2 * common.h -- Common definitions for X and Windows NT versions of XBoard
4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
10 * Enhancements Copyright 2005 Alessandro Scotti
12 * The following terms apply to Digital Equipment Corporation's copyright
14 * ------------------------------------------------------------------------
17 * Permission to use, copy, modify, and distribute this software and its
18 * documentation for any purpose and without fee is hereby granted,
19 * provided that the above copyright notice appear in all copies and that
20 * both that copyright notice and this permission notice appear in
21 * supporting documentation, and that the name of Digital not be
22 * used in advertising or publicity pertaining to distribution of the
23 * software without specific, written prior permission.
25 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
26 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
27 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
28 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
29 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
30 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
32 * ------------------------------------------------------------------------
34 * The following terms apply to the enhanced version of XBoard
35 * distributed by the Free Software Foundation:
36 * ------------------------------------------------------------------------
38 * GNU XBoard is free software: you can redistribute it and/or modify
39 * it under the terms of the GNU General Public License as published by
40 * the Free Software Foundation, either version 3 of the License, or (at
41 * your option) any later version.
43 * GNU XBoard is distributed in the hope that it will be useful, but
44 * WITHOUT ANY WARRANTY; without even the implied warranty of
45 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
46 * General Public License for more details.
48 * You should have received a copy of the GNU General Public License
49 * along with this program. If not, see http://www.gnu.org/licenses/. *
51 *------------------------------------------------------------------------
52 ** See the file ChangeLog for a revision history. */
58 /* Begin compatibility grunge */
60 #if defined(__STDC__) || defined(WIN32) || defined(_amigados)
62 typedef void *VOIDSTAR;
65 typedef char *VOIDSTAR;
72 #define pclose _pclose
75 #ifdef _amigados /* It is important, that these types have */
76 typedef int Boolean; /* a length of 4 bytes each, as we are */
77 typedef char *String; /* using ReadArgs() for argument parsing. */
79 FILE *popen(const char *, const char *);
85 #include <X11/Intrinsic.h>
101 #define UNKNOWN -1 /* [HGM] nps */
105 # define srandom srand48
106 # define random lrand48
107 # else /* not HAVE_RAND48 */
108 # define srandom srand
110 # endif /* not HAVE_RAND48 */
111 #endif /* !HAVE_RANDOM */
113 /* End compatibility grunge */
115 /* unsigned int 64 for engine nodes work and display */
117 /* I don't know the name for this type of other compiler
118 * If it not work, just modify here
119 * This is for MS Visual Studio
122 #define u64 unsigned __int64
123 #define s64 signed __int64
124 #define u64Display "%I64u"
125 #define s64Display "%I64d"
126 #define u64Const(c) (c ## UI64)
127 #define s64Const(c) (c ## I64)
130 * or dummy types for other compiler
131 * [HGM] seems that -mno-cygwin comple needs %I64?
133 #define u64 unsigned long long
134 #define s64 signed long long
136 #define u64Display "%I64u"
137 #define s64Display "%I64d"
139 #define u64Display "%llu"
140 #define s64Display "%lld"
142 #define u64Const(c) (c ## ULL)
143 #define s64Const(c) (c ## LL)
147 #define u64 unsigned long long
148 #define s64 signed long long
149 #define u64Display "%llu"
150 #define s64Display "%lld"
151 #define u64Const(c) (c ## ull)
152 #define s64Const(c) (c ## ll)
155 #define PROTOVER 2 /* engine protocol version */
157 // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants
158 #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice"
159 #define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke"
161 /* [HGM] Some notes about board sizes:
162 In games that allow piece drops, the holdings are considered part of the
163 board, in the leftmost and rightmost two files. This way they are
164 automatically part of the game-history states, and enjoy all display
165 functions (including drag-drop and click-click moves to the regular part
166 of the board). The drawback of this is that the internal numbering of
167 files starts at 2 for the a-file if holdings are displayed. To ensure
168 consistency, this shifted numbering system is used _everywhere_ in the
169 code, and conversion to the 'normal' system only takes place when the
170 file number is converted to or from ASCII (by redefining the character
171 constant 'a'). This works because Winboard only communicates with the
172 outside world in ASCII. In a similar way, the different rank numbering
173 systems (starting at rank 0 or 1) are implemented by redefining '1'.
175 #define BOARD_RANKS 17 /* [HGM] for in declarations */
176 #define BOARD_FILES 16 /* [HGM] for in declarations */
177 #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
178 #define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
179 #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */
180 #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth)
181 #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */
182 #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */
183 #define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */
184 #define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */
185 #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */
186 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
187 #define ONE ('1'-(BOARD_HEIGHT==10)) /* [HGM] foremost board rank */
188 #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */
189 #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */
192 #define MAX_MOVES 1000
194 #define DIALOG_SIZE 256
195 #define STAR_MATCH_N 16
197 #define TIME_CONTROL "5" /* in minutes */
198 #define TIME_DELAY_QUOTE "1.0" /* seconds between moves */
199 #define TIME_DELAY ((float) 1.0)
200 #define MOVES_PER_SESSION 40 /* moves per TIME_CONTROL */
201 #define TIME_INCREMENT -1 /* if >= 0, MOVES_PER_SESSION unused */
202 #define WhiteOnMove(move) (((move) % 2) == 0)
203 #define ICS_HOST "chessclub.com"
204 #define ICS_PORT "5000"
205 #define ICS_COMM_PORT ""
206 #define FIRST_HOST "localhost"
207 #define SECOND_HOST "localhost"
208 #define TELNET_PROGRAM "telnet"
209 #define DEF_BITMAP_DIR BITMAPDIR
210 #define MATCH_MODE "False"
211 #define INIT_STRING "new\nrandom\n"
212 #define WHITE_STRING "white\ngo\n"
213 #define BLACK_STRING "black\ngo\n"
214 #define COMPUTER_STRING "computer\n"
215 #define REUSE_CHESS_PROGRAMS 1
216 #define WHITE_PIECE_COLOR "#FFFFCC"
217 #define BLACK_PIECE_COLOR "#202020"
218 #define LIGHT_SQUARE_COLOR "#C8C365"
219 #define DARK_SQUARE_COLOR "#77A26D"
220 #define JAIL_SQUARE_COLOR "#808080"
221 #define HIGHLIGHT_SQUARE_COLOR "#FFFF00"
222 #define PREMOVE_HIGHLIGHT_COLOR "#FF0000"
223 #define LOWTIMEWARNING_COLOR "#FF0000"
224 #define BELLCHAR '\007'
225 #define NULLCHAR '\000'
226 #define FEATURE_TIMEOUT 10000 /*ms*/
229 #define MESSAGE_FONT 1
231 #define CONSOLE_FONT 3
232 #define COMMENT_FONT 4
233 #define EDITTAGS_FONT 5
234 #define MOVEHISTORY_FONT 6
235 #define GAMELIST_FONT 7
238 /* Default to no flashing (the "usual" XBoard behavior) */
239 #define FLASH_COUNT 0 /* Number of times to flash */
240 #define FLASH_RATE 5 /* Flashes per second */
242 /* Default delay per character (in msec) while sending login script */
243 #define MS_LOGIN_DELAY 0
245 /* [AS] Support for background textures */
246 #define BACK_TEXTURE_MODE_DISABLED 0
247 #define BACK_TEXTURE_MODE_PLAIN 1
248 #define BACK_TEXTURE_MODE_FULL_RANDOM 2
251 #define ZIPPY_TALK FALSE
252 #define ZIPPY_PLAY FALSE
253 #define ZIPPY_LINES "yow.lines"
254 #define ZIPPY_PINHEAD ""
255 #define ZIPPY_PASSWORD ""
256 #define ZIPPY_PASSWORD2 ""
257 #define ZIPPY_WRONG_PASSWORD ""
258 #define ZIPPY_ACCEPT_ONLY ""
259 #define ZIPPY_USE_I TRUE
260 #define ZIPPY_BUGHOUSE 0
261 #define ZIPPY_NOPLAY_CRAFTY FALSE
262 #define ZIPPY_GAME_END "gameend\n"
263 #define ZIPPY_GAME_START ""
264 #define ZIPPY_ADJOURN FALSE
265 #define ZIPPY_ABORT FALSE
266 #define ZIPPY_VARIANTS "normal,fischerandom,crazyhouse,losers,suicide,3checks,twokings,bughouse,shatranj"
267 #define ZIPPY_MAX_GAMES 0
268 #define ZIPPY_REPLAY_TIMEOUT 120
270 typedef VOIDSTAR ProcRef;
271 #define NoProc ((ProcRef) 0)
272 typedef VOIDSTAR InputSourceRef;
274 typedef void (*DelayedEventCallback) P((void));
276 typedef enum { Press, Release } ClickType;
279 BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack,
280 AnalyzeMode, AnalyzeFile, TwoMachinesPlay,
281 EditGame, PlayFromGameFile, EndOfGame, EditPosition, Training,
282 IcsIdle, IcsPlayingWhite, IcsPlayingBlack, IcsObserving,
287 /* [HGM] the order here is crucial for Crazyhouse & Shogi: */
288 /* only the first N pieces can go into the holdings, and */
289 /* promotions in those variants shift P-W to U-S */
290 WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
291 WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
292 WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
293 WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
294 WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
295 WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
296 WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
297 WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
298 BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
299 BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
300 BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
301 BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
302 BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
303 BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
304 BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
305 BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
306 EmptySquare, DarkSquare,
307 NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
308 ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
311 /* [HGM] some macros that can be used as prefixes to convert piece types */
312 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
313 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
314 #define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int)
315 #define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int)
316 #define SHOGI (int)EmptySquare + (int)
317 #define CHUPROMOTED ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
318 #define CHUDEMOTED ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
319 #define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu)
320 #define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion)
323 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
327 WhiteKingSideCastle, WhiteQueenSideCastle,
328 WhiteKingSideCastleWild, WhiteQueenSideCastleWild,
329 WhiteHSideCastleFR, WhiteASideCastleFR,
330 BlackKingSideCastle, BlackQueenSideCastle,
331 BlackKingSideCastleWild, BlackQueenSideCastleWild,
332 BlackHSideCastleFR, BlackASideCastleFR,
333 WhitePromotion, WhiteNonPromotion,
334 BlackPromotion, BlackNonPromotion,
335 WhiteCapturesEnPassant, BlackCapturesEnPassant,
336 WhiteDrop, BlackDrop, FirstLeg,
337 NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
338 WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
339 GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
340 Comment, PositionDiagram, ElapsedTime, PGNTag, NAG
344 ColorShout, ColorSShout, ColorChannel1, ColorChannel, ColorKibitz,
345 ColorTell, ColorChallenge, ColorRequest, ColorSeek, ColorNormal,
346 ColorNone, NColorClasses
350 SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
351 SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
354 /* Names for chess variants, not necessarily supported */
356 VariantNormal, /* Normal chess */
357 VariantLoadable, /* "loadgame" command allowed (not really a variant)*/
358 VariantWildCastle, /* Shuffle chess where king can castle from d file */
359 VariantNoCastle, /* Shuffle chess with no castling at all */
360 VariantFischeRandom, /* FischeRandom */
361 VariantBughouse, /* Bughouse, ICC/FICS rules */
362 VariantCrazyhouse, /* Crazyhouse, ICC/FICS rules */
363 VariantLosers, /* Try to lose all pieces or get mated (ICC wild 17)*/
364 VariantSuicide, /* Try to lose all pieces incl. king (FICS) */
365 VariantGiveaway, /* Try to have no legal moves left (ICC wild 26) */
366 VariantTwoKings, /* Weird ICC wild 9 */
367 VariantKriegspiel, /* Kriegspiel; pawns can capture invisible pieces */
368 VariantAtomic, /* Capturing piece explodes (ICC wild 27) */
369 Variant3Check, /* Win by giving check 3 times (ICC wild 25) */
370 VariantShatranj, /* Unsupported (ICC wild 28) */
371 Variant29, /* Temporary name for possible future ICC wild 29 */
372 Variant30, /* Temporary name for possible future ICC wild 30 */
373 Variant31, /* Temporary name for possible future ICC wild 31 */
374 Variant32, /* Temporary name for possible future ICC wild 32 */
375 Variant33, /* Temporary name for possible future ICC wild 33 */
376 Variant34, /* Temporary name for possible future ICC wild 34 */
377 Variant35, /* Temporary name for possible future ICC wild 35 */
378 Variant36, /* Temporary name for possible future ICC wild 36 */
379 VariantShogi, /* [HGM] added variants */
402 VariantUnknown /* Catchall for other unknown variants */
405 #define VARIANT_NAMES { \
459 #if !defined(_amigados)
460 char *whitePieceColor;
461 char *blackPieceColor;
462 char *lightSquareColor;
463 char *darkSquareColor;
464 char *jailSquareColor;
465 char *highlightSquareColor;
466 char *premoveHighlightColor;
472 int lightSquareColor;
475 int highlightSquareColor;
476 int premoveHighlightColor;
480 char *engInitString[ENGINES];
481 char *computerString[ENGINES];
482 char *chessProgram[ENGINES];
483 char *directory[ENGINES];
484 char *pgnName[ENGINES];
485 Boolean firstPlaysBlack;
486 Boolean noChessProgram;
489 char *pieceDirectory;
491 char *soundDirectory;
501 char *icsCommPort; /* if set, use serial port instead of tcp host/port */
502 char *icsLogon; /* Hack to permit variable logon scripts. */
511 int loadGameIndex; /* game # within file */
514 Boolean autoSaveGames;
515 Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */
516 char *loadPositionFile;
517 int loadPositionIndex; /* position # within file */
518 char *savePositionFile;
519 Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */
533 char *messageFont; /* WinBoard only */
535 char *font; /* xboard only */
541 Boolean ringBellAfterMoves;
542 Boolean autoCallFlag;
544 Boolean autoFlipView;
545 char *cmailGameName; /* xboard only */
547 Boolean alwaysPromoteToQueen;
548 Boolean oldSaveStyle;
551 Boolean showThinking;
552 Boolean ponderNextMove;
553 Boolean periodicUpdates;
555 Boolean autoCreateLogon;
558 Boolean testLegality;
559 Boolean topLevel; /* xboard, top-level auxiliary windows */
560 Boolean titleInWindow; /* xboard only */
561 Boolean localLineEditing; /* WinBoard only */
564 int flashCount; /* Number of times to flash (xboard only) */
565 int flashRate; /* Flashes per second (xboard only) */
566 int msLoginDelay; /* Delay per character (in msec) while sending
567 ICS logon script (xboard only) */
568 Boolean colorize; /* If True, use the following colors to color text */
569 /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */
570 char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition
576 char *colorChallenge;
580 char *soundProgram; /* sound-playing program */
581 char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass
587 char *soundChallenge;
590 char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass
597 char *soundIcsUnfinished;
598 Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */
599 Boolean reuse[ENGINES];
600 Boolean animateDragging; /* If True, animate mouse dragging of pieces */
601 Boolean animate; /* If True, animate non-mouse moves */
602 int animSpeed; /* Delay in milliseconds between animation frames */
603 Boolean popupMoveErrors;
604 Boolean popupExitMessage;
606 Boolean highlightLastMove;
607 Boolean highlightDragging;
608 Boolean blindfold; /* if true, no pieces are drawn */
609 Boolean premove; /* true if premove feature enabled */
610 Boolean premoveWhite; /* true if premoving White first move */
611 char *premoveWhiteText; /* text of White premove 1 */
612 Boolean premoveBlack; /* true if premoving Black first move */
613 char *premoveBlackText; /* text of Black premove 1 */
614 Boolean icsAlarm; /* true if sounding alarm at a certain time */
615 int icsAlarmTime; /* time to sound alarm, in milliseconds */
616 Boolean autoRaiseBoard;
617 int fontSizeTolerance; /* xboard only */
621 int protocolVersion[ENGINES];
622 Boolean showButtonBar;
623 Boolean icsEngineAnalyze;
624 Boolean variations; /* [HGM] enable variation-tree walking */
625 Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */
627 /* [AS] New properties (down to the "ZIPPY" part) */
628 Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */
629 Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */
630 Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */
634 char * liteBackTextureFile; /* Name of texture bitmap for lite squares */
635 char * darkBackTextureFile; /* Name of texture bitmap for dark squares */
636 int liteBackTextureMode;
637 int darkBackTextureMode;
638 char * renderPiecesWithFont; /* Name of font for rendering chess pieces */
639 char * fontToPieceTable; /* Map to translate font character to chess pieces */
640 char * inscriptions; /* text (kanji) to write on top of a piece */
641 int fontBackColorWhite;
642 int fontForeColorWhite;
643 int fontBackColorBlack;
644 int fontForeColorBlack;
645 int fontPieceSize; /* Size of font relative to square (percentage) */
646 int overrideLineGap; /* If >= 0 overrides the lineGap value of the board size properties */
647 int adjudicateLossThreshold; /* Adjudicate a two-machine game if both engines agree the score is below this for 6 plies */
650 char * nameOfDebugFile;
651 char * pgnEventHeader;
652 int defaultFrcPosition;
654 Boolean saveOutOfBookInfo;
655 Boolean showEvalInMoveHistory;
656 int evalHistColorWhite;
657 int evalHistColorBlack;
658 Boolean highlightMoveWithArrow;
660 char * tourneyOptions;
661 int highlightArrowColor;
662 Boolean useStickyWindows;
663 Boolean bgObserve; /* [HGM] bughouse */
664 Boolean dualBoard; /* [HGM] dual */
666 char * viewerOptions;
667 int adjudicateDrawMoves;
668 Boolean autoDisplayComment;
669 Boolean autoDisplayTags;
670 Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */
671 Boolean isUCI[ENGINES];
672 Boolean hasOwnBookUCI[ENGINES];
673 char * adapterCommand;
676 Boolean usePolyglotBook;
682 int defaultCacheSizeEGTB;
683 char * defaultPathEGTB;
684 int defaultMatchGames;
686 /* [HGM] Board size */
691 char * pieceToCharTable;
692 char * pieceNickNames;
693 char * colorNickNames;
699 Boolean materialDraws;
700 Boolean trivialDraws;
708 char *zippyPassword2;
709 char *zippyWrongPassword;
710 char *zippyAcceptOnly;
713 int zippyNoplayCrafty;
715 char *zippyGameStart;
720 int zippyReplayTimeout; /*seconds*/
721 int zippyShortGame; /* [HGM] aborter */
723 Boolean lowTimeWarning; /* [HGM] low time */
725 char *lowTimeWarningColor;
727 char *serverFileName;
728 char *serverMovesName;
730 Boolean suppressLoadMoves;
732 int timeOdds[ENGINES];
733 int drawDepth[ENGINES];
735 int accumulateTC[ENGINES];
739 int eloThreshold1; /* [HGM] select */
746 Boolean ignoreColors;
749 int rewindIndex; /* [HGM] autoinc */
750 int sameColorGames; /* [HGM] alternate */
751 int smpCores; /* [HGM] SMP */
753 int niceEngines; /* [HGM] nice */
754 char *logo[ENGINES];/* [HGM] logo */
755 char *pairingEngine;/* [HGM] pairing */
757 Boolean noGUI; /* [HGM] fast: suppress all display updates */
758 char *engOptions[ENGINES]; /* [HGM] options */
759 char *fenOverride[ENGINES];
760 char *features[ENGINES];
761 char *featureDefaults;
763 Boolean keepAlive; /* [HGM] alive */
764 Boolean forceIllegal;/*[HGM] illegal */
765 Boolean noJoin; /* [HGM] join */
766 char *wrapContSeq; /* continuation sequence when xboard wraps text */
767 Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */
768 Boolean pasteSelection; /* paste X selection instead of clipboard */
769 int nrVariations; /* [HGM] multivar */
770 int zoom; /* [HGM] evalGraph */
771 int evalThreshold; /* [HGM] evalGraph */
772 Boolean dropMenu; /* [HGM] pv */
773 Boolean markers; /* [HGM] markers */
779 Boolean pvSAN[ENGINES];
782 char *recentEngineList;
796 } AppData, *AppDataPtr;
798 /* PGN tags (for showing in the game list) */
799 #define LPUSERGLT_SIZE 64
801 #define GLT_EVENT 'e'
804 #define GLT_ROUND 'o'
805 #define GLT_PLAYERS 'p' /* I.e. white "-" black */
806 #define GLT_RESULT 'r'
807 #define GLT_WHITE_ELO 'w'
808 #define GLT_BLACK_ELO 'b'
809 #define GLT_TIME_CONTROL 't'
810 #define GLT_VARIANT 'v'
811 #define GLT_OUT_OF_BOOK 'a'
812 #define GLT_RESULT_COMMENT 'c' /* [HGM] rescom */
814 #define GLT_DEFAULT_TAGS "eprd" /* Event, players, result, date */
816 #define GLT_ALL_TAGS "esdoprwbtvac"
818 #define PGN_OUT_OF_BOOK "Annotator"
820 extern AppData appData;
831 /* Additional info */
832 char *fen; /* NULL or FEN for starting position; input only */
835 char *extraTags; /* NULL or "[Tag \"Value\"]\n", etc. */
836 int whiteRating; /* -1 if unknown */
837 int blackRating; /* -1 if unknown */
838 VariantClass variant;
839 char *outOfBook; /* [AS] Move and score when engine went out of book */
840 int boardWidth; /* [HGM] adjustable board size */
842 /* [HGM] For Shogi and Crazyhouse: */
843 int holdingsSize; /* number of different piece types in holdings */
844 int holdingsWidth; /* number of files left and right of board, 0 or 2 */
847 /* [AS] Search stats from chessprogram, for the played move */
848 // [HGM] moved here from backend.h because it occurs in declarations of front-end functions
850 int score; /* Centipawns */
851 int depth; /* Plies */
852 int time; /* Milliseconds */
853 } ChessProgramStats_Move;
855 /* [AS] Layout management */
864 extern WindowPlacement wpEngineOutput;
865 extern WindowPlacement wpEvalGraph;
866 extern WindowPlacement wpMoveHistory;
867 extern WindowPlacement wpGameList;
868 extern WindowPlacement wpTags;
869 extern WindowPlacement wpTextMenu;
871 #define MAXENGINES 2000
875 extern int chatCount;
876 extern char chatPartner[MAX_CHAT][MSG_SIZ];
878 // Some prototypes of routines so general they should be available everywhere
879 /* If status == 0, we are exiting with a benign message, not an error */
880 void DisplayFatalError P((String message, int error, int status));
881 void DisplayError P((String message, int error));
883 // [HGM] generally useful macros; there are way too many memory leaks...
884 #define FREE(x) if(x) free(x)
885 #define ASSIGN(x, y) if(x) free(x); x = strdup(y)
887 // [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart
888 // in due time we would have to make the actual substitutions all through the source
890 #define firstInitString engInitString[0]
891 #define secondInitString engInitString[1]
892 #define firstComputerString computerString[0]
893 #define secondComputerString computerString[1]
894 #define firstChessProgram chessProgram[0]
895 #define secondChessProgram chessProgram[1]
896 #define firstDirectory directory[0]
897 #define secondDirectory directory[1]
898 #define firstProtocolVersion protocolVersion[0]
899 #define secondProtocolVersion protocolVersion[1]
900 #define firstScoreIsAbsolute scoreIsAbsolute[0]
901 #define secondScoreIsAbsolute scoreIsAbsolute[1]
902 #define firstHasOwnBookUCI hasOwnBookUCI[0]
903 #define secondHasOwnBookUCI hasOwnBookUCI[1]
904 #define firstTimeOdds timeOdds[0]
905 #define secondTimeOdds timeOdds[1]
906 #define firstAccumulateTC accumulateTC[0]
907 #define secondAccumulateTC accumulateTC[1]
908 #define firstHost host[0]
909 #define secondHost host[1]
910 #define reuseFirst reuse[0]
911 #define reuseSecond reuse[1]
912 #define firstIsUCI isUCI[0]
913 #define secondIsUCI isUCI[1]
914 #define firstNPS NPS[0]
915 #define secondNPS NPS[1]
916 #define firstLogo logo[0]
917 #define secondLogo logo[1]
918 #define fenOverride1 fenOverride[0]
919 #define fenOverride2 fenOverride[1]
920 #define firstOptions engOptions[0]
921 #define secondOptions engOptions[1]