3 <title>ASEAN Chess</title>
4 <link rel=StyleSheet href="./moves.css" type="text/css">
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8 <h1>ASEAN (Association of South-East Asean Nations) Chess</h1>
9 <table cellpadding="20"><tr><td>
10 <img src="Makruk.png">
12 <h3>Initial setup</h3>
20 c1, c8, f1, f8: Elephant
22 b1, b8, g1, g8: Knight
28 <h3>Moves at a Glance</h3>
30 <p>Click on a piece below to see its moves</p>
32 <table class="board"><tr><td class="h" id="0x9">
34 </td><td class="n" id="1x9">
36 </td><td class="n" id="2x9">
38 </td><td class="n" id="3x9">
40 </td><td class="n" id="4x9" onmouseDown="down_click(4,0)" onmouseUp="up_click()">
42 </td><td class="n" id="5x9" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
44 </td><td class="n" id="6x9">
46 </td><td class="n" id="7x9">
48 </td><td class="n" id="8x9">
50 </td><td class="h" id="9x9">
53 <img src="sym/yellow.png">
54 </td><td class="w" rowspan="2" valign="top">
55 <p>Sliding capture or non-capture,<br>can be blocked on any square along the ray</p>
56 </td></tr><tr><td class="h" id="0x8">
58 </td><td class="n" id="1x8">
60 </td><td class="n" id="2x8" onmouseDown="down_click(2,0)" onmouseUp="up_click()">
62 </td><td class="n" id="3x8">
64 </td><td class="n" id="4x8">
66 </td><td class="n" id="5x8">
68 </td><td class="n" id="6x8">
70 </td><td class="n" id="7x8">
72 </td><td class="n" id="8x8">
74 </td><td class="h" id="9x8">
76 </td></tr><tr><td class="h" id="0x7">
78 </td><td class="n" id="1x7">
80 </td><td class="n" id="2x7">
82 </td><td class="n" id="3x7">
84 </td><td class="n" id="4x7">
86 </td><td class="n" id="5x7">
88 </td><td class="n" id="6x7">
90 </td><td class="n" id="7x7">
92 </td><td class="n" id="8x7">
94 </td><td class="h" id="9x7">
97 <img src="sym/orange.png">
99 Unblockable leap (capture or non-capture)
100 </td></tr><tr><td class="h" id="0x6">
102 </td><td class="n" id="1x6">
104 </td><td class="n" id="2x6" onmouseDown="down_click(2,0)" onmouseUp="up_click()">
106 </td><td class="n" id="3x6" onmouseDown="down_click(3,0)" onmouseUp="up_click()">
108 </td><td class="n" id="4x6" onmouseDown="down_click(4,0)" onmouseUp="up_click()">
110 </td><td class="n" id="5x6" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
112 </td><td class="n" id="6x6" onmouseDown="down_click(6,0)" onmouseUp="up_click()">
114 </td><td class="n" id="7x6" onmouseDown="down_click(7,0)" onmouseUp="up_click()">
116 </td><td class="n" id="8x6">
118 </td><td class="h" id="9x6">
121 <img src="sym/green.png">
124 </td></tr><tr><td class="h" id="0x5">
126 </td><td class="n" id="1x5">
128 </td><td class="n" id="2x5">
130 </td><td class="n" id="3x5" onmouseDown="down_click(3,0)" onmouseUp="up_click()">
132 </td><td class="n" id="4x5" onmouseDown="down_click(4,-5)" onmouseUp="up_click()">
133 <img src="sym/WhiteAdvisor.png">
134 </td><td class="n" id="5x5" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
136 </td><td class="n" id="6x5" onmouseDown="down_click(6,0)" onmouseUp="up_click()">
138 </td><td class="n" id="7x5">
140 </td><td class="n" id="8x5">
142 </td><td class="h" id="9x5">
145 <img src="sym/red.png">
148 </td></tr><tr><td class="h" id="0x4">
150 </td><td class="n" id="1x4">
152 </td><td class="n" id="2x4">
154 </td><td class="n" id="3x4" onmouseDown="down_click(3,0)" onmouseUp="up_click()">
156 </td><td class="n" id="4x4" onmouseDown="down_click(4,0)" onmouseUp="up_click()">
158 </td><td class="n" id="5x4" onmouseDown="down_click(5,4)" onmouseUp="up_click()">
160 </td><td class="n" id="6x4" onmouseDown="down_click(6,0)" onmouseUp="up_click()">
162 </td><td class="n" id="7x4">
164 </td><td class="n" id="8x4">
166 </td><td class="h" id="9x4">
168 </td></tr><tr><td class="h" id="0x3">
170 </td><td class="n" id="1x3">
172 </td><td class="n" id="2x3" onmouseDown="down_click(2,3)" onmouseUp="up_click()">
173 <img src="sym/WhitePawn.png">
174 </td><td class="n" id="3x3" onmouseDown="down_click(3,3)" onmouseUp="up_click()">
175 <img src="sym/WhiteRook.png">
176 </td><td class="n" id="4x3" onmouseDown="down_click(4,3)" onmouseUp="up_click()">
177 <img src="sym/WhiteKnight.png">
178 </td><td class="n" id="5x3" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
180 </td><td class="n" id="6x3" onmouseDown="down_click(6,0)" onmouseUp="up_click()">
182 </td><td class="n" id="7x3" onmouseDown="down_click(7,3)" onmouseUp="up_click()">
183 <img src="sym/WhiteKing.png">
184 </td><td class="n" id="8x3">
186 </td><td class="h" id="9x3">
188 </td></tr><tr><td class="h" id="0x2">
190 </td><td class="n" id="1x2">
192 </td><td class="n" id="2x2">
194 </td><td class="n" id="3x2">
196 </td><td class="n" id="4x2">
198 </td><td class="n" id="5x2">
200 </td><td class="n" id="6x2" onmouseDown="down_click(6,2)" onmouseUp="up_click()">
201 <img src="sym/WhiteCommoner.png">
202 </td><td class="n" id="7x2">
204 </td><td class="n" id="8x2">
206 </td><td class="h" id="9x2">
208 </td></tr><tr><td class="h" id="0x1">
210 </td><td class="n" id="1x1">
212 </td><td class="n" id="2x1" onmouseDown="down_click(-2,1)" onmouseUp="up_click()">
214 </td><td class="n" id="3x1">
216 </td><td class="n" id="4x1">
218 </td><td class="n" id="5x1">
220 </td><td class="n" id="6x1">
222 </td><td class="n" id="7x1">
224 </td><td class="n" id="8x1">
226 </td><td class="h" id="9x1">
228 </td></tr><tr><td class="h" id="0x0">
230 </td><td class="n" id="1x0">
232 </td><td class="n" id="2x0">
234 </td><td class="n" id="3x0">
236 </td><td class="n" id="4x0">
238 </td><td class="n" id="5x0">
240 </td><td class="n" id="6x0">
242 </td><td class="n" id="7x0">
244 </td><td class="n" id="8x0">
246 </td><td class="h" id="9x0">
250 <p id="piece" height="20">:<br>:<br>:<br>:</p>
252 <table cellpadding="5" border="1"><tr><td>
259 Moves (<a href="Betza.html">Betza notation</a>)
281 With Cambodian rules its first move can also be two steps forward
321 Promotes to Ferz on reaching last rank
323 <h3>Pawn peculiarities</h3>
325 <li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
326 <li>There is no initial double-push, and thus no en-passant capture.</li>
327 <li>Pawns promote to Ferz when they reach last rank; there is no choice.</li>
329 <h3>General rules</h3>
331 <li>It is not allowed to expose your King to check.</li>
332 <li>The game is won by checkmating the opponent's King.</li>
333 <li>Stalemate (no legal moves, but not in check) is a draw.</li>
335 <h3>Differences with FIDE</h3>
337 The Queen and Bishops are replaced by Ferz and Elephant.
338 Pawns start on the third rank.
339 Promotion always to Ferz.
341 <h3>Strategy issues</h3>
343 It is not possible to force checkmate on a bare King with just a single Ferz, Elephant or Knight (in addition to your own King).
344 Two Knights or two Ferzes cannot do it either.