centr[i] = c>='a';\r
-              piecetype[c&31]=i; piecename[i]=c&31;\r
+              blacktype[c&31]=i; piecename[i]=c&31;\r
+              if(piecetype[c&31]==0) piecetype[c&31]=i; // only first\r
             }\r
             j++; o[j]=0;\r
             /* printf("# c='%c' i=%d od[i]=%d j=%d (%3d,%8x)\n",c?c:' ',i,od[i],j,o[j-1],of[j-1]); /**/\r
@@ -468,6 +472,7 @@ int LoadGame(char *name)
 \r
         fclose(f);\r
        sh = w[7] < 250 ? 3 : 0;\r
+       makruk = w[7]==181 ? 64 : 0; // w[7] is used as kludge to enable makruk promotions\r
 }\r
 \r
 int main(int argc, char **argv)\r
@@ -765,7 +770,7 @@ int main(int argc, char **argv)
                                     && line[1] >= 'a' && line[1] <= 'a'+BW-1\r
                                     && line[2] >= '1' && line[2] <= '0'+BH) {\r
                                         m = line[1]-16*line[2]+799;\r
-                                        switch(p = piecetype[line[0]&31])\r
+                                        switch(p = (color == WHITE ? piecetype : blacktype)[line[0]&31])\r
                                         {\r
                                         case 1:\r
                                         case 2:\r
@@ -775,23 +780,16 @@ int main(int argc, char **argv)
                                             else b[m]=(m&0x70)==0x10?18:50,\r
                                                  Q+=w[2];\r
                                             break;\r
-                                        case 3: // can castle, normally King\r
-                                            b[m]=3+color+32;\r
-                                            if(m==BW>>1        && color==BLACK ||\r
-                                               m==0x70+(BW>>1) && color==WHITE)\r
-                                                b[m] -= 32;\r
-                                            break;\r
-                                        case 6: // can castle, normally Rook\r
-                                            b[m]=6+color+32;\r
-                                            if((m==0x00 || m==BW-1   ) && color==BLACK ||\r
-                                               (m==0x70 || m==0x6F+BW) && color==WHITE)\r
-                                                b[m] -= 32;\r
-                                            Q+=w[6]; R+=w[6]/FAC;\r
-                                            break;\r
                                         default:\r
-                                            b[m]=p+color;\r
-                                            Q+=w[p]; R+=w[p]/FAC;\r
-                                                   case 0: // undefined piece, ignore\r
+                                            b[m]=p+color+32; // assume non-virgin\r
+                                            if(w[p]<0) { // Royal piece on original square: virgin
+                                               if(color==BLACK && m<0x10 && p==oo[m+16] ||\r
+                                                   color==WHITE && m>0x6F && p==oo[m-0x70]) b[m] -= 32;
+                                           } else { Q+=w[p]; R+=w[p]/FAC; }
+                                            if((m==0x00 || m==BW-1   ) && color==BLACK && p==oo[m+16] ||\r
+                                               (m==0x70 || m==0x6F+BW) && color==WHITE && p==oo[m-0x70])\r
+                                                b[m] &= ~32; // corner piece as in original setup: virgin\r
+                                       case 0: // undefined piece, ignore\r
                                             break;\r
                                         }\r
                                         pl[BLACK+WHITE-color]++;\r
@@ -810,7 +808,7 @@ int main(int argc, char **argv)
                 m = line[0]<'a' | line[0]>='a'+BW | line[1]<'1' | line[1]>='1'+BH |\r
                     line[2]<'a' | line[2]>='a'+BW | line[3]<'1' | line[3]>='1'+BH;\r
                 if(line[4] == '\n') line[4] = piecename[7];\r
-                PromPiece = 7 - piecetype[line[4]&31];\r
+                PromPiece = 7 - (Side == WHITE ? piecetype : blacktype)[line[4]&31];\r
                    if(PromPiece == 7) PromPiece = 0;\r
                 {char *c=line; K=c[0]-16*c[1]+799;L=c[2]-16*c[3]+799; }\r
                 if (m)\r