Send setup command to GUI
[fairymax.git] / fairymax.c
index 3b2db59..be12a63 100644 (file)
@@ -18,7 +18,7 @@
      /*****************************************************************/\r
 \r
 #define MULTIPATH\r
-#define VERSION "4.8O"\r
+#define VERSION "4.8P"\r
 \r
 #include <stdio.h>\r
 #include <stdlib.h>\r
@@ -93,7 +93,7 @@ int Resign;
 int Threshold = 800;\r
 int Score;\r
 int makruk;\r
-int prom;\r
+int prom, pm;\r
 char piecename[32], piecetype[32], blacktype[32];\r
 char selectedFairy[80];\r
 char *inifile = INI_FILE;\r
@@ -101,7 +101,7 @@ char *inifile = INI_FILE;
 int Ticks, tlim, Setup, SetupQ;\r
 \r
 int GameHistory[1024];\r
-char HistoryBoards[1024][STATE], setupPosition[131];\r
+char HistoryBoards[1024][STATE], setupPosition[162];\r
 int GamePtr, HistPtr;\r
 \r
 #define W while\r
@@ -119,7 +119,7 @@ oo[32],                                        /* initial piece setup      */
 of[256],\r
 od[16];                                        /* 1st dir. in o[] per piece*/\r
 \r
-signed char L,pl[17],\r
+signed char L,pl[32],\r
 b[513],                                        /* board: 16x8+dummy, + PST */\r
 T[4104],                                       /* hash translation table   */\r
 centr[32],\r
@@ -137,7 +137,7 @@ pboard()
 D(k,q,l,e,E,z,n)        /* recursive minimax search, k=moving side, n=depth*/\r
 int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/\r
 {                       /* e=score, z=prev.dest; J,Z=hashkeys; return score*/\r
- int j,r,m,v,d,h,i,F,G,P,V,f=J,g=Z,C,s,flag,FF,*ps=sp;\r
+ int j,r,m,v,d,h,i,F,G,P,V,f=J,g=Z,C,s,flag,FF,*ps=sp,kk=S;\r
  signed char t,p,u,x,y,X,Y,H,B;\r
  struct _*a=A+(J+(k+S)*E&U-1);                 /* lookup pos. in hash table*/\r
  *sp++=0;\r
@@ -181,20 +181,22 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
       if(flag&1+!t)                            /* mode (capt/nonc) allowed?*/\r
       {if(t&&(t&16)==k)break;                  /* capture own              */\r
        i=w[t&15]+((t&192)>>sh);                /* value of capt. piece t   */\r
-       if(i<0)m=I,d=98;                        /* K capture                */\r
+       if(i<0&&(pl[t&31]<2||                   /* K capture, (of last K),  */\r
+        t>>3&kk!=H&kk!=S||(kk=H,i=-i,0)))m=I,d=98;/* or duple check: cutoff*/\r
        if(m>=l&d>1)goto C;                     /* abort on fail high       */\r
        v=d-1?e:i-p;                            /*** MVV/LVA scoring if d=1**/\r
        if(d-!t>1)                              /*** all captures if d=2  ***/\r
        {v=centr[p]?b[x+257]-b[y+257]:0;        /* center positional pts.   */\r
         if(!(G&S))b[FF]=b[G],v+=50;            /* castling: put R & score  */\r
         b[G]=b[H]=b[x]=0;b[y]=u|32;            /* do move, set non-virgin  */\r
+        pl[t&31]-=!!t;                         /* updat victim piece count */\r
         v-=w[p]>0|R<EG?0:20;                   /*** freeze K in mid-game ***/\r
         if(p<3)                                /* pawns:                   */\r
         {v-=9*((x-2&M||b[x-2]-u)+              /* structure, undefended    */\r
                (x+2&M||b[x+2]-u)               /*        squares plus bias */\r
               +(w[b[x^16]&15]<0))              /*** cling to magnetic K ***/\r
               +(R-76>>2);                      /* end-game Pawn-push bonus */\r
-         b[y]+=V=y+r+1&S?647-p:2*(u&y+16&32);  /* upgrade P or convert to Q*/\r
+         b[y]+=V=y+r+1&S?647-p|pm:2*(u&y+16&32);/*upgrade P or convert to Q*/\r
          if(V&makruk)b[y]=u|7,V=480;           /* Makruk promotion on 6th  */\r
          V>>=sh;                               /* for Shatranj promo to F  */\r
          i+=V;                                 /* promotion / passer bonus */\r
@@ -227,7 +229,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
          v=m;                                  /* (prevent fail-lows on    */\r
         }                                      /*   K-capt. replies)       */\r
         J=f;Z=g;\r
-        SHAMAX( pl[k]+=!!t; )\r
+        SHAMAX( pl[k]+=!!t; ) pl[t&31]+=!!t;\r
         b[G]=b[FF];b[FF]=b[y]=0;b[x]=u;b[H]=t; /* undo move,G can be dummy */\r
        }                                       /*          if non-castling */\r
        if(z&S&&Post&K==I&d>2&v>V&v<l){int *p=ps;char X,Y;\r
@@ -237,7 +239,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         while(*p){X=*p>>8;Y=*p++;\r
         printf(" %c%c%c%c",'a'+(X&15),'8'-(X>>4),'a'+(Y&15),'8'-(Y>>4&7));}\r
         printf("\n");fflush(stdout);\r
-       }
+       }\r
        if(v>m)                                 /* new best, update max,best*/\r
         m=v,X=x,Y=y|S&F;                       /* mark non-double with S   */\r
        if(h){h=0;goto A;}                      /* redo after doing old best*/\r
@@ -367,14 +369,19 @@ InitGame()
  int i,j;\r
 \r
  for(i=0;i<16*BH;i++)b[i]=0;\r
+ for(i=0;i<32;i++)pl[i]=0;\r
  K=BW;W(K--)\r
  {b[K]=oo[K+16]+16;b[K+112]=oo[K];b[K+16]=18;b[K+96]=1; /* initial board setup*/\r
+  pl[oo[K+16]+16]++;pl[oo[K]]++;pl[18]++;pl[1]++;\r
+  if(w[oo[K+16]+16] == -1)pl[oo[K+16]+16]=1;\r
+  if(w[oo[K]] == -1)pl[oo[K]]=1;\r
   L=8;W(L--)b[16*L+K+257]=(K-BW/2)*(K-BW/2)+(L-3.5)*(L-3.5); /* center-pts table   */\r
  }                                                   /*(in unused half b[])*/\r
  Side = WHITE; Q=0; O=S;\r
  Fifty = 0; R = 0;\r
  for(i=0; i<BW; i++) if(i!=3) R += (w[oo[i]]/FAC) + (w[oo[i+16]]/FAC);\r
  UnderProm = -1; pl[WHITE] = pl[BLACK] = 2*BW;\r
+ pm = !pl[BLACK+7] && pl[BLACK+9] && pl[WHITE+7] ? 2 : 0; // Unlike white, black has no 'Q', so promote to 9, which he does have.\r
 }\r
 \r
 void CopyBoard(int s)\r
@@ -428,7 +435,7 @@ void PrintOptions()
                                          \r
 int LoadGame(char *name)\r
 {\r
-        int i, j, count=0; char c, buf[80];\r
+        int i, j, ptc, count=0; char c, buf[80], pieceToChar[80];\r
         static int currentVariant;\r
         FILE *f;\r
 \r
@@ -443,7 +450,7 @@ int LoadGame(char *name)
         if(name != NULL)\r
         {  /* search for game name in definition file */\r
            if(!strcmp(name, "fairy")) name = selectedFairy;\r
-           while(fscanf(f, "Game: %s", buf)!=1 || strcmp(name, buf) ) {\r
+           while((ptc=fscanf(f, "Game: %s # %s", buf, pieceToChar))==0 || strcmp(name, buf) ) {\r
                while((c = fgetc(f)) != EOF && c != '\n');\r
                count++;\r
                if(c == EOF) {\r
@@ -481,6 +488,14 @@ int LoadGame(char *name)
         fclose(f);\r
        sh = w[7] < 250 ? 3 : 0;\r
        makruk = w[7]==181 ? 64 : 0; // w[7] is used as kludge to enable makruk promotions\r
+        if(name == selectedFairy) {\r
+            printf(ptc == 1 ? "setup " : "setup (%s) ", pieceToChar); // setup board in GUI\r
+            for(i=0; i<BW; i++) printf("%c", piecename[oo[i+16]]+'`'); printf("/");\r
+            for(i=0; i<BW; i++) printf("%c", piecename[2]+'`'); printf("/");\r
+            for(i=2; i<BH-2; i++) printf("%d/", BW);\r
+            for(i=0; i<BW; i++) printf("%c", piecename[1]+'@'); printf("/");\r
+            for(i=0; i<BW; i++) printf("%c", piecename[oo[i]]+'@'); printf(" w KQkq - 0 1\n");\r
+        }\r
 }\r
 \r
 int main(int argc, char **argv)\r
@@ -735,9 +750,9 @@ int main(int argc, char **argv)
                         InitGame();\r
                        if(Setup) {\r
                            for(i=0; i<128; i++) b[i] = setupPosition[i];\r
+                           for(i=0; i<32; i++) pl[i] = setupPosition[i+130];\r
                            Side = setupPosition[128]; Q = SetupQ;\r
-                           pl[WHITE] = setupPosition[129];\r
-                           pl[BLACK] = setupPosition[130];\r
+                           R = setupPosition[129];\r
                        }\r
                        for(i=0; i<=U; i++) A[i].D = A[i].K = 0; // clear hash table\r
                         for(nr=0; nr<GamePtr; nr++) {\r
@@ -769,6 +784,7 @@ int main(int argc, char **argv)
                                 if(m=='.') break;\r
                                 if(m=='#') {\r
                                         for(i=0; i<128; i++) b[i]=0;\r
+                                        for(i=0; i<32; i++) pl[i]=0;\r
                                         Q=0; R=0; O=S;\r
                                         pl[WHITE]=pl[BLACK]=0;\r
                                         continue;\r
@@ -794,17 +810,20 @@ int main(int argc, char **argv)
                                             break;\r
                                         default:\r
                                             b[m]=p+color+32; // assume non-virgin\r
-                                            if(w[p]<0) { // Royal piece on original square: virgin
+                                            if(w[p]<0) { // Royal piece on original square: virgin\r
                                                if(color==BLACK && m<0x10 && p==oo[m+16] ||\r
-                                                   color==WHITE && m>0x6F && p==oo[m-0x70]) b[m] -= 32;
-                                           } else { Q+=w[p]; R+=w[p]/FAC; }
+                                                   color==WHITE && m>0x6F && p==oo[m-0x70]) b[m] -= 32;\r
+                                                Q-=w[p]; // assume value was flipped to indicate royalty\r
+                                                if(pl[p+color])R-=w[p]/FAC; // capturable King, add to material\r
+                                           } else { Q+=w[p]; R+=w[p]/FAC; }\r
                                             if((m==0x00 || m==BW-1   ) && color==BLACK && p==oo[m+16] ||\r
                                                (m==0x70 || m==0x6F+BW) && color==WHITE && p==oo[m-0x70])\r
                                                 b[m] &= ~32; // corner piece as in original setup: virgin\r
                                        case 0: // undefined piece, ignore\r
                                             break;\r
                                         }\r
-                                        pl[BLACK+WHITE-color]++;\r
+                                        pl[BLACK+WHITE-color]++;pl[p+color]++;\r
+                                        if(w[p+color] == -1)pl[p+color]=1; // fake we have one if value = -1, to thwart extinction condition\r
                                         continue;\r
                                 }\r
                         }\r
@@ -812,16 +831,16 @@ int main(int argc, char **argv)
                        GamePtr = HistPtr = 0; Setup = 1; SetupQ = Q; // start anew\r
                        for(i=0; i<128; i++) setupPosition[i] = b[i]; // remember position\r
                        setupPosition[128] = Side;\r
-                       setupPosition[129] = pl[WHITE];\r
-                       setupPosition[130] = pl[BLACK];\r
+                       setupPosition[129] = R;\r
+                       for(i=0; i<32; i++) setupPosition[i+130] = pl[i];\r
                        continue;\r
                }\r
                 /* command not recognized, assume input move */\r
                 m = line[0]<'a' | line[0]>='a'+BW | line[1]<'1' | line[1]>='1'+BH |\r
                     line[2]<'a' | line[2]>='a'+BW | line[3]<'1' | line[3]>='1'+BH;\r
-                if(line[4] == '\n') line[4] = piecename[7];\r
-                PromPiece = 7 - (Side == WHITE ? piecetype : blacktype)[line[4]&31];\r
-                   if(PromPiece == 7) PromPiece = 0;\r
+                if(line[4] == '\n') line[4] = 0;\r
+                PromPiece = (Side == WHITE ? piecetype : blacktype)[line[4]&31];\r
+                if(PromPiece) PromPiece = (Side == WHITE ? 7 : 7+pm) - PromPiece;\r
                 {char *c=line; K=c[0]-16*c[1]+799;L=c[2]-16*c[3]+799; }\r
                 if (m)\r
                         /* doesn't have move syntax */\r