3 - refactor dspwrappers into a driver-like structure
4 - integrate H.G.Muller's work on the xboard protocol on top of that
5 - deprecate xshogi in favor of xboard
6 - make minishogi a run-time option rather than a compile-time one,
7 using the "variant" mechanism of the xboard protocol
11 - switch cli parsing to getopt
12 - hunt for extern's and prototypes spread all over the source
13 - hunt for more hardcoded variant-specific constants
14 - position of captured pieces in curses mode
15 - compile with bound-checker
16 - add autosave mode to ease hunt for segfaults ?
17 - use 2D array for the board, get rid of the (i)nunmap stuff
18 - fixup build procedure to support parallel make runs
19 - investigate those preexisting "overflow in implicit constant
22 Minishogi-related stuff
25 - tune difficulty levels
26 - other tunings to investigate
27 * PromotionZoneDistanceBonus
29 - add minishogi stuff to the doc
30 - use valid minishogi moves in online help