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2   <title>Great Shatranj</title>
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9
10   <h1>Great Shatranj</h1>
11
12   <table cellpadding="20">
13     <tr>
14       <td>
15         <img src="Great.png">
16
17         <p><i>Captured pieces will be displayed beside the board
18         for promotion choice</i></p>
19       </td>
20
21       <td>
22         <h3>Initial setup</h3>
23
24         <p>e1, e8: King<br>
25         f1, f8: Minister<br>
26         d1, d8: Great General<br>
27         g1, g8: High Priestess<br>
28         a1, a8, j1, j8: Dababba<br>
29         c1, c8, h1, h8: Elephant<br>
30         b1, b8, i1, i8: Knight<br>
31         a1, a8, j1, j8: War Machine<br>
32         a2-j2, a7-j7: Pawns</p>
33       </td>
34     </tr>
35   </table>
36
37   <h3>Moves at a Glance</h3>
38
39   <p>Click on a piece below to see its moves</p>
40
41   <table class="board">
42     <tr>
43       <td class="n" id="sq0x9"></td>
44
45       <td class="n" id="sq1x9"></td>
46
47       <td class="n" id="sq2x9"></td>
48
49       <td class="n" id="sq3x9"></td>
50
51       <td class="n" id="sq4x9"></td>
52
53       <td class="n" id="sq5x9"></td>
54
55       <td class="n" id="sq6x9"></td>
56
57       <td class="n" id="sq7x9"></td>
58
59       <td class="n" id="sq8x9"></td>
60
61       <td class="n" id="sq9x9"></td>
62
63       <td class="h"><img src="sym/yellow.png"></td>
64
65       <td class="w" rowspan="2" valign="top">
66         <p>Sliding capture or non-capture,<br>
67         can be blocked on any square along the ray</p>
68       </td>
69     </tr>
70
71     <tr>
72       <td class="n" id="sq0x8"></td>
73
74       <td class="n" id="sq1x8"></td>
75
76       <td class="n" id="sq2x8"></td>
77
78       <td class="n" id="sq3x8"></td>
79
80       <td class="n" id="sq4x8"></td>
81
82       <td class="n" id="sq5x8"></td>
83
84       <td class="n" id="sq6x8"></td>
85
86       <td class="n" id="sq7x8"></td>
87
88       <td class="n" id="sq8x8"></td>
89
90       <td class="n" id="sq9x8"></td>
91
92       <td class="h"></td>
93     </tr>
94
95     <tr>
96       <td class="n" id="sq0x7"></td>
97
98       <td class="n" id="sq1x7"></td>
99
100       <td class="n" id="sq2x7"></td>
101
102       <td class="n" id="sq3x7"></td>
103
104       <td class="n" id="sq4x7"></td>
105
106       <td class="n" id="sq5x7"></td>
107
108       <td class="n" id="sq6x7"></td>
109
110       <td class="n" id="sq7x7"></td>
111
112       <td class="n" id="sq8x7"></td>
113
114       <td class="n" id="sq9x7"></td>
115
116       <td class="h"><img src="sym/orange.png"></td>
117
118       <td class="w">Direct leap (capture or non-capture)</td>
119     </tr>
120
121     <tr>
122       <td class="n" id="sq0x6"></td>
123
124       <td class="n" id="sq1x6"></td>
125
126       <td class="n" id="sq2x6"></td>
127
128       <td class="n" id="sq3x6" onmousedown="down_click(-3,6)"
129       onmouseup="up_click()"><img src="sym/WhiteElephant.png"></td>
130
131       <td class="n" id="sq4x6"></td>
132
133       <td class="n" id="sq5x6"></td>
134
135       <td class="n" id="sq6x6" onmousedown="down_click(-6,6)"
136       onmouseup="up_click()"><img src=
137       "sym/WhiteCrownedRook.png"></td>
138
139       <td class="n" id="sq7x6" onmousedown="down_click(-7,6)"
140       onmouseup="up_click()"><img src="sym/WhiteCommoner.png"></td>
141
142       <td class="n" id="sq8x6"></td>
143
144       <td class="n" id="sq9x6"></td>
145
146       <td class="h"><img src="sym/green.png"></td>
147
148       <td class="w">Non-capture only</td>
149     </tr>
150
151     <tr>
152       <td class="n" id="sq0x5"></td>
153
154       <td class="n" id="sq1x5"></td>
155
156       <td class="n" id="sq2x5"></td>
157
158       <td class="n" id="sq3x5" onmousedown="down_click(3,5)"
159       onmouseup="up_click()"><img src="sym/WhitePrincess.png"></td>
160
161       <td class="n" id="sq4x5"></td>
162
163       <td class="n" id="sq5x5"></td>
164
165       <td class="n" id="sq6x5"></td>
166
167       <td class="n" id="sq7x5"></td>
168
169       <td class="n" id="sq8x5"></td>
170
171       <td class="n" id="sq9x5"></td>
172
173       <td class="h"><img src="sym/red.png"></td>
174
175       <td class="w">Capture only</td>
176     </tr>
177
178     <tr>
179       <td class="n" id="sq0x4"></td>
180
181       <td class="n" id="sq1x4"></td>
182
183       <td class="n" id="sq2x4"></td>
184
185       <td class="n" id="sq3x4" onmousedown="down_click(3,4)"
186       onmouseup="up_click()"><img src=
187       "sym/WhiteCrownedBishop.png"></td>
188
189       <td class="n" id="sq4x4" onmousedown="down_click(4,4)"
190       onmouseup="up_click()"><img src=
191       "sym/WhiteChancellor.png"></td>
192
193       <td class="n" id="sq5x4"></td>
194
195       <td class="n" id="sq6x4"></td>
196
197       <td class="n" id="sq7x4"></td>
198
199       <td class="n" id="sq8x4"></td>
200
201       <td class="n" id="sq9x4"></td>
202     </tr>
203
204     <tr>
205       <td class="n" id="sq0x3"></td>
206
207       <td class="n" id="sq1x3"></td>
208
209       <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
210       onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
211
212       <td class="n" id="sq3x3"></td>
213
214       <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
215       onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
216
217       <td class="n" id="sq5x3"></td>
218
219       <td class="n" id="sq6x3"></td>
220
221       <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
222       onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
223
224       <td class="n" id="sq8x3"></td>
225
226       <td class="n" id="sq9x3"></td>
227     </tr>
228
229     <tr>
230       <td class="n" id="sq0x2"></td>
231
232       <td class="n" id="sq1x2"></td>
233
234       <td class="n" id="sq2x2"></td>
235
236       <td class="n" id="sq3x2"></td>
237
238       <td class="n" id="sq4x2"></td>
239
240       <td class="n" id="sq5x2"></td>
241
242       <td class="n" id="sq6x2"></td>
243
244       <td class="n" id="sq7x2"></td>
245
246       <td class="n" id="sq8x2"></td>
247
248       <td class="n" id="sq9x2"></td>
249     </tr>
250
251     <tr>
252       <td class="n" id="sq0x1"></td>
253
254       <td class="n" id="sq1x1"></td>
255
256       <td class="n" id="sq2x1"></td>
257
258       <td class="n" id="sq3x1"></td>
259
260       <td class="n" id="sq4x1"></td>
261
262       <td class="n" id="sq5x1"></td>
263
264       <td class="n" id="sq6x1"></td>
265
266       <td class="n" id="sq7x1"></td>
267
268       <td class="n" id="sq8x1"></td>
269
270       <td class="n" id="sq9x1"></td>
271     </tr>
272
273     <tr>
274       <td class="n" id="sq0x0"></td>
275
276       <td class="n" id="sq1x0"></td>
277
278       <td class="n" id="sq2x0"></td>
279
280       <td class="n" id="sq3x0"></td>
281
282       <td class="n" id="sq4x0"></td>
283
284       <td class="n" id="sq5x0"></td>
285
286       <td class="n" id="sq6x0"></td>
287
288       <td class="n" id="sq7x0"></td>
289
290       <td class="n" id="sq8x0"></td>
291
292       <td class="n" id="sq9x0"></td>
293     </tr>
294   </table>
295
296   <p id="piece" height="20">:<br>
297   :<br>
298   :<br>
299   :</p>
300
301   <table cellpadding="5" border="1">
302     <tr>
303       <td>Piece</td>
304
305       <td>ID</td>
306
307       <td>value</td>
308
309       <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
310
311       <td>Remarks</td>
312     </tr>
313
314     <tr>
315       <td>King</td>
316
317       <td>K</td>
318
319       <td>-</td>
320
321       <td>K</td>
322
323       <td>Cannot castle</td>
324     </tr>
325
326     <tr>
327       <td>General</td>
328
329       <td>G</td>
330
331       <td>6.5</td>
332
333       <td>WDFA</td>
334
335       <td></td>
336     </tr>
337
338     <tr>
339       <td>Minister</td>
340
341       <td>M</td>
342
343       <td>6.5</td>
344
345       <td>WDN</td>
346
347       <td></td>
348     </tr>
349
350     <tr>
351       <td>High Priestess</td>
352
353       <td>H</td>
354
355       <td>6.5</td>
356
357       <td>FAN</td>
358
359       <td></td>
360     </tr>
361
362     <tr>
363       <td>Elephant</td>
364
365       <td>E</td>
366
367       <td>3</td>
368
369       <td>FA</td>
370
371       <td>Color-bound</td>
372     </tr>
373
374     <tr>
375       <td>Knight</td>
376
377       <td>N</td>
378
379       <td>3.25</td>
380
381       <td>N</td>
382
383       <td></td>
384     </tr>
385
386     <tr>
387       <td>Woody</td>
388
389       <td>W</td>
390
391       <td>3</td>
392
393       <td>WD</td>
394
395       <td></td>
396     </tr>
397
398     <tr>
399       <td>Pawn</td>
400
401       <td>P</td>
402
403       <td>1</td>
404
405       <td>mfWcfF</td>
406
407       <td>Promotes to any other piece that was captured, or to
408       Soldier</td>
409     </tr>
410
411     <tr>
412       <td colspan="5"><b>Only available through promotion</b></td>
413     </tr>
414
415     <tr>
416       <td>Soldier</td>
417
418       <td>S</td>
419
420       <td>3</td>
421
422       <td>WF or K</td>
423
424       <td></td>
425     </tr>
426   </table>
427
428   <h3>Pawn peculiarities</h3>
429
430   <ul>
431     <li>Pawns capture differently from how they move (straight
432     move, diagonal capture).</li>
433
434     <li>There is no initial double-push, and thus no en-passant
435     capture.</li>
436
437     <li>Pawns promote to a piece chosen from the set of captured
438     pieces, or to Soldier when they reach last rank. The chosen
439     piece is then removed from this set.</li>
440   </ul>
441
442   <h3>General rules</h3>
443
444   <ul>
445     <li>It is not allowed to expose your King to check.</li>
446
447     <li>The game is won by checkmating the opponent's King.</li>
448
449     <li>Stalemate (no legal moves, but not in check) is a
450     draw.</li>
451
452     <li>If your opponent only has a King at the beginning of your
453     turn, and your king is not yet bare, you win. This means that
454     after you capture the last piece, the opponent gets one
455     equalizing turn to recapture yours, in which case it would be a
456     draw.</li>
457   </ul>
458
459   <h3>XBoard interface issues</h3>
460
461   <p>When a Pawn can be promoted, XBoard first advances it as a
462   Pawn to the promotion square. Then it waits for you to complete
463   the move entry by clicking on the piece in the holdings beside
464   the board that you want to promote to. Initially there are a
465   number of Soldiers available in the holdings, for when you should
466   promote before any of your pieces is captured.</p>
467
468   <h3>Differences with FIDE</h3>
469
470   <p>There are no sliders such as Rook, Bishop or Queen in this
471   game: their distant moves have all been replaced by a single
472   two-square jumping move. In addition it is more related to
473   Capablanca Chess than to FIDE, featuring compounds of Knight and
474   the pieces substituting for Rook and Bishop, and the wider board
475   to accomodate them. There is no double-push on the Pawns (and
476   thus no e.p. capture), and promotion only allows you to regain
477   back a piece that you lost before, or one of the stocked Soldier
478   pieces that do not occur in the initial setup.</p>
479
480   <h3>Strategy issues</h3>
481
482   <p>Elephants are confined to squares of a single color. Having
483   Elephants on both colors compensates this weakness, and is worth
484   an extra 0.5 on top of their added value.</p>
485
486   <p>As the three strongest pieces (General, Minister and High
487   Priestess) are nearly equal in value, under-promotion is very
488   common.</p>
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