2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
9 * Software Foundation, Inc.
11 * Enhancements Copyright 2005 Alessandro Scotti
13 * The following terms apply to Digital Equipment Corporation's copyright
15 * ------------------------------------------------------------------------
18 * Permission to use, copy, modify, and distribute this software and its
19 * documentation for any purpose and without fee is hereby granted,
20 * provided that the above copyright notice appear in all copies and that
21 * both that copyright notice and this permission notice appear in
22 * supporting documentation, and that the name of Digital not be
23 * used in advertising or publicity pertaining to distribution of the
24 * software without specific, written prior permission.
26 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
27 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
28 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
29 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
30 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
31 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
33 * ------------------------------------------------------------------------
35 * The following terms apply to the enhanced version of XBoard
36 * distributed by the Free Software Foundation:
37 * ------------------------------------------------------------------------
39 * GNU XBoard is free software: you can redistribute it and/or modify
40 * it under the terms of the GNU General Public License as published by
41 * the Free Software Foundation, either version 3 of the License, or (at
42 * your option) any later version.
44 * GNU XBoard is distributed in the hope that it will be useful, but
45 * WITHOUT ANY WARRANTY; without even the implied warranty of
46 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
47 * General Public License for more details.
49 * You should have received a copy of the GNU General Public License
50 * along with this program. If not, see http://www.gnu.org/licenses/. *
52 *------------------------------------------------------------------------
53 ** See the file ChangeLog for a revision history. */
59 /* Begin compatibility grunge */
61 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
63 typedef void *VOIDSTAR;
66 typedef char *VOIDSTAR;
73 #define pclose _pclose
76 #ifdef _amigados /* It is important, that these types have */
77 typedef int Boolean; /* a length of 4 bytes each, as we are */
78 typedef char *String; /* using ReadArgs() for argument parsing. */
80 FILE *popen(const char *, const char *);
86 #include <X11/Intrinsic.h>
102 #define UNKNOWN -1 /* [HGM] nps */
106 # define srandom srand48
107 # define random lrand48
108 # else /* not HAVE_RAND48 */
109 # define srandom srand
111 # endif /* not HAVE_RAND48 */
112 #endif /* !HAVE_RANDOM */
114 /* End compatibility grunge */
116 /* unsigned int 64 for engine nodes work and display */
118 /* I don't know the name for this type of other compiler
119 * If it not work, just modify here
120 * This is for MS Visual Studio
123 #define u64 unsigned __int64
124 #define s64 signed __int64
125 #define u64Display "%I64u"
126 #define s64Display "%I64d"
127 #define u64Const(c) (c ## UI64)
128 #define s64Const(c) (c ## I64)
131 * or dummy types for other compiler
132 * [HGM] seems that -mno-cygwin comple needs %I64?
134 #define u64 unsigned long long
135 #define s64 signed long long
137 #define u64Display "%I64u"
138 #define s64Display "%I64d"
140 #define u64Display "%llu"
141 #define s64Display "%lld"
143 #define u64Const(c) (c ## ULL)
144 #define s64Const(c) (c ## LL)
148 #define u64 unsigned long long
149 #define s64 signed long long
150 #define u64Display "%llu"
151 #define s64Display "%lld"
152 #define u64Const(c) (c ## ull)
153 #define s64Const(c) (c ## ll)
156 #define PROTOVER 2 /* engine protocol version */
158 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
159 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
160 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
162 /* [HGM] Some notes about board sizes:
163 In games that allow piece drops, the holdings are considered part of the
164 board, in the leftmost and rightmost two files. This way they are
165 automatically part of the game-history states, and enjoy all display
166 functions (including drag-drop and click-click moves to the regular part
167 of the board). The drawback of this is that the internal numbering of
168 files starts at 2 for the a-file if holdings are displayed. To ensure
169 consistency, this shifted numbering system is used _everywhere_ in the
170 code, and conversion to the 'normal' system only takes place when the
171 file number is converted to or from ASCII (by redefining the character
172 constant 'a'). This works because Winboard only communicates with the
173 outside world in ASCII. In a similar way, the different rank numbering
174 systems (starting at rank 0 or 1) are implemented by redefining '1'.
176 #define BOARD_RANKS 17 /* [HGM] for in declarations */
177 #define BOARD_FILES 16 /* [HGM] for in declarations */
178 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
179 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
180 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
181 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
182 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
183 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
184 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
185 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
186 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
187 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
188 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
189 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
190 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
191 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
192 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
195 #define MAX_MOVES 1000
197 #define DIALOG_SIZE 256
198 #define STAR_MATCH_N 16
200 #define TIME_CONTROL "5" /* in minutes */
201 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
202 #define TIME_DELAY ((float) 1.0)
203 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
204 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
205 #define WhiteOnMove(move) (((move) % 2) == 0)
206 #define ICS_HOST "chessclub.com"
207 #define ICS_PORT "5000"
208 #define ICS_COMM_PORT ""
209 #define FIRST_HOST "localhost"
210 #define SECOND_HOST "localhost"
211 #define TELNET_PROGRAM "telnet"
212 #define DEF_BITMAP_DIR BITMAPDIR
213 #define MATCH_MODE "False"
214 #define INIT_STRING "new\nrandom\n"
215 #define WHITE_STRING "white\ngo\n"
216 #define BLACK_STRING "black\ngo\n"
217 #define COMPUTER_STRING "computer\n"
218 #define REUSE_CHESS_PROGRAMS 1
219 #define WHITE_PIECE_COLOR "#FFFFCC"
220 #define BLACK_PIECE_COLOR "#202020"
221 #define LIGHT_SQUARE_COLOR "#C8C365"
222 #define DARK_SQUARE_COLOR "#77A26D"
223 #define JAIL_SQUARE_COLOR "#808080"
224 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
225 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
226 #define LOWTIMEWARNING_COLOR "#FF0000"
227 #define BELLCHAR '\007'
228 #define NULLCHAR '\000'
229 #define FEATURE_TIMEOUT 10000 /*ms*/
232 #define MESSAGE_FONT 1
234 #define CONSOLE_FONT 3
235 #define COMMENT_FONT 4
236 #define EDITTAGS_FONT 5
237 #define MOVEHISTORY_FONT 6
238 #define GAMELIST_FONT 7
241 /* Default to no flashing (the "usual" XBoard behavior) */
242 #define FLASH_COUNT 0 /* Number of times to flash */
243 #define FLASH_RATE 5 /* Flashes per second */
245 /* Default delay per character (in msec) while sending login script */
246 #define MS_LOGIN_DELAY 0
248 /* [AS] Support for background textures */
249 #define BACK_TEXTURE_MODE_DISABLED 0
250 #define BACK_TEXTURE_MODE_PLAIN 1
251 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
254 #define ZIPPY_TALK FALSE
255 #define ZIPPY_PLAY FALSE
256 #define ZIPPY_LINES "yow.lines"
257 #define ZIPPY_PINHEAD ""
258 #define ZIPPY_PASSWORD ""
259 #define ZIPPY_PASSWORD2 ""
260 #define ZIPPY_WRONG_PASSWORD ""
261 #define ZIPPY_ACCEPT_ONLY ""
262 #define ZIPPY_USE_I TRUE
263 #define ZIPPY_BUGHOUSE 0
264 #define ZIPPY_NOPLAY_CRAFTY FALSE
265 #define ZIPPY_GAME_END "gameend\n"
266 #define ZIPPY_GAME_START ""
267 #define ZIPPY_ADJOURN FALSE
268 #define ZIPPY_ABORT FALSE
269 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
270 #define ZIPPY_MAX_GAMES 0
271 #define ZIPPY_REPLAY_TIMEOUT 120
273 typedef VOIDSTAR ProcRef;
274 #define NoProc ((ProcRef) 0)
275 typedef VOIDSTAR InputSourceRef;
277 typedef void (*DelayedEventCallback) P((void));
279 typedef enum { Press, Release } ClickType;
282 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
283 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
284 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
285 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
290 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
291 /* only the first N pieces can go into the holdings, and */
292 /* promotions in those variants shift P-W to U-S */
293 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
294 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
295 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
296 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
297 WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
298 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
299 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
300 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
301 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
302 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
303 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
304 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
305 BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
306 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
307 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
308 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
309 EmptySquare, DarkSquare,
310 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
311 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
314 /* [HGM] some macros that can be used as prefixes to convert piece types */
315 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
316 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
317 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
318 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
319 #define SHOGI (int)EmptySquare + (int)
320 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
321 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
322 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
323 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
326 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
330 WhiteKingSideCastle, WhiteQueenSideCastle,
331 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
332 WhiteHSideCastleFR, WhiteASideCastleFR,
333 BlackKingSideCastle, BlackQueenSideCastle,
334 BlackKingSideCastleWild, BlackQueenSideCastleWild,
335 BlackHSideCastleFR, BlackASideCastleFR,
336 WhitePromotion, WhiteNonPromotion,
337 BlackPromotion, BlackNonPromotion,
338 WhiteCapturesEnPassant, BlackCapturesEnPassant,
339 WhiteDrop, BlackDrop, FirstLeg,
340 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
341 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
342 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
343 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
347 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
348 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
349 ColorNone, NColorClasses
353 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
354 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
357 /* Names for chess variants, not necessarily supported */
359 VariantNormal, /* Normal chess */
360 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
361 VariantWildCastle, /* Shuffle chess where king can castle from d file */
362 VariantNoCastle, /* Shuffle chess with no castling at all */
363 VariantFischeRandom, /* FischeRandom */
364 VariantBughouse, /* Bughouse, ICC/FICS rules */
365 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
366 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
367 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
368 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
369 VariantTwoKings, /* Weird ICC wild 9 */
370 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
371 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
372 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
373 VariantShatranj, /* Unsupported (ICC wild 28) */
374 Variant29, /* Temporary name for possible future ICC wild 29 */
375 Variant30, /* Temporary name for possible future ICC wild 30 */
376 Variant31, /* Temporary name for possible future ICC wild 31 */
377 Variant32, /* Temporary name for possible future ICC wild 32 */
378 Variant33, /* Temporary name for possible future ICC wild 33 */
379 Variant34, /* Temporary name for possible future ICC wild 34 */
380 Variant35, /* Temporary name for possible future ICC wild 35 */
381 Variant36, /* Temporary name for possible future ICC wild 36 */
382 VariantShogi, /* [HGM] added variants */
405 VariantUnknown /* Catchall for other unknown variants */
408 #define VARIANT_NAMES { \
462 #if !defined(_amigados)
463 char *whitePieceColor;
464 char *blackPieceColor;
465 char *lightSquareColor;
466 char *darkSquareColor;
467 char *jailSquareColor;
468 char *highlightSquareColor;
469 char *premoveHighlightColor;
475 int lightSquareColor;
478 int highlightSquareColor;
479 int premoveHighlightColor;
483 char *engInitString[ENGINES];
484 char *computerString[ENGINES];
485 char *chessProgram[ENGINES];
486 char *directory[ENGINES];
487 char *pgnName[ENGINES];
488 Boolean firstPlaysBlack;
489 Boolean noChessProgram;
493 char *pieceDirectory;
495 char *soundDirectory;
505 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
506 char *icsLogon; /* Hack to permit variable logon scripts. */
515 int loadGameIndex; /* game # within file */
518 Boolean autoSaveGames;
519 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
520 char *loadPositionFile;
521 int loadPositionIndex; /* position # within file */
522 char *savePositionFile;
523 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
537 char *messageFont; /* WinBoard only */
539 char *font; /* xboard only */
545 Boolean ringBellAfterMoves;
546 Boolean autoCallFlag;
548 Boolean autoFlipView;
549 char *cmailGameName; /* xboard only */
551 Boolean alwaysPromoteToQueen;
552 Boolean oldSaveStyle;
555 Boolean showThinking;
556 Boolean ponderNextMove;
557 Boolean periodicUpdates;
559 Boolean autoCreateLogon;
562 Boolean testLegality;
563 Boolean topLevel; /* xboard, top-level auxiliary windows */
564 Boolean titleInWindow; /* xboard only */
565 Boolean localLineEditing; /* WinBoard only */
568 int flashCount; /* Number of times to flash (xboard only) */
569 int flashRate; /* Flashes per second (xboard only) */
570 int msLoginDelay; /* Delay per character (in msec) while sending
571 ICS logon script (xboard only) */
572 Boolean colorize; /* If True, use the following colors to color text */
573 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
574 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
580 char *colorChallenge;
584 char *soundProgram; /* sound-playing program */
585 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
591 char *soundChallenge;
594 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
601 char *soundIcsUnfinished;
602 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
603 Boolean reuse[ENGINES];
604 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
605 Boolean animate; /* If True, animate non-mouse moves */
606 int animSpeed; /* Delay in milliseconds between animation frames */
607 Boolean popupMoveErrors;
608 Boolean popupExitMessage;
610 Boolean highlightLastMove;
611 Boolean highlightDragging;
612 Boolean blindfold; /* if true, no pieces are drawn */
613 Boolean premove; /* true if premove feature enabled */
614 Boolean premoveWhite; /* true if premoving White first move */
615 char *premoveWhiteText; /* text of White premove 1 */
616 Boolean premoveBlack; /* true if premoving Black first move */
617 char *premoveBlackText; /* text of Black premove 1 */
618 Boolean icsAlarm; /* true if sounding alarm at a certain time */
619 int icsAlarmTime; /* time to sound alarm, in milliseconds */
620 Boolean autoRaiseBoard;
621 int fontSizeTolerance; /* xboard only */
625 int protocolVersion[ENGINES];
626 Boolean showButtonBar;
627 Boolean icsEngineAnalyze;
628 Boolean variations; /* [HGM] enable variation-tree walking */
629 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
631 /* [AS] New properties (down to the "ZIPPY" part) */
632 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
633 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
634 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
638 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
639 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
640 int liteBackTextureMode;
641 int darkBackTextureMode;
642 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
643 char * fontToPieceTable; /* Map to translate font character to chess pieces */
644 char * inscriptions; /* text (kanji) to write on top of a piece */
645 int fontBackColorWhite;
646 int fontForeColorWhite;
647 int fontBackColorBlack;
648 int fontForeColorBlack;
649 int fontPieceSize; /* Size of font relative to square (percentage) */
650 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
651 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
654 char * nameOfDebugFile;
655 char * pgnEventHeader;
656 int defaultFrcPosition;
658 Boolean saveOutOfBookInfo;
659 Boolean showEvalInMoveHistory;
660 int evalHistColorWhite;
661 int evalHistColorBlack;
662 Boolean highlightMoveWithArrow;
664 char * tourneyOptions;
665 int highlightArrowColor;
666 Boolean useStickyWindows;
667 Boolean bgObserve; /* [HGM] bughouse */
668 Boolean dualBoard; /* [HGM] dual */
670 char * viewerOptions;
671 int adjudicateDrawMoves;
672 Boolean autoDisplayComment;
673 Boolean autoDisplayTags;
674 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
675 Boolean isUCI[ENGINES];
676 Boolean hasOwnBookUCI[ENGINES];
677 char * adapterCommand;
680 Boolean usePolyglotBook;
686 int defaultCacheSizeEGTB;
687 char * defaultPathEGTB;
688 int defaultMatchGames;
690 /* [HGM] Board size */
696 char * pieceToCharTable;
697 char * pieceNickNames;
698 char * colorNickNames;
704 Boolean materialDraws;
705 Boolean trivialDraws;
713 char *zippyPassword2;
714 char *zippyWrongPassword;
715 char *zippyAcceptOnly;
718 int zippyNoplayCrafty;
720 char *zippyGameStart;
725 int zippyReplayTimeout; /*seconds*/
726 int zippyShortGame; /* [HGM] aborter */
728 Boolean lowTimeWarning; /* [HGM] low time */
730 char *lowTimeWarningColor;
732 char *serverFileName;
733 char *serverMovesName;
735 Boolean suppressLoadMoves;
737 int timeOdds[ENGINES];
738 int drawDepth[ENGINES];
740 int accumulateTC[ENGINES];
744 int eloThreshold1; /* [HGM] select */
751 Boolean ignoreColors;
754 int rewindIndex; /* [HGM] autoinc */
755 int sameColorGames; /* [HGM] alternate */
756 int smpCores; /* [HGM] SMP */
758 int niceEngines; /* [HGM] nice */
759 char *logo[ENGINES];/* [HGM] logo */
760 char *pairingEngine;/* [HGM] pairing */
763 Boolean noGUI; /* [HGM] fast: suppress all display updates */
764 char *engOptions[ENGINES]; /* [HGM] options */
765 char *fenOverride[ENGINES];
766 char *features[ENGINES];
767 char *featureDefaults;
769 Boolean keepAlive; /* [HGM] alive */
770 Boolean forceIllegal;/*[HGM] illegal */
771 Boolean noJoin; /* [HGM] join */
772 char *wrapContSeq; /* continuation sequence when xboard wraps text */
773 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
774 Boolean pasteSelection; /* paste X selection instead of clipboard */
775 int nrVariations; /* [HGM] multivar */
776 int zoom; /* [HGM] evalGraph */
777 int evalThreshold; /* [HGM] evalGraph */
778 Boolean dropMenu; /* [HGM] pv */
779 Boolean markers; /* [HGM] markers */
786 Boolean pvSAN[ENGINES];
789 char *recentEngineList;
803 } AppData, *AppDataPtr;
805 /* PGN tags (for showing in the game list) */
806 #define LPUSERGLT_SIZE 64
808 #define GLT_EVENT 'e'
811 #define GLT_ROUND 'o'
812 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
813 #define GLT_RESULT 'r'
814 #define GLT_WHITE_ELO 'w'
815 #define GLT_BLACK_ELO 'b'
816 #define GLT_TIME_CONTROL 't'
817 #define GLT_VARIANT 'v'
818 #define GLT_OUT_OF_BOOK 'a'
819 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
821 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
823 #define GLT_ALL_TAGS "esdoprwbtvac"
825 #define PGN_OUT_OF_BOOK "Annotator"
827 extern AppData appData;
838 /* Additional info */
839 char *fen; /* NULL or FEN for starting position; input only */
842 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
843 int whiteRating; /* -1 if unknown */
844 int blackRating; /* -1 if unknown */
845 VariantClass variant;
847 char *outOfBook; /* [AS] Move and score when engine went out of book */
848 int boardWidth; /* [HGM] adjustable board size */
850 /* [HGM] For Shogi and Crazyhouse: */
851 int holdingsSize; /* number of different piece types in holdings */
852 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
855 /* [AS] Search stats from chessprogram, for the played move */
856 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
858 int score; /* Centipawns */
859 int depth; /* Plies */
860 int time; /* Milliseconds */
861 } ChessProgramStats_Move;
863 /* [AS] Layout management */
872 extern WindowPlacement wpEngineOutput;
873 extern WindowPlacement wpEvalGraph;
874 extern WindowPlacement wpMoveHistory;
875 extern WindowPlacement wpGameList;
876 extern WindowPlacement wpTags;
877 extern WindowPlacement wpTextMenu;
879 #define MAXENGINES 2000
883 extern int chatCount;
884 extern char chatPartner[MAX_CHAT][MSG_SIZ];
886 // Some prototypes of routines so general they should be available everywhere
887 /* If status == 0, we are exiting with a benign message, not an error */
888 void DisplayFatalError P((String message, int error, int status));
889 void DisplayError P((String message, int error));
891 // [HGM] generally useful macros; there are way too many memory leaks...
892 #define FREE(x) if(x) free(x)
893 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
895 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
896 // in due time we would have to make the actual substitutions all through the source
898 #define firstInitString engInitString[0]
899 #define secondInitString engInitString[1]
900 #define firstComputerString computerString[0]
901 #define secondComputerString computerString[1]
902 #define firstChessProgram chessProgram[0]
903 #define secondChessProgram chessProgram[1]
904 #define firstDirectory directory[0]
905 #define secondDirectory directory[1]
906 #define firstProtocolVersion protocolVersion[0]
907 #define secondProtocolVersion protocolVersion[1]
908 #define firstScoreIsAbsolute scoreIsAbsolute[0]
909 #define secondScoreIsAbsolute scoreIsAbsolute[1]
910 #define firstHasOwnBookUCI hasOwnBookUCI[0]
911 #define secondHasOwnBookUCI hasOwnBookUCI[1]
912 #define firstTimeOdds timeOdds[0]
913 #define secondTimeOdds timeOdds[1]
914 #define firstAccumulateTC accumulateTC[0]
915 #define secondAccumulateTC accumulateTC[1]
916 #define firstHost host[0]
917 #define secondHost host[1]
918 #define reuseFirst reuse[0]
919 #define reuseSecond reuse[1]
920 #define firstIsUCI isUCI[0]
921 #define secondIsUCI isUCI[1]
922 #define firstNPS NPS[0]
923 #define secondNPS NPS[1]
924 #define firstLogo logo[0]
925 #define secondLogo logo[1]
926 #define fenOverride1 fenOverride[0]
927 #define fenOverride2 fenOverride[1]
928 #define firstOptions engOptions[0]
929 #define secondOptions engOptions[1]