2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */
184 #define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */
185 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
186 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
187 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
188 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
189 #define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */
190 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
191 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
194 #define MAX_MOVES 1000
196 #define DIALOG_SIZE 256
197 #define STAR_MATCH_N 16
199 #define TIME_CONTROL "5" /* in minutes */
200 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
201 #define TIME_DELAY ((float) 1.0)
202 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
203 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
204 #define WhiteOnMove(move) (((move) % 2) == 0)
205 #define ICS_HOST "chessclub.com"
206 #define ICS_PORT "5000"
207 #define ICS_COMM_PORT ""
208 #define FIRST_HOST "localhost"
209 #define SECOND_HOST "localhost"
210 #define TELNET_PROGRAM "telnet"
211 #define DEF_BITMAP_DIR BITMAPDIR
212 #define MATCH_MODE "False"
213 #define INIT_STRING "new\nrandom\n"
214 #define WHITE_STRING "white\ngo\n"
215 #define BLACK_STRING "black\ngo\n"
216 #define COMPUTER_STRING "computer\n"
217 #define REUSE_CHESS_PROGRAMS 1
218 #define WHITE_PIECE_COLOR "#FFFFCC"
219 #define BLACK_PIECE_COLOR "#202020"
220 #define LIGHT_SQUARE_COLOR "#C8C365"
221 #define DARK_SQUARE_COLOR "#77A26D"
222 #define JAIL_SQUARE_COLOR "#808080"
223 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
224 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
225 #define LOWTIMEWARNING_COLOR "#FF0000"
226 #define BELLCHAR '\007'
227 #define NULLCHAR '\000'
228 #define FEATURE_TIMEOUT 10000 /*ms*/
229 #define MATE_SCORE 100000
232 #define MESSAGE_FONT 1
234 #define CONSOLE_FONT 3
235 #define COMMENT_FONT 4
236 #define EDITTAGS_FONT 5
237 #define MOVEHISTORY_FONT 6
238 #define GAMELIST_FONT 7
241 /* Default to no flashing (the "usual" XBoard behavior) */
242 #define FLASH_COUNT 0 /* Number of times to flash */
243 #define FLASH_RATE 5 /* Flashes per second */
245 /* Default delay per character (in msec) while sending login script */
246 #define MS_LOGIN_DELAY 0
248 /* [AS] Support for background textures */
249 #define BACK_TEXTURE_MODE_DISABLED 0
250 #define BACK_TEXTURE_MODE_PLAIN 1
251 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
254 #define ZIPPY_TALK FALSE
255 #define ZIPPY_PLAY FALSE
256 #define ZIPPY_LINES "yow.lines"
257 #define ZIPPY_PINHEAD ""
258 #define ZIPPY_PASSWORD ""
259 #define ZIPPY_PASSWORD2 ""
260 #define ZIPPY_WRONG_PASSWORD ""
261 #define ZIPPY_ACCEPT_ONLY ""
262 #define ZIPPY_USE_I TRUE
263 #define ZIPPY_BUGHOUSE 0
264 #define ZIPPY_NOPLAY_CRAFTY FALSE
265 #define ZIPPY_GAME_END "gameend\n"
266 #define ZIPPY_GAME_START ""
267 #define ZIPPY_ADJOURN FALSE
268 #define ZIPPY_ABORT FALSE
269 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
270 #define ZIPPY_MAX_GAMES 0
271 #define ZIPPY_REPLAY_TIMEOUT 120
273 typedef VOIDSTAR ProcRef;
274 #define NoProc ((ProcRef) 0)
275 typedef VOIDSTAR InputSourceRef;
277 typedef void (*DelayedEventCallback) P((void));
279 typedef enum { Press, Release } ClickType;
282 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
283 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
284 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
285 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
290 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
291 /* only the first N pieces can go into the holdings, and */
292 /* promotions in those variants shift P-W to U-S */
293 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
294 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
295 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
296 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
297 WhiteWolf, WhiteCamel, WhiteZebra, WhiteWizard, WhiteAmazon, WhiteCub,
298 WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
299 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
300 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
301 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop,
302 WhiteGnu, WhiteViking, WhiteIron, WhiteCopper, WhiteTower, WhiteFlying,
304 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
305 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
306 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
307 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
308 BlackWolf, BlackCamel, BlackZebra, BlackWizard, BlackAmazon, BlackCub,
309 BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
310 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
311 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
312 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop,
313 BlackGnu, BlackViking, BlackIron, BlackCopper, BlackTower, BlackFlying,
315 EmptySquare, DarkSquare,
316 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
317 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
320 /* [HGM] some macros that can be used as prefixes to convert piece types */
321 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
322 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
323 #define PROMO (int)WhiteDragon - (int)WhiteRook + (int)
324 #define PROMOTED(X) (promoPartner[X])
325 #define DEMOTED(X) (promoPartner[X])
326 #define SHOGI (int)EmptySquare + (int)
327 #define CHUPROMOTED(X) (promoPartner[X])
328 #define CHUDEMOTED(X) (promoPartner[X])
329 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
330 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
333 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
337 WhiteKingSideCastle, WhiteQueenSideCastle,
338 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
339 WhiteHSideCastleFR, WhiteASideCastleFR,
340 BlackKingSideCastle, BlackQueenSideCastle,
341 BlackKingSideCastleWild, BlackQueenSideCastleWild,
342 BlackHSideCastleFR, BlackASideCastleFR,
343 WhitePromotion, WhiteNonPromotion,
344 BlackPromotion, BlackNonPromotion,
345 WhiteCapturesEnPassant, BlackCapturesEnPassant,
346 WhiteDrop, BlackDrop, FirstLeg,
347 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
348 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
349 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
350 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
354 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
355 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
356 ColorNone, NColorClasses
360 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
361 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
364 /* Names for chess variants, not necessarily supported */
366 VariantNormal, /* Normal chess */
367 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
368 VariantWildCastle, /* Shuffle chess where king can castle from d file */
369 VariantNoCastle, /* Shuffle chess with no castling at all */
370 VariantFischeRandom, /* FischeRandom */
371 VariantBughouse, /* Bughouse, ICC/FICS rules */
372 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
373 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
374 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
375 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
376 VariantTwoKings, /* Weird ICC wild 9 */
377 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
378 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
379 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
380 VariantShatranj, /* Unsupported (ICC wild 28) */
381 Variant29, /* Temporary name for possible future ICC wild 29 */
382 Variant30, /* Temporary name for possible future ICC wild 30 */
383 Variant31, /* Temporary name for possible future ICC wild 31 */
384 Variant32, /* Temporary name for possible future ICC wild 32 */
385 Variant33, /* Temporary name for possible future ICC wild 33 */
386 Variant34, /* Temporary name for possible future ICC wild 34 */
387 Variant35, /* Temporary name for possible future ICC wild 35 */
388 Variant36, /* Temporary name for possible future ICC wild 36 */
389 VariantShogi, /* [HGM] added variants */
412 VariantUnknown /* Catchall for other unknown variants */
415 #define VARIANT_NAMES { \
469 #if !defined(_amigados)
470 char *whitePieceColor;
471 char *blackPieceColor;
472 char *lightSquareColor;
473 char *darkSquareColor;
474 char *jailSquareColor;
475 char *highlightSquareColor;
476 char *premoveHighlightColor;
482 int lightSquareColor;
485 int highlightSquareColor;
486 int premoveHighlightColor;
490 char *engInitString[ENGINES];
491 char *computerString[ENGINES];
492 char *chessProgram[ENGINES];
493 char *directory[ENGINES];
494 char *pgnName[ENGINES];
495 Boolean firstPlaysBlack;
496 Boolean noChessProgram;
500 char *pieceDirectory;
502 char *soundDirectory;
512 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
513 char *icsLogon; /* Hack to permit variable logon scripts. */
522 int loadGameIndex; /* game # within file */
525 Boolean autoSaveGames;
526 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
527 char *loadPositionFile;
528 int loadPositionIndex; /* position # within file */
529 char *savePositionFile;
530 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
545 char *messageFont; /* WinBoard only */
547 char *font; /* xboard only */
553 Boolean ringBellAfterMoves;
554 Boolean autoCallFlag;
556 Boolean autoFlipView;
557 char *cmailGameName; /* xboard only */
559 Boolean alwaysPromoteToQueen;
560 Boolean oldSaveStyle;
563 Boolean showThinking;
564 Boolean ponderNextMove;
565 Boolean periodicUpdates;
567 Boolean autoCreateLogon;
570 Boolean testLegality;
571 Boolean topLevel; /* xboard, top-level auxiliary windows */
572 Boolean titleInWindow; /* xboard only */
573 Boolean localLineEditing; /* WinBoard only */
576 int flashCount; /* Number of times to flash (xboard only) */
577 int flashRate; /* Flashes per second (xboard only) */
578 int msLoginDelay; /* Delay per character (in msec) while sending
579 ICS logon script (xboard only) */
580 Boolean colorize; /* If True, use the following colors to color text */
581 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
582 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
588 char *colorChallenge;
592 char *soundProgram; /* sound-playing program */
593 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
599 char *soundChallenge;
602 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
609 char *soundIcsUnfinished;
610 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
611 Boolean reuse[ENGINES];
612 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
613 Boolean animate; /* If True, animate non-mouse moves */
614 int animSpeed; /* Delay in milliseconds between animation frames */
615 Boolean popupMoveErrors;
616 Boolean popupExitMessage;
618 Boolean highlightLastMove;
619 Boolean highlightDragging;
620 Boolean blindfold; /* if true, no pieces are drawn */
621 Boolean premove; /* true if premove feature enabled */
622 Boolean premoveWhite; /* true if premoving White first move */
623 char *premoveWhiteText; /* text of White premove 1 */
624 Boolean premoveBlack; /* true if premoving Black first move */
625 char *premoveBlackText; /* text of Black premove 1 */
626 Boolean icsAlarm; /* true if sounding alarm at a certain time */
627 int icsAlarmTime; /* time to sound alarm, in milliseconds */
628 Boolean autoRaiseBoard;
629 int fontSizeTolerance; /* xboard only */
633 int protocolVersion[ENGINES];
634 Boolean showButtonBar;
635 Boolean icsEngineAnalyze;
636 Boolean variations; /* [HGM] enable variation-tree walking */
637 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
639 /* [AS] New properties (down to the "ZIPPY" part) */
640 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
641 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
642 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
646 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
647 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
648 int liteBackTextureMode;
649 int darkBackTextureMode;
650 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
651 char * fontToPieceTable; /* Map to translate font character to chess pieces */
652 char * inscriptions; /* text (kanji) to write on top of a piece */
653 int fontBackColorWhite;
654 int fontForeColorWhite;
655 int fontBackColorBlack;
656 int fontForeColorBlack;
657 int fontPieceSize; /* Size of font relative to square (percentage) */
658 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
659 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
662 char * nameOfDebugFile;
663 char * pgnEventHeader;
664 int defaultFrcPosition;
666 Boolean saveOutOfBookInfo;
667 Boolean showEvalInMoveHistory;
668 int evalHistColorWhite;
669 int evalHistColorBlack;
670 Boolean highlightMoveWithArrow;
672 char * tourneyOptions;
673 int highlightArrowColor;
674 Boolean useStickyWindows;
675 Boolean bgObserve; /* [HGM] bughouse */
676 Boolean dualBoard; /* [HGM] dual */
678 char * viewerOptions;
679 int adjudicateDrawMoves;
680 Boolean autoDisplayComment;
681 Boolean autoDisplayTags;
682 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
683 Boolean isUCI[ENGINES];
684 Boolean hasOwnBookUCI[ENGINES];
685 char * adapterCommand;
688 Boolean usePolyglotBook;
694 int defaultCacheSizeEGTB;
695 char * defaultPathEGTB;
696 int defaultMatchGames;
698 /* [HGM] Board size */
704 char * pieceToCharTable;
705 char * pieceNickNames;
706 char * colorNickNames;
712 Boolean materialDraws;
713 Boolean trivialDraws;
721 char *zippyPassword2;
722 char *zippyWrongPassword;
723 char *zippyAcceptOnly;
726 int zippyNoplayCrafty;
728 char *zippyGameStart;
733 int zippyReplayTimeout; /*seconds*/
734 int zippyShortGame; /* [HGM] aborter */
736 Boolean lowTimeWarning; /* [HGM] low time */
738 char *lowTimeWarningColor;
740 char *serverFileName;
741 char *serverMovesName;
743 Boolean suppressLoadMoves;
745 int timeOdds[ENGINES];
746 int drawDepth[ENGINES];
748 int accumulateTC[ENGINES];
752 int eloThreshold1; /* [HGM] select */
759 Boolean ignoreColors;
762 int rewindIndex; /* [HGM] autoinc */
763 int sameColorGames; /* [HGM] alternate */
764 int smpCores; /* [HGM] SMP */
766 int niceEngines; /* [HGM] nice */
767 char *logo[ENGINES];/* [HGM] logo */
768 char *pairingEngine;/* [HGM] pairing */
771 Boolean noGUI; /* [HGM] fast: suppress all display updates */
772 char *engOptions[ENGINES]; /* [HGM] options */
773 char *fenOverride[ENGINES];
774 char *features[ENGINES];
775 char *featureDefaults;
777 Boolean keepAlive; /* [HGM] alive */
778 Boolean forceIllegal;/*[HGM] illegal */
779 Boolean noJoin; /* [HGM] join */
780 char *wrapContSeq; /* continuation sequence when xboard wraps text */
781 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
782 Boolean pasteSelection; /* paste X selection instead of clipboard */
783 int nrVariations; /* [HGM] multivar */
784 int zoom; /* [HGM] evalGraph */
785 int evalThreshold; /* [HGM] evalGraph */
786 Boolean dropMenu; /* [HGM] pv */
787 Boolean markers; /* [HGM] markers */
794 Boolean pvSAN[ENGINES];
797 char *recentEngineList;
811 } AppData, *AppDataPtr;
813 /* PGN tags (for showing in the game list) */
814 #define LPUSERGLT_SIZE 64
816 #define GLT_EVENT 'e'
819 #define GLT_ROUND 'o'
820 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
821 #define GLT_RESULT 'r'
822 #define GLT_WHITE_ELO 'w'
823 #define GLT_BLACK_ELO 'b'
824 #define GLT_TIME_CONTROL 't'
825 #define GLT_VARIANT 'v'
826 #define GLT_OUT_OF_BOOK 'a'
827 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
829 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
831 #define GLT_ALL_TAGS "esdoprwbtvac"
833 #define PGN_OUT_OF_BOOK "Annotator"
835 extern AppData appData;
846 /* Additional info */
847 char *fen; /* NULL or FEN for starting position; input only */
850 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
851 int whiteRating; /* -1 if unknown */
852 int blackRating; /* -1 if unknown */
853 VariantClass variant;
855 char *outOfBook; /* [AS] Move and score when engine went out of book */
856 int boardWidth; /* [HGM] adjustable board size */
858 /* [HGM] For Shogi and Crazyhouse: */
859 int holdingsSize; /* number of different piece types in holdings */
860 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
863 /* [AS] Search stats from chessprogram, for the played move */
864 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
866 int score; /* Centipawns */
867 int depth; /* Plies */
868 int time; /* Milliseconds */
869 } ChessProgramStats_Move;
871 /* [AS] Layout management */
880 extern WindowPlacement wpEngineOutput;
881 extern WindowPlacement wpEvalGraph;
882 extern WindowPlacement wpMoveHistory;
883 extern WindowPlacement wpGameList;
884 extern WindowPlacement wpTags;
885 extern WindowPlacement wpTextMenu;
887 #define MAXENGINES 2000
891 extern int chatCount;
892 extern char chatPartner[MAX_CHAT][MSG_SIZ];
894 // Some prototypes of routines so general they should be available everywhere
895 /* If status == 0, we are exiting with a benign message, not an error */
896 void DisplayFatalError P((String message, int error, int status));
897 void DisplayError P((String message, int error));
899 // [HGM] generally useful macros; there are way too many memory leaks...
900 #define FREE(x) if(x) free(x)
901 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
903 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
904 // in due time we would have to make the actual substitutions all through the source
906 #define firstInitString engInitString[0]
907 #define secondInitString engInitString[1]
908 #define firstComputerString computerString[0]
909 #define secondComputerString computerString[1]
910 #define firstChessProgram chessProgram[0]
911 #define secondChessProgram chessProgram[1]
912 #define firstDirectory directory[0]
913 #define secondDirectory directory[1]
914 #define firstProtocolVersion protocolVersion[0]
915 #define secondProtocolVersion protocolVersion[1]
916 #define firstScoreIsAbsolute scoreIsAbsolute[0]
917 #define secondScoreIsAbsolute scoreIsAbsolute[1]
918 #define firstHasOwnBookUCI hasOwnBookUCI[0]
919 #define secondHasOwnBookUCI hasOwnBookUCI[1]
920 #define firstTimeOdds timeOdds[0]
921 #define secondTimeOdds timeOdds[1]
922 #define firstAccumulateTC accumulateTC[0]
923 #define secondAccumulateTC accumulateTC[1]
924 #define firstHost host[0]
925 #define secondHost host[1]
926 #define reuseFirst reuse[0]
927 #define reuseSecond reuse[1]
928 #define firstIsUCI isUCI[0]
929 #define secondIsUCI isUCI[1]
930 #define firstNPS NPS[0]
931 #define secondNPS NPS[1]
932 #define firstLogo logo[0]
933 #define secondLogo logo[1]
934 #define fenOverride1 fenOverride[0]
935 #define fenOverride2 fenOverride[1]
936 #define firstOptions engOptions[0]
937 #define secondOptions engOptions[1]