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10 <h1>Spartan Chess</h1>
12 <table cellpadding="20">
14 <td><img src="Spartan.png"></td>
17 <h3>Initial setup</h3>
19 <h4>Black (Spartans)</h4>
24 a8, h8: Lieutenant<br>
28 <h4>White (Persians)</h4>
40 <h3>Moves at a Glance</h3>
42 <p>Click on a piece below to see its moves</p>
46 <td class="n" id="sq0x9" onmousedown="down_click(,)" onmouseup=
49 <td class="n" id="sq1x9"></td>
51 <td class="n" id="sq2x9"></td>
53 <td class="n" id="sq3x9"></td>
55 <td class="n" id="sq4x9"></td>
57 <td class="n" id="sq5x9"></td>
59 <td class="n" id="sq6x9"></td>
61 <td class="n" id="sq7x9"></td>
63 <td class="n" id="sq8x9"></td>
65 <td class="n" id="sq9x9"></td>
67 <td class="h"><img src="sym/yellow.png"></td>
69 <td class="w" rowspan="2" valign="top">
70 <p>Sliding capture or non-capture,<br>
71 can be blocked on any square along the ray</p>
76 <td class="n" id="sq0x8"></td>
78 <td class="n" id="sq1x8"></td>
80 <td class="n" id="sq2x8" onmousedown="down_click(2,-8)"
81 onmouseup="up_click()"><img src="sym/BlackLance.png"></td>
83 <td class="n" id="sq3x8"></td>
85 <td class="n" id="sq4x8"></td>
87 <td class="n" id="sq5x8"></td>
89 <td class="n" id="sq6x8"></td>
91 <td class="n" id="sq7x8"></td>
93 <td class="n" id="sq8x8"></td>
95 <td class="n" id="sq9x8"></td>
99 <td class="n" id="sq0x7"></td>
101 <td class="n" id="sq1x7"></td>
103 <td class="n" id="sq2x7"></td>
105 <td class="n" id="sq3x7"></td>
107 <td class="n" id="sq4x7"></td>
109 <td class="n" id="sq5x7"></td>
111 <td class="n" id="sq6x7"></td>
113 <td class="n" id="sq7x7"></td>
115 <td class="n" id="sq8x7"></td>
117 <td class="n" id="sq9x7"></td>
119 <td class="h"><img src="sym/orange.png"></td>
121 <td class="w">Unblockable leap (capture or non-capture)</td>
125 <td class="n" id="sq0x6"></td>
127 <td class="n" id="sq1x6"></td>
129 <td class="n" id="sq2x6" onmousedown="down_click(2,-6)"
130 onmouseup="up_click()"><img src="sym/BlackLance.png"></td>
132 <td class="n" id="sq3x6" onmousedown="down_click(3,6)"
133 onmouseup="up_click()"><img src="sym/BlackElephant.png"></td>
135 <td class="n" id="sq4x6" onmousedown="down_click(4,6)"
136 onmouseup="up_click()"><img src="sym/BlackMarshall.png"></td>
138 <td class="n" id="sq5x6" onmousedown="down_click(5,-6)"
139 onmouseup="up_click()"><img src=
140 "sym/BlackArchbishop.png"></td>
142 <td class="n" id="sq6x6" onmousedown="down_click(6,6)"
143 onmouseup="up_click()"><img src=
144 "sym/BlackCrownedRook.png"></td>
146 <td class="n" id="sq7x6" onmousedown="down_click(7,6)"
147 onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
149 <td class="n" id="sq8x6"></td>
151 <td class="n" id="sq9x6"></td>
153 <td class="h"><img src="sym/green.png"></td>
155 <td class="w">Non-capture only</td>
159 <td class="n" id="sq0x5"></td>
161 <td class="n" id="sq1x5"></td>
163 <td class="n" id="sq2x5"></td>
165 <td class="n" id="sq3x5" onmousedown="down_click(3,0)"
166 onmouseup="up_click()"></td>
168 <td class="n" id="sq4x5" onmousedown="down_click(4,0)"
169 onmouseup="up_click()"></td>
171 <td class="n" id="sq5x5" onmousedown="down_click(5,0)"
172 onmouseup="up_click()"></td>
174 <td class="n" id="sq6x5" onmousedown="down_click(6,0)"
175 onmouseup="up_click()"></td>
177 <td class="n" id="sq7x5"></td>
179 <td class="n" id="sq8x5"></td>
181 <td class="n" id="sq9x5"></td>
183 <td class="h"><img src="sym/red.png"></td>
185 <td class="w">Capture only</td>
189 <td class="n" id="sq0x4"></td>
191 <td class="n" id="sq1x4"></td>
193 <td class="n" id="sq2x4"></td>
195 <td class="n" id="sq3x4" onmousedown="down_click(3,0)"
196 onmouseup="up_click()"></td>
198 <td class="n" id="sq4x4" onmousedown="down_click(4,0)"
199 onmouseup="up_click()"></td>
201 <td class="n" id="sq5x4" onmousedown="down_click(5,0)"
202 onmouseup="up_click()"></td>
204 <td class="n" id="sq6x4" onmousedown="down_click(6,0)"
205 onmouseup="up_click()"></td>
207 <td class="n" id="sq7x4"></td>
209 <td class="n" id="sq8x4"></td>
211 <td class="n" id="sq9x4"></td>
215 <td class="n" id="sq0x3"></td>
217 <td class="n" id="sq1x3"></td>
219 <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
220 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
222 <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
223 onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
225 <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
226 onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
228 <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
229 onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
231 <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
232 onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
234 <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
235 onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
237 <td class="n" id="sq8x3"></td>
239 <td class="n" id="sq9x3"></td>
243 <td class="n" id="sq0x2"></td>
245 <td class="n" id="sq1x2"></td>
247 <td class="n" id="sq2x2"></td>
249 <td class="n" id="sq3x2"></td>
251 <td class="n" id="sq4x2"></td>
253 <td class="n" id="sq5x2"></td>
255 <td class="n" id="sq6x2"></td>
257 <td class="n" id="sq7x2"></td>
259 <td class="n" id="sq8x2"></td>
261 <td class="n" id="sq9x2"></td>
265 <td class="n" id="sq0x1"></td>
267 <td class="n" id="sq1x1"></td>
269 <td class="n" id="sq2x1" onmousedown="down_click(2,-1)"
270 onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
272 <td class="n" id="sq3x1"></td>
274 <td class="n" id="sq4x1"></td>
276 <td class="n" id="sq5x1"></td>
278 <td class="n" id="sq6x1"></td>
280 <td class="n" id="sq7x1"></td>
282 <td class="n" id="sq8x1"></td>
284 <td class="n" id="sq9x1"></td>
288 <td class="n" id="sq0x0"></td>
290 <td class="n" id="sq1x0"></td>
292 <td class="n" id="sq2x0"></td>
294 <td class="n" id="sq3x0"></td>
296 <td class="n" id="sq4x0"></td>
298 <td class="n" id="sq5x0"></td>
300 <td class="n" id="sq6x0"></td>
302 <td class="n" id="sq7x0"></td>
304 <td class="n" id="sq8x0"></td>
306 <td class="n" id="sq9x0"></td>
310 <p id="piece" height="20">:<br>
315 <table cellpadding="5" border="1">
323 <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
329 <td>King (Persian)</td>
337 <td>Can castle with Rook, moving 2 steps towards it</td>
397 <td>Promotes to Q, R, B, or N on reaching last rank</td>
401 <td>King (Spartan)</td>
409 <td>Distributed Royalty: check only when all your Kings are
446 <td>Color-changing sideway non-capture move</td>
458 <td>Has mating potential</td>
462 <td>Hoplite Pawn</td>
470 <td>Promotes to K, W, G, L or C on reaching last rank</td>
474 <h3>Pawn peculiarities</h3>
477 <li>Pawns capture differently from how they move (Perians
478 straight move, diagonal capture, Spartans the other way
481 <li>Pawns can move two squares straight ahead from their
482 initial position, in the direction(s) of their
485 <li>The double-push of Persian Pawns can be blocked, but
486 Hoplites can jump.</li>
488 <li>There is no en-passant capture.</li>
490 <li>Pawns/Hoplites promote to another piece of their own side
491 when they reach last rank.</li>
493 <li>Hoplites can promote to King, but only when the Spartans
494 have a single King just before the promotion.</li>
496 <li>Persian Pawns can not promote to King.</li>
501 <p>The Persian King, if it has not moved before, can move two
502 squares in the direction of a Rook that has not moved before, in
503 which case that Rook is moved to the square the King skipped
504 over. This is only allowed if all squares between King and Rook
505 are empty, when the King is not in check on the square it came
506 from, and would not be in check on any of the squares it skipped
509 <h3>General rules</h3>
512 <li>It is not allowed to expose <b>all</b> your Kings to
513 capture <b>at the same time</b>.</li>
515 <li>The Spartans can leave one of their Kings under attack, and
516 as a consequence, have it captured.</li>
518 <li>The game is won by checkmating the opponent's King or
521 <li>Stalemate (no legal moves, but not in check) is a
527 <p>The rule that the Spartans cannot leave both Kings attacked
528 would <b>not</b> follow from a rule where you lose when all your
529 Kings are captured. Because under that rule the opponent could at
530 most capture one of the two in the next turn, and the next turn
531 the other King could move to safety. So it is an special rule
532 that leaving them both under attack is illegal, (and only then
533 are you considered to be in check). In consequence that when you
534 cannot get out of that check situation, you are (duple)
535 checkmated. (It is as if at the begining of every turn you can
536 decide anew which of your Kings is the royal one.)</p>
538 <h3>Differences with FIDE</h3>
540 <p>The black army is completely different.</p>
542 <h3>Strategy issues</h3>
544 <p>It is not possible to force checkmate on a bare King with just
545 a single Bishop, Knight or Lieutenant (in addition to your own
546 King). Two Knights cannot do that either.</p>
548 <p>Although Captains are worth less than orthodox minors B and N,
549 they can force checkmate on a bare King. As a result the Spartans
550 can often win when they are a minor ahead, if one of their minors
551 is a Captain (e.g. KLCKB is a win, where KBNKB in FIDE is a
554 <p>A pair of Spartan Kings also can force checkmate against a
555 bare King. Furthermore, Kings are tough defenders, because they
556 cannot be attacked by the opponent's King. So if all the
557 attacker's power is in a single piece, the defending King pair
558 has nothing to fear when they protect each other. This makes even
559 KQKK is a draw (provided the Spartan kings can connect).</p>
561 <p>Bishops are confined to squares of a single color. Having
562 Bishops on both colors compensates this weakness, and is worth an
563 extra 0.5 on top of their added value.</p>
565 <p>Because Hoplites can choose their path, they become passers
566 very easily. This is only of limited value, though, as moving
567 them around an obstructing Persian Pawn usually also gives the
568 latter a free path to promotion. Hoplites do stay on the same
569 color when they do not capture. A Bishop on the other color is
570 thus powerless to stop their promotion.</p>
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