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2   <title>Wild Castle</title>
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9
10   <h1>Wild Castle</h1>
11
12   <p>This is a shuffle variant of normal Chess, which preserves the
13   possibility to do sort of conventional castling, by starting
14   Rooks always in he corner, and the King on the central files.
15   When played on an Internet Chess Server, the King can also start
16   on the d-file, and you can castle from there. This adds nothing
17   to the game, though, it just produces mirror images of other
18   start positions. So in local mode XBoard does not bother to do
19   this.</p>
20
21   <table cellpadding="20">
22     <tr>
23       <td><img src="Wild.png"></td>
24
25       <td>
26         <h3>Initial setup</h3>
27
28         <p>There is no fixed setup; the back-rank pieces are
29         randomly shuffled with certain restrictions. Black's setup
30         is the mirror image of white's, though.</p>
31
32         <p>e1, e8: King<br>
33         a1, a8, h1, h8: Rook<br>
34         a2-j2, a7-j7: Pawns</p>
35
36         <p>In addition both sides have:</p>
37
38         <p>1 Queen<br>
39         2 Bishops<br>
40         2 Knights</p>
41
42         <p>The Bishops will start on opposite colors.</p>
43       </td>
44     </tr>
45   </table>
46
47   <h3>Moves at a Glance</h3>
48
49   <p>Click on a piece below to see its moves</p>
50
51   <table class="board">
52     <tr>
53       <td class="h" id="sq0x9"></td>
54
55       <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
56       onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
57
58       <td class="n" id="sq2x9"></td>
59
60       <td class="n" id="sq3x9"></td>
61
62       <td class="n" id="sq4x9"></td>
63
64       <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
65       onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
66
67       <td class="n" id="sq6x9"></td>
68
69       <td class="n" id="sq7x9"></td>
70
71       <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
72       onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
73
74       <td class="h" id="sq9x9"></td>
75
76       <td class="h"><img src="sym/yellow.png"></td>
77
78       <td class="w" rowspan="2" valign="top">
79         <p>Sliding capture or non-capture,<br>
80         can be blocked on any square along the ray</p>
81       </td>
82     </tr>
83
84     <tr>
85       <td class="h" id="sq0x8"></td>
86
87       <td class="n" id="sq1x8"></td>
88
89       <td class="n" id="sq2x8"></td>
90
91       <td class="n" id="sq3x8"></td>
92
93       <td class="n" id="sq4x8"></td>
94
95       <td class="n" id="sq5x8"></td>
96
97       <td class="n" id="sq6x8"></td>
98
99       <td class="n" id="sq7x8"></td>
100
101       <td class="n" id="sq8x8"></td>
102
103       <td class="h" id="sq9x8"></td>
104     </tr>
105
106     <tr>
107       <td class="h" id="sq0x7"></td>
108
109       <td class="n" id="sq1x7"></td>
110
111       <td class="n" id="sq2x7"></td>
112
113       <td class="n" id="sq3x7"></td>
114
115       <td class="n" id="sq4x7"></td>
116
117       <td class="n" id="sq5x7"></td>
118
119       <td class="n" id="sq6x7"></td>
120
121       <td class="n" id="sq7x7"></td>
122
123       <td class="n" id="sq8x7"></td>
124
125       <td class="h" id="sq9x7"></td>
126
127       <td class="h"><img src="sym/orange.png"></td>
128
129       <td class="w">Unblockable leap (capture or non-capture)</td>
130     </tr>
131
132     <tr>
133       <td class="h" id="sq0x6"></td>
134
135       <td class="n" id="sq1x6"></td>
136
137       <td class="n" id="sq2x6"></td>
138
139       <td class="n" id="sq3x6"></td>
140
141       <td class="n" id="sq4x6"></td>
142
143       <td class="n" id="sq5x6"></td>
144
145       <td class="n" id="sq6x6"></td>
146
147       <td class="n" id="sq7x6"></td>
148
149       <td class="n" id="sq8x6"></td>
150
151       <td class="h" id="sq9x6"></td>
152
153       <td class="h"><img src="sym/green.png"></td>
154
155       <td class="w">Non-capture only</td>
156     </tr>
157
158     <tr>
159       <td class="h" id="sq0x5"></td>
160
161       <td class="n" id="sq1x5"></td>
162
163       <td class="n" id="sq2x5"></td>
164
165       <td class="n" id="sq3x5"></td>
166
167       <td class="n" id="sq4x5"></td>
168
169       <td class="n" id="sq5x5"></td>
170
171       <td class="n" id="sq6x5"></td>
172
173       <td class="n" id="sq7x5"></td>
174
175       <td class="n" id="sq8x5"></td>
176
177       <td class="h" id="sq9x5"></td>
178
179       <td class="h"><img src="sym/red.png"></td>
180
181       <td class="w">Capture only</td>
182     </tr>
183
184     <tr>
185       <td class="h" id="sq0x4"></td>
186
187       <td class="n" id="sq1x4"></td>
188
189       <td class="n" id="sq2x4"></td>
190
191       <td class="n" id="sq3x4"></td>
192
193       <td class="n" id="sq4x4"></td>
194
195       <td class="n" id="sq5x4"></td>
196
197       <td class="n" id="sq6x4"></td>
198
199       <td class="n" id="sq7x4"></td>
200
201       <td class="n" id="sq8x4"></td>
202
203       <td class="h" id="sq9x4"></td>
204     </tr>
205
206     <tr>
207       <td class="h" id="sq0x3"></td>
208
209       <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
210       onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
211
212       <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
213       onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
214
215       <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
216       onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
217
218       <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
219       onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
220
221       <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
222       onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
223
224       <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
225       onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
226
227       <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
228       onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
229
230       <td class="n" id="sq8x3"></td>
231
232       <td class="h" id="sq9x3"></td>
233     </tr>
234
235     <tr>
236       <td class="h" id="sq0x2"></td>
237
238       <td class="n" id="sq1x2"></td>
239
240       <td class="n" id="sq2x2"></td>
241
242       <td class="n" id="sq3x2"></td>
243
244       <td class="n" id="sq4x2"></td>
245
246       <td class="n" id="sq5x2"></td>
247
248       <td class="n" id="sq6x2"></td>
249
250       <td class="n" id="sq7x2"></td>
251
252       <td class="n" id="sq8x2"></td>
253
254       <td class="h" id="sq9x2"></td>
255     </tr>
256
257     <tr>
258       <td class="h" id="sq0x1"></td>
259
260       <td class="n" id="sq1x1"></td>
261
262       <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
263       onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
264
265       <td class="n" id="sq3x1"></td>
266
267       <td class="n" id="sq4x1"></td>
268
269       <td class="n" id="sq5x1"></td>
270
271       <td class="n" id="sq6x1"></td>
272
273       <td class="n" id="sq7x1"></td>
274
275       <td class="n" id="sq8x1"></td>
276
277       <td class="h" id="sq9x1"></td>
278     </tr>
279
280     <tr>
281       <td class="h" id="sq0x0"></td>
282
283       <td class="n" id="sq1x0"></td>
284
285       <td class="n" id="sq2x0"></td>
286
287       <td class="n" id="sq3x0"></td>
288
289       <td class="n" id="sq4x0"></td>
290
291       <td class="n" id="sq5x0"></td>
292
293       <td class="n" id="sq6x0"></td>
294
295       <td class="n" id="sq7x0"></td>
296
297       <td class="n" id="sq8x0"></td>
298
299       <td class="h" id="sq9x0"></td>
300     </tr>
301   </table>
302
303   <p id="piece" height="20">:<br>
304   :<br>
305   :<br>
306   :</p>
307
308   <table cellpadding="5" border="1">
309     <tr>
310       <td>Piece</td>
311
312       <td>ID</td>
313
314       <td>value</td>
315
316       <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
317
318       <td>Remarks</td>
319     </tr>
320
321     <tr>
322       <td>King</td>
323
324       <td>K</td>
325
326       <td>-</td>
327
328       <td>K</td>
329
330       <td>Can castle with Rook, moving 2 steps towards it</td>
331     </tr>
332
333     <tr>
334       <td>Queen</td>
335
336       <td>Q</td>
337
338       <td>9.5</td>
339
340       <td>RB or Q</td>
341
342       <td></td>
343     </tr>
344
345     <tr>
346       <td>Rook</td>
347
348       <td>R</td>
349
350       <td>5</td>
351
352       <td>R</td>
353
354       <td></td>
355     </tr>
356
357     <tr>
358       <td>Bishop</td>
359
360       <td>B</td>
361
362       <td>3.25</td>
363
364       <td>B</td>
365
366       <td>Color-bound</td>
367     </tr>
368
369     <tr>
370       <td>Knight</td>
371
372       <td>N</td>
373
374       <td>3.25</td>
375
376       <td>N</td>
377
378       <td></td>
379     </tr>
380
381     <tr>
382       <td>Pawn</td>
383
384       <td>P</td>
385
386       <td>1</td>
387
388       <td>mfWcfF</td>
389
390       <td>Promotes to Q, R, B, or N on reaching last rank</td>
391     </tr>
392   </table>
393
394   <h3>Pawn peculiarities</h3>
395
396   <ul>
397     <li>Pawns capture differently from how they move (straight
398     move, diagonal capture).</li>
399
400     <li>Pawns can move two squares straight ahead from their
401     initial position, provided they are not blocked.</li>
402
403     <li>On the move immediately after such a double push, they can
404     be captured en passant by another Pawn, as if they had only
405     moved 1 square ahead.</li>
406
407     <li>Pawns promote to another (non-royal) piece of choice when
408     they reach last rank.</li>
409   </ul>
410
411   <h3>Castling</h3>
412
413   <p>A King that has not moved before can move two squares in the
414   direction of a Rook that has not moved before, in which case that
415   Rook is moved to the square the King skipped over. This is only
416   allowed if all squares between King and Rook are empty, when the
417   King is not in check on the square it came from, and would not be
418   in check on any of the squares it skipped over.</p>
419
420   <h3>General rules</h3>
421
422   <ul>
423     <li>It is not allowed to expose your King to check.</li>
424
425     <li>The game is won by checkmating the opponent's King.</li>
426
427     <li>Stalemate (no legal moves, but not in check) is a
428     draw.</li>
429   </ul>
430
431   <h3>Differences with FIDE</h3>
432
433   <p>The Queen, Bishops and Knights are randomly shuffled on the
434   back rank in the opening setup.</p>
435
436   <h3>Strategy issues</h3>
437
438   <p>It is not possible to force checkmate on a bare King with just
439   a single Bishop or Knight (in addition to your own King). Two
440   Knights cannot do that either.</p>
441
442   <p>Bishops are confined to squares of a single color. Having
443   Bishops on both colors compensates this weakness, and is worth an
444   extra 0.5 on top of their added value.</p>
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