2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 typedef struct { // [HGM] atomic
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139 int fromX, fromY, toX, toY, radius;
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142 static ExplodeInfo explodeInfo;
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144 /* Window class names */
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145 char szAppName[] = "WinBoard";
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146 char szConsoleName[] = "WBConsole";
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148 /* Title bar text */
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149 char szTitle[] = "WinBoard";
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150 char szConsoleTitle[] = "I C S Interaction";
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153 char *settingsFileName;
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154 Boolean saveSettingsOnExit;
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155 char installDir[MSG_SIZ];
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156 int errorExitStatus;
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158 BoardSize boardSize;
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159 Boolean chessProgram;
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160 //static int boardX, boardY;
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161 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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162 int squareSize, lineGap, minorSize;
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163 static int winW, winH;
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164 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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165 static int logoHeight = 0;
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166 static char messageText[MESSAGE_TEXT_MAX];
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167 static int clockTimerEvent = 0;
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168 static int loadGameTimerEvent = 0;
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169 static int analysisTimerEvent = 0;
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170 static DelayedEventCallback delayedTimerCallback;
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171 static int delayedTimerEvent = 0;
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172 static int buttonCount = 2;
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173 char *icsTextMenuString;
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175 char *firstChessProgramNames;
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176 char *secondChessProgramNames;
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178 #define PALETTESIZE 256
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180 HINSTANCE hInst; /* current instance */
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181 Boolean alwaysOnTop = FALSE;
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183 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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184 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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186 ColorClass currentColorClass;
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188 HWND hCommPort = NULL; /* currently open comm port */
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189 static HWND hwndPause; /* pause button */
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190 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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191 static HBRUSH lightSquareBrush, darkSquareBrush,
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192 blackSquareBrush, /* [HGM] for band between board and holdings */
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193 explodeBrush, /* [HGM] atomic */
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194 markerBrush, /* [HGM] markers */
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195 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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196 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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197 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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198 static HPEN gridPen = NULL;
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199 static HPEN highlightPen = NULL;
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200 static HPEN premovePen = NULL;
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201 static NPLOGPALETTE pLogPal;
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202 static BOOL paletteChanged = FALSE;
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203 static HICON iconWhite, iconBlack, iconCurrent;
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204 static int doingSizing = FALSE;
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205 static int lastSizing = 0;
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206 static int prevStderrPort;
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207 static HBITMAP userLogo;
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209 static HBITMAP liteBackTexture = NULL;
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210 static HBITMAP darkBackTexture = NULL;
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211 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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212 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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213 static int backTextureSquareSize = 0;
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214 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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216 #if __GNUC__ && !defined(_winmajor)
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217 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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219 #if defined(_winmajor)
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220 #define oldDialog (_winmajor < 4)
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222 #define oldDialog 0
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232 int cliWidth, cliHeight;
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235 SizeInfo sizeInfo[] =
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237 { "tiny", 21, 0, 1, 1, 0, 0 },
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238 { "teeny", 25, 1, 1, 1, 0, 0 },
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239 { "dinky", 29, 1, 1, 1, 0, 0 },
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240 { "petite", 33, 1, 1, 1, 0, 0 },
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241 { "slim", 37, 2, 1, 0, 0, 0 },
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242 { "small", 40, 2, 1, 0, 0, 0 },
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243 { "mediocre", 45, 2, 1, 0, 0, 0 },
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244 { "middling", 49, 2, 0, 0, 0, 0 },
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245 { "average", 54, 2, 0, 0, 0, 0 },
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246 { "moderate", 58, 3, 0, 0, 0, 0 },
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247 { "medium", 64, 3, 0, 0, 0, 0 },
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248 { "bulky", 72, 3, 0, 0, 0, 0 },
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249 { "large", 80, 3, 0, 0, 0, 0 },
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250 { "big", 87, 3, 0, 0, 0, 0 },
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251 { "huge", 95, 3, 0, 0, 0, 0 },
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252 { "giant", 108, 3, 0, 0, 0, 0 },
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253 { "colossal", 116, 4, 0, 0, 0, 0 },
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254 { "titanic", 129, 4, 0, 0, 0, 0 },
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255 { NULL, 0, 0, 0, 0, 0, 0 }
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258 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
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259 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
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261 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
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262 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
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263 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
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264 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
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265 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
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266 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
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267 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
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268 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
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269 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
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270 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
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271 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
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272 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
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273 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
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274 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
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275 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
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276 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
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277 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
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278 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
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281 MyFont *font[NUM_SIZES][NUM_FONTS];
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290 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
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291 #define N_BUTTONS 5
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293 MyButtonDesc buttonDesc[N_BUTTONS] =
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295 {"<<", IDM_ToStart, NULL, NULL},
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296 {"<", IDM_Backward, NULL, NULL},
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297 {"P", IDM_Pause, NULL, NULL},
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298 {">", IDM_Forward, NULL, NULL},
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299 {">>", IDM_ToEnd, NULL, NULL},
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302 int tinyLayout = 0, smallLayout = 0;
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303 #define MENU_BAR_ITEMS 7
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304 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
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305 { "&File", "&Mode", "&Action", "&Step", "&Options", "&Help", NULL },
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306 { "&F", "&M", "&A", "&S", "&O", "&H", NULL },
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310 MySound sounds[(int)NSoundClasses];
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311 MyTextAttribs textAttribs[(int)NColorClasses];
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313 MyColorizeAttribs colorizeAttribs[] = {
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314 { (COLORREF)0, 0, "Shout Text" },
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315 { (COLORREF)0, 0, "SShout/CShout" },
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316 { (COLORREF)0, 0, "Channel 1 Text" },
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317 { (COLORREF)0, 0, "Channel Text" },
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318 { (COLORREF)0, 0, "Kibitz Text" },
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319 { (COLORREF)0, 0, "Tell Text" },
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320 { (COLORREF)0, 0, "Challenge Text" },
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321 { (COLORREF)0, 0, "Request Text" },
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322 { (COLORREF)0, 0, "Seek Text" },
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323 { (COLORREF)0, 0, "Normal Text" },
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324 { (COLORREF)0, 0, "None" }
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329 static char *commentTitle;
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330 static char *commentText;
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331 static int commentIndex;
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332 static Boolean editComment = FALSE;
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335 char errorTitle[MSG_SIZ];
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336 char errorMessage[2*MSG_SIZ];
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337 HWND errorDialog = NULL;
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338 BOOLEAN moveErrorMessageUp = FALSE;
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339 BOOLEAN consoleEcho = TRUE;
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340 CHARFORMAT consoleCF;
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341 COLORREF consoleBackgroundColor;
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343 char *programVersion;
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349 typedef int CPKind;
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358 SOCKET sock2; /* stderr socket for OpenRcmd */
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361 #define INPUT_SOURCE_BUF_SIZE 4096
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363 typedef struct _InputSource {
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370 char buf[INPUT_SOURCE_BUF_SIZE];
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374 InputCallback func;
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375 struct _InputSource *second; /* for stderr thread on CPRcmd */
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379 InputSource *consoleInputSource;
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384 VOID ConsoleOutput(char* data, int length, int forceVisible);
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385 VOID ConsoleCreate();
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387 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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388 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
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389 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
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390 VOID ParseCommSettings(char *arg, DCB *dcb);
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392 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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393 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
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394 void ParseIcsTextMenu(char *icsTextMenuString);
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395 VOID PopUpMoveDialog(char firstchar);
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396 VOID PopUpNameDialog(char firstchar);
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397 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
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401 int GameListOptions();
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403 int dummy; // [HGM] for obsolete args
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405 HWND hwndMain = NULL; /* root window*/
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406 HWND hwndConsole = NULL;
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407 HWND commentDialog = NULL;
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408 HWND moveHistoryDialog = NULL;
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409 HWND evalGraphDialog = NULL;
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410 HWND engineOutputDialog = NULL;
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411 HWND gameListDialog = NULL;
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412 HWND editTagsDialog = NULL;
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414 int commentUp = FALSE;
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416 WindowPlacement wpMain;
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417 WindowPlacement wpConsole;
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418 WindowPlacement wpComment;
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419 WindowPlacement wpMoveHistory;
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420 WindowPlacement wpEvalGraph;
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421 WindowPlacement wpEngineOutput;
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422 WindowPlacement wpGameList;
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423 WindowPlacement wpTags;
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425 VOID EngineOptionsPopup(); // [HGM] settings
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427 VOID GothicPopUp(char *title, VariantClass variant);
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429 * Setting "frozen" should disable all user input other than deleting
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430 * the window. We do this while engines are initializing themselves.
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432 static int frozen = 0;
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433 static int oldMenuItemState[MENU_BAR_ITEMS];
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439 if (frozen) return;
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441 hmenu = GetMenu(hwndMain);
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442 for (i=0; i<MENU_BAR_ITEMS; i++) {
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443 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
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445 DrawMenuBar(hwndMain);
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448 /* Undo a FreezeUI */
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454 if (!frozen) return;
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456 hmenu = GetMenu(hwndMain);
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457 for (i=0; i<MENU_BAR_ITEMS; i++) {
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458 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
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460 DrawMenuBar(hwndMain);
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463 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
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465 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
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471 #define JAWS_ALT_INTERCEPT
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472 #define JAWS_KB_NAVIGATION
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473 #define JAWS_MENU_ITEMS
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474 #define JAWS_SILENCE
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475 #define JAWS_REPLAY
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477 #define JAWS_COPYRIGHT
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478 #define JAWS_DELETE(X) X
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479 #define SAYMACHINEMOVE()
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483 /*---------------------------------------------------------------------------*\
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487 \*---------------------------------------------------------------------------*/
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490 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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491 LPSTR lpCmdLine, int nCmdShow)
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494 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
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495 // INITCOMMONCONTROLSEX ex;
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499 LoadLibrary("RICHED32.DLL");
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500 consoleCF.cbSize = sizeof(CHARFORMAT);
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502 if (!InitApplication(hInstance)) {
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505 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
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511 // InitCommonControlsEx(&ex);
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512 InitCommonControls();
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514 hAccelMain = LoadAccelerators (hInstance, szAppName);
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515 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
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516 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
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518 /* Acquire and dispatch messages until a WM_QUIT message is received. */
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520 while (GetMessage(&msg, /* message structure */
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521 NULL, /* handle of window receiving the message */
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522 0, /* lowest message to examine */
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523 0)) /* highest message to examine */
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526 if(msg.message == WM_CHAR && msg.wParam == '\t') {
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527 // [HGM] navigate: switch between all windows with tab
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528 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
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529 int i, currentElement = 0;
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531 // first determine what element of the chain we come from (if any)
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532 if(appData.icsActive) {
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533 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
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534 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
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536 if(engineOutputDialog && EngineOutputIsUp()) {
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537 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
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538 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
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540 if(moveHistoryDialog && MoveHistoryIsUp()) {
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541 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
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543 if(msg.hwnd == hwndMain) currentElement = 7 ; else
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544 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
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545 if(msg.hwnd == e1) currentElement = 2; else
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546 if(msg.hwnd == e2) currentElement = 3; else
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547 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
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548 if(msg.hwnd == mh) currentElement = 4; else
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549 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
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550 if(msg.hwnd == hText) currentElement = 5; else
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551 if(msg.hwnd == hInput) currentElement = 6; else
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552 for (i = 0; i < N_BUTTONS; i++) {
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553 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
556 // determine where to go to
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557 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
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559 currentElement = (currentElement + direction) % 7;
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560 switch(currentElement) {
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562 h = hwndMain; break; // passing this case always makes the loop exit
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564 h = buttonDesc[0].hwnd; break; // could be NULL
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566 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
569 if(!EngineOutputIsUp()) continue;
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572 if(!MoveHistoryIsUp()) continue;
\r
574 // case 6: // input to eval graph does not seem to get here!
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575 // if(!EvalGraphIsUp()) continue;
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576 // h = evalGraphDialog; break;
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578 if(!appData.icsActive) continue;
\r
582 if(!appData.icsActive) continue;
\r
588 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
589 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
592 continue; // this message now has been processed
\r
596 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
597 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
598 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
599 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
600 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
601 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
602 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
603 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
604 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
605 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
606 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
607 for(i=0; i<MAX_CHAT; i++)
\r
608 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
611 if(done) continue; // [HGM] chat: end patch
\r
612 TranslateMessage(&msg); /* Translates virtual key codes */
\r
613 DispatchMessage(&msg); /* Dispatches message to window */
\r
618 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
621 /*---------------------------------------------------------------------------*\
\r
623 * Initialization functions
\r
625 \*---------------------------------------------------------------------------*/
\r
629 { // update user logo if necessary
\r
630 static char oldUserName[MSG_SIZ], *curName;
\r
632 if(appData.autoLogo) {
\r
633 curName = UserName();
\r
634 if(strcmp(curName, oldUserName)) {
\r
635 sprintf(oldUserName, "logos\\%s.bmp", curName);
\r
636 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
637 strcpy(oldUserName, curName);
\r
643 InitApplication(HINSTANCE hInstance)
\r
647 /* Fill in window class structure with parameters that describe the */
\r
650 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
651 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
652 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
653 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
654 wc.hInstance = hInstance; /* Owner of this class */
\r
655 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
656 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
657 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
658 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
659 wc.lpszClassName = szAppName; /* Name to register as */
\r
661 /* Register the window class and return success/failure code. */
\r
662 if (!RegisterClass(&wc)) return FALSE;
\r
664 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
665 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
667 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
668 wc.hInstance = hInstance;
\r
669 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
670 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
671 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
672 wc.lpszMenuName = NULL;
\r
673 wc.lpszClassName = szConsoleName;
\r
675 if (!RegisterClass(&wc)) return FALSE;
\r
680 /* Set by InitInstance, used by EnsureOnScreen */
\r
681 int screenHeight, screenWidth;
\r
684 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
686 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
687 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
688 if (*x > screenWidth - 32) *x = 0;
\r
689 if (*y > screenHeight - 32) *y = 0;
\r
690 if (*x < minX) *x = minX;
\r
691 if (*y < minY) *y = minY;
\r
695 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
697 HWND hwnd; /* Main window handle. */
\r
699 WINDOWPLACEMENT wp;
\r
702 hInst = hInstance; /* Store instance handle in our global variable */
\r
703 programName = szAppName;
\r
705 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
706 *filepart = NULLCHAR;
\r
708 GetCurrentDirectory(MSG_SIZ, installDir);
\r
710 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
711 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
712 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
713 /* xboard, and older WinBoards, controlled the move sound with the
\r
714 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
715 always turn the option on (so that the backend will call us),
\r
716 then let the user turn the sound off by setting it to silence if
\r
717 desired. To accommodate old winboard.ini files saved by old
\r
718 versions of WinBoard, we also turn off the sound if the option
\r
719 was initially set to false. [HGM] taken out of InitAppData */
\r
720 if (!appData.ringBellAfterMoves) {
\r
721 sounds[(int)SoundMove].name = strdup("");
\r
722 appData.ringBellAfterMoves = TRUE;
\r
724 if (appData.debugMode) {
\r
725 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
726 setbuf(debugFP, NULL);
\r
731 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
732 // InitEngineUCI( installDir, &second );
\r
734 /* Create a main window for this application instance. */
\r
735 hwnd = CreateWindow(szAppName, szTitle,
\r
736 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
737 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
738 NULL, NULL, hInstance, NULL);
\r
741 /* If window could not be created, return "failure" */
\r
746 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
747 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
748 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
750 if (first.programLogo == NULL && appData.debugMode) {
\r
751 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
753 } else if(appData.autoLogo) {
\r
754 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
756 sprintf(buf, "%s/logo.bmp", appData.firstDirectory);
\r
757 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
761 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
762 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
764 if (second.programLogo == NULL && appData.debugMode) {
\r
765 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
767 } else if(appData.autoLogo) {
\r
769 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
770 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
771 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
773 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
774 sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);
\r
775 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
781 iconWhite = LoadIcon(hInstance, "icon_white");
\r
782 iconBlack = LoadIcon(hInstance, "icon_black");
\r
783 iconCurrent = iconWhite;
\r
784 InitDrawingColors();
\r
785 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
786 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
787 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
788 /* Compute window size for each board size, and use the largest
\r
789 size that fits on this screen as the default. */
\r
790 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
791 if (boardSize == (BoardSize)-1 &&
\r
792 winH <= screenHeight
\r
793 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
794 && winW <= screenWidth) {
\r
795 boardSize = (BoardSize)ibs;
\r
799 InitDrawingSizes(boardSize, 0);
\r
801 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
803 /* [AS] Load textures if specified */
\r
804 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
806 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
807 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
808 liteBackTextureMode = appData.liteBackTextureMode;
\r
810 if (liteBackTexture == NULL && appData.debugMode) {
\r
811 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
815 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
816 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
817 darkBackTextureMode = appData.darkBackTextureMode;
\r
819 if (darkBackTexture == NULL && appData.debugMode) {
\r
820 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
824 mysrandom( (unsigned) time(NULL) );
\r
826 /* [AS] Restore layout */
\r
827 if( wpMoveHistory.visible ) {
\r
828 MoveHistoryPopUp();
\r
831 if( wpEvalGraph.visible ) {
\r
835 if( wpEngineOutput.visible ) {
\r
836 EngineOutputPopUp();
\r
841 /* Make the window visible; update its client area; and return "success" */
\r
842 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
843 wp.length = sizeof(WINDOWPLACEMENT);
\r
845 wp.showCmd = nCmdShow;
\r
846 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
847 wp.rcNormalPosition.left = wpMain.x;
\r
848 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
849 wp.rcNormalPosition.top = wpMain.y;
\r
850 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
851 SetWindowPlacement(hwndMain, &wp);
\r
853 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
854 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
858 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
859 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
861 ShowWindow(hwndConsole, nCmdShow);
\r
863 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
864 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
873 HMENU hmenu = GetMenu(hwndMain);
\r
875 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
876 MF_BYCOMMAND|((appData.icsActive &&
\r
877 *appData.icsCommPort != NULLCHAR) ?
\r
878 MF_ENABLED : MF_GRAYED));
\r
879 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
880 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
881 MF_CHECKED : MF_UNCHECKED));
\r
884 //---------------------------------------------------------------------------------------------------------
\r
886 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
887 #define XBOARD FALSE
\r
889 #define OPTCHAR "/"
\r
890 #define SEPCHAR "="
\r
894 // front-end part of option handling
\r
897 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
899 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
900 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
903 lf->lfEscapement = 0;
\r
904 lf->lfOrientation = 0;
\r
905 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
906 lf->lfItalic = mfp->italic;
\r
907 lf->lfUnderline = mfp->underline;
\r
908 lf->lfStrikeOut = mfp->strikeout;
\r
909 lf->lfCharSet = mfp->charset;
\r
910 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
911 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
912 lf->lfQuality = DEFAULT_QUALITY;
\r
913 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
914 strcpy(lf->lfFaceName, mfp->faceName);
\r
918 CreateFontInMF(MyFont *mf)
\r
920 LFfromMFP(&mf->lf, &mf->mfp);
\r
921 if (mf->hf) DeleteObject(mf->hf);
\r
922 mf->hf = CreateFontIndirect(&mf->lf);
\r
925 // [HGM] This platform-dependent table provides the location for storing the color info
\r
927 colorVariable[] = {
\r
932 &highlightSquareColor,
\r
933 &premoveHighlightColor,
\r
935 &consoleBackgroundColor,
\r
936 &appData.fontForeColorWhite,
\r
937 &appData.fontBackColorWhite,
\r
938 &appData.fontForeColorBlack,
\r
939 &appData.fontBackColorBlack,
\r
940 &appData.evalHistColorWhite,
\r
941 &appData.evalHistColorBlack,
\r
942 &appData.highlightArrowColor,
\r
945 /* Command line font name parser. NULL name means do nothing.
\r
946 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
947 For backward compatibility, syntax without the colon is also
\r
948 accepted, but font names with digits in them won't work in that case.
\r
951 ParseFontName(char *name, MyFontParams *mfp)
\r
954 if (name == NULL) return;
\r
956 q = strchr(p, ':');
\r
958 if (q - p >= sizeof(mfp->faceName))
\r
959 ExitArgError("Font name too long:", name);
\r
960 memcpy(mfp->faceName, p, q - p);
\r
961 mfp->faceName[q - p] = NULLCHAR;
\r
965 while (*p && !isdigit(*p)) {
\r
967 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
968 ExitArgError("Font name too long:", name);
\r
970 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
973 if (!*p) ExitArgError("Font point size missing:", name);
\r
974 mfp->pointSize = (float) atof(p);
\r
975 mfp->bold = (strchr(p, 'b') != NULL);
\r
976 mfp->italic = (strchr(p, 'i') != NULL);
\r
977 mfp->underline = (strchr(p, 'u') != NULL);
\r
978 mfp->strikeout = (strchr(p, 's') != NULL);
\r
979 mfp->charset = DEFAULT_CHARSET;
\r
980 q = strchr(p, 'c');
\r
982 mfp->charset = (BYTE) atoi(q+1);
\r
986 ParseFont(char *name, int number)
\r
987 { // wrapper to shield back-end from 'font'
\r
988 ParseFontName(name, &font[boardSize][number]->mfp);
\r
993 { // in WB we have a 2D array of fonts; this initializes their description
\r
995 /* Point font array elements to structures and
\r
996 parse default font names */
\r
997 for (i=0; i<NUM_FONTS; i++) {
\r
998 for (j=0; j<NUM_SIZES; j++) {
\r
999 font[j][i] = &fontRec[j][i];
\r
1000 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1007 { // here we create the actual fonts from the selected descriptions
\r
1009 for (i=0; i<NUM_FONTS; i++) {
\r
1010 for (j=0; j<NUM_SIZES; j++) {
\r
1011 CreateFontInMF(font[j][i]);
\r
1015 /* Color name parser.
\r
1016 X version accepts X color names, but this one
\r
1017 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1019 ParseColorName(char *name)
\r
1021 int red, green, blue, count;
\r
1022 char buf[MSG_SIZ];
\r
1024 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1026 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1027 &red, &green, &blue);
\r
1030 sprintf(buf, "Can't parse color name %s", name);
\r
1031 DisplayError(buf, 0);
\r
1032 return RGB(0, 0, 0);
\r
1034 return PALETTERGB(red, green, blue);
\r
1038 ParseColor(int n, char *name)
\r
1039 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1040 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1044 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1046 char *e = argValue;
\r
1050 if (*e == 'b') eff |= CFE_BOLD;
\r
1051 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1052 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1053 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1054 else if (*e == '#' || isdigit(*e)) break;
\r
1058 *color = ParseColorName(e);
\r
1062 ParseTextAttribs(ColorClass cc, char *s)
\r
1063 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1064 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1065 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1069 ParseBoardSize(void *addr, char *name)
\r
1070 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1071 BoardSize bs = SizeTiny;
\r
1072 while (sizeInfo[bs].name != NULL) {
\r
1073 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1074 *(BoardSize *)addr = bs;
\r
1079 ExitArgError("Unrecognized board size value", name);
\r
1084 { // [HGM] import name from appData first
\r
1087 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1088 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1089 textAttribs[cc].sound.data = NULL;
\r
1090 MyLoadSound(&textAttribs[cc].sound);
\r
1092 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1093 textAttribs[cc].sound.name = strdup("");
\r
1094 textAttribs[cc].sound.data = NULL;
\r
1096 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1097 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1098 sounds[sc].data = NULL;
\r
1099 MyLoadSound(&sounds[sc]);
\r
1104 SetCommPortDefaults()
\r
1106 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1107 dcb.DCBlength = sizeof(DCB);
\r
1108 dcb.BaudRate = 9600;
\r
1109 dcb.fBinary = TRUE;
\r
1110 dcb.fParity = FALSE;
\r
1111 dcb.fOutxCtsFlow = FALSE;
\r
1112 dcb.fOutxDsrFlow = FALSE;
\r
1113 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1114 dcb.fDsrSensitivity = FALSE;
\r
1115 dcb.fTXContinueOnXoff = TRUE;
\r
1116 dcb.fOutX = FALSE;
\r
1118 dcb.fNull = FALSE;
\r
1119 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1120 dcb.fAbortOnError = FALSE;
\r
1122 dcb.Parity = SPACEPARITY;
\r
1123 dcb.StopBits = ONESTOPBIT;
\r
1126 // [HGM] args: these three cases taken out to stay in front-end
\r
1128 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1129 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1130 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1131 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1133 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1134 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1135 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1136 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1137 ad->argName, mfp->faceName, mfp->pointSize,
\r
1138 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1139 mfp->bold ? "b" : "",
\r
1140 mfp->italic ? "i" : "",
\r
1141 mfp->underline ? "u" : "",
\r
1142 mfp->strikeout ? "s" : "",
\r
1143 (int)mfp->charset);
\r
1149 { // [HGM] copy the names from the internal WB variables to appData
\r
1152 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1153 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1154 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1155 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1159 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1160 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1161 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1162 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1163 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1164 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1165 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1166 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1167 (ta->effects) ? " " : "",
\r
1168 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1172 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1173 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1174 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1175 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1176 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1180 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1181 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1182 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1186 ParseCommPortSettings(char *s)
\r
1187 { // wrapper to keep dcb from back-end
\r
1188 ParseCommSettings(s, &dcb);
\r
1193 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1194 GetActualPlacement(hwndMain, &wpMain);
\r
1195 GetActualPlacement(hwndConsole, &wpConsole);
\r
1196 GetActualPlacement(commentDialog, &wpComment);
\r
1197 GetActualPlacement(editTagsDialog, &wpTags);
\r
1198 GetActualPlacement(gameListDialog, &wpGameList);
\r
1199 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1200 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1201 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1205 PrintCommPortSettings(FILE *f, char *name)
\r
1206 { // wrapper to shield back-end from DCB
\r
1207 PrintCommSettings(f, name, &dcb);
\r
1211 MySearchPath(char *installDir, char *name, char *fullname)
\r
1214 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1218 MyGetFullPathName(char *name, char *fullname)
\r
1221 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1226 { // [HGM] args: allows testing if main window is realized from back-end
\r
1227 return hwndMain != NULL;
\r
1231 PopUpStartupDialog()
\r
1235 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1236 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1237 FreeProcInstance(lpProc);
\r
1240 /*---------------------------------------------------------------------------*\
\r
1242 * GDI board drawing routines
\r
1244 \*---------------------------------------------------------------------------*/
\r
1246 /* [AS] Draw square using background texture */
\r
1247 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1252 return; /* Should never happen! */
\r
1255 SetGraphicsMode( dst, GM_ADVANCED );
\r
1262 /* X reflection */
\r
1267 x.eDx = (FLOAT) dw + dx - 1;
\r
1270 SetWorldTransform( dst, &x );
\r
1273 /* Y reflection */
\r
1279 x.eDy = (FLOAT) dh + dy - 1;
\r
1281 SetWorldTransform( dst, &x );
\r
1289 x.eDx = (FLOAT) dx;
\r
1290 x.eDy = (FLOAT) dy;
\r
1293 SetWorldTransform( dst, &x );
\r
1297 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1305 SetWorldTransform( dst, &x );
\r
1307 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1310 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1312 PM_WP = (int) WhitePawn,
\r
1313 PM_WN = (int) WhiteKnight,
\r
1314 PM_WB = (int) WhiteBishop,
\r
1315 PM_WR = (int) WhiteRook,
\r
1316 PM_WQ = (int) WhiteQueen,
\r
1317 PM_WF = (int) WhiteFerz,
\r
1318 PM_WW = (int) WhiteWazir,
\r
1319 PM_WE = (int) WhiteAlfil,
\r
1320 PM_WM = (int) WhiteMan,
\r
1321 PM_WO = (int) WhiteCannon,
\r
1322 PM_WU = (int) WhiteUnicorn,
\r
1323 PM_WH = (int) WhiteNightrider,
\r
1324 PM_WA = (int) WhiteAngel,
\r
1325 PM_WC = (int) WhiteMarshall,
\r
1326 PM_WAB = (int) WhiteCardinal,
\r
1327 PM_WD = (int) WhiteDragon,
\r
1328 PM_WL = (int) WhiteLance,
\r
1329 PM_WS = (int) WhiteCobra,
\r
1330 PM_WV = (int) WhiteFalcon,
\r
1331 PM_WSG = (int) WhiteSilver,
\r
1332 PM_WG = (int) WhiteGrasshopper,
\r
1333 PM_WK = (int) WhiteKing,
\r
1334 PM_BP = (int) BlackPawn,
\r
1335 PM_BN = (int) BlackKnight,
\r
1336 PM_BB = (int) BlackBishop,
\r
1337 PM_BR = (int) BlackRook,
\r
1338 PM_BQ = (int) BlackQueen,
\r
1339 PM_BF = (int) BlackFerz,
\r
1340 PM_BW = (int) BlackWazir,
\r
1341 PM_BE = (int) BlackAlfil,
\r
1342 PM_BM = (int) BlackMan,
\r
1343 PM_BO = (int) BlackCannon,
\r
1344 PM_BU = (int) BlackUnicorn,
\r
1345 PM_BH = (int) BlackNightrider,
\r
1346 PM_BA = (int) BlackAngel,
\r
1347 PM_BC = (int) BlackMarshall,
\r
1348 PM_BG = (int) BlackGrasshopper,
\r
1349 PM_BAB = (int) BlackCardinal,
\r
1350 PM_BD = (int) BlackDragon,
\r
1351 PM_BL = (int) BlackLance,
\r
1352 PM_BS = (int) BlackCobra,
\r
1353 PM_BV = (int) BlackFalcon,
\r
1354 PM_BSG = (int) BlackSilver,
\r
1355 PM_BK = (int) BlackKing
\r
1358 static HFONT hPieceFont = NULL;
\r
1359 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1360 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1361 static int fontBitmapSquareSize = 0;
\r
1362 static char pieceToFontChar[(int) EmptySquare] =
\r
1363 { 'p', 'n', 'b', 'r', 'q',
\r
1364 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1365 'k', 'o', 'm', 'v', 't', 'w',
\r
1366 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1369 extern BOOL SetCharTable( char *table, const char * map );
\r
1370 /* [HGM] moved to backend.c */
\r
1372 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1375 BYTE r1 = GetRValue( color );
\r
1376 BYTE g1 = GetGValue( color );
\r
1377 BYTE b1 = GetBValue( color );
\r
1383 /* Create a uniform background first */
\r
1384 hbrush = CreateSolidBrush( color );
\r
1385 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1386 FillRect( hdc, &rc, hbrush );
\r
1387 DeleteObject( hbrush );
\r
1390 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1391 int steps = squareSize / 2;
\r
1394 for( i=0; i<steps; i++ ) {
\r
1395 BYTE r = r1 - (r1-r2) * i / steps;
\r
1396 BYTE g = g1 - (g1-g2) * i / steps;
\r
1397 BYTE b = b1 - (b1-b2) * i / steps;
\r
1399 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1400 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1401 FillRect( hdc, &rc, hbrush );
\r
1402 DeleteObject(hbrush);
\r
1405 else if( mode == 2 ) {
\r
1406 /* Diagonal gradient, good more or less for every piece */
\r
1407 POINT triangle[3];
\r
1408 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1409 HBRUSH hbrush_old;
\r
1410 int steps = squareSize;
\r
1413 triangle[0].x = squareSize - steps;
\r
1414 triangle[0].y = squareSize;
\r
1415 triangle[1].x = squareSize;
\r
1416 triangle[1].y = squareSize;
\r
1417 triangle[2].x = squareSize;
\r
1418 triangle[2].y = squareSize - steps;
\r
1420 for( i=0; i<steps; i++ ) {
\r
1421 BYTE r = r1 - (r1-r2) * i / steps;
\r
1422 BYTE g = g1 - (g1-g2) * i / steps;
\r
1423 BYTE b = b1 - (b1-b2) * i / steps;
\r
1425 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1426 hbrush_old = SelectObject( hdc, hbrush );
\r
1427 Polygon( hdc, triangle, 3 );
\r
1428 SelectObject( hdc, hbrush_old );
\r
1429 DeleteObject(hbrush);
\r
1434 SelectObject( hdc, hpen );
\r
1439 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1440 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1441 piece: follow the steps as explained below.
\r
1443 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1447 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1451 int backColor = whitePieceColor;
\r
1452 int foreColor = blackPieceColor;
\r
1454 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1455 backColor = appData.fontBackColorWhite;
\r
1456 foreColor = appData.fontForeColorWhite;
\r
1458 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1459 backColor = appData.fontBackColorBlack;
\r
1460 foreColor = appData.fontForeColorBlack;
\r
1464 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1466 hbm_old = SelectObject( hdc, hbm );
\r
1470 rc.right = squareSize;
\r
1471 rc.bottom = squareSize;
\r
1473 /* Step 1: background is now black */
\r
1474 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1476 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1478 pt.x = (squareSize - sz.cx) / 2;
\r
1479 pt.y = (squareSize - sz.cy) / 2;
\r
1481 SetBkMode( hdc, TRANSPARENT );
\r
1482 SetTextColor( hdc, chroma );
\r
1483 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1484 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1486 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1487 /* Step 3: the area outside the piece is filled with white */
\r
1488 // FloodFill( hdc, 0, 0, chroma );
\r
1489 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1490 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1491 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1492 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1493 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1495 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1496 but if the start point is not inside the piece we're lost!
\r
1497 There should be a better way to do this... if we could create a region or path
\r
1498 from the fill operation we would be fine for example.
\r
1500 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1501 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1503 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1504 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1505 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1507 SelectObject( dc2, bm2 );
\r
1508 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1509 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1510 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1511 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1512 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1515 DeleteObject( bm2 );
\r
1518 SetTextColor( hdc, 0 );
\r
1520 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1521 draw the piece again in black for safety.
\r
1523 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1525 SelectObject( hdc, hbm_old );
\r
1527 if( hPieceMask[index] != NULL ) {
\r
1528 DeleteObject( hPieceMask[index] );
\r
1531 hPieceMask[index] = hbm;
\r
1534 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1536 SelectObject( hdc, hbm );
\r
1539 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1540 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1541 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1543 SelectObject( dc1, hPieceMask[index] );
\r
1544 SelectObject( dc2, bm2 );
\r
1545 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1546 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1549 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1550 the piece background and deletes (makes transparent) the rest.
\r
1551 Thanks to that mask, we are free to paint the background with the greates
\r
1552 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1553 We use this, to make gradients and give the pieces a "roundish" look.
\r
1555 SetPieceBackground( hdc, backColor, 2 );
\r
1556 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1560 DeleteObject( bm2 );
\r
1563 SetTextColor( hdc, foreColor );
\r
1564 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1566 SelectObject( hdc, hbm_old );
\r
1568 if( hPieceFace[index] != NULL ) {
\r
1569 DeleteObject( hPieceFace[index] );
\r
1572 hPieceFace[index] = hbm;
\r
1575 static int TranslatePieceToFontPiece( int piece )
\r
1605 case BlackMarshall:
\r
1609 case BlackNightrider:
\r
1615 case BlackUnicorn:
\r
1619 case BlackGrasshopper:
\r
1631 case BlackCardinal:
\r
1638 case WhiteMarshall:
\r
1642 case WhiteNightrider:
\r
1648 case WhiteUnicorn:
\r
1652 case WhiteGrasshopper:
\r
1664 case WhiteCardinal:
\r
1673 void CreatePiecesFromFont()
\r
1676 HDC hdc_window = NULL;
\r
1682 if( fontBitmapSquareSize < 0 ) {
\r
1683 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1687 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1688 fontBitmapSquareSize = -1;
\r
1692 if( fontBitmapSquareSize != squareSize ) {
\r
1693 hdc_window = GetDC( hwndMain );
\r
1694 hdc = CreateCompatibleDC( hdc_window );
\r
1696 if( hPieceFont != NULL ) {
\r
1697 DeleteObject( hPieceFont );
\r
1700 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1701 hPieceMask[i] = NULL;
\r
1702 hPieceFace[i] = NULL;
\r
1708 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1709 fontHeight = appData.fontPieceSize;
\r
1712 fontHeight = (fontHeight * squareSize) / 100;
\r
1714 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1716 lf.lfEscapement = 0;
\r
1717 lf.lfOrientation = 0;
\r
1718 lf.lfWeight = FW_NORMAL;
\r
1720 lf.lfUnderline = 0;
\r
1721 lf.lfStrikeOut = 0;
\r
1722 lf.lfCharSet = DEFAULT_CHARSET;
\r
1723 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1724 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1725 lf.lfQuality = PROOF_QUALITY;
\r
1726 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
1727 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
1728 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
1730 hPieceFont = CreateFontIndirect( &lf );
\r
1732 if( hPieceFont == NULL ) {
\r
1733 fontBitmapSquareSize = -2;
\r
1736 /* Setup font-to-piece character table */
\r
1737 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
1738 /* No (or wrong) global settings, try to detect the font */
\r
1739 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
1741 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
1743 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
1744 /* DiagramTT* family */
\r
1745 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
1747 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
1748 /* Fairy symbols */
\r
1749 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
1751 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
1752 /* Good Companion (Some characters get warped as literal :-( */
\r
1753 char s[] = "1cmWG0??S??oYI23wgQU";
\r
1754 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
1755 SetCharTable(pieceToFontChar, s);
\r
1758 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
1759 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
1763 /* Create bitmaps */
\r
1764 hfont_old = SelectObject( hdc, hPieceFont );
\r
1765 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
1766 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
1767 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
1769 SelectObject( hdc, hfont_old );
\r
1771 fontBitmapSquareSize = squareSize;
\r
1775 if( hdc != NULL ) {
\r
1779 if( hdc_window != NULL ) {
\r
1780 ReleaseDC( hwndMain, hdc_window );
\r
1785 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
1789 sprintf(name, "%s%d%s", piece, squareSize, suffix);
\r
1790 if (gameInfo.event &&
\r
1791 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
1792 strcmp(name, "k80s") == 0) {
\r
1793 strcpy(name, "tim");
\r
1795 return LoadBitmap(hinst, name);
\r
1799 /* Insert a color into the program's logical palette
\r
1800 structure. This code assumes the given color is
\r
1801 the result of the RGB or PALETTERGB macro, and it
\r
1802 knows how those macros work (which is documented).
\r
1805 InsertInPalette(COLORREF color)
\r
1807 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
1809 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
1810 DisplayFatalError("Too many colors", 0, 1);
\r
1811 pLogPal->palNumEntries--;
\r
1815 pe->peFlags = (char) 0;
\r
1816 pe->peRed = (char) (0xFF & color);
\r
1817 pe->peGreen = (char) (0xFF & (color >> 8));
\r
1818 pe->peBlue = (char) (0xFF & (color >> 16));
\r
1824 InitDrawingColors()
\r
1826 if (pLogPal == NULL) {
\r
1827 /* Allocate enough memory for a logical palette with
\r
1828 * PALETTESIZE entries and set the size and version fields
\r
1829 * of the logical palette structure.
\r
1831 pLogPal = (NPLOGPALETTE)
\r
1832 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
1833 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
1834 pLogPal->palVersion = 0x300;
\r
1836 pLogPal->palNumEntries = 0;
\r
1838 InsertInPalette(lightSquareColor);
\r
1839 InsertInPalette(darkSquareColor);
\r
1840 InsertInPalette(whitePieceColor);
\r
1841 InsertInPalette(blackPieceColor);
\r
1842 InsertInPalette(highlightSquareColor);
\r
1843 InsertInPalette(premoveHighlightColor);
\r
1845 /* create a logical color palette according the information
\r
1846 * in the LOGPALETTE structure.
\r
1848 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
1850 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
1851 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
1852 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
1853 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
1854 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
1855 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
1856 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
1857 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
1858 /* [AS] Force rendering of the font-based pieces */
\r
1859 if( fontBitmapSquareSize > 0 ) {
\r
1860 fontBitmapSquareSize = 0;
\r
1866 BoardWidth(int boardSize, int n)
\r
1867 { /* [HGM] argument n added to allow different width and height */
\r
1868 int lineGap = sizeInfo[boardSize].lineGap;
\r
1870 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
1871 lineGap = appData.overrideLineGap;
\r
1874 return (n + 1) * lineGap +
\r
1875 n * sizeInfo[boardSize].squareSize;
\r
1878 /* Respond to board resize by dragging edge */
\r
1880 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
1882 BoardSize newSize = NUM_SIZES - 1;
\r
1883 static int recurse = 0;
\r
1884 if (IsIconic(hwndMain)) return;
\r
1885 if (recurse > 0) return;
\r
1887 while (newSize > 0) {
\r
1888 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
1889 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
1890 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
1893 boardSize = newSize;
\r
1894 InitDrawingSizes(boardSize, flags);
\r
1901 InitDrawingSizes(BoardSize boardSize, int flags)
\r
1903 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
1904 ChessSquare piece;
\r
1905 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
1907 SIZE clockSize, messageSize;
\r
1909 char buf[MSG_SIZ];
\r
1911 HMENU hmenu = GetMenu(hwndMain);
\r
1912 RECT crect, wrect, oldRect;
\r
1914 LOGBRUSH logbrush;
\r
1916 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
1917 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
1919 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
1920 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
1922 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
1923 oldRect.top = wpMain.y;
\r
1924 oldRect.right = wpMain.x + wpMain.width;
\r
1925 oldRect.bottom = wpMain.y + wpMain.height;
\r
1927 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
1928 smallLayout = sizeInfo[boardSize].smallLayout;
\r
1929 squareSize = sizeInfo[boardSize].squareSize;
\r
1930 lineGap = sizeInfo[boardSize].lineGap;
\r
1931 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
1933 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
1934 lineGap = appData.overrideLineGap;
\r
1937 if (tinyLayout != oldTinyLayout) {
\r
1938 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
1940 style &= ~WS_SYSMENU;
\r
1941 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
1942 "&Minimize\tCtrl+F4");
\r
1944 style |= WS_SYSMENU;
\r
1945 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
1947 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
1949 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
1950 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
1951 (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);
\r
1953 DrawMenuBar(hwndMain);
\r
1956 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
1957 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
1959 /* Get text area sizes */
\r
1960 hdc = GetDC(hwndMain);
\r
1961 if (appData.clockMode) {
\r
1962 sprintf(buf, "White: %s", TimeString(23*60*60*1000L));
\r
1964 sprintf(buf, "White");
\r
1966 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
1967 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
1968 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
1969 str = "We only care about the height here";
\r
1970 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
1971 SelectObject(hdc, oldFont);
\r
1972 ReleaseDC(hwndMain, hdc);
\r
1974 /* Compute where everything goes */
\r
1975 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
1976 /* [HGM] logo: if either logo is on, reserve space for it */
\r
1977 logoHeight = 2*clockSize.cy;
\r
1978 leftLogoRect.left = OUTER_MARGIN;
\r
1979 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
1980 leftLogoRect.top = OUTER_MARGIN;
\r
1981 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
1983 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
1984 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
1985 rightLogoRect.top = OUTER_MARGIN;
\r
1986 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
1989 whiteRect.left = leftLogoRect.right;
\r
1990 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
1991 whiteRect.top = OUTER_MARGIN;
\r
1992 whiteRect.bottom = whiteRect.top + logoHeight;
\r
1994 blackRect.right = rightLogoRect.left;
\r
1995 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
1996 blackRect.top = whiteRect.top;
\r
1997 blackRect.bottom = whiteRect.bottom;
\r
1999 whiteRect.left = OUTER_MARGIN;
\r
2000 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2001 whiteRect.top = OUTER_MARGIN;
\r
2002 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2004 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2005 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2006 blackRect.top = whiteRect.top;
\r
2007 blackRect.bottom = whiteRect.bottom;
\r
2009 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2012 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2013 if (appData.showButtonBar) {
\r
2014 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2015 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2017 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2019 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2020 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2022 boardRect.left = OUTER_MARGIN;
\r
2023 boardRect.right = boardRect.left + boardWidth;
\r
2024 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2025 boardRect.bottom = boardRect.top + boardHeight;
\r
2027 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2028 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2029 oldBoardSize = boardSize;
\r
2030 oldTinyLayout = tinyLayout;
\r
2031 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2032 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2033 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2034 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2035 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2036 wpMain.height = winH; // without disturbing window attachments
\r
2037 GetWindowRect(hwndMain, &wrect);
\r
2038 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2039 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2041 // [HGM] placement: let attached windows follow size change.
\r
2042 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2043 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2044 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2045 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2046 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2048 /* compensate if menu bar wrapped */
\r
2049 GetClientRect(hwndMain, &crect);
\r
2050 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2051 wpMain.height += offby;
\r
2053 case WMSZ_TOPLEFT:
\r
2054 SetWindowPos(hwndMain, NULL,
\r
2055 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2056 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2059 case WMSZ_TOPRIGHT:
\r
2061 SetWindowPos(hwndMain, NULL,
\r
2062 wrect.left, wrect.bottom - wpMain.height,
\r
2063 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2066 case WMSZ_BOTTOMLEFT:
\r
2068 SetWindowPos(hwndMain, NULL,
\r
2069 wrect.right - wpMain.width, wrect.top,
\r
2070 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2073 case WMSZ_BOTTOMRIGHT:
\r
2077 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2078 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2083 for (i = 0; i < N_BUTTONS; i++) {
\r
2084 if (buttonDesc[i].hwnd != NULL) {
\r
2085 DestroyWindow(buttonDesc[i].hwnd);
\r
2086 buttonDesc[i].hwnd = NULL;
\r
2088 if (appData.showButtonBar) {
\r
2089 buttonDesc[i].hwnd =
\r
2090 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2091 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2092 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2093 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2094 (HMENU) buttonDesc[i].id,
\r
2095 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2097 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2098 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2099 MAKELPARAM(FALSE, 0));
\r
2101 if (buttonDesc[i].id == IDM_Pause)
\r
2102 hwndPause = buttonDesc[i].hwnd;
\r
2103 buttonDesc[i].wndproc = (WNDPROC)
\r
2104 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2107 if (gridPen != NULL) DeleteObject(gridPen);
\r
2108 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2109 if (premovePen != NULL) DeleteObject(premovePen);
\r
2110 if (lineGap != 0) {
\r
2111 logbrush.lbStyle = BS_SOLID;
\r
2112 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2114 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2115 lineGap, &logbrush, 0, NULL);
\r
2116 logbrush.lbColor = highlightSquareColor;
\r
2118 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2119 lineGap, &logbrush, 0, NULL);
\r
2121 logbrush.lbColor = premoveHighlightColor;
\r
2123 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2124 lineGap, &logbrush, 0, NULL);
\r
2126 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2127 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2128 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2129 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2130 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2131 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2132 BOARD_WIDTH * (squareSize + lineGap);
\r
2133 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2135 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2136 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2137 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2138 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2139 lineGap / 2 + (i * (squareSize + lineGap));
\r
2140 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2141 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2142 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2146 /* [HGM] Licensing requirement */
\r
2148 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2151 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2153 GothicPopUp( "", VariantNormal);
\r
2156 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2158 /* Load piece bitmaps for this board size */
\r
2159 for (i=0; i<=2; i++) {
\r
2160 for (piece = WhitePawn;
\r
2161 (int) piece < (int) BlackPawn;
\r
2162 piece = (ChessSquare) ((int) piece + 1)) {
\r
2163 if (pieceBitmap[i][piece] != NULL)
\r
2164 DeleteObject(pieceBitmap[i][piece]);
\r
2168 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2169 // Orthodox Chess pieces
\r
2170 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2171 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2172 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2173 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2174 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2175 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2176 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2177 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2178 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2179 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2180 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2181 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2182 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2183 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2184 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2185 if( !strcmp(appData.variant, "shogi") && (squareSize==72 || squareSize==49)) {
\r
2186 // in Shogi, Hijack the unused Queen for Lance
\r
2187 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2188 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2189 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2191 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2192 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2193 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2196 if(squareSize <= 72 && squareSize >= 33) {
\r
2197 /* A & C are available in most sizes now */
\r
2198 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2199 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2200 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2201 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2202 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2203 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2204 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2205 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2206 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2207 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2208 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2209 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2210 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2211 } else { // Smirf-like
\r
2212 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2213 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2214 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2216 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2217 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2218 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2219 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2220 } else { // WinBoard standard
\r
2221 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2222 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2223 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2228 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2229 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2230 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2231 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2232 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2233 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2234 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2235 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2236 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2237 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2238 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2239 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2240 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2241 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2242 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2243 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2244 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2245 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2246 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2247 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2248 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2249 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2250 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2251 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2252 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2253 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2254 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2255 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2256 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2257 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2258 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2260 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2261 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2262 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2263 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2264 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2265 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2266 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2267 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2268 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2269 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2270 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2271 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2272 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2274 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2275 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2276 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2277 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2278 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2279 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2280 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2281 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2282 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2283 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2284 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2285 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2288 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2289 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2290 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2291 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2292 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2293 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2294 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2295 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2296 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2297 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2298 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2299 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2300 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2301 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2302 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2306 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2307 /* special Shogi support in this size */
\r
2308 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2309 for (piece = WhitePawn;
\r
2310 (int) piece < (int) BlackPawn;
\r
2311 piece = (ChessSquare) ((int) piece + 1)) {
\r
2312 if (pieceBitmap[i][piece] != NULL)
\r
2313 DeleteObject(pieceBitmap[i][piece]);
\r
2316 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2317 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2318 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2319 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2320 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2321 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2322 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2323 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2324 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2325 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2326 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2327 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2328 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2329 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2330 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2331 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2332 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2333 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2334 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2335 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2336 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2337 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2338 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2339 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2340 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2341 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2342 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2343 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2344 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2345 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2346 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2347 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2348 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2349 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2350 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2351 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2352 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2353 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2354 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2355 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2356 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2357 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2363 PieceBitmap(ChessSquare p, int kind)
\r
2365 if ((int) p >= (int) BlackPawn)
\r
2366 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2368 return pieceBitmap[kind][(int) p];
\r
2371 /***************************************************************/
\r
2373 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2374 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2376 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2377 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2381 SquareToPos(int row, int column, int * x, int * y)
\r
2384 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2385 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2387 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2388 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2393 DrawCoordsOnDC(HDC hdc)
\r
2395 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2396 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2397 char str[2] = { NULLCHAR, NULLCHAR };
\r
2398 int oldMode, oldAlign, x, y, start, i;
\r
2402 if (!appData.showCoords)
\r
2405 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2407 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2408 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2409 oldAlign = GetTextAlign(hdc);
\r
2410 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2412 y = boardRect.top + lineGap;
\r
2413 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2415 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2416 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2417 str[0] = files[start + i];
\r
2418 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2419 y += squareSize + lineGap;
\r
2422 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2424 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2425 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2426 str[0] = ranks[start + i];
\r
2427 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2428 x += squareSize + lineGap;
\r
2431 SelectObject(hdc, oldBrush);
\r
2432 SetBkMode(hdc, oldMode);
\r
2433 SetTextAlign(hdc, oldAlign);
\r
2434 SelectObject(hdc, oldFont);
\r
2438 DrawGridOnDC(HDC hdc)
\r
2442 if (lineGap != 0) {
\r
2443 oldPen = SelectObject(hdc, gridPen);
\r
2444 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2445 SelectObject(hdc, oldPen);
\r
2449 #define HIGHLIGHT_PEN 0
\r
2450 #define PREMOVE_PEN 1
\r
2453 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2456 HPEN oldPen, hPen;
\r
2457 if (lineGap == 0) return;
\r
2459 x1 = boardRect.left +
\r
2460 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2461 y1 = boardRect.top +
\r
2462 lineGap/2 + y * (squareSize + lineGap);
\r
2464 x1 = boardRect.left +
\r
2465 lineGap/2 + x * (squareSize + lineGap);
\r
2466 y1 = boardRect.top +
\r
2467 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2469 hPen = pen ? premovePen : highlightPen;
\r
2470 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2471 MoveToEx(hdc, x1, y1, NULL);
\r
2472 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2473 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2474 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2475 LineTo(hdc, x1, y1);
\r
2476 SelectObject(hdc, oldPen);
\r
2480 DrawHighlightsOnDC(HDC hdc)
\r
2483 for (i=0; i<2; i++) {
\r
2484 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0)
\r
2485 DrawHighlightOnDC(hdc, TRUE,
\r
2486 highlightInfo.sq[i].x, highlightInfo.sq[i].y,
\r
2489 for (i=0; i<2; i++) {
\r
2490 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
2491 premoveHighlightInfo.sq[i].y >= 0) {
\r
2492 DrawHighlightOnDC(hdc, TRUE,
\r
2493 premoveHighlightInfo.sq[i].x,
\r
2494 premoveHighlightInfo.sq[i].y,
\r
2500 /* Note: sqcolor is used only in monoMode */
\r
2501 /* Note that this code is largely duplicated in woptions.c,
\r
2502 function DrawSampleSquare, so that needs to be updated too */
\r
2504 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2506 HBITMAP oldBitmap;
\r
2510 if (appData.blindfold) return;
\r
2512 /* [AS] Use font-based pieces if needed */
\r
2513 if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {
\r
2514 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2515 CreatePiecesFromFont();
\r
2517 if( fontBitmapSquareSize == squareSize ) {
\r
2518 int index = TranslatePieceToFontPiece(piece);
\r
2520 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2524 squareSize, squareSize,
\r
2529 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2533 squareSize, squareSize,
\r
2542 if (appData.monoMode) {
\r
2543 SelectObject(tmphdc, PieceBitmap(piece,
\r
2544 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2545 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2546 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2548 tmpSize = squareSize;
\r
2550 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2551 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2552 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2553 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2554 x += (squareSize - minorSize)>>1;
\r
2555 y += squareSize - minorSize - 2;
\r
2556 tmpSize = minorSize;
\r
2558 if (color || appData.allWhite ) {
\r
2559 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2561 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2562 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2563 if(appData.upsideDown && color==flipView)
\r
2564 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2566 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2567 /* Use black for outline of white pieces */
\r
2568 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2569 if(appData.upsideDown && color==flipView)
\r
2570 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2572 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2574 /* Use square color for details of black pieces */
\r
2575 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2576 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2577 if(appData.upsideDown && !flipView)
\r
2578 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2580 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2582 SelectObject(hdc, oldBrush);
\r
2583 SelectObject(tmphdc, oldBitmap);
\r
2587 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2588 int GetBackTextureMode( int algo )
\r
2590 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2594 case BACK_TEXTURE_MODE_PLAIN:
\r
2595 result = 1; /* Always use identity map */
\r
2597 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2598 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2606 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2607 to handle redraws cleanly (as random numbers would always be different).
\r
2609 VOID RebuildTextureSquareInfo()
\r
2619 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2621 if( liteBackTexture != NULL ) {
\r
2622 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2623 lite_w = bi.bmWidth;
\r
2624 lite_h = bi.bmHeight;
\r
2628 if( darkBackTexture != NULL ) {
\r
2629 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2630 dark_w = bi.bmWidth;
\r
2631 dark_h = bi.bmHeight;
\r
2635 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2636 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2637 if( (col + row) & 1 ) {
\r
2639 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2640 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2641 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2642 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2647 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2648 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2649 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2650 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2657 /* [AS] Arrow highlighting support */
\r
2659 static int A_WIDTH = 5; /* Width of arrow body */
\r
2661 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2662 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2664 static double Sqr( double x )
\r
2669 static int Round( double x )
\r
2671 return (int) (x + 0.5);
\r
2674 /* Draw an arrow between two points using current settings */
\r
2675 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2678 double dx, dy, j, k, x, y;
\r
2680 if( d_x == s_x ) {
\r
2681 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2683 arrow[0].x = s_x + A_WIDTH;
\r
2686 arrow[1].x = s_x + A_WIDTH;
\r
2687 arrow[1].y = d_y - h;
\r
2689 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2690 arrow[2].y = d_y - h;
\r
2695 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2696 arrow[4].y = d_y - h;
\r
2698 arrow[5].x = s_x - A_WIDTH;
\r
2699 arrow[5].y = d_y - h;
\r
2701 arrow[6].x = s_x - A_WIDTH;
\r
2704 else if( d_y == s_y ) {
\r
2705 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2708 arrow[0].y = s_y + A_WIDTH;
\r
2710 arrow[1].x = d_x - w;
\r
2711 arrow[1].y = s_y + A_WIDTH;
\r
2713 arrow[2].x = d_x - w;
\r
2714 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
2719 arrow[4].x = d_x - w;
\r
2720 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
2722 arrow[5].x = d_x - w;
\r
2723 arrow[5].y = s_y - A_WIDTH;
\r
2726 arrow[6].y = s_y - A_WIDTH;
\r
2729 /* [AS] Needed a lot of paper for this! :-) */
\r
2730 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
2731 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
2733 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
2735 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
2740 arrow[0].x = Round(x - j);
\r
2741 arrow[0].y = Round(y + j*dx);
\r
2743 arrow[1].x = Round(x + j);
\r
2744 arrow[1].y = Round(y - j*dx);
\r
2747 x = (double) d_x - k;
\r
2748 y = (double) d_y - k*dy;
\r
2751 x = (double) d_x + k;
\r
2752 y = (double) d_y + k*dy;
\r
2755 arrow[2].x = Round(x + j);
\r
2756 arrow[2].y = Round(y - j*dx);
\r
2758 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
2759 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
2764 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
2765 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
2767 arrow[6].x = Round(x - j);
\r
2768 arrow[6].y = Round(y + j*dx);
\r
2771 Polygon( hdc, arrow, 7 );
\r
2774 /* [AS] Draw an arrow between two squares */
\r
2775 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
2777 int s_x, s_y, d_x, d_y;
\r
2784 if( s_col == d_col && s_row == d_row ) {
\r
2788 /* Get source and destination points */
\r
2789 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
2790 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
2793 d_y += squareSize / 4;
\r
2795 else if( d_y < s_y ) {
\r
2796 d_y += 3 * squareSize / 4;
\r
2799 d_y += squareSize / 2;
\r
2803 d_x += squareSize / 4;
\r
2805 else if( d_x < s_x ) {
\r
2806 d_x += 3 * squareSize / 4;
\r
2809 d_x += squareSize / 2;
\r
2812 s_x += squareSize / 2;
\r
2813 s_y += squareSize / 2;
\r
2815 /* Adjust width */
\r
2816 A_WIDTH = squareSize / 14;
\r
2819 stLB.lbStyle = BS_SOLID;
\r
2820 stLB.lbColor = appData.highlightArrowColor;
\r
2823 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
2824 holdpen = SelectObject( hdc, hpen );
\r
2825 hbrush = CreateBrushIndirect( &stLB );
\r
2826 holdbrush = SelectObject( hdc, hbrush );
\r
2828 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
2830 SelectObject( hdc, holdpen );
\r
2831 SelectObject( hdc, holdbrush );
\r
2832 DeleteObject( hpen );
\r
2833 DeleteObject( hbrush );
\r
2836 BOOL HasHighlightInfo()
\r
2838 BOOL result = FALSE;
\r
2840 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
2841 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
2849 BOOL IsDrawArrowEnabled()
\r
2851 BOOL result = FALSE;
\r
2853 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
2860 VOID DrawArrowHighlight( HDC hdc )
\r
2862 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
2863 DrawArrowBetweenSquares( hdc,
\r
2864 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
2865 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
2869 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
2871 HRGN result = NULL;
\r
2873 if( HasHighlightInfo() ) {
\r
2874 int x1, y1, x2, y2;
\r
2875 int sx, sy, dx, dy;
\r
2877 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
2878 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
2880 sx = MIN( x1, x2 );
\r
2881 sy = MIN( y1, y2 );
\r
2882 dx = MAX( x1, x2 ) + squareSize;
\r
2883 dy = MAX( y1, y2 ) + squareSize;
\r
2885 result = CreateRectRgn( sx, sy, dx, dy );
\r
2892 Warning: this function modifies the behavior of several other functions.
\r
2894 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
2895 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
2896 repaint is scattered all over the place, which is not good for features such as
\r
2897 "arrow highlighting" that require a full repaint of the board.
\r
2899 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
2900 user interaction, when speed is not so important) but especially to avoid errors
\r
2901 in the displayed graphics.
\r
2903 In such patched places, I always try refer to this function so there is a single
\r
2904 place to maintain knowledge.
\r
2906 To restore the original behavior, just return FALSE unconditionally.
\r
2908 BOOL IsFullRepaintPreferrable()
\r
2910 BOOL result = FALSE;
\r
2912 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
2913 /* Arrow may appear on the board */
\r
2921 This function is called by DrawPosition to know whether a full repaint must
\r
2924 Only DrawPosition may directly call this function, which makes use of
\r
2925 some state information. Other function should call DrawPosition specifying
\r
2926 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
2928 BOOL DrawPositionNeedsFullRepaint()
\r
2930 BOOL result = FALSE;
\r
2933 Probably a slightly better policy would be to trigger a full repaint
\r
2934 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
2935 but animation is fast enough that it's difficult to notice.
\r
2937 if( animInfo.piece == EmptySquare ) {
\r
2938 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
2947 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
2949 int row, column, x, y, square_color, piece_color;
\r
2950 ChessSquare piece;
\r
2952 HDC texture_hdc = NULL;
\r
2954 /* [AS] Initialize background textures if needed */
\r
2955 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
2956 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
2957 if( backTextureSquareSize != squareSize
\r
2958 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
2959 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
2960 backTextureSquareSize = squareSize;
\r
2961 RebuildTextureSquareInfo();
\r
2964 texture_hdc = CreateCompatibleDC( hdc );
\r
2967 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
2968 for (column = 0; column < BOARD_WIDTH; column++) {
\r
2970 SquareToPos(row, column, &x, &y);
\r
2972 piece = board[row][column];
\r
2974 square_color = ((column + row) % 2) == 1;
\r
2975 if( gameInfo.variant == VariantXiangqi ) {
\r
2976 square_color = !InPalace(row, column);
\r
2977 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
2978 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
2980 piece_color = (int) piece < (int) BlackPawn;
\r
2983 /* [HGM] holdings file: light square or black */
\r
2984 if(column == BOARD_LEFT-2) {
\r
2985 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
2988 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
2992 if(column == BOARD_RGHT + 1 ) {
\r
2993 if( row < gameInfo.holdingsSize )
\r
2996 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3000 if(column == BOARD_LEFT-1 ) /* left align */
\r
3001 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3002 else if( column == BOARD_RGHT) /* right align */
\r
3003 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3005 if (appData.monoMode) {
\r
3006 if (piece == EmptySquare) {
\r
3007 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3008 square_color ? WHITENESS : BLACKNESS);
\r
3010 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3013 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3014 /* [AS] Draw the square using a texture bitmap */
\r
3015 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3016 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3017 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3020 squareSize, squareSize,
\r
3023 backTextureSquareInfo[r][c].mode,
\r
3024 backTextureSquareInfo[r][c].x,
\r
3025 backTextureSquareInfo[r][c].y );
\r
3027 SelectObject( texture_hdc, hbm );
\r
3029 if (piece != EmptySquare) {
\r
3030 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3034 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3036 oldBrush = SelectObject(hdc, brush );
\r
3037 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3038 SelectObject(hdc, oldBrush);
\r
3039 if (piece != EmptySquare)
\r
3040 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3045 if( texture_hdc != NULL ) {
\r
3046 DeleteDC( texture_hdc );
\r
3050 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3051 void fputDW(FILE *f, int x)
\r
3053 fputc(x & 255, f);
\r
3054 fputc(x>>8 & 255, f);
\r
3055 fputc(x>>16 & 255, f);
\r
3056 fputc(x>>24 & 255, f);
\r
3059 #define MAX_CLIPS 200 /* more than enough */
\r
3062 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3064 // HBITMAP bufferBitmap;
\r
3069 int w = 100, h = 50;
\r
3071 if(logo == NULL) return;
\r
3072 // GetClientRect(hwndMain, &Rect);
\r
3073 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3074 // Rect.bottom-Rect.top+1);
\r
3075 tmphdc = CreateCompatibleDC(hdc);
\r
3076 hbm = SelectObject(tmphdc, logo);
\r
3077 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3081 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3082 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3083 SelectObject(tmphdc, hbm);
\r
3087 static HDC hdcSeek;
\r
3089 // [HGM] seekgraph
\r
3090 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3093 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3094 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3095 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3096 SelectObject( hdcSeek, hp );
\r
3099 // front-end wrapper for drawing functions to do rectangles
\r
3100 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3105 if (hdcSeek == NULL) {
\r
3106 hdcSeek = GetDC(hwndMain);
\r
3107 if (!appData.monoMode) {
\r
3108 SelectPalette(hdcSeek, hPal, FALSE);
\r
3109 RealizePalette(hdcSeek);
\r
3112 hp = SelectObject( hdcSeek, gridPen );
\r
3113 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3114 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3115 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3116 SelectObject( hdcSeek, hp );
\r
3119 // front-end wrapper for putting text in graph
\r
3120 void DrawSeekText(char *buf, int x, int y)
\r
3123 SetBkMode( hdcSeek, TRANSPARENT );
\r
3124 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3125 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3128 void DrawSeekDot(int x, int y, int color)
\r
3130 int square = color & 0x80;
\r
3132 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3133 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3135 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3136 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3138 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3139 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3140 SelectObject(hdcSeek, oldBrush);
\r
3144 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3146 static Board lastReq, lastDrawn;
\r
3147 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3148 static int lastDrawnFlipView = 0;
\r
3149 static int lastReqValid = 0, lastDrawnValid = 0;
\r
3150 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3153 HBITMAP bufferBitmap;
\r
3154 HBITMAP oldBitmap;
\r
3156 HRGN clips[MAX_CLIPS];
\r
3157 ChessSquare dragged_piece = EmptySquare;
\r
3159 /* I'm undecided on this - this function figures out whether a full
\r
3160 * repaint is necessary on its own, so there's no real reason to have the
\r
3161 * caller tell it that. I think this can safely be set to FALSE - but
\r
3162 * if we trust the callers not to request full repaints unnessesarily, then
\r
3163 * we could skip some clipping work. In other words, only request a full
\r
3164 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3165 * gamestart and similar) --Hawk
\r
3167 Boolean fullrepaint = repaint;
\r
3169 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3171 if( DrawPositionNeedsFullRepaint() ) {
\r
3172 fullrepaint = TRUE;
\r
3175 if (board == NULL) {
\r
3176 if (!lastReqValid) {
\r
3181 CopyBoard(lastReq, board);
\r
3185 if (doingSizing) {
\r
3189 if (IsIconic(hwndMain)) {
\r
3193 if (hdc == NULL) {
\r
3194 hdc = GetDC(hwndMain);
\r
3195 if (!appData.monoMode) {
\r
3196 SelectPalette(hdc, hPal, FALSE);
\r
3197 RealizePalette(hdc);
\r
3201 releaseDC = FALSE;
\r
3204 /* Create some work-DCs */
\r
3205 hdcmem = CreateCompatibleDC(hdc);
\r
3206 tmphdc = CreateCompatibleDC(hdc);
\r
3208 /* If dragging is in progress, we temporarely remove the piece */
\r
3209 /* [HGM] or temporarily decrease count if stacked */
\r
3210 /* !! Moved to before board compare !! */
\r
3211 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3212 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3213 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3214 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3215 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3217 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3218 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3219 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3221 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3224 /* Figure out which squares need updating by comparing the
\r
3225 * newest board with the last drawn board and checking if
\r
3226 * flipping has changed.
\r
3228 if (!fullrepaint && lastDrawnValid && lastDrawnFlipView == flipView) {
\r
3229 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3230 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3231 if (lastDrawn[row][column] != board[row][column]) {
\r
3232 SquareToPos(row, column, &x, &y);
\r
3233 clips[num_clips++] =
\r
3234 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3238 for (i=0; i<2; i++) {
\r
3239 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3240 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3241 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3242 lastDrawnHighlight.sq[i].y >= 0) {
\r
3243 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3244 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3245 clips[num_clips++] =
\r
3246 CreateRectRgn(x - lineGap, y - lineGap,
\r
3247 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3249 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3250 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3251 clips[num_clips++] =
\r
3252 CreateRectRgn(x - lineGap, y - lineGap,
\r
3253 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3257 for (i=0; i<2; i++) {
\r
3258 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3259 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3260 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3261 lastDrawnPremove.sq[i].y >= 0) {
\r
3262 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3263 lastDrawnPremove.sq[i].x, &x, &y);
\r
3264 clips[num_clips++] =
\r
3265 CreateRectRgn(x - lineGap, y - lineGap,
\r
3266 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3268 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3269 premoveHighlightInfo.sq[i].y >= 0) {
\r
3270 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3271 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3272 clips[num_clips++] =
\r
3273 CreateRectRgn(x - lineGap, y - lineGap,
\r
3274 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3279 fullrepaint = TRUE;
\r
3282 /* Create a buffer bitmap - this is the actual bitmap
\r
3283 * being written to. When all the work is done, we can
\r
3284 * copy it to the real DC (the screen). This avoids
\r
3285 * the problems with flickering.
\r
3287 GetClientRect(hwndMain, &Rect);
\r
3288 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3289 Rect.bottom-Rect.top+1);
\r
3290 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3291 if (!appData.monoMode) {
\r
3292 SelectPalette(hdcmem, hPal, FALSE);
\r
3295 /* Create clips for dragging */
\r
3296 if (!fullrepaint) {
\r
3297 if (dragInfo.from.x >= 0) {
\r
3298 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3299 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3301 if (dragInfo.start.x >= 0) {
\r
3302 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3303 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3305 if (dragInfo.pos.x >= 0) {
\r
3306 x = dragInfo.pos.x - squareSize / 2;
\r
3307 y = dragInfo.pos.y - squareSize / 2;
\r
3308 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3310 if (dragInfo.lastpos.x >= 0) {
\r
3311 x = dragInfo.lastpos.x - squareSize / 2;
\r
3312 y = dragInfo.lastpos.y - squareSize / 2;
\r
3313 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3317 /* Are we animating a move?
\r
3319 * - remove the piece from the board (temporarely)
\r
3320 * - calculate the clipping region
\r
3322 if (!fullrepaint) {
\r
3323 if (animInfo.piece != EmptySquare) {
\r
3324 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3325 x = boardRect.left + animInfo.lastpos.x;
\r
3326 y = boardRect.top + animInfo.lastpos.y;
\r
3327 x2 = boardRect.left + animInfo.pos.x;
\r
3328 y2 = boardRect.top + animInfo.pos.y;
\r
3329 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3330 /* Slight kludge. The real problem is that after AnimateMove is
\r
3331 done, the position on the screen does not match lastDrawn.
\r
3332 This currently causes trouble only on e.p. captures in
\r
3333 atomic, where the piece moves to an empty square and then
\r
3334 explodes. The old and new positions both had an empty square
\r
3335 at the destination, but animation has drawn a piece there and
\r
3336 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3337 lastDrawn[animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3341 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3342 if (num_clips == 0)
\r
3343 fullrepaint = TRUE;
\r
3345 /* Set clipping on the memory DC */
\r
3346 if (!fullrepaint) {
\r
3347 SelectClipRgn(hdcmem, clips[0]);
\r
3348 for (x = 1; x < num_clips; x++) {
\r
3349 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3350 abort(); // this should never ever happen!
\r
3354 /* Do all the drawing to the memory DC */
\r
3355 if(explodeInfo.radius) { // [HGM] atomic
\r
3357 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3358 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3359 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3360 x += squareSize/2;
\r
3361 y += squareSize/2;
\r
3362 if(!fullrepaint) {
\r
3363 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3364 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3366 DrawGridOnDC(hdcmem);
\r
3367 DrawHighlightsOnDC(hdcmem);
\r
3368 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3369 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3370 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3371 SelectObject(hdcmem, oldBrush);
\r
3373 DrawGridOnDC(hdcmem);
\r
3374 DrawHighlightsOnDC(hdcmem);
\r
3375 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3377 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3378 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3379 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3380 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3381 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3382 SquareToPos(row, column, &x, &y);
\r
3383 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3384 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3385 SelectObject(hdcmem, oldBrush);
\r
3390 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3391 if(appData.autoLogo) {
\r
3393 switch(gameMode) { // pick logos based on game mode
\r
3394 case IcsObserving:
\r
3395 whiteLogo = second.programLogo; // ICS logo
\r
3396 blackLogo = second.programLogo;
\r
3399 case IcsPlayingWhite:
\r
3400 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3401 blackLogo = second.programLogo; // ICS logo
\r
3403 case IcsPlayingBlack:
\r
3404 whiteLogo = second.programLogo; // ICS logo
\r
3405 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3407 case TwoMachinesPlay:
\r
3408 if(first.twoMachinesColor[0] == 'b') {
\r
3409 whiteLogo = second.programLogo;
\r
3410 blackLogo = first.programLogo;
\r
3413 case MachinePlaysWhite:
\r
3414 blackLogo = userLogo;
\r
3416 case MachinePlaysBlack:
\r
3417 whiteLogo = userLogo;
\r
3418 blackLogo = first.programLogo;
\r
3421 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3422 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3425 if( appData.highlightMoveWithArrow ) {
\r
3426 DrawArrowHighlight(hdcmem);
\r
3429 DrawCoordsOnDC(hdcmem);
\r
3431 CopyBoard(lastDrawn, board); /* [HGM] Moved to here from end of routine, */
\r
3432 /* to make sure lastDrawn contains what is actually drawn */
\r
3434 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3435 if (dragged_piece != EmptySquare) {
\r
3436 /* [HGM] or restack */
\r
3437 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3438 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3440 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3441 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3442 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3443 x = dragInfo.pos.x - squareSize / 2;
\r
3444 y = dragInfo.pos.y - squareSize / 2;
\r
3445 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3446 ((int) dragged_piece < (int) BlackPawn),
\r
3447 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3450 /* Put the animated piece back into place and draw it */
\r
3451 if (animInfo.piece != EmptySquare) {
\r
3452 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3453 x = boardRect.left + animInfo.pos.x;
\r
3454 y = boardRect.top + animInfo.pos.y;
\r
3455 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3456 ((int) animInfo.piece < (int) BlackPawn),
\r
3457 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3460 /* Release the bufferBitmap by selecting in the old bitmap
\r
3461 * and delete the memory DC
\r
3463 SelectObject(hdcmem, oldBitmap);
\r
3466 /* Set clipping on the target DC */
\r
3467 if (!fullrepaint) {
\r
3468 SelectClipRgn(hdc, clips[0]);
\r
3469 for (x = 1; x < num_clips; x++) {
\r
3470 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3471 abort(); // this should never ever happen!
\r
3475 /* Copy the new bitmap onto the screen in one go.
\r
3476 * This way we avoid any flickering
\r
3478 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3479 BitBlt(hdc, boardRect.left, boardRect.top,
\r
3480 boardRect.right - boardRect.left,
\r
3481 boardRect.bottom - boardRect.top,
\r
3482 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3483 if(saveDiagFlag) {
\r
3484 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3485 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3487 GetObject(bufferBitmap, sizeof(b), &b);
\r
3488 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3489 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3490 bih.biWidth = b.bmWidth;
\r
3491 bih.biHeight = b.bmHeight;
\r
3493 bih.biBitCount = b.bmBitsPixel;
\r
3494 bih.biCompression = 0;
\r
3495 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3496 bih.biXPelsPerMeter = 0;
\r
3497 bih.biYPelsPerMeter = 0;
\r
3498 bih.biClrUsed = 0;
\r
3499 bih.biClrImportant = 0;
\r
3500 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3501 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3502 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3503 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3505 wb = b.bmWidthBytes;
\r
3507 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3508 int k = ((int*) pData)[i];
\r
3509 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3510 if(j >= 16) break;
\r
3512 if(j >= nrColors) nrColors = j+1;
\r
3514 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3516 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3517 for(w=0; w<(wb>>2); w+=2) {
\r
3518 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3519 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3520 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3521 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3522 pData[p++] = m | j<<4;
\r
3524 while(p&3) pData[p++] = 0;
\r
3527 wb = ((wb+31)>>5)<<2;
\r
3529 // write BITMAPFILEHEADER
\r
3530 fprintf(diagFile, "BM");
\r
3531 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3532 fputDW(diagFile, 0);
\r
3533 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3534 // write BITMAPINFOHEADER
\r
3535 fputDW(diagFile, 40);
\r
3536 fputDW(diagFile, b.bmWidth);
\r
3537 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3538 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3539 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3540 fputDW(diagFile, 0);
\r
3541 fputDW(diagFile, 0);
\r
3542 fputDW(diagFile, 0);
\r
3543 fputDW(diagFile, 0);
\r
3544 fputDW(diagFile, 0);
\r
3545 fputDW(diagFile, 0);
\r
3546 // write color table
\r
3548 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3549 // write bitmap data
\r
3550 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3551 fputc(pData[i], diagFile);
\r
3555 SelectObject(tmphdc, oldBitmap);
\r
3557 /* Massive cleanup */
\r
3558 for (x = 0; x < num_clips; x++)
\r
3559 DeleteObject(clips[x]);
\r
3562 DeleteObject(bufferBitmap);
\r
3565 ReleaseDC(hwndMain, hdc);
\r
3567 if (lastDrawnFlipView != flipView) {
\r
3569 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3571 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3574 /* CopyBoard(lastDrawn, board);*/
\r
3575 lastDrawnHighlight = highlightInfo;
\r
3576 lastDrawnPremove = premoveHighlightInfo;
\r
3577 lastDrawnFlipView = flipView;
\r
3578 lastDrawnValid = 1;
\r
3581 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3586 saveDiagFlag = 1; diagFile = f;
\r
3587 HDCDrawPosition(NULL, TRUE, NULL);
\r
3591 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3598 /*---------------------------------------------------------------------------*\
\r
3599 | CLIENT PAINT PROCEDURE
\r
3600 | This is the main event-handler for the WM_PAINT message.
\r
3602 \*---------------------------------------------------------------------------*/
\r
3604 PaintProc(HWND hwnd)
\r
3610 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3611 if (IsIconic(hwnd)) {
\r
3612 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3614 if (!appData.monoMode) {
\r
3615 SelectPalette(hdc, hPal, FALSE);
\r
3616 RealizePalette(hdc);
\r
3618 HDCDrawPosition(hdc, 1, NULL);
\r
3620 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3621 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3622 ETO_CLIPPED|ETO_OPAQUE,
\r
3623 &messageRect, messageText, strlen(messageText), NULL);
\r
3624 SelectObject(hdc, oldFont);
\r
3625 DisplayBothClocks();
\r
3627 EndPaint(hwnd,&ps);
\r
3635 * If the user selects on a border boundary, return -1; if off the board,
\r
3636 * return -2. Otherwise map the event coordinate to the square.
\r
3637 * The offset boardRect.left or boardRect.top must already have been
\r
3638 * subtracted from x.
\r
3640 int EventToSquare(x, limit)
\r
3648 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3650 x /= (squareSize + lineGap);
\r
3662 DropEnable dropEnables[] = {
\r
3663 { 'P', DP_Pawn, "Pawn" },
\r
3664 { 'N', DP_Knight, "Knight" },
\r
3665 { 'B', DP_Bishop, "Bishop" },
\r
3666 { 'R', DP_Rook, "Rook" },
\r
3667 { 'Q', DP_Queen, "Queen" },
\r
3671 SetupDropMenu(HMENU hmenu)
\r
3673 int i, count, enable;
\r
3675 extern char white_holding[], black_holding[];
\r
3676 char item[MSG_SIZ];
\r
3678 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
3679 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
3680 dropEnables[i].piece);
\r
3682 while (p && *p++ == dropEnables[i].piece) count++;
\r
3683 sprintf(item, "%s %d", dropEnables[i].name, count);
\r
3684 enable = count > 0 || !appData.testLegality
\r
3685 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
3686 && !appData.icsActive);
\r
3687 ModifyMenu(hmenu, dropEnables[i].command,
\r
3688 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
3689 dropEnables[i].command, item);
\r
3693 void DragPieceBegin(int x, int y)
\r
3695 dragInfo.lastpos.x = boardRect.left + x;
\r
3696 dragInfo.lastpos.y = boardRect.top + y;
\r
3697 dragInfo.from.x = fromX;
\r
3698 dragInfo.from.y = fromY;
\r
3699 dragInfo.start = dragInfo.from;
\r
3700 SetCapture(hwndMain);
\r
3703 void DragPieceEnd(int x, int y)
\r
3706 dragInfo.start.x = dragInfo.start.y = -1;
\r
3707 dragInfo.from = dragInfo.start;
\r
3708 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
3711 /* Event handler for mouse messages */
\r
3713 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
3717 static int recursive = 0;
\r
3719 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
3722 if (message == WM_MBUTTONUP) {
\r
3723 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
3724 to the middle button: we simulate pressing the left button too!
\r
3726 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
3727 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
3733 pt.x = LOWORD(lParam);
\r
3734 pt.y = HIWORD(lParam);
\r
3735 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
3736 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
3737 if (!flipView && y >= 0) {
\r
3738 y = BOARD_HEIGHT - 1 - y;
\r
3740 if (flipView && x >= 0) {
\r
3741 x = BOARD_WIDTH - 1 - x;
\r
3744 switch (message) {
\r
3745 case WM_LBUTTONDOWN:
\r
3746 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
3747 if (gameMode == EditPosition) {
\r
3748 SetWhiteToPlayEvent();
\r
3749 } else if (gameMode == IcsPlayingBlack ||
\r
3750 gameMode == MachinePlaysWhite) {
\r
3752 } else if (gameMode == EditGame) {
\r
3753 AdjustClock(flipClock, -1);
\r
3755 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
3756 if (gameMode == EditPosition) {
\r
3757 SetBlackToPlayEvent();
\r
3758 } else if (gameMode == IcsPlayingWhite ||
\r
3759 gameMode == MachinePlaysBlack) {
\r
3761 } else if (gameMode == EditGame) {
\r
3762 AdjustClock(!flipClock, -1);
\r
3765 dragInfo.start.x = dragInfo.start.y = -1;
\r
3766 dragInfo.from = dragInfo.start;
\r
3767 if(fromX == -1 && frozen) { // not sure where this is for
\r
3768 fromX = fromY = -1;
\r
3769 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
3772 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
3773 DrawPosition(TRUE, NULL);
\r
3776 case WM_LBUTTONUP:
\r
3777 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
3778 DrawPosition(TRUE, NULL);
\r
3781 case WM_MOUSEMOVE:
\r
3782 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
3783 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
3784 if ((appData.animateDragging || appData.highlightDragging)
\r
3785 && (wParam & MK_LBUTTON)
\r
3786 && dragInfo.from.x >= 0)
\r
3788 BOOL full_repaint = FALSE;
\r
3790 if (appData.animateDragging) {
\r
3791 dragInfo.pos = pt;
\r
3793 if (appData.highlightDragging) {
\r
3794 SetHighlights(fromX, fromY, x, y);
\r
3795 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
3796 full_repaint = TRUE;
\r
3800 DrawPosition( full_repaint, NULL);
\r
3802 dragInfo.lastpos = dragInfo.pos;
\r
3806 case WM_MOUSEWHEEL: // [DM]
\r
3807 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
3808 /* Mouse Wheel is being rolled forward
\r
3809 * Play moves forward
\r
3811 if((short)HIWORD(wParam) > 0 && currentMove < forwardMostMove)
\r
3812 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
3813 /* Mouse Wheel is being rolled backward
\r
3814 * Play moves backward
\r
3816 if((short)HIWORD(wParam) < 0 && currentMove > backwardMostMove)
\r
3817 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
3821 case WM_MBUTTONUP:
\r
3822 case WM_RBUTTONUP:
\r
3824 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
3827 case WM_MBUTTONDOWN:
\r
3828 case WM_RBUTTONDOWN:
\r
3831 fromX = fromY = -1;
\r
3832 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
3833 dragInfo.start.x = dragInfo.start.y = -1;
\r
3834 dragInfo.from = dragInfo.start;
\r
3835 dragInfo.lastpos = dragInfo.pos;
\r
3836 if (appData.highlightDragging) {
\r
3837 ClearHighlights();
\r
3840 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
3841 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
3842 if (gameMode == EditGame) AdjustClock(flipClock, 1);
\r
3843 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
3844 if (gameMode == EditGame) AdjustClock(!flipClock, 1);
\r
3847 DrawPosition(TRUE, NULL);
\r
3849 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
3852 if (message == WM_MBUTTONDOWN) {
\r
3853 buttonCount = 3; /* even if system didn't think so */
\r
3854 if (wParam & MK_SHIFT)
\r
3855 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
3857 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
3858 } else { /* message == WM_RBUTTONDOWN */
\r
3859 /* Just have one menu, on the right button. Windows users don't
\r
3860 think to try the middle one, and sometimes other software steals
\r
3861 it, or it doesn't really exist. */
\r
3862 if(gameInfo.variant != VariantShogi)
\r
3863 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
3865 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
3869 SetCapture(hwndMain);
3872 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
3873 SetupDropMenu(hmenu);
\r
3874 MenuPopup(hwnd, pt, hmenu, -1);
\r
3884 /* Preprocess messages for buttons in main window */
\r
3886 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
3888 int id = GetWindowLong(hwnd, GWL_ID);
\r
3891 for (i=0; i<N_BUTTONS; i++) {
\r
3892 if (buttonDesc[i].id == id) break;
\r
3894 if (i == N_BUTTONS) return 0;
\r
3895 switch (message) {
\r
3900 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
3901 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
3908 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
3911 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
3912 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
3913 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
3914 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
3916 SendMessage(h, WM_CHAR, wParam, lParam);
\r
3918 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
3919 PopUpMoveDialog((char)wParam);
\r
3925 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
3928 /* Process messages for Promotion dialog box */
\r
3930 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
3934 switch (message) {
\r
3935 case WM_INITDIALOG: /* message: initialize dialog box */
\r
3936 /* Center the dialog over the application window */
\r
3937 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
3938 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
3939 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
3940 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
3941 SW_SHOW : SW_HIDE);
\r
3942 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
3943 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
3944 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
3945 PieceToChar(WhiteAngel) != '~') ||
\r
3946 (PieceToChar(BlackAngel) >= 'A' &&
\r
3947 PieceToChar(BlackAngel) != '~') ) ?
\r
3948 SW_SHOW : SW_HIDE);
\r
3949 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
3950 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
3951 PieceToChar(WhiteMarshall) != '~') ||
\r
3952 (PieceToChar(BlackMarshall) >= 'A' &&
\r
3953 PieceToChar(BlackMarshall) != '~') ) ?
\r
3954 SW_SHOW : SW_HIDE);
\r
3955 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
3956 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
3957 gameInfo.variant != VariantShogi ?
\r
3958 SW_SHOW : SW_HIDE);
\r
3959 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
3960 gameInfo.variant != VariantShogi ?
\r
3961 SW_SHOW : SW_HIDE);
\r
3962 ShowWindow(GetDlgItem(hDlg, IDC_Yes),
\r
3963 gameInfo.variant == VariantShogi ?
\r
3964 SW_SHOW : SW_HIDE);
\r
3965 ShowWindow(GetDlgItem(hDlg, IDC_No),
\r
3966 gameInfo.variant == VariantShogi ?
\r
3967 SW_SHOW : SW_HIDE);
\r
3968 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
3969 gameInfo.variant == VariantSuper ?
\r
3970 SW_SHOW : SW_HIDE);
\r
3973 case WM_COMMAND: /* message: received a command */
\r
3974 switch (LOWORD(wParam)) {
\r
3976 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
3977 ClearHighlights();
\r
3978 DrawPosition(FALSE, NULL);
\r
3981 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
3984 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
3987 promoChar = PieceToChar(BlackRook);
\r
3990 promoChar = PieceToChar(BlackBishop);
\r
3992 case PB_Chancellor:
\r
3993 promoChar = PieceToChar(BlackMarshall);
\r
3995 case PB_Archbishop:
\r
3996 promoChar = PieceToChar(BlackAngel);
\r
3999 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4004 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4005 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4006 only show the popup when we are already sure the move is valid or
\r
4007 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4008 will figure out it is a promotion from the promoChar. */
\r
4009 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4010 fromX = fromY = -1;
\r
4011 if (!appData.highlightLastMove) {
\r
4012 ClearHighlights();
\r
4013 DrawPosition(FALSE, NULL);
\r
4020 /* Pop up promotion dialog */
\r
4022 PromotionPopup(HWND hwnd)
\r
4026 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4027 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4028 hwnd, (DLGPROC)lpProc);
\r
4029 FreeProcInstance(lpProc);
\r
4035 DrawPosition(TRUE, NULL);
\r
4036 PromotionPopup(hwndMain);
\r
4039 /* Toggle ShowThinking */
\r
4041 ToggleShowThinking()
\r
4043 appData.showThinking = !appData.showThinking;
\r
4044 ShowThinkingEvent();
\r
4048 LoadGameDialog(HWND hwnd, char* title)
\r
4052 char fileTitle[MSG_SIZ];
\r
4053 f = OpenFileDialog(hwnd, "rb", "",
\r
4054 appData.oldSaveStyle ? "gam" : "pgn",
\r
4056 title, &number, fileTitle, NULL);
\r
4058 cmailMsgLoaded = FALSE;
\r
4059 if (number == 0) {
\r
4060 int error = GameListBuild(f);
\r
4062 DisplayError("Cannot build game list", error);
\r
4063 } else if (!ListEmpty(&gameList) &&
\r
4064 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4065 GameListPopUp(f, fileTitle);
\r
4068 GameListDestroy();
\r
4071 LoadGame(f, number, fileTitle, FALSE);
\r
4075 int get_term_width()
\r
4080 HFONT hfont, hold_font;
\r
4085 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4089 // get the text metrics
\r
4090 hdc = GetDC(hText);
\r
4091 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4092 if (consoleCF.dwEffects & CFE_BOLD)
\r
4093 lf.lfWeight = FW_BOLD;
\r
4094 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4095 lf.lfItalic = TRUE;
\r
4096 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4097 lf.lfStrikeOut = TRUE;
\r
4098 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4099 lf.lfUnderline = TRUE;
\r
4100 hfont = CreateFontIndirect(&lf);
\r
4101 hold_font = SelectObject(hdc, hfont);
\r
4102 GetTextMetrics(hdc, &tm);
\r
4103 SelectObject(hdc, hold_font);
\r
4104 DeleteObject(hfont);
\r
4105 ReleaseDC(hText, hdc);
\r
4107 // get the rectangle
\r
4108 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4110 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4113 void UpdateICSWidth(HWND hText)
\r
4115 LONG old_width, new_width;
\r
4117 new_width = get_term_width(hText, FALSE);
\r
4118 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4119 if (new_width != old_width)
\r
4121 ics_update_width(new_width);
\r
4122 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4127 ChangedConsoleFont()
\r
4130 CHARRANGE tmpsel, sel;
\r
4131 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4132 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4133 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4136 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4137 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4138 strcpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName);
\r
4139 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4140 * size. This was undocumented in the version of MSVC++ that I had
\r
4141 * when I wrote the code, but is apparently documented now.
\r
4143 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4144 cfmt.bCharSet = f->lf.lfCharSet;
\r
4145 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4146 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4147 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4148 /* Why are the following seemingly needed too? */
\r
4149 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4150 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4151 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4153 tmpsel.cpMax = -1; /*999999?*/
\r
4154 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4155 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4156 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4157 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4159 paraf.cbSize = sizeof(paraf);
\r
4160 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4161 paraf.dxStartIndent = 0;
\r
4162 paraf.dxOffset = WRAP_INDENT;
\r
4163 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4164 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4165 UpdateICSWidth(hText);
\r
4168 /*---------------------------------------------------------------------------*\
\r
4170 * Window Proc for main window
\r
4172 \*---------------------------------------------------------------------------*/
\r
4174 /* Process messages for main window, etc. */
\r
4176 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4179 int wmId, wmEvent;
\r
4183 char fileTitle[MSG_SIZ];
\r
4184 char buf[MSG_SIZ];
\r
4185 static SnapData sd;
\r
4187 switch (message) {
\r
4189 case WM_PAINT: /* message: repaint portion of window */
\r
4193 case WM_ERASEBKGND:
\r
4194 if (IsIconic(hwnd)) {
\r
4195 /* Cheat; change the message */
\r
4196 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4198 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4202 case WM_LBUTTONDOWN:
\r
4203 case WM_MBUTTONDOWN:
\r
4204 case WM_RBUTTONDOWN:
\r
4205 case WM_LBUTTONUP:
\r
4206 case WM_MBUTTONUP:
\r
4207 case WM_RBUTTONUP:
\r
4208 case WM_MOUSEMOVE:
\r
4209 case WM_MOUSEWHEEL:
\r
4210 MouseEvent(hwnd, message, wParam, lParam);
\r
4213 JAWS_KB_NAVIGATION
\r
4217 JAWS_ALT_INTERCEPT
\r
4219 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4220 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4221 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4222 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4224 SendMessage(h, message, wParam, lParam);
\r
4225 } else if(lParam != KF_REPEAT) {
\r
4226 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4227 PopUpMoveDialog((char)wParam);
\r
4228 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4229 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4234 case WM_PALETTECHANGED:
\r
4235 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4237 HDC hdc = GetDC(hwndMain);
\r
4238 SelectPalette(hdc, hPal, TRUE);
\r
4239 nnew = RealizePalette(hdc);
\r
4241 paletteChanged = TRUE;
\r
4242 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4244 ReleaseDC(hwnd, hdc);
\r
4248 case WM_QUERYNEWPALETTE:
\r
4249 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4251 HDC hdc = GetDC(hwndMain);
\r
4252 paletteChanged = FALSE;
\r
4253 SelectPalette(hdc, hPal, FALSE);
\r
4254 nnew = RealizePalette(hdc);
\r
4256 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4258 ReleaseDC(hwnd, hdc);
\r
4263 case WM_COMMAND: /* message: command from application menu */
\r
4264 wmId = LOWORD(wParam);
\r
4265 wmEvent = HIWORD(wParam);
\r
4270 SAY("new game enter a move to play against the computer with white");
\r
4273 case IDM_NewGameFRC:
\r
4274 if( NewGameFRC() == 0 ) {
\r
4279 case IDM_NewVariant:
\r
4280 NewVariantPopup(hwnd);
\r
4283 case IDM_LoadGame:
\r
4284 LoadGameDialog(hwnd, "Load Game from File");
\r
4287 case IDM_LoadNextGame:
\r
4291 case IDM_LoadPrevGame:
\r
4295 case IDM_ReloadGame:
\r
4299 case IDM_LoadPosition:
\r
4300 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4301 Reset(FALSE, TRUE);
\r
4304 f = OpenFileDialog(hwnd, "rb", "",
\r
4305 appData.oldSaveStyle ? "pos" : "fen",
\r
4307 "Load Position from File", &number, fileTitle, NULL);
\r
4309 LoadPosition(f, number, fileTitle);
\r
4313 case IDM_LoadNextPosition:
\r
4314 ReloadPosition(1);
\r
4317 case IDM_LoadPrevPosition:
\r
4318 ReloadPosition(-1);
\r
4321 case IDM_ReloadPosition:
\r
4322 ReloadPosition(0);
\r
4325 case IDM_SaveGame:
\r
4326 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4327 f = OpenFileDialog(hwnd, "a", defName,
\r
4328 appData.oldSaveStyle ? "gam" : "pgn",
\r
4330 "Save Game to File", NULL, fileTitle, NULL);
\r
4332 SaveGame(f, 0, "");
\r
4336 case IDM_SavePosition:
\r
4337 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4338 f = OpenFileDialog(hwnd, "a", defName,
\r
4339 appData.oldSaveStyle ? "pos" : "fen",
\r
4341 "Save Position to File", NULL, fileTitle, NULL);
\r
4343 SavePosition(f, 0, "");
\r
4347 case IDM_SaveDiagram:
\r
4348 defName = "diagram";
\r
4349 f = OpenFileDialog(hwnd, "wb", defName,
\r
4352 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4358 case IDM_CopyGame:
\r
4359 CopyGameToClipboard();
\r
4362 case IDM_PasteGame:
\r
4363 PasteGameFromClipboard();
\r
4366 case IDM_CopyGameListToClipboard:
\r
4367 CopyGameListToClipboard();
\r
4370 /* [AS] Autodetect FEN or PGN data */
\r
4371 case IDM_PasteAny:
\r
4372 PasteGameOrFENFromClipboard();
\r
4375 /* [AS] Move history */
\r
4376 case IDM_ShowMoveHistory:
\r
4377 if( MoveHistoryIsUp() ) {
\r
4378 MoveHistoryPopDown();
\r
4381 MoveHistoryPopUp();
\r
4385 /* [AS] Eval graph */
\r
4386 case IDM_ShowEvalGraph:
\r
4387 if( EvalGraphIsUp() ) {
\r
4388 EvalGraphPopDown();
\r
4392 SetFocus(hwndMain);
\r
4396 /* [AS] Engine output */
\r
4397 case IDM_ShowEngineOutput:
\r
4398 if( EngineOutputIsUp() ) {
\r
4399 EngineOutputPopDown();
\r
4402 EngineOutputPopUp();
\r
4406 /* [AS] User adjudication */
\r
4407 case IDM_UserAdjudication_White:
\r
4408 UserAdjudicationEvent( +1 );
\r
4411 case IDM_UserAdjudication_Black:
\r
4412 UserAdjudicationEvent( -1 );
\r
4415 case IDM_UserAdjudication_Draw:
\r
4416 UserAdjudicationEvent( 0 );
\r
4419 /* [AS] Game list options dialog */
\r
4420 case IDM_GameListOptions:
\r
4421 GameListOptions();
\r
4428 case IDM_CopyPosition:
\r
4429 CopyFENToClipboard();
\r
4432 case IDM_PastePosition:
\r
4433 PasteFENFromClipboard();
\r
4436 case IDM_MailMove:
\r
4440 case IDM_ReloadCMailMsg:
\r
4441 Reset(TRUE, TRUE);
\r
4442 ReloadCmailMsgEvent(FALSE);
\r
4445 case IDM_Minimize:
\r
4446 ShowWindow(hwnd, SW_MINIMIZE);
\r
4453 case IDM_MachineWhite:
\r
4454 MachineWhiteEvent();
\r
4456 * refresh the tags dialog only if it's visible
\r
4458 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4460 tags = PGNTags(&gameInfo);
\r
4461 TagsPopUp(tags, CmailMsg());
\r
4464 SAY("computer starts playing white");
\r
4467 case IDM_MachineBlack:
\r
4468 MachineBlackEvent();
\r
4470 * refresh the tags dialog only if it's visible
\r
4472 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4474 tags = PGNTags(&gameInfo);
\r
4475 TagsPopUp(tags, CmailMsg());
\r
4478 SAY("computer starts playing black");
\r
4481 case IDM_TwoMachines:
\r
4482 TwoMachinesEvent();
\r
4484 * refresh the tags dialog only if it's visible
\r
4486 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4488 tags = PGNTags(&gameInfo);
\r
4489 TagsPopUp(tags, CmailMsg());
\r
4492 SAY("programs start playing each other");
\r
4495 case IDM_AnalysisMode:
\r
4496 if (!first.analysisSupport) {
\r
4497 sprintf(buf, "%s does not support analysis", first.tidy);
\r
4498 DisplayError(buf, 0);
\r
4500 SAY("analyzing current position");
\r
4501 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4502 if (appData.icsActive) {
\r
4503 if (gameMode != IcsObserving) {
\r
4504 sprintf(buf, "You are not observing a game");
\r
4505 DisplayError(buf, 0);
\r
4506 /* secure check */
\r
4507 if (appData.icsEngineAnalyze) {
\r
4508 if (appData.debugMode)
\r
4509 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4510 ExitAnalyzeMode();
\r
4516 /* if enable, user want disable icsEngineAnalyze */
\r
4517 if (appData.icsEngineAnalyze) {
\r
4518 ExitAnalyzeMode();
\r
4522 appData.icsEngineAnalyze = TRUE;
\r
4523 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4526 if (!appData.showThinking) ToggleShowThinking();
\r
4527 AnalyzeModeEvent();
\r
4531 case IDM_AnalyzeFile:
\r
4532 if (!first.analysisSupport) {
\r
4533 char buf[MSG_SIZ];
\r
4534 sprintf(buf, "%s does not support analysis", first.tidy);
\r
4535 DisplayError(buf, 0);
\r
4537 if (!appData.showThinking) ToggleShowThinking();
\r
4538 AnalyzeFileEvent();
\r
4539 LoadGameDialog(hwnd, "Analyze Game from File");
\r
4540 AnalysisPeriodicEvent(1);
\r
4544 case IDM_IcsClient:
\r
4548 case IDM_EditGame:
\r
4553 case IDM_EditPosition:
\r
4554 EditPositionEvent();
\r
4555 SAY("to set up a position type a FEN");
\r
4558 case IDM_Training:
\r
4562 case IDM_ShowGameList:
\r
4563 ShowGameListProc();
\r
4566 case IDM_EditTags:
\r
4570 case IDM_EditComment:
\r
4571 if (commentUp && editComment) {
\r
4574 EditCommentEvent();
\r
4594 case IDM_CallFlag:
\r
4614 case IDM_StopObserving:
\r
4615 StopObservingEvent();
\r
4618 case IDM_StopExamining:
\r
4619 StopExaminingEvent();
\r
4623 UploadGameEvent();
\r
4626 case IDM_TypeInMove:
\r
4627 PopUpMoveDialog('\000');
\r
4630 case IDM_TypeInName:
\r
4631 PopUpNameDialog('\000');
\r
4634 case IDM_Backward:
\r
4636 SetFocus(hwndMain);
\r
4643 SetFocus(hwndMain);
\r
4648 SetFocus(hwndMain);
\r
4653 SetFocus(hwndMain);
\r
4660 case IDM_TruncateGame:
\r
4661 TruncateGameEvent();
\r
4668 case IDM_RetractMove:
\r
4669 RetractMoveEvent();
\r
4672 case IDM_FlipView:
\r
4673 flipView = !flipView;
\r
4674 DrawPosition(FALSE, NULL);
\r
4677 case IDM_FlipClock:
\r
4678 flipClock = !flipClock;
\r
4679 DisplayBothClocks();
\r
4680 DrawPosition(FALSE, NULL);
\r
4683 case IDM_MuteSounds:
\r
4684 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
4685 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
4686 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
4689 case IDM_GeneralOptions:
\r
4690 GeneralOptionsPopup(hwnd);
\r
4691 DrawPosition(TRUE, NULL);
\r
4694 case IDM_BoardOptions:
\r
4695 BoardOptionsPopup(hwnd);
\r
4698 case IDM_EnginePlayOptions:
\r
4699 EnginePlayOptionsPopup(hwnd);
\r
4702 case IDM_Engine1Options:
\r
4703 EngineOptionsPopup(hwnd, &first);
\r
4706 case IDM_Engine2Options:
\r
4707 EngineOptionsPopup(hwnd, &second);
\r
4710 case IDM_OptionsUCI:
\r
4711 UciOptionsPopup(hwnd);
\r
4714 case IDM_IcsOptions:
\r
4715 IcsOptionsPopup(hwnd);
\r
4719 FontsOptionsPopup(hwnd);
\r
4723 SoundOptionsPopup(hwnd);
\r
4726 case IDM_CommPort:
\r
4727 CommPortOptionsPopup(hwnd);
\r
4730 case IDM_LoadOptions:
\r
4731 LoadOptionsPopup(hwnd);
\r
4734 case IDM_SaveOptions:
\r
4735 SaveOptionsPopup(hwnd);
\r
4738 case IDM_TimeControl:
\r
4739 TimeControlOptionsPopup(hwnd);
\r
4742 case IDM_SaveSettings:
\r
4743 SaveSettings(settingsFileName);
\r
4746 case IDM_SaveSettingsOnExit:
\r
4747 saveSettingsOnExit = !saveSettingsOnExit;
\r
4748 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
4749 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
4750 MF_CHECKED : MF_UNCHECKED));
\r
4761 case IDM_AboutGame:
\r
4766 appData.debugMode = !appData.debugMode;
\r
4767 if (appData.debugMode) {
\r
4768 char dir[MSG_SIZ];
\r
4769 GetCurrentDirectory(MSG_SIZ, dir);
\r
4770 SetCurrentDirectory(installDir);
\r
4771 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
4772 SetCurrentDirectory(dir);
\r
4773 setbuf(debugFP, NULL);
\r
4780 case IDM_HELPCONTENTS:
\r
4781 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
4782 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
4783 MessageBox (GetFocus(),
\r
4784 "Unable to activate help",
\r
4785 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
4789 case IDM_HELPSEARCH:
\r
4790 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
4791 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
4792 MessageBox (GetFocus(),
\r
4793 "Unable to activate help",
\r
4794 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
4798 case IDM_HELPHELP:
\r
4799 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
4800 MessageBox (GetFocus(),
\r
4801 "Unable to activate help",
\r
4802 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
4807 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
4809 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
4810 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
4811 FreeProcInstance(lpProc);
\r
4814 case IDM_DirectCommand1:
\r
4815 AskQuestionEvent("Direct Command",
\r
4816 "Send to chess program:", "", "1");
\r
4818 case IDM_DirectCommand2:
\r
4819 AskQuestionEvent("Direct Command",
\r
4820 "Send to second chess program:", "", "2");
\r
4823 case EP_WhitePawn:
\r
4824 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
4825 fromX = fromY = -1;
\r
4828 case EP_WhiteKnight:
\r
4829 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
4830 fromX = fromY = -1;
\r
4833 case EP_WhiteBishop:
\r
4834 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
4835 fromX = fromY = -1;
\r
4838 case EP_WhiteRook:
\r
4839 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
4840 fromX = fromY = -1;
\r
4843 case EP_WhiteQueen:
\r
4844 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
4845 fromX = fromY = -1;
\r
4848 case EP_WhiteFerz:
\r
4849 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
4850 fromX = fromY = -1;
\r
4853 case EP_WhiteWazir:
\r
4854 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
4855 fromX = fromY = -1;
\r
4858 case EP_WhiteAlfil:
\r
4859 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
4860 fromX = fromY = -1;
\r
4863 case EP_WhiteCannon:
\r
4864 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
4865 fromX = fromY = -1;
\r
4868 case EP_WhiteCardinal:
\r
4869 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
4870 fromX = fromY = -1;
\r
4873 case EP_WhiteMarshall:
\r
4874 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
4875 fromX = fromY = -1;
\r
4878 case EP_WhiteKing:
\r
4879 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
4880 fromX = fromY = -1;
\r
4883 case EP_BlackPawn:
\r
4884 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
4885 fromX = fromY = -1;
\r
4888 case EP_BlackKnight:
\r
4889 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
4890 fromX = fromY = -1;
\r
4893 case EP_BlackBishop:
\r
4894 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
4895 fromX = fromY = -1;
\r
4898 case EP_BlackRook:
\r
4899 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
4900 fromX = fromY = -1;
\r
4903 case EP_BlackQueen:
\r
4904 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
4905 fromX = fromY = -1;
\r
4908 case EP_BlackFerz:
\r
4909 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
4910 fromX = fromY = -1;
\r
4913 case EP_BlackWazir:
\r
4914 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
4915 fromX = fromY = -1;
\r
4918 case EP_BlackAlfil:
\r
4919 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
4920 fromX = fromY = -1;
\r
4923 case EP_BlackCannon:
\r
4924 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
4925 fromX = fromY = -1;
\r
4928 case EP_BlackCardinal:
\r
4929 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
4930 fromX = fromY = -1;
\r
4933 case EP_BlackMarshall:
\r
4934 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
4935 fromX = fromY = -1;
\r
4938 case EP_BlackKing:
\r
4939 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
4940 fromX = fromY = -1;
\r
4943 case EP_EmptySquare:
\r
4944 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
4945 fromX = fromY = -1;
\r
4948 case EP_ClearBoard:
\r
4949 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
4950 fromX = fromY = -1;
\r
4954 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
4955 fromX = fromY = -1;
\r
4959 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
4960 fromX = fromY = -1;
\r
4964 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
4965 fromX = fromY = -1;
\r
4969 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
4970 fromX = fromY = -1;
\r
4974 DropMenuEvent(WhitePawn, fromX, fromY);
\r
4975 fromX = fromY = -1;
\r
4979 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
4980 fromX = fromY = -1;
\r
4984 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
4985 fromX = fromY = -1;
\r
4989 DropMenuEvent(WhiteRook, fromX, fromY);
\r
4990 fromX = fromY = -1;
\r
4994 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
4995 fromX = fromY = -1;
\r
4999 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5005 case CLOCK_TIMER_ID:
\r
5006 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5007 clockTimerEvent = 0;
\r
5008 DecrementClocks(); /* call into back end */
\r
5010 case LOAD_GAME_TIMER_ID:
\r
5011 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5012 loadGameTimerEvent = 0;
\r
5013 AutoPlayGameLoop(); /* call into back end */
\r
5015 case ANALYSIS_TIMER_ID:
\r
5016 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5017 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5018 AnalysisPeriodicEvent(0);
\r
5020 KillTimer(hwnd, analysisTimerEvent);
\r
5021 analysisTimerEvent = 0;
\r
5024 case DELAYED_TIMER_ID:
\r
5025 KillTimer(hwnd, delayedTimerEvent);
\r
5026 delayedTimerEvent = 0;
\r
5027 delayedTimerCallback();
\r
5032 case WM_USER_Input:
\r
5033 InputEvent(hwnd, message, wParam, lParam);
\r
5036 /* [AS] Also move "attached" child windows */
\r
5037 case WM_WINDOWPOSCHANGING:
\r
5039 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5040 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5042 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5043 /* Window is moving */
\r
5046 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5047 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5048 rcMain.right = wpMain.x + wpMain.width;
\r
5049 rcMain.top = wpMain.y;
\r
5050 rcMain.bottom = wpMain.y + wpMain.height;
\r
5052 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5053 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5054 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5055 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5056 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5057 wpMain.x = lpwp->x;
\r
5058 wpMain.y = lpwp->y;
\r
5063 /* [AS] Snapping */
\r
5064 case WM_ENTERSIZEMOVE:
\r
5065 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5066 if (hwnd == hwndMain) {
\r
5067 doingSizing = TRUE;
\r
5070 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5074 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5075 if (hwnd == hwndMain) {
\r
5076 lastSizing = wParam;
\r
5081 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5082 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5084 case WM_EXITSIZEMOVE:
\r
5085 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5086 if (hwnd == hwndMain) {
\r
5088 doingSizing = FALSE;
\r
5089 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5090 GetClientRect(hwnd, &client);
\r
5091 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5093 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5095 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5098 case WM_DESTROY: /* message: window being destroyed */
\r
5099 PostQuitMessage(0);
\r
5103 if (hwnd == hwndMain) {
\r
5108 default: /* Passes it on if unprocessed */
\r
5109 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5114 /*---------------------------------------------------------------------------*\
\r
5116 * Misc utility routines
\r
5118 \*---------------------------------------------------------------------------*/
\r
5121 * Decent random number generator, at least not as bad as Windows
\r
5122 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5124 unsigned int randstate;
\r
5129 randstate = randstate * 1664525 + 1013904223;
\r
5130 return (int) randstate & 0x7fffffff;
\r
5134 mysrandom(unsigned int seed)
\r
5141 * returns TRUE if user selects a different color, FALSE otherwise
\r
5145 ChangeColor(HWND hwnd, COLORREF *which)
\r
5147 static BOOL firstTime = TRUE;
\r
5148 static DWORD customColors[16];
\r
5150 COLORREF newcolor;
\r
5155 /* Make initial colors in use available as custom colors */
\r
5156 /* Should we put the compiled-in defaults here instead? */
\r
5158 customColors[i++] = lightSquareColor & 0xffffff;
\r
5159 customColors[i++] = darkSquareColor & 0xffffff;
\r
5160 customColors[i++] = whitePieceColor & 0xffffff;
\r
5161 customColors[i++] = blackPieceColor & 0xffffff;
\r
5162 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5163 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5165 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5166 customColors[i++] = textAttribs[ccl].color;
\r
5168 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5169 firstTime = FALSE;
\r
5172 cc.lStructSize = sizeof(cc);
\r
5173 cc.hwndOwner = hwnd;
\r
5174 cc.hInstance = NULL;
\r
5175 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5176 cc.lpCustColors = (LPDWORD) customColors;
\r
5177 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5179 if (!ChooseColor(&cc)) return FALSE;
\r
5181 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5182 if (newcolor == *which) return FALSE;
\r
5183 *which = newcolor;
\r
5187 InitDrawingColors();
\r
5188 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5193 MyLoadSound(MySound *ms)
\r
5199 if (ms->data) free(ms->data);
\r
5202 switch (ms->name[0]) {
\r
5208 /* System sound from Control Panel. Don't preload here. */
\r
5212 if (ms->name[1] == NULLCHAR) {
\r
5213 /* "!" alone = silence */
\r
5216 /* Builtin wave resource. Error if not found. */
\r
5217 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5218 if (h == NULL) break;
\r
5219 ms->data = (void *)LoadResource(hInst, h);
\r
5220 if (h == NULL) break;
\r
5225 /* .wav file. Error if not found. */
\r
5226 f = fopen(ms->name, "rb");
\r
5227 if (f == NULL) break;
\r
5228 if (fstat(fileno(f), &st) < 0) break;
\r
5229 ms->data = malloc(st.st_size);
\r
5230 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5236 char buf[MSG_SIZ];
\r
5237 sprintf(buf, "Error loading sound %s", ms->name);
\r
5238 DisplayError(buf, GetLastError());
\r
5244 MyPlaySound(MySound *ms)
\r
5246 BOOLEAN ok = FALSE;
\r
5248 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5249 switch (ms->name[0]) {
\r
5251 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5256 /* System sound from Control Panel (deprecated feature).
\r
5257 "$" alone or an unset sound name gets default beep (still in use). */
\r
5258 if (ms->name[1]) {
\r
5259 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5261 if (!ok) ok = MessageBeep(MB_OK);
\r
5264 /* Builtin wave resource, or "!" alone for silence */
\r
5265 if (ms->name[1]) {
\r
5266 if (ms->data == NULL) return FALSE;
\r
5267 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5273 /* .wav file. Error if not found. */
\r
5274 if (ms->data == NULL) return FALSE;
\r
5275 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5278 /* Don't print an error: this can happen innocently if the sound driver
\r
5279 is busy; for instance, if another instance of WinBoard is playing
\r
5280 a sound at about the same time. */
\r
5286 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5289 OPENFILENAME *ofn;
\r
5290 static UINT *number; /* gross that this is static */
\r
5292 switch (message) {
\r
5293 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5294 /* Center the dialog over the application window */
\r
5295 ofn = (OPENFILENAME *) lParam;
\r
5296 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5297 number = (UINT *) ofn->lCustData;
\r
5298 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5302 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5303 return FALSE; /* Allow for further processing */
\r
5306 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5307 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5309 return FALSE; /* Allow for further processing */
\r
5315 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5317 static UINT *number;
\r
5318 OPENFILENAME *ofname;
\r
5321 case WM_INITDIALOG:
\r
5322 ofname = (OPENFILENAME *)lParam;
\r
5323 number = (UINT *)(ofname->lCustData);
\r
5326 ofnot = (OFNOTIFY *)lParam;
\r
5327 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5328 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5337 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5338 char *nameFilt, char *dlgTitle, UINT *number,
\r
5339 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5341 OPENFILENAME openFileName;
\r
5342 char buf1[MSG_SIZ];
\r
5345 if (fileName == NULL) fileName = buf1;
\r
5346 if (defName == NULL) {
\r
5347 strcpy(fileName, "*.");
\r
5348 strcat(fileName, defExt);
\r
5350 strcpy(fileName, defName);
\r
5352 if (fileTitle) strcpy(fileTitle, "");
\r
5353 if (number) *number = 0;
\r
5355 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5356 openFileName.hwndOwner = hwnd;
\r
5357 openFileName.hInstance = (HANDLE) hInst;
\r
5358 openFileName.lpstrFilter = nameFilt;
\r
5359 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5360 openFileName.nMaxCustFilter = 0L;
\r
5361 openFileName.nFilterIndex = 1L;
\r
5362 openFileName.lpstrFile = fileName;
\r
5363 openFileName.nMaxFile = MSG_SIZ;
\r
5364 openFileName.lpstrFileTitle = fileTitle;
\r
5365 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5366 openFileName.lpstrInitialDir = NULL;
\r
5367 openFileName.lpstrTitle = dlgTitle;
\r
5368 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5369 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5370 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5371 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5372 openFileName.nFileOffset = 0;
\r
5373 openFileName.nFileExtension = 0;
\r
5374 openFileName.lpstrDefExt = defExt;
\r
5375 openFileName.lCustData = (LONG) number;
\r
5376 openFileName.lpfnHook = oldDialog ?
\r
5377 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5378 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5380 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5381 GetOpenFileName(&openFileName)) {
\r
5382 /* open the file */
\r
5383 f = fopen(openFileName.lpstrFile, write);
\r
5385 MessageBox(hwnd, "File open failed", NULL,
\r
5386 MB_OK|MB_ICONEXCLAMATION);
\r
5390 int err = CommDlgExtendedError();
\r
5391 if (err != 0) DisplayError("Internal error in file dialog box", err);
\r
5400 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5402 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5405 * Get the first pop-up menu in the menu template. This is the
\r
5406 * menu that TrackPopupMenu displays.
\r
5408 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5410 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5413 * TrackPopup uses screen coordinates, so convert the
\r
5414 * coordinates of the mouse click to screen coordinates.
\r
5416 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5418 /* Draw and track the floating pop-up menu. */
\r
5419 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5420 pt.x, pt.y, 0, hwnd, NULL);
\r
5422 /* Destroy the menu.*/
\r
5423 DestroyMenu(hmenu);
\r
5428 int sizeX, sizeY, newSizeX, newSizeY;
\r
5430 } ResizeEditPlusButtonsClosure;
\r
5433 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5435 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5439 if (hChild == cl->hText) return TRUE;
\r
5440 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5441 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5442 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5443 ScreenToClient(cl->hDlg, &pt);
\r
5444 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5445 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5449 /* Resize a dialog that has a (rich) edit field filling most of
\r
5450 the top, with a row of buttons below */
\r
5452 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5455 int newTextHeight, newTextWidth;
\r
5456 ResizeEditPlusButtonsClosure cl;
\r
5458 /*if (IsIconic(hDlg)) return;*/
\r
5459 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5461 cl.hdwp = BeginDeferWindowPos(8);
\r
5463 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5464 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5465 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5466 if (newTextHeight < 0) {
\r
5467 newSizeY += -newTextHeight;
\r
5468 newTextHeight = 0;
\r
5470 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5471 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5477 cl.newSizeX = newSizeX;
\r
5478 cl.newSizeY = newSizeY;
\r
5479 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5481 EndDeferWindowPos(cl.hdwp);
\r
5484 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5486 RECT rChild, rParent;
\r
5487 int wChild, hChild, wParent, hParent;
\r
5488 int wScreen, hScreen, xNew, yNew;
\r
5491 /* Get the Height and Width of the child window */
\r
5492 GetWindowRect (hwndChild, &rChild);
\r
5493 wChild = rChild.right - rChild.left;
\r
5494 hChild = rChild.bottom - rChild.top;
\r
5496 /* Get the Height and Width of the parent window */
\r
5497 GetWindowRect (hwndParent, &rParent);
\r
5498 wParent = rParent.right - rParent.left;
\r
5499 hParent = rParent.bottom - rParent.top;
\r
5501 /* Get the display limits */
\r
5502 hdc = GetDC (hwndChild);
\r
5503 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5504 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5505 ReleaseDC(hwndChild, hdc);
\r
5507 /* Calculate new X position, then adjust for screen */
\r
5508 xNew = rParent.left + ((wParent - wChild) /2);
\r
5511 } else if ((xNew+wChild) > wScreen) {
\r
5512 xNew = wScreen - wChild;
\r
5515 /* Calculate new Y position, then adjust for screen */
\r
5517 yNew = rParent.top + ((hParent - hChild) /2);
\r
5520 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5525 } else if ((yNew+hChild) > hScreen) {
\r
5526 yNew = hScreen - hChild;
\r
5529 /* Set it, and return */
\r
5530 return SetWindowPos (hwndChild, NULL,
\r
5531 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5534 /* Center one window over another */
\r
5535 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5537 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5540 /*---------------------------------------------------------------------------*\
\r
5542 * Startup Dialog functions
\r
5544 \*---------------------------------------------------------------------------*/
\r
5546 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5548 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5550 while (*cd != NULL) {
\r
5551 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) *cd);
\r
5557 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5559 char buf1[MAX_ARG_LEN];
\r
5562 if (str[0] == '@') {
\r
5563 FILE* f = fopen(str + 1, "r");
\r
5565 DisplayFatalError(str + 1, errno, 2);
\r
5568 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5570 buf1[len] = NULLCHAR;
\r
5574 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5577 char buf[MSG_SIZ];
\r
5578 char *end = strchr(str, '\n');
\r
5579 if (end == NULL) return;
\r
5580 memcpy(buf, str, end - str);
\r
5581 buf[end - str] = NULLCHAR;
\r
5582 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5588 SetStartupDialogEnables(HWND hDlg)
\r
5590 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5591 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5592 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5593 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5594 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5595 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5596 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5597 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5598 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5599 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5600 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5601 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5602 IsDlgButtonChecked(hDlg, OPT_View));
\r
5606 QuoteForFilename(char *filename)
\r
5608 int dquote, space;
\r
5609 dquote = strchr(filename, '"') != NULL;
\r
5610 space = strchr(filename, ' ') != NULL;
\r
5611 if (dquote || space) {
\r
5623 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
5625 char buf[MSG_SIZ];
\r
5628 InitComboStringsFromOption(hwndCombo, nthnames);
\r
5629 q = QuoteForFilename(nthcp);
\r
5630 sprintf(buf, "%s%s%s", q, nthcp, q);
\r
5631 if (*nthdir != NULLCHAR) {
\r
5632 q = QuoteForFilename(nthdir);
\r
5633 sprintf(buf + strlen(buf), " /%s=%s%s%s", nthd, q, nthdir, q);
\r
5635 if (*nthcp == NULLCHAR) {
\r
5636 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
5637 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
5638 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
5639 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
5644 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5646 char buf[MSG_SIZ];
\r
5650 switch (message) {
\r
5651 case WM_INITDIALOG:
\r
5652 /* Center the dialog */
\r
5653 CenterWindow (hDlg, GetDesktopWindow());
\r
5654 /* Initialize the dialog items */
\r
5655 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5656 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
5657 firstChessProgramNames);
\r
5658 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5659 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
5660 secondChessProgramNames);
\r
5661 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
5662 InitComboStringsFromOption(hwndCombo, icsNames);
\r
5663 sprintf(buf, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
5664 if (*appData.icsHelper != NULLCHAR) {
\r
5665 char *q = QuoteForFilename(appData.icsHelper);
\r
5666 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
5668 if (*appData.icsHost == NULLCHAR) {
\r
5669 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
5670 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
5671 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
5672 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
5673 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
5676 if (appData.icsActive) {
\r
5677 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
5679 else if (appData.noChessProgram) {
\r
5680 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
5683 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
5686 SetStartupDialogEnables(hDlg);
\r
5690 switch (LOWORD(wParam)) {
\r
5692 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
5693 strcpy(buf, "/fcp=");
\r
5694 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
5696 ParseArgs(StringGet, &p);
\r
5697 strcpy(buf, "/scp=");
\r
5698 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
5700 ParseArgs(StringGet, &p);
\r
5701 appData.noChessProgram = FALSE;
\r
5702 appData.icsActive = FALSE;
\r
5703 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
5704 strcpy(buf, "/ics /icshost=");
\r
5705 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
5707 ParseArgs(StringGet, &p);
\r
5708 if (appData.zippyPlay) {
\r
5709 strcpy(buf, "/fcp=");
\r
5710 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
5712 ParseArgs(StringGet, &p);
\r
5714 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
5715 appData.noChessProgram = TRUE;
\r
5716 appData.icsActive = FALSE;
\r
5718 MessageBox(hDlg, "Choose an option, or cancel to exit",
\r
5719 "Option Error", MB_OK|MB_ICONEXCLAMATION);
\r
5722 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
5723 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
5725 ParseArgs(StringGet, &p);
\r
5727 EndDialog(hDlg, TRUE);
\r
5734 case IDM_HELPCONTENTS:
\r
5735 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
5736 MessageBox (GetFocus(),
\r
5737 "Unable to activate help",
\r
5738 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5743 SetStartupDialogEnables(hDlg);
\r
5751 /*---------------------------------------------------------------------------*\
\r
5753 * About box dialog functions
\r
5755 \*---------------------------------------------------------------------------*/
\r
5757 /* Process messages for "About" dialog box */
\r
5759 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5761 switch (message) {
\r
5762 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5763 /* Center the dialog over the application window */
\r
5764 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5765 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
5769 case WM_COMMAND: /* message: received a command */
\r
5770 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
5771 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
5772 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
5780 /*---------------------------------------------------------------------------*\
\r
5782 * Comment Dialog functions
\r
5784 \*---------------------------------------------------------------------------*/
\r
5787 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5789 static HANDLE hwndText = NULL;
\r
5790 int len, newSizeX, newSizeY, flags;
\r
5791 static int sizeX, sizeY;
\r
5796 switch (message) {
\r
5797 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5798 /* Initialize the dialog items */
\r
5799 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
5800 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
5801 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
5802 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
5803 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
5804 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
5805 SetWindowText(hDlg, commentTitle);
\r
5806 if (editComment) {
\r
5807 SetFocus(hwndText);
\r
5809 SetFocus(GetDlgItem(hDlg, IDOK));
\r
5811 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
5812 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
5813 MAKELPARAM(FALSE, 0));
\r
5814 /* Size and position the dialog */
\r
5815 if (!commentDialog) {
\r
5816 commentDialog = hDlg;
\r
5817 flags = SWP_NOZORDER;
\r
5818 GetClientRect(hDlg, &rect);
\r
5819 sizeX = rect.right;
\r
5820 sizeY = rect.bottom;
\r
5821 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
5822 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
5823 WINDOWPLACEMENT wp;
\r
5824 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
5825 wp.length = sizeof(WINDOWPLACEMENT);
\r
5827 wp.showCmd = SW_SHOW;
\r
5828 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
5829 wp.rcNormalPosition.left = wpComment.x;
\r
5830 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
5831 wp.rcNormalPosition.top = wpComment.y;
\r
5832 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
5833 SetWindowPlacement(hDlg, &wp);
\r
5835 GetClientRect(hDlg, &rect);
\r
5836 newSizeX = rect.right;
\r
5837 newSizeY = rect.bottom;
\r
5838 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
5839 newSizeX, newSizeY);
\r
5846 case WM_COMMAND: /* message: received a command */
\r
5847 switch (LOWORD(wParam)) {
\r
5849 if (editComment) {
\r
5851 /* Read changed options from the dialog box */
\r
5852 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
5853 len = GetWindowTextLength(hwndText);
\r
5854 str = (char *) malloc(len + 1);
\r
5855 GetWindowText(hwndText, str, len + 1);
\r
5864 ReplaceComment(commentIndex, str);
\r
5871 case OPT_CancelComment:
\r
5875 case OPT_ClearComment:
\r
5876 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
5879 case OPT_EditComment:
\r
5880 EditCommentEvent();
\r
5889 newSizeX = LOWORD(lParam);
\r
5890 newSizeY = HIWORD(lParam);
\r
5891 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
5896 case WM_GETMINMAXINFO:
\r
5897 /* Prevent resizing window too small */
\r
5898 mmi = (MINMAXINFO *) lParam;
\r
5899 mmi->ptMinTrackSize.x = 100;
\r
5900 mmi->ptMinTrackSize.y = 100;
\r
5907 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
5912 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
5914 if (str == NULL) str = "";
\r
5915 p = (char *) malloc(2 * strlen(str) + 2);
\r
5918 if (*str == '\n') *q++ = '\r';
\r
5922 if (commentText != NULL) free(commentText);
\r
5924 commentIndex = index;
\r
5925 commentTitle = title;
\r
5927 editComment = edit;
\r
5929 if (commentDialog) {
\r
5930 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
5931 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
5933 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
5934 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
5935 hwndMain, (DLGPROC)lpProc);
\r
5936 FreeProcInstance(lpProc);
\r
5942 /*---------------------------------------------------------------------------*\
\r
5944 * Type-in move dialog functions
\r
5946 \*---------------------------------------------------------------------------*/
\r
5949 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5951 char move[MSG_SIZ];
\r
5953 ChessMove moveType;
\r
5954 int fromX, fromY, toX, toY;
\r
5957 switch (message) {
\r
5958 case WM_INITDIALOG:
\r
5959 move[0] = (char) lParam;
\r
5960 move[1] = NULLCHAR;
\r
5961 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
5962 hInput = GetDlgItem(hDlg, OPT_Move);
\r
5963 SetWindowText(hInput, move);
\r
5965 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
5969 switch (LOWORD(wParam)) {
\r
5971 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
5972 { int n; Board board;
\r
5974 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
5975 EditPositionPasteFEN(move);
\r
5976 EndDialog(hDlg, TRUE);
\r
5979 // [HGM] movenum: allow move number to be typed in any mode
\r
5980 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
5982 EndDialog(hDlg, TRUE);
\r
5986 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
5987 gameMode != Training) {
\r
5988 DisplayMoveError("Displayed move is not current");
\r
5990 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
5991 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
5992 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
5993 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
5994 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
5995 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
5996 if (gameMode != Training)
\r
5997 forwardMostMove = currentMove;
\r
5998 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6000 DisplayMoveError("Could not parse move");
\r
6003 EndDialog(hDlg, TRUE);
\r
6006 EndDialog(hDlg, FALSE);
\r
6017 PopUpMoveDialog(char firstchar)
\r
6021 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6022 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6023 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6024 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6025 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6026 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6027 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6028 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6029 gameMode == Training) {
\r
6030 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6031 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6032 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6033 FreeProcInstance(lpProc);
\r
6037 /*---------------------------------------------------------------------------*\
\r
6039 * Type-in name dialog functions
\r
6041 \*---------------------------------------------------------------------------*/
\r
6044 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6046 char move[MSG_SIZ];
\r
6049 switch (message) {
\r
6050 case WM_INITDIALOG:
\r
6051 move[0] = (char) lParam;
\r
6052 move[1] = NULLCHAR;
\r
6053 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6054 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6055 SetWindowText(hInput, move);
\r
6057 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6061 switch (LOWORD(wParam)) {
\r
6063 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6064 appData.userName = strdup(move);
\r
6067 EndDialog(hDlg, TRUE);
\r
6070 EndDialog(hDlg, FALSE);
\r
6081 PopUpNameDialog(char firstchar)
\r
6085 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6086 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6087 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6088 FreeProcInstance(lpProc);
\r
6091 /*---------------------------------------------------------------------------*\
\r
6095 \*---------------------------------------------------------------------------*/
\r
6097 /* Nonmodal error box */
\r
6098 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6099 WPARAM wParam, LPARAM lParam);
\r
6102 ErrorPopUp(char *title, char *content)
\r
6106 BOOLEAN modal = hwndMain == NULL;
\r
6124 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6125 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6128 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6130 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6131 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6132 hwndMain, (DLGPROC)lpProc);
\r
6133 FreeProcInstance(lpProc);
\r
6140 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6141 if (errorDialog == NULL) return;
\r
6142 DestroyWindow(errorDialog);
\r
6143 errorDialog = NULL;
\r
6144 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6148 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6153 switch (message) {
\r
6154 case WM_INITDIALOG:
\r
6155 GetWindowRect(hDlg, &rChild);
\r
6158 SetWindowPos(hDlg, NULL, rChild.left,
\r
6159 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6160 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6164 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6165 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6166 and it doesn't work when you resize the dialog.
\r
6167 For now, just give it a default position.
\r
6169 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6171 errorDialog = hDlg;
\r
6172 SetWindowText(hDlg, errorTitle);
\r
6173 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6174 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6178 switch (LOWORD(wParam)) {
\r
6181 if (errorDialog == hDlg) errorDialog = NULL;
\r
6182 DestroyWindow(hDlg);
\r
6194 HWND gothicDialog = NULL;
\r
6197 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6201 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6203 switch (message) {
\r
6204 case WM_INITDIALOG:
\r
6205 GetWindowRect(hDlg, &rChild);
\r
6207 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6211 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6212 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6213 and it doesn't work when you resize the dialog.
\r
6214 For now, just give it a default position.
\r
6216 gothicDialog = hDlg;
\r
6217 SetWindowText(hDlg, errorTitle);
\r
6218 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6219 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6223 switch (LOWORD(wParam)) {
\r
6226 if (errorDialog == hDlg) errorDialog = NULL;
\r
6227 DestroyWindow(hDlg);
\r
6239 GothicPopUp(char *title, VariantClass variant)
\r
6242 static char *lastTitle;
\r
6244 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6245 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6247 if(lastTitle != title && gothicDialog != NULL) {
\r
6248 DestroyWindow(gothicDialog);
\r
6249 gothicDialog = NULL;
\r
6251 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6252 title = lastTitle;
\r
6253 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6254 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6255 hwndMain, (DLGPROC)lpProc);
\r
6256 FreeProcInstance(lpProc);
\r
6261 /*---------------------------------------------------------------------------*\
\r
6263 * Ics Interaction console functions
\r
6265 \*---------------------------------------------------------------------------*/
\r
6267 #define HISTORY_SIZE 64
\r
6268 static char *history[HISTORY_SIZE];
\r
6269 int histIn = 0, histP = 0;
\r
6272 SaveInHistory(char *cmd)
\r
6274 if (history[histIn] != NULL) {
\r
6275 free(history[histIn]);
\r
6276 history[histIn] = NULL;
\r
6278 if (*cmd == NULLCHAR) return;
\r
6279 history[histIn] = StrSave(cmd);
\r
6280 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6281 if (history[histIn] != NULL) {
\r
6282 free(history[histIn]);
\r
6283 history[histIn] = NULL;
\r
6289 PrevInHistory(char *cmd)
\r
6292 if (histP == histIn) {
\r
6293 if (history[histIn] != NULL) free(history[histIn]);
\r
6294 history[histIn] = StrSave(cmd);
\r
6296 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6297 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6299 return history[histP];
\r
6305 if (histP == histIn) return NULL;
\r
6306 histP = (histP + 1) % HISTORY_SIZE;
\r
6307 return history[histP];
\r
6311 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6315 hmenu = LoadMenu(hInst, "TextMenu");
\r
6316 h = GetSubMenu(hmenu, 0);
\r
6318 if (strcmp(e->item, "-") == 0) {
\r
6319 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6320 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6321 int flags = MF_STRING, j = 0;
\r
6322 if (e->item[0] == '|') {
\r
6323 flags |= MF_MENUBARBREAK;
\r
6326 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6327 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6335 WNDPROC consoleTextWindowProc;
\r
6338 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6340 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6341 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6345 SetWindowText(hInput, command);
\r
6347 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6349 sel.cpMin = 999999;
\r
6350 sel.cpMax = 999999;
\r
6351 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6356 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6357 if (sel.cpMin == sel.cpMax) {
\r
6358 /* Expand to surrounding word */
\r
6361 tr.chrg.cpMax = sel.cpMin;
\r
6362 tr.chrg.cpMin = --sel.cpMin;
\r
6363 if (sel.cpMin < 0) break;
\r
6364 tr.lpstrText = name;
\r
6365 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6366 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6370 tr.chrg.cpMin = sel.cpMax;
\r
6371 tr.chrg.cpMax = ++sel.cpMax;
\r
6372 tr.lpstrText = name;
\r
6373 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6374 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6377 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6378 MessageBeep(MB_ICONEXCLAMATION);
\r
6382 tr.lpstrText = name;
\r
6383 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6385 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6386 MessageBeep(MB_ICONEXCLAMATION);
\r
6389 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6392 sprintf(buf, "%s %s", command, name);
\r
6393 SetWindowText(hInput, buf);
\r
6394 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6396 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6397 sprintf(buf, "%s %s ", command, name); /* trailing space */
\r
6398 SetWindowText(hInput, buf);
\r
6399 sel.cpMin = 999999;
\r
6400 sel.cpMax = 999999;
\r
6401 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6407 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6412 switch (message) {
\r
6414 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6417 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6420 sel.cpMin = 999999;
\r
6421 sel.cpMax = 999999;
\r
6422 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6423 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6428 if(wParam != '\022') {
\r
6429 if (wParam == '\t') {
\r
6430 if (GetKeyState(VK_SHIFT) < 0) {
\r
6432 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6433 if (buttonDesc[0].hwnd) {
\r
6434 SetFocus(buttonDesc[0].hwnd);
\r
6436 SetFocus(hwndMain);
\r
6440 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6443 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6444 JAWS_DELETE( SetFocus(hInput); )
\r
6445 SendMessage(hInput, message, wParam, lParam);
\r
6448 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6449 case WM_RBUTTONDOWN:
\r
6450 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6451 /* Move selection here if it was empty */
\r
6453 pt.x = LOWORD(lParam);
\r
6454 pt.y = HIWORD(lParam);
\r
6455 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6456 if (sel.cpMin == sel.cpMax) {
\r
6457 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6458 sel.cpMax = sel.cpMin;
\r
6459 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6461 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6462 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6464 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6465 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6466 if (sel.cpMin == sel.cpMax) {
\r
6467 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6468 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6470 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6471 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6473 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6474 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6475 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6476 MenuPopup(hwnd, pt, hmenu, -1);
\r
6480 case WM_RBUTTONUP:
\r
6481 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6482 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6483 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6487 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6489 return SendMessage(hInput, message, wParam, lParam);
\r
6490 case WM_MBUTTONDOWN:
\r
6491 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6493 switch (LOWORD(wParam)) {
\r
6494 case IDM_QuickPaste:
\r
6496 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6497 if (sel.cpMin == sel.cpMax) {
\r
6498 MessageBeep(MB_ICONEXCLAMATION);
\r
6501 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6502 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6503 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6508 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6511 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6514 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6518 int i = LOWORD(wParam) - IDM_CommandX;
\r
6519 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6520 icsTextMenuEntry[i].command != NULL) {
\r
6521 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6522 icsTextMenuEntry[i].getname,
\r
6523 icsTextMenuEntry[i].immediate);
\r
6531 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6534 WNDPROC consoleInputWindowProc;
\r
6537 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6539 char buf[MSG_SIZ];
\r
6541 static BOOL sendNextChar = FALSE;
\r
6542 static BOOL quoteNextChar = FALSE;
\r
6543 InputSource *is = consoleInputSource;
\r
6547 switch (message) {
\r
6549 if (!appData.localLineEditing || sendNextChar) {
\r
6550 is->buf[0] = (CHAR) wParam;
\r
6552 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6553 sendNextChar = FALSE;
\r
6556 if (quoteNextChar) {
\r
6557 buf[0] = (char) wParam;
\r
6558 buf[1] = NULLCHAR;
\r
6559 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6560 quoteNextChar = FALSE;
\r
6564 case '\r': /* Enter key */
\r
6565 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6566 if (consoleEcho) SaveInHistory(is->buf);
\r
6567 is->buf[is->count++] = '\n';
\r
6568 is->buf[is->count] = NULLCHAR;
\r
6569 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6570 if (consoleEcho) {
\r
6571 ConsoleOutput(is->buf, is->count, TRUE);
\r
6572 } else if (appData.localLineEditing) {
\r
6573 ConsoleOutput("\n", 1, TRUE);
\r
6576 case '\033': /* Escape key */
\r
6577 SetWindowText(hwnd, "");
\r
6578 cf.cbSize = sizeof(CHARFORMAT);
\r
6579 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
6580 if (consoleEcho) {
\r
6581 cf.crTextColor = textAttribs[ColorNormal].color;
\r
6583 cf.crTextColor = COLOR_ECHOOFF;
\r
6585 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
6586 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
6588 case '\t': /* Tab key */
\r
6589 if (GetKeyState(VK_SHIFT) < 0) {
\r
6591 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
6594 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6595 if (buttonDesc[0].hwnd) {
\r
6596 SetFocus(buttonDesc[0].hwnd);
\r
6598 SetFocus(hwndMain);
\r
6602 case '\023': /* Ctrl+S */
\r
6603 sendNextChar = TRUE;
\r
6605 case '\021': /* Ctrl+Q */
\r
6606 quoteNextChar = TRUE;
\r
6616 GetWindowText(hwnd, buf, MSG_SIZ);
\r
6617 p = PrevInHistory(buf);
\r
6619 SetWindowText(hwnd, p);
\r
6620 sel.cpMin = 999999;
\r
6621 sel.cpMax = 999999;
\r
6622 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6627 p = NextInHistory();
\r
6629 SetWindowText(hwnd, p);
\r
6630 sel.cpMin = 999999;
\r
6631 sel.cpMax = 999999;
\r
6632 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6638 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6642 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
6646 case WM_MBUTTONDOWN:
\r
6647 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6648 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6650 case WM_RBUTTONUP:
\r
6651 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6652 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6653 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6657 hmenu = LoadMenu(hInst, "InputMenu");
\r
6658 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6659 if (sel.cpMin == sel.cpMax) {
\r
6660 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6661 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
6663 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6664 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6666 pt.x = LOWORD(lParam);
\r
6667 pt.y = HIWORD(lParam);
\r
6668 MenuPopup(hwnd, pt, hmenu, -1);
\r
6672 switch (LOWORD(wParam)) {
\r
6674 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
6676 case IDM_SelectAll:
\r
6678 sel.cpMax = -1; /*999999?*/
\r
6679 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6682 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6685 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6688 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6693 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
6696 #define CO_MAX 100000
\r
6697 #define CO_TRIM 1000
\r
6700 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6702 static SnapData sd;
\r
6703 HWND hText, hInput;
\r
6705 static int sizeX, sizeY;
\r
6706 int newSizeX, newSizeY;
\r
6710 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
6711 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
6713 switch (message) {
\r
6715 if (((NMHDR*)lParam)->code == EN_LINK)
\r
6717 ENLINK *pLink = (ENLINK*)lParam;
\r
6718 if (pLink->msg == WM_LBUTTONUP)
\r
6722 tr.chrg = pLink->chrg;
\r
6723 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
6724 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
6725 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
6726 free(tr.lpstrText);
\r
6730 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6731 hwndConsole = hDlg;
\r
6733 consoleTextWindowProc = (WNDPROC)
\r
6734 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
6735 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
6736 consoleInputWindowProc = (WNDPROC)
\r
6737 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
6738 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
6739 Colorize(ColorNormal, TRUE);
\r
6740 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
6741 ChangedConsoleFont();
\r
6742 GetClientRect(hDlg, &rect);
\r
6743 sizeX = rect.right;
\r
6744 sizeY = rect.bottom;
\r
6745 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
6746 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
6747 WINDOWPLACEMENT wp;
\r
6748 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
6749 wp.length = sizeof(WINDOWPLACEMENT);
\r
6751 wp.showCmd = SW_SHOW;
\r
6752 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6753 wp.rcNormalPosition.left = wpConsole.x;
\r
6754 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
6755 wp.rcNormalPosition.top = wpConsole.y;
\r
6756 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
6757 SetWindowPlacement(hDlg, &wp);
\r
6760 // [HGM] Chessknight's change 2004-07-13
\r
6761 else { /* Determine Defaults */
\r
6762 WINDOWPLACEMENT wp;
\r
6763 wpConsole.x = wpMain.width + 1;
\r
6764 wpConsole.y = wpMain.y;
\r
6765 wpConsole.width = screenWidth - wpMain.width;
\r
6766 wpConsole.height = wpMain.height;
\r
6767 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
6768 wp.length = sizeof(WINDOWPLACEMENT);
\r
6770 wp.showCmd = SW_SHOW;
\r
6771 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6772 wp.rcNormalPosition.left = wpConsole.x;
\r
6773 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
6774 wp.rcNormalPosition.top = wpConsole.y;
\r
6775 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
6776 SetWindowPlacement(hDlg, &wp);
\r
6779 // Allow hText to highlight URLs and send notifications on them
\r
6780 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
6781 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
6782 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
6783 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
6797 if (IsIconic(hDlg)) break;
\r
6798 newSizeX = LOWORD(lParam);
\r
6799 newSizeY = HIWORD(lParam);
\r
6800 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
6801 RECT rectText, rectInput;
\r
6803 int newTextHeight, newTextWidth;
\r
6804 GetWindowRect(hText, &rectText);
\r
6805 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
6806 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
6807 if (newTextHeight < 0) {
\r
6808 newSizeY += -newTextHeight;
\r
6809 newTextHeight = 0;
\r
6811 SetWindowPos(hText, NULL, 0, 0,
\r
6812 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
6813 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
6814 pt.x = rectInput.left;
\r
6815 pt.y = rectInput.top + newSizeY - sizeY;
\r
6816 ScreenToClient(hDlg, &pt);
\r
6817 SetWindowPos(hInput, NULL,
\r
6818 pt.x, pt.y, /* needs client coords */
\r
6819 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
6820 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
6826 case WM_GETMINMAXINFO:
\r
6827 /* Prevent resizing window too small */
\r
6828 mmi = (MINMAXINFO *) lParam;
\r
6829 mmi->ptMinTrackSize.x = 100;
\r
6830 mmi->ptMinTrackSize.y = 100;
\r
6833 /* [AS] Snapping */
\r
6834 case WM_ENTERSIZEMOVE:
\r
6835 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
6838 return OnSizing( &sd, hDlg, wParam, lParam );
\r
6841 return OnMoving( &sd, hDlg, wParam, lParam );
\r
6843 case WM_EXITSIZEMOVE:
\r
6844 UpdateICSWidth(hText);
\r
6845 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
6848 return DefWindowProc(hDlg, message, wParam, lParam);
\r
6856 if (hwndConsole) return;
\r
6857 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
6858 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
6863 ConsoleOutput(char* data, int length, int forceVisible)
\r
6868 char buf[CO_MAX+1];
\r
6871 static int delayLF = 0;
\r
6872 CHARRANGE savesel, sel;
\r
6874 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
6882 while (length--) {
\r
6890 } else if (*p == '\007') {
\r
6891 MyPlaySound(&sounds[(int)SoundBell]);
\r
6898 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
6899 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
6900 /* Save current selection */
\r
6901 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
6902 exlen = GetWindowTextLength(hText);
\r
6903 /* Find out whether current end of text is visible */
\r
6904 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
6905 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
6906 /* Trim existing text if it's too long */
\r
6907 if (exlen + (q - buf) > CO_MAX) {
\r
6908 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
6911 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6912 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
6914 savesel.cpMin -= trim;
\r
6915 savesel.cpMax -= trim;
\r
6916 if (exlen < 0) exlen = 0;
\r
6917 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
6918 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
6920 /* Append the new text */
\r
6921 sel.cpMin = exlen;
\r
6922 sel.cpMax = exlen;
\r
6923 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6924 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
6925 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
6926 if (forceVisible || exlen == 0 ||
\r
6927 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
6928 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
6929 /* Scroll to make new end of text visible if old end of text
\r
6930 was visible or new text is an echo of user typein */
\r
6931 sel.cpMin = 9999999;
\r
6932 sel.cpMax = 9999999;
\r
6933 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6934 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
6935 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
6936 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
6938 if (savesel.cpMax == exlen || forceVisible) {
\r
6939 /* Move insert point to new end of text if it was at the old
\r
6940 end of text or if the new text is an echo of user typein */
\r
6941 sel.cpMin = 9999999;
\r
6942 sel.cpMax = 9999999;
\r
6943 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6945 /* Restore previous selection */
\r
6946 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
6948 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
6955 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
6959 COLORREF oldFg, oldBg;
\r
6963 if(copyNumber > 1) sprintf(buf, "%d", copyNumber); else buf[0] = 0;
\r
6965 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
6966 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
6967 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
6970 rect.right = x + squareSize;
\r
6972 rect.bottom = y + squareSize;
\r
6975 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
6976 + (rightAlign ? (squareSize*2)/3 : 0),
\r
6977 y, ETO_CLIPPED|ETO_OPAQUE,
\r
6978 &rect, str, strlen(str), NULL);
\r
6980 (void) SetTextColor(hdc, oldFg);
\r
6981 (void) SetBkColor(hdc, oldBg);
\r
6982 (void) SelectObject(hdc, oldFont);
\r
6986 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
6987 RECT *rect, char *color, char *flagFell)
\r
6991 COLORREF oldFg, oldBg;
\r
6994 if (appData.clockMode) {
\r
6996 sprintf(buf, "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
6998 sprintf(buf, "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7005 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7006 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7008 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7009 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7011 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7015 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7016 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7017 rect, str, strlen(str), NULL);
\r
7018 if(logoHeight > 0 && appData.clockMode) {
\r
7020 sprintf(buf, "%s %s", buf+7, flagFell);
\r
7021 r.top = rect->top + logoHeight/2;
\r
7022 r.left = rect->left;
\r
7023 r.right = rect->right;
\r
7024 r.bottom = rect->bottom;
\r
7025 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7026 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7027 &r, str, strlen(str), NULL);
\r
7029 (void) SetTextColor(hdc, oldFg);
\r
7030 (void) SetBkColor(hdc, oldBg);
\r
7031 (void) SelectObject(hdc, oldFont);
\r
7036 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7042 if( count <= 0 ) {
\r
7043 if (appData.debugMode) {
\r
7044 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7047 return ERROR_INVALID_USER_BUFFER;
\r
7050 ResetEvent(ovl->hEvent);
\r
7051 ovl->Offset = ovl->OffsetHigh = 0;
\r
7052 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7056 err = GetLastError();
\r
7057 if (err == ERROR_IO_PENDING) {
\r
7058 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7062 err = GetLastError();
\r
7069 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7074 ResetEvent(ovl->hEvent);
\r
7075 ovl->Offset = ovl->OffsetHigh = 0;
\r
7076 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7080 err = GetLastError();
\r
7081 if (err == ERROR_IO_PENDING) {
\r
7082 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7086 err = GetLastError();
\r
7092 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7093 void CheckForInputBufferFull( InputSource * is )
\r
7095 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7096 /* Look for end of line */
\r
7097 char * p = is->buf;
\r
7099 while( p < is->next && *p != '\n' ) {
\r
7103 if( p >= is->next ) {
\r
7104 if (appData.debugMode) {
\r
7105 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7108 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7109 is->count = (DWORD) -1;
\r
7110 is->next = is->buf;
\r
7116 InputThread(LPVOID arg)
\r
7121 is = (InputSource *) arg;
\r
7122 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7123 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7124 while (is->hThread != NULL) {
\r
7125 is->error = DoReadFile(is->hFile, is->next,
\r
7126 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7127 &is->count, &ovl);
\r
7128 if (is->error == NO_ERROR) {
\r
7129 is->next += is->count;
\r
7131 if (is->error == ERROR_BROKEN_PIPE) {
\r
7132 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7135 is->count = (DWORD) -1;
\r
7136 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7141 CheckForInputBufferFull( is );
\r
7143 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7145 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7147 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7150 CloseHandle(ovl.hEvent);
\r
7151 CloseHandle(is->hFile);
\r
7153 if (appData.debugMode) {
\r
7154 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7161 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7163 NonOvlInputThread(LPVOID arg)
\r
7170 is = (InputSource *) arg;
\r
7171 while (is->hThread != NULL) {
\r
7172 is->error = ReadFile(is->hFile, is->next,
\r
7173 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7174 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7175 if (is->error == NO_ERROR) {
\r
7176 /* Change CRLF to LF */
\r
7177 if (is->next > is->buf) {
\r
7179 i = is->count + 1;
\r
7187 if (prev == '\r' && *p == '\n') {
\r
7199 if (is->error == ERROR_BROKEN_PIPE) {
\r
7200 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7203 is->count = (DWORD) -1;
\r
7207 CheckForInputBufferFull( is );
\r
7209 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7211 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7213 if (is->count < 0) break; /* Quit on error */
\r
7215 CloseHandle(is->hFile);
\r
7220 SocketInputThread(LPVOID arg)
\r
7224 is = (InputSource *) arg;
\r
7225 while (is->hThread != NULL) {
\r
7226 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7227 if ((int)is->count == SOCKET_ERROR) {
\r
7228 is->count = (DWORD) -1;
\r
7229 is->error = WSAGetLastError();
\r
7231 is->error = NO_ERROR;
\r
7232 is->next += is->count;
\r
7233 if (is->count == 0 && is->second == is) {
\r
7234 /* End of file on stderr; quit with no message */
\r
7238 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7240 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7242 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7248 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7252 is = (InputSource *) lParam;
\r
7253 if (is->lineByLine) {
\r
7254 /* Feed in lines one by one */
\r
7255 char *p = is->buf;
\r
7257 while (q < is->next) {
\r
7258 if (*q++ == '\n') {
\r
7259 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7264 /* Move any partial line to the start of the buffer */
\r
7266 while (p < is->next) {
\r
7271 if (is->error != NO_ERROR || is->count == 0) {
\r
7272 /* Notify backend of the error. Note: If there was a partial
\r
7273 line at the end, it is not flushed through. */
\r
7274 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7277 /* Feed in the whole chunk of input at once */
\r
7278 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7279 is->next = is->buf;
\r
7283 /*---------------------------------------------------------------------------*\
\r
7285 * Menu enables. Used when setting various modes.
\r
7287 \*---------------------------------------------------------------------------*/
\r
7295 GreyRevert(Boolean grey)
\r
7296 { // [HGM] vari: for retracting variations in local mode
\r
7297 HMENU hmenu = GetMenu(hwndMain);
\r
7298 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7302 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7304 while (enab->item > 0) {
\r
7305 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7310 Enables gnuEnables[] = {
\r
7311 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7312 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7313 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7314 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7315 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7316 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7317 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7318 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7319 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7320 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7321 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7322 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7326 Enables icsEnables[] = {
\r
7327 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7328 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7329 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7330 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7331 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7332 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7333 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7334 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7335 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7336 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7337 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7338 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7339 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7340 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7341 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7346 Enables zippyEnables[] = {
\r
7347 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7348 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7349 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7350 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7355 Enables ncpEnables[] = {
\r
7356 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7357 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7358 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7359 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7360 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7361 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7362 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7363 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7364 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7365 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7366 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7367 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7368 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7369 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7370 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7371 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7372 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7373 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7374 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7378 Enables trainingOnEnables[] = {
\r
7379 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7380 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7381 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7382 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7383 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7384 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7385 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7386 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7390 Enables trainingOffEnables[] = {
\r
7391 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7392 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7393 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7394 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7395 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7396 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7397 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7398 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7402 /* These modify either ncpEnables or gnuEnables */
\r
7403 Enables cmailEnables[] = {
\r
7404 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7405 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7406 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7407 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7408 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7409 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7410 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7414 Enables machineThinkingEnables[] = {
\r
7415 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7416 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7417 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7418 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7419 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7420 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7421 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7422 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7423 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7424 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7425 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7426 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7427 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7428 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7429 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7433 Enables userThinkingEnables[] = {
\r
7434 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7435 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7436 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7437 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7438 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7439 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7440 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7441 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7442 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7443 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7444 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7445 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7446 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7447 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7448 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7452 /*---------------------------------------------------------------------------*\
\r
7454 * Front-end interface functions exported by XBoard.
\r
7455 * Functions appear in same order as prototypes in frontend.h.
\r
7457 \*---------------------------------------------------------------------------*/
\r
7461 static UINT prevChecked = 0;
\r
7462 static int prevPausing = 0;
\r
7465 if (pausing != prevPausing) {
\r
7466 prevPausing = pausing;
\r
7467 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7468 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7469 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7472 switch (gameMode) {
\r
7473 case BeginningOfGame:
\r
7474 if (appData.icsActive)
\r
7475 nowChecked = IDM_IcsClient;
\r
7476 else if (appData.noChessProgram)
\r
7477 nowChecked = IDM_EditGame;
\r
7479 nowChecked = IDM_MachineBlack;
\r
7481 case MachinePlaysBlack:
\r
7482 nowChecked = IDM_MachineBlack;
\r
7484 case MachinePlaysWhite:
\r
7485 nowChecked = IDM_MachineWhite;
\r
7487 case TwoMachinesPlay:
\r
7488 nowChecked = IDM_TwoMachines;
\r
7491 nowChecked = IDM_AnalysisMode;
\r
7494 nowChecked = IDM_AnalyzeFile;
\r
7497 nowChecked = IDM_EditGame;
\r
7499 case PlayFromGameFile:
\r
7500 nowChecked = IDM_LoadGame;
\r
7502 case EditPosition:
\r
7503 nowChecked = IDM_EditPosition;
\r
7506 nowChecked = IDM_Training;
\r
7508 case IcsPlayingWhite:
\r
7509 case IcsPlayingBlack:
\r
7510 case IcsObserving:
\r
7512 nowChecked = IDM_IcsClient;
\r
7519 if (prevChecked != 0)
\r
7520 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7521 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7522 if (nowChecked != 0)
\r
7523 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7524 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7526 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7527 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7528 MF_BYCOMMAND|MF_ENABLED);
\r
7530 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7531 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7534 prevChecked = nowChecked;
\r
7536 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7537 if (appData.icsActive) {
\r
7538 if (appData.icsEngineAnalyze) {
\r
7539 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7540 MF_BYCOMMAND|MF_CHECKED);
\r
7542 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7543 MF_BYCOMMAND|MF_UNCHECKED);
\r
7551 HMENU hmenu = GetMenu(hwndMain);
\r
7552 SetMenuEnables(hmenu, icsEnables);
\r
7553 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
7554 MF_BYPOSITION|MF_ENABLED);
\r
7556 if (appData.zippyPlay) {
\r
7557 SetMenuEnables(hmenu, zippyEnables);
\r
7558 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
7559 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7560 MF_BYCOMMAND|MF_ENABLED);
\r
7568 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
7574 HMENU hmenu = GetMenu(hwndMain);
\r
7575 SetMenuEnables(hmenu, ncpEnables);
\r
7576 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
7577 MF_BYPOSITION|MF_GRAYED);
\r
7578 DrawMenuBar(hwndMain);
\r
7584 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
7588 SetTrainingModeOn()
\r
7591 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
7592 for (i = 0; i < N_BUTTONS; i++) {
\r
7593 if (buttonDesc[i].hwnd != NULL)
\r
7594 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
7599 VOID SetTrainingModeOff()
\r
7602 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
7603 for (i = 0; i < N_BUTTONS; i++) {
\r
7604 if (buttonDesc[i].hwnd != NULL)
\r
7605 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
7611 SetUserThinkingEnables()
\r
7613 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
7617 SetMachineThinkingEnables()
\r
7619 HMENU hMenu = GetMenu(hwndMain);
\r
7620 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
7622 SetMenuEnables(hMenu, machineThinkingEnables);
\r
7624 if (gameMode == MachinePlaysBlack) {
\r
7625 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
7626 } else if (gameMode == MachinePlaysWhite) {
\r
7627 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
7628 } else if (gameMode == TwoMachinesPlay) {
\r
7629 (void)EnableMenuItem(hMenu, IDM_TwoMachines, flags);
\r
7635 DisplayTitle(char *str)
\r
7637 char title[MSG_SIZ], *host;
\r
7638 if (str[0] != NULLCHAR) {
\r
7639 strcpy(title, str);
\r
7640 } else if (appData.icsActive) {
\r
7641 if (appData.icsCommPort[0] != NULLCHAR)
\r
7644 host = appData.icsHost;
\r
7645 sprintf(title, "%s: %s", szTitle, host);
\r
7646 } else if (appData.noChessProgram) {
\r
7647 strcpy(title, szTitle);
\r
7649 strcpy(title, szTitle);
\r
7650 strcat(title, ": ");
\r
7651 strcat(title, first.tidy);
\r
7653 SetWindowText(hwndMain, title);
\r
7658 DisplayMessage(char *str1, char *str2)
\r
7662 int remain = MESSAGE_TEXT_MAX - 1;
\r
7665 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
7666 messageText[0] = NULLCHAR;
\r
7668 len = strlen(str1);
\r
7669 if (len > remain) len = remain;
\r
7670 strncpy(messageText, str1, len);
\r
7671 messageText[len] = NULLCHAR;
\r
7674 if (*str2 && remain >= 2) {
\r
7676 strcat(messageText, " ");
\r
7679 len = strlen(str2);
\r
7680 if (len > remain) len = remain;
\r
7681 strncat(messageText, str2, len);
\r
7683 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
7685 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
7689 hdc = GetDC(hwndMain);
\r
7690 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
7691 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7692 &messageRect, messageText, strlen(messageText), NULL);
\r
7693 (void) SelectObject(hdc, oldFont);
\r
7694 (void) ReleaseDC(hwndMain, hdc);
\r
7698 DisplayError(char *str, int error)
\r
7700 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
7706 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
7707 NULL, error, LANG_NEUTRAL,
\r
7708 (LPSTR) buf2, MSG_SIZ, NULL);
\r
7710 sprintf(buf, "%s:\n%s", str, buf2);
\r
7712 ErrorMap *em = errmap;
\r
7713 while (em->err != 0 && em->err != error) em++;
\r
7714 if (em->err != 0) {
\r
7715 sprintf(buf, "%s:\n%s", str, em->msg);
\r
7717 sprintf(buf, "%s:\nError code %d", str, error);
\r
7722 ErrorPopUp("Error", buf);
\r
7727 DisplayMoveError(char *str)
\r
7729 fromX = fromY = -1;
\r
7730 ClearHighlights();
\r
7731 DrawPosition(FALSE, NULL);
\r
7732 if (appData.popupMoveErrors) {
\r
7733 ErrorPopUp("Error", str);
\r
7735 DisplayMessage(str, "");
\r
7736 moveErrorMessageUp = TRUE;
\r
7741 DisplayFatalError(char *str, int error, int exitStatus)
\r
7743 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
7745 char *label = exitStatus ? "Fatal Error" : "Exiting";
\r
7748 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
7749 NULL, error, LANG_NEUTRAL,
\r
7750 (LPSTR) buf2, MSG_SIZ, NULL);
\r
7752 sprintf(buf, "%s:\n%s", str, buf2);
\r
7754 ErrorMap *em = errmap;
\r
7755 while (em->err != 0 && em->err != error) em++;
\r
7756 if (em->err != 0) {
\r
7757 sprintf(buf, "%s:\n%s", str, em->msg);
\r
7759 sprintf(buf, "%s:\nError code %d", str, error);
\r
7764 if (appData.debugMode) {
\r
7765 fprintf(debugFP, "%s: %s\n", label, str);
\r
7767 if (appData.popupExitMessage) {
\r
7768 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
7769 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
7771 ExitEvent(exitStatus);
\r
7776 DisplayInformation(char *str)
\r
7778 (void) MessageBox(hwndMain, str, "Information", MB_OK|MB_ICONINFORMATION);
\r
7783 DisplayNote(char *str)
\r
7785 ErrorPopUp("Note", str);
\r
7790 char *title, *question, *replyPrefix;
\r
7795 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7797 static QuestionParams *qp;
\r
7798 char reply[MSG_SIZ];
\r
7801 switch (message) {
\r
7802 case WM_INITDIALOG:
\r
7803 qp = (QuestionParams *) lParam;
\r
7804 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
7805 SetWindowText(hDlg, qp->title);
\r
7806 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
7807 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
7811 switch (LOWORD(wParam)) {
\r
7813 strcpy(reply, qp->replyPrefix);
\r
7814 if (*reply) strcat(reply, " ");
\r
7815 len = strlen(reply);
\r
7816 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
7817 strcat(reply, "\n");
\r
7818 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
7819 EndDialog(hDlg, TRUE);
\r
7820 if (err) DisplayFatalError("Error writing to chess program", err, 1);
\r
7823 EndDialog(hDlg, FALSE);
\r
7834 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
7836 QuestionParams qp;
\r
7840 qp.question = question;
\r
7841 qp.replyPrefix = replyPrefix;
\r
7843 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
7844 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
7845 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
7846 FreeProcInstance(lpProc);
\r
7849 /* [AS] Pick FRC position */
\r
7850 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7852 static int * lpIndexFRC;
\r
7858 case WM_INITDIALOG:
\r
7859 lpIndexFRC = (int *) lParam;
\r
7861 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
7863 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
7864 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
7865 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
7866 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
7871 switch( LOWORD(wParam) ) {
\r
7873 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
7874 EndDialog( hDlg, 0 );
\r
7875 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
7878 EndDialog( hDlg, 1 );
\r
7880 case IDC_NFG_Edit:
\r
7881 if( HIWORD(wParam) == EN_CHANGE ) {
\r
7882 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
7884 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
7887 case IDC_NFG_Random:
\r
7888 sprintf( buf, "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
7889 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
7902 int index = appData.defaultFrcPosition;
\r
7903 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
7905 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
7907 if( result == 0 ) {
\r
7908 appData.defaultFrcPosition = index;
\r
7914 /* [AS] Game list options. Refactored by HGM */
\r
7916 HWND gameListOptionsDialog;
\r
7918 // low-level front-end: clear text edit / list widget
\r
7922 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
7925 // low-level front-end: clear text edit / list widget
\r
7927 GLT_DeSelectList()
\r
7929 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
7932 // low-level front-end: append line to text edit / list widget
\r
7934 GLT_AddToList( char *name )
\r
7937 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
7941 // low-level front-end: get line from text edit / list widget
\r
7943 GLT_GetFromList( int index, char *name )
\r
7946 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
7952 void GLT_MoveSelection( HWND hDlg, int delta )
\r
7954 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
7955 int idx2 = idx1 + delta;
\r
7956 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
7958 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
7961 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
7962 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
7963 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
7964 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
7968 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7972 case WM_INITDIALOG:
\r
7973 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
7975 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
7977 /* Initialize list */
\r
7978 GLT_TagsToList( lpUserGLT );
\r
7980 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
7985 switch( LOWORD(wParam) ) {
\r
7988 EndDialog( hDlg, 0 );
\r
7991 EndDialog( hDlg, 1 );
\r
7994 case IDC_GLT_Default:
\r
7995 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
7998 case IDC_GLT_Restore:
\r
7999 GLT_TagsToList( appData.gameListTags );
\r
8003 GLT_MoveSelection( hDlg, -1 );
\r
8006 case IDC_GLT_Down:
\r
8007 GLT_MoveSelection( hDlg, +1 );
\r
8017 int GameListOptions()
\r
8020 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8022 strcpy( lpUserGLT, appData.gameListTags );
\r
8024 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8026 if( result == 0 ) {
\r
8027 /* [AS] Memory leak here! */
\r
8028 appData.gameListTags = strdup( lpUserGLT );
\r
8035 DisplayIcsInteractionTitle(char *str)
\r
8037 char consoleTitle[MSG_SIZ];
\r
8039 sprintf(consoleTitle, "%s: %s", szConsoleTitle, str);
\r
8040 SetWindowText(hwndConsole, consoleTitle);
\r
8044 DrawPosition(int fullRedraw, Board board)
\r
8046 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8049 void NotifyFrontendLogin()
\r
8052 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8058 fromX = fromY = -1;
\r
8059 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8060 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8061 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8062 dragInfo.lastpos = dragInfo.pos;
\r
8063 dragInfo.start.x = dragInfo.start.y = -1;
\r
8064 dragInfo.from = dragInfo.start;
\r
8066 DrawPosition(TRUE, NULL);
\r
8072 CommentPopUp(char *title, char *str)
\r
8074 HWND hwnd = GetActiveWindow();
\r
8075 EitherCommentPopUp(0, title, str, FALSE);
\r
8077 SetActiveWindow(hwnd);
\r
8081 CommentPopDown(void)
\r
8083 CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, MF_UNCHECKED);
\r
8084 if (commentDialog) {
\r
8085 ShowWindow(commentDialog, SW_HIDE);
\r
8087 commentUp = FALSE;
\r
8091 EditCommentPopUp(int index, char *title, char *str)
\r
8093 EitherCommentPopUp(index, title, str, TRUE);
\r
8100 MyPlaySound(&sounds[(int)SoundMove]);
\r
8103 VOID PlayIcsWinSound()
\r
8105 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8108 VOID PlayIcsLossSound()
\r
8110 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8113 VOID PlayIcsDrawSound()
\r
8115 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8118 VOID PlayIcsUnfinishedSound()
\r
8120 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8126 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8134 consoleEcho = TRUE;
\r
8135 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8136 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8137 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8146 consoleEcho = FALSE;
\r
8147 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8148 /* This works OK: set text and background both to the same color */
\r
8150 cf.crTextColor = COLOR_ECHOOFF;
\r
8151 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8152 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8155 /* No Raw()...? */
\r
8157 void Colorize(ColorClass cc, int continuation)
\r
8159 currentColorClass = cc;
\r
8160 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8161 consoleCF.crTextColor = textAttribs[cc].color;
\r
8162 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8163 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8169 static char buf[MSG_SIZ];
\r
8170 DWORD bufsiz = MSG_SIZ;
\r
8172 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8173 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8175 if (!GetUserName(buf, &bufsiz)) {
\r
8176 /*DisplayError("Error getting user name", GetLastError());*/
\r
8177 strcpy(buf, "User");
\r
8185 static char buf[MSG_SIZ];
\r
8186 DWORD bufsiz = MSG_SIZ;
\r
8188 if (!GetComputerName(buf, &bufsiz)) {
\r
8189 /*DisplayError("Error getting host name", GetLastError());*/
\r
8190 strcpy(buf, "Unknown");
\r
8197 ClockTimerRunning()
\r
8199 return clockTimerEvent != 0;
\r
8205 if (clockTimerEvent == 0) return FALSE;
\r
8206 KillTimer(hwndMain, clockTimerEvent);
\r
8207 clockTimerEvent = 0;
\r
8212 StartClockTimer(long millisec)
\r
8214 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8215 (UINT) millisec, NULL);
\r
8219 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8222 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8224 if(appData.noGUI) return;
\r
8225 hdc = GetDC(hwndMain);
\r
8226 if (!IsIconic(hwndMain)) {
\r
8227 DisplayAClock(hdc, timeRemaining, highlight,
\r
8228 flipClock ? &blackRect : &whiteRect, "White", flag);
\r
8230 if (highlight && iconCurrent == iconBlack) {
\r
8231 iconCurrent = iconWhite;
\r
8232 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8233 if (IsIconic(hwndMain)) {
\r
8234 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8237 (void) ReleaseDC(hwndMain, hdc);
\r
8239 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8243 DisplayBlackClock(long timeRemaining, int highlight)
\r
8246 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8248 if(appData.noGUI) return;
\r
8249 hdc = GetDC(hwndMain);
\r
8250 if (!IsIconic(hwndMain)) {
\r
8251 DisplayAClock(hdc, timeRemaining, highlight,
\r
8252 flipClock ? &whiteRect : &blackRect, "Black", flag);
\r
8254 if (highlight && iconCurrent == iconWhite) {
\r
8255 iconCurrent = iconBlack;
\r
8256 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8257 if (IsIconic(hwndMain)) {
\r
8258 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8261 (void) ReleaseDC(hwndMain, hdc);
\r
8263 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8268 LoadGameTimerRunning()
\r
8270 return loadGameTimerEvent != 0;
\r
8274 StopLoadGameTimer()
\r
8276 if (loadGameTimerEvent == 0) return FALSE;
\r
8277 KillTimer(hwndMain, loadGameTimerEvent);
\r
8278 loadGameTimerEvent = 0;
\r
8283 StartLoadGameTimer(long millisec)
\r
8285 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8286 (UINT) millisec, NULL);
\r
8294 char fileTitle[MSG_SIZ];
\r
8296 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8297 f = OpenFileDialog(hwndMain, "a", defName,
\r
8298 appData.oldSaveStyle ? "gam" : "pgn",
\r
8300 "Save Game to File", NULL, fileTitle, NULL);
\r
8302 SaveGame(f, 0, "");
\r
8309 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8311 if (delayedTimerEvent != 0) {
\r
8312 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8313 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8315 KillTimer(hwndMain, delayedTimerEvent);
\r
8316 delayedTimerEvent = 0;
\r
8317 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8318 delayedTimerCallback();
\r
8320 delayedTimerCallback = cb;
\r
8321 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8322 (UINT) millisec, NULL);
\r
8325 DelayedEventCallback
\r
8328 if (delayedTimerEvent) {
\r
8329 return delayedTimerCallback;
\r
8336 CancelDelayedEvent()
\r
8338 if (delayedTimerEvent) {
\r
8339 KillTimer(hwndMain, delayedTimerEvent);
\r
8340 delayedTimerEvent = 0;
\r
8344 DWORD GetWin32Priority(int nice)
\r
8345 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8347 REALTIME_PRIORITY_CLASS 0x00000100
\r
8348 HIGH_PRIORITY_CLASS 0x00000080
\r
8349 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8350 NORMAL_PRIORITY_CLASS 0x00000020
\r
8351 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8352 IDLE_PRIORITY_CLASS 0x00000040
\r
8354 if (nice < -15) return 0x00000080;
\r
8355 if (nice < 0) return 0x00008000;
\r
8356 if (nice == 0) return 0x00000020;
\r
8357 if (nice < 15) return 0x00004000;
\r
8358 return 0x00000040;
\r
8361 /* Start a child process running the given program.
\r
8362 The process's standard output can be read from "from", and its
\r
8363 standard input can be written to "to".
\r
8364 Exit with fatal error if anything goes wrong.
\r
8365 Returns an opaque pointer that can be used to destroy the process
\r
8369 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8371 #define BUFSIZE 4096
\r
8373 HANDLE hChildStdinRd, hChildStdinWr,
\r
8374 hChildStdoutRd, hChildStdoutWr;
\r
8375 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8376 SECURITY_ATTRIBUTES saAttr;
\r
8378 PROCESS_INFORMATION piProcInfo;
\r
8379 STARTUPINFO siStartInfo;
\r
8381 char buf[MSG_SIZ];
\r
8384 if (appData.debugMode) {
\r
8385 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8390 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8391 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8392 saAttr.bInheritHandle = TRUE;
\r
8393 saAttr.lpSecurityDescriptor = NULL;
\r
8396 * The steps for redirecting child's STDOUT:
\r
8397 * 1. Create anonymous pipe to be STDOUT for child.
\r
8398 * 2. Create a noninheritable duplicate of read handle,
\r
8399 * and close the inheritable read handle.
\r
8402 /* Create a pipe for the child's STDOUT. */
\r
8403 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8404 return GetLastError();
\r
8407 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8408 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8409 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8410 FALSE, /* not inherited */
\r
8411 DUPLICATE_SAME_ACCESS);
\r
8413 return GetLastError();
\r
8415 CloseHandle(hChildStdoutRd);
\r
8418 * The steps for redirecting child's STDIN:
\r
8419 * 1. Create anonymous pipe to be STDIN for child.
\r
8420 * 2. Create a noninheritable duplicate of write handle,
\r
8421 * and close the inheritable write handle.
\r
8424 /* Create a pipe for the child's STDIN. */
\r
8425 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8426 return GetLastError();
\r
8429 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8430 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8431 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8432 FALSE, /* not inherited */
\r
8433 DUPLICATE_SAME_ACCESS);
\r
8435 return GetLastError();
\r
8437 CloseHandle(hChildStdinWr);
\r
8439 /* Arrange to (1) look in dir for the child .exe file, and
\r
8440 * (2) have dir be the child's working directory. Interpret
\r
8441 * dir relative to the directory WinBoard loaded from. */
\r
8442 GetCurrentDirectory(MSG_SIZ, buf);
\r
8443 SetCurrentDirectory(installDir);
\r
8444 SetCurrentDirectory(dir);
\r
8446 /* Now create the child process. */
\r
8448 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8449 siStartInfo.lpReserved = NULL;
\r
8450 siStartInfo.lpDesktop = NULL;
\r
8451 siStartInfo.lpTitle = NULL;
\r
8452 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8453 siStartInfo.cbReserved2 = 0;
\r
8454 siStartInfo.lpReserved2 = NULL;
\r
8455 siStartInfo.hStdInput = hChildStdinRd;
\r
8456 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8457 siStartInfo.hStdError = hChildStdoutWr;
\r
8459 fSuccess = CreateProcess(NULL,
\r
8460 cmdLine, /* command line */
\r
8461 NULL, /* process security attributes */
\r
8462 NULL, /* primary thread security attrs */
\r
8463 TRUE, /* handles are inherited */
\r
8464 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8465 NULL, /* use parent's environment */
\r
8467 &siStartInfo, /* STARTUPINFO pointer */
\r
8468 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8470 err = GetLastError();
\r
8471 SetCurrentDirectory(buf); /* return to prev directory */
\r
8476 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8477 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8478 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8481 /* Close the handles we don't need in the parent */
\r
8482 CloseHandle(piProcInfo.hThread);
\r
8483 CloseHandle(hChildStdinRd);
\r
8484 CloseHandle(hChildStdoutWr);
\r
8486 /* Prepare return value */
\r
8487 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8488 cp->kind = CPReal;
\r
8489 cp->hProcess = piProcInfo.hProcess;
\r
8490 cp->pid = piProcInfo.dwProcessId;
\r
8491 cp->hFrom = hChildStdoutRdDup;
\r
8492 cp->hTo = hChildStdinWrDup;
\r
8494 *pr = (void *) cp;
\r
8496 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8497 2000 where engines sometimes don't see the initial command(s)
\r
8498 from WinBoard and hang. I don't understand how that can happen,
\r
8499 but the Sleep is harmless, so I've put it in. Others have also
\r
8500 reported what may be the same problem, so hopefully this will fix
\r
8501 it for them too. */
\r
8509 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8511 ChildProc *cp; int result;
\r
8513 cp = (ChildProc *) pr;
\r
8514 if (cp == NULL) return;
\r
8516 switch (cp->kind) {
\r
8518 /* TerminateProcess is considered harmful, so... */
\r
8519 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8520 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8521 /* The following doesn't work because the chess program
\r
8522 doesn't "have the same console" as WinBoard. Maybe
\r
8523 we could arrange for this even though neither WinBoard
\r
8524 nor the chess program uses a console for stdio? */
\r
8525 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8527 /* [AS] Special termination modes for misbehaving programs... */
\r
8528 if( signal == 9 ) {
\r
8529 result = TerminateProcess( cp->hProcess, 0 );
\r
8531 if ( appData.debugMode) {
\r
8532 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8535 else if( signal == 10 ) {
\r
8536 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8538 if( dw != WAIT_OBJECT_0 ) {
\r
8539 result = TerminateProcess( cp->hProcess, 0 );
\r
8541 if ( appData.debugMode) {
\r
8542 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8548 CloseHandle(cp->hProcess);
\r
8552 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
8556 closesocket(cp->sock);
\r
8561 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
8562 closesocket(cp->sock);
\r
8563 closesocket(cp->sock2);
\r
8571 InterruptChildProcess(ProcRef pr)
\r
8575 cp = (ChildProc *) pr;
\r
8576 if (cp == NULL) return;
\r
8577 switch (cp->kind) {
\r
8579 /* The following doesn't work because the chess program
\r
8580 doesn't "have the same console" as WinBoard. Maybe
\r
8581 we could arrange for this even though neither WinBoard
\r
8582 nor the chess program uses a console for stdio */
\r
8583 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
8588 /* Can't interrupt */
\r
8592 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
8599 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
8601 char cmdLine[MSG_SIZ];
\r
8603 if (port[0] == NULLCHAR) {
\r
8604 sprintf(cmdLine, "%s %s", appData.telnetProgram, host);
\r
8606 sprintf(cmdLine, "%s %s %s", appData.telnetProgram, host, port);
\r
8608 return StartChildProcess(cmdLine, "", pr);
\r
8612 /* Code to open TCP sockets */
\r
8615 OpenTCP(char *host, char *port, ProcRef *pr)
\r
8620 struct sockaddr_in sa, mysa;
\r
8621 struct hostent FAR *hp;
\r
8622 unsigned short uport;
\r
8623 WORD wVersionRequested;
\r
8626 /* Initialize socket DLL */
\r
8627 wVersionRequested = MAKEWORD(1, 1);
\r
8628 err = WSAStartup(wVersionRequested, &wsaData);
\r
8629 if (err != 0) return err;
\r
8632 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
8633 err = WSAGetLastError();
\r
8638 /* Bind local address using (mostly) don't-care values.
\r
8640 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
8641 mysa.sin_family = AF_INET;
\r
8642 mysa.sin_addr.s_addr = INADDR_ANY;
\r
8643 uport = (unsigned short) 0;
\r
8644 mysa.sin_port = htons(uport);
\r
8645 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
8646 == SOCKET_ERROR) {
\r
8647 err = WSAGetLastError();
\r
8652 /* Resolve remote host name */
\r
8653 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
8654 if (!(hp = gethostbyname(host))) {
\r
8655 unsigned int b0, b1, b2, b3;
\r
8657 err = WSAGetLastError();
\r
8659 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
8660 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
8661 hp->h_addrtype = AF_INET;
\r
8663 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
8664 hp->h_addr_list[0] = (char *) malloc(4);
\r
8665 hp->h_addr_list[0][0] = (char) b0;
\r
8666 hp->h_addr_list[0][1] = (char) b1;
\r
8667 hp->h_addr_list[0][2] = (char) b2;
\r
8668 hp->h_addr_list[0][3] = (char) b3;
\r
8674 sa.sin_family = hp->h_addrtype;
\r
8675 uport = (unsigned short) atoi(port);
\r
8676 sa.sin_port = htons(uport);
\r
8677 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
8679 /* Make connection */
\r
8680 if (connect(s, (struct sockaddr *) &sa,
\r
8681 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
8682 err = WSAGetLastError();
\r
8687 /* Prepare return value */
\r
8688 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8689 cp->kind = CPSock;
\r
8691 *pr = (ProcRef *) cp;
\r
8697 OpenCommPort(char *name, ProcRef *pr)
\r
8702 char fullname[MSG_SIZ];
\r
8704 if (*name != '\\')
\r
8705 sprintf(fullname, "\\\\.\\%s", name);
\r
8707 strcpy(fullname, name);
\r
8709 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
8710 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
8711 if (h == (HANDLE) -1) {
\r
8712 return GetLastError();
\r
8716 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
8718 /* Accumulate characters until a 100ms pause, then parse */
\r
8719 ct.ReadIntervalTimeout = 100;
\r
8720 ct.ReadTotalTimeoutMultiplier = 0;
\r
8721 ct.ReadTotalTimeoutConstant = 0;
\r
8722 ct.WriteTotalTimeoutMultiplier = 0;
\r
8723 ct.WriteTotalTimeoutConstant = 0;
\r
8724 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
8726 /* Prepare return value */
\r
8727 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8728 cp->kind = CPComm;
\r
8731 *pr = (ProcRef *) cp;
\r
8737 OpenLoopback(ProcRef *pr)
\r
8739 DisplayFatalError("Not implemented", 0, 1);
\r
8745 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
8750 struct sockaddr_in sa, mysa;
\r
8751 struct hostent FAR *hp;
\r
8752 unsigned short uport;
\r
8753 WORD wVersionRequested;
\r
8756 char stderrPortStr[MSG_SIZ];
\r
8758 /* Initialize socket DLL */
\r
8759 wVersionRequested = MAKEWORD(1, 1);
\r
8760 err = WSAStartup(wVersionRequested, &wsaData);
\r
8761 if (err != 0) return err;
\r
8763 /* Resolve remote host name */
\r
8764 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
8765 if (!(hp = gethostbyname(host))) {
\r
8766 unsigned int b0, b1, b2, b3;
\r
8768 err = WSAGetLastError();
\r
8770 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
8771 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
8772 hp->h_addrtype = AF_INET;
\r
8774 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
8775 hp->h_addr_list[0] = (char *) malloc(4);
\r
8776 hp->h_addr_list[0][0] = (char) b0;
\r
8777 hp->h_addr_list[0][1] = (char) b1;
\r
8778 hp->h_addr_list[0][2] = (char) b2;
\r
8779 hp->h_addr_list[0][3] = (char) b3;
\r
8785 sa.sin_family = hp->h_addrtype;
\r
8786 uport = (unsigned short) 514;
\r
8787 sa.sin_port = htons(uport);
\r
8788 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
8790 /* Bind local socket to unused "privileged" port address
\r
8792 s = INVALID_SOCKET;
\r
8793 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
8794 mysa.sin_family = AF_INET;
\r
8795 mysa.sin_addr.s_addr = INADDR_ANY;
\r
8796 for (fromPort = 1023;; fromPort--) {
\r
8797 if (fromPort < 0) {
\r
8799 return WSAEADDRINUSE;
\r
8801 if (s == INVALID_SOCKET) {
\r
8802 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
8803 err = WSAGetLastError();
\r
8808 uport = (unsigned short) fromPort;
\r
8809 mysa.sin_port = htons(uport);
\r
8810 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
8811 == SOCKET_ERROR) {
\r
8812 err = WSAGetLastError();
\r
8813 if (err == WSAEADDRINUSE) continue;
\r
8817 if (connect(s, (struct sockaddr *) &sa,
\r
8818 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
8819 err = WSAGetLastError();
\r
8820 if (err == WSAEADDRINUSE) {
\r
8831 /* Bind stderr local socket to unused "privileged" port address
\r
8833 s2 = INVALID_SOCKET;
\r
8834 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
8835 mysa.sin_family = AF_INET;
\r
8836 mysa.sin_addr.s_addr = INADDR_ANY;
\r
8837 for (fromPort = 1023;; fromPort--) {
\r
8838 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
8839 if (fromPort < 0) {
\r
8840 (void) closesocket(s);
\r
8842 return WSAEADDRINUSE;
\r
8844 if (s2 == INVALID_SOCKET) {
\r
8845 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
8846 err = WSAGetLastError();
\r
8852 uport = (unsigned short) fromPort;
\r
8853 mysa.sin_port = htons(uport);
\r
8854 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
8855 == SOCKET_ERROR) {
\r
8856 err = WSAGetLastError();
\r
8857 if (err == WSAEADDRINUSE) continue;
\r
8858 (void) closesocket(s);
\r
8862 if (listen(s2, 1) == SOCKET_ERROR) {
\r
8863 err = WSAGetLastError();
\r
8864 if (err == WSAEADDRINUSE) {
\r
8866 s2 = INVALID_SOCKET;
\r
8869 (void) closesocket(s);
\r
8870 (void) closesocket(s2);
\r
8876 prevStderrPort = fromPort; // remember port used
\r
8877 sprintf(stderrPortStr, "%d", fromPort);
\r
8879 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
8880 err = WSAGetLastError();
\r
8881 (void) closesocket(s);
\r
8882 (void) closesocket(s2);
\r
8887 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
8888 err = WSAGetLastError();
\r
8889 (void) closesocket(s);
\r
8890 (void) closesocket(s2);
\r
8894 if (*user == NULLCHAR) user = UserName();
\r
8895 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
8896 err = WSAGetLastError();
\r
8897 (void) closesocket(s);
\r
8898 (void) closesocket(s2);
\r
8902 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
8903 err = WSAGetLastError();
\r
8904 (void) closesocket(s);
\r
8905 (void) closesocket(s2);
\r
8910 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
8911 err = WSAGetLastError();
\r
8912 (void) closesocket(s);
\r
8913 (void) closesocket(s2);
\r
8917 (void) closesocket(s2); /* Stop listening */
\r
8919 /* Prepare return value */
\r
8920 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8921 cp->kind = CPRcmd;
\r
8924 *pr = (ProcRef *) cp;
\r
8931 AddInputSource(ProcRef pr, int lineByLine,
\r
8932 InputCallback func, VOIDSTAR closure)
\r
8934 InputSource *is, *is2 = NULL;
\r
8935 ChildProc *cp = (ChildProc *) pr;
\r
8937 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
8938 is->lineByLine = lineByLine;
\r
8940 is->closure = closure;
\r
8941 is->second = NULL;
\r
8942 is->next = is->buf;
\r
8943 if (pr == NoProc) {
\r
8944 is->kind = CPReal;
\r
8945 consoleInputSource = is;
\r
8947 is->kind = cp->kind;
\r
8949 [AS] Try to avoid a race condition if the thread is given control too early:
\r
8950 we create all threads suspended so that the is->hThread variable can be
\r
8951 safely assigned, then let the threads start with ResumeThread.
\r
8953 switch (cp->kind) {
\r
8955 is->hFile = cp->hFrom;
\r
8956 cp->hFrom = NULL; /* now owned by InputThread */
\r
8958 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
8959 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
8963 is->hFile = cp->hFrom;
\r
8964 cp->hFrom = NULL; /* now owned by InputThread */
\r
8966 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
8967 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
8971 is->sock = cp->sock;
\r
8973 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
8974 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
8978 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
8980 is->sock = cp->sock;
\r
8982 is2->sock = cp->sock2;
\r
8983 is2->second = is2;
\r
8985 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
8986 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
8988 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
8989 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
8993 if( is->hThread != NULL ) {
\r
8994 ResumeThread( is->hThread );
\r
8997 if( is2 != NULL && is2->hThread != NULL ) {
\r
8998 ResumeThread( is2->hThread );
\r
9002 return (InputSourceRef) is;
\r
9006 RemoveInputSource(InputSourceRef isr)
\r
9010 is = (InputSource *) isr;
\r
9011 is->hThread = NULL; /* tell thread to stop */
\r
9012 CloseHandle(is->hThread);
\r
9013 if (is->second != NULL) {
\r
9014 is->second->hThread = NULL;
\r
9015 CloseHandle(is->second->hThread);
\r
9019 int no_wrap(char *message, int count)
\r
9021 ConsoleOutput(message, count, FALSE);
\r
9026 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9029 int outCount = SOCKET_ERROR;
\r
9030 ChildProc *cp = (ChildProc *) pr;
\r
9031 static OVERLAPPED ovl;
\r
9032 static int line = 0;
\r
9036 if (appData.noJoin || !appData.useInternalWrap)
\r
9037 return no_wrap(message, count);
\r
9040 int width = get_term_width();
\r
9041 int len = wrap(NULL, message, count, width, &line);
\r
9042 char *msg = malloc(len);
\r
9046 return no_wrap(message, count);
\r
9049 dbgchk = wrap(msg, message, count, width, &line);
\r
9050 if (dbgchk != len && appData.debugMode)
\r
9051 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9052 ConsoleOutput(msg, len, FALSE);
\r
9059 if (ovl.hEvent == NULL) {
\r
9060 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9062 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9064 switch (cp->kind) {
\r
9067 outCount = send(cp->sock, message, count, 0);
\r
9068 if (outCount == SOCKET_ERROR) {
\r
9069 *outError = WSAGetLastError();
\r
9071 *outError = NO_ERROR;
\r
9076 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9077 &dOutCount, NULL)) {
\r
9078 *outError = NO_ERROR;
\r
9079 outCount = (int) dOutCount;
\r
9081 *outError = GetLastError();
\r
9086 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9087 &dOutCount, &ovl);
\r
9088 if (*outError == NO_ERROR) {
\r
9089 outCount = (int) dOutCount;
\r
9097 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9100 /* Ignore delay, not implemented for WinBoard */
\r
9101 return OutputToProcess(pr, message, count, outError);
\r
9106 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9107 char *buf, int count, int error)
\r
9109 DisplayFatalError("Not implemented", 0, 1);
\r
9112 /* see wgamelist.c for Game List functions */
\r
9113 /* see wedittags.c for Edit Tags functions */
\r
9120 char buf[MSG_SIZ];
\r
9123 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9124 f = fopen(buf, "r");
\r
9126 ProcessICSInitScript(f);
\r
9134 StartAnalysisClock()
\r
9136 if (analysisTimerEvent) return;
\r
9137 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9138 (UINT) 2000, NULL);
\r
9142 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9144 highlightInfo.sq[0].x = fromX;
\r
9145 highlightInfo.sq[0].y = fromY;
\r
9146 highlightInfo.sq[1].x = toX;
\r
9147 highlightInfo.sq[1].y = toY;
\r
9153 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9154 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9158 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9160 premoveHighlightInfo.sq[0].x = fromX;
\r
9161 premoveHighlightInfo.sq[0].y = fromY;
\r
9162 premoveHighlightInfo.sq[1].x = toX;
\r
9163 premoveHighlightInfo.sq[1].y = toY;
\r
9167 ClearPremoveHighlights()
\r
9169 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9170 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9174 ShutDownFrontEnd()
\r
9176 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9177 DeleteClipboardTempFiles();
\r
9183 if (IsIconic(hwndMain))
\r
9184 ShowWindow(hwndMain, SW_RESTORE);
\r
9186 SetActiveWindow(hwndMain);
\r
9190 * Prototypes for animation support routines
\r
9192 static void ScreenSquare(int column, int row, POINT * pt);
\r
9193 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9194 POINT frames[], int * nFrames);
\r
9198 AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames)
\r
9199 { // [HGM] atomic: animate blast wave
\r
9201 if(appData.debugMode) fprintf(debugFP, "exploding (%d,%d)\n", toX, toY);
\r
9202 explodeInfo.fromX = fromX;
\r
9203 explodeInfo.fromY = fromY;
\r
9204 explodeInfo.toX = toX;
\r
9205 explodeInfo.toY = toY;
\r
9206 for(i=1; i<nFrames; i++) {
\r
9207 explodeInfo.radius = (i*180)/(nFrames-1);
\r
9208 DrawPosition(FALSE, NULL);
\r
9209 Sleep(appData.animSpeed);
\r
9211 explodeInfo.radius = 0;
\r
9212 DrawPosition(TRUE, NULL);
\r
9218 AnimateMove(board, fromX, fromY, toX, toY)
\r
9225 ChessSquare piece;
\r
9226 POINT start, finish, mid;
\r
9227 POINT frames[kFactor * 2 + 1];
\r
9230 if (!appData.animate) return;
\r
9231 if (doingSizing) return;
\r
9232 if (fromY < 0 || fromX < 0) return;
\r
9233 piece = board[fromY][fromX];
\r
9234 if (piece >= EmptySquare) return;
\r
9236 ScreenSquare(fromX, fromY, &start);
\r
9237 ScreenSquare(toX, toY, &finish);
\r
9239 /* All pieces except knights move in straight line */
\r
9240 if (piece != WhiteKnight && piece != BlackKnight) {
\r
9241 mid.x = start.x + (finish.x - start.x) / 2;
\r
9242 mid.y = start.y + (finish.y - start.y) / 2;
\r
9244 /* Knight: make diagonal movement then straight */
\r
9245 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9246 mid.x = start.x + (finish.x - start.x) / 2;
\r
9250 mid.y = start.y + (finish.y - start.y) / 2;
\r
9254 /* Don't use as many frames for very short moves */
\r
9255 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9256 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9258 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9260 animInfo.from.x = fromX;
\r
9261 animInfo.from.y = fromY;
\r
9262 animInfo.to.x = toX;
\r
9263 animInfo.to.y = toY;
\r
9264 animInfo.lastpos = start;
\r
9265 animInfo.piece = piece;
\r
9266 for (n = 0; n < nFrames; n++) {
\r
9267 animInfo.pos = frames[n];
\r
9268 DrawPosition(FALSE, NULL);
\r
9269 animInfo.lastpos = animInfo.pos;
\r
9270 Sleep(appData.animSpeed);
\r
9272 animInfo.pos = finish;
\r
9273 DrawPosition(FALSE, NULL);
\r
9274 animInfo.piece = EmptySquare;
\r
9275 if(gameInfo.variant == VariantAtomic &&
\r
9276 (board[toY][toX] != EmptySquare || fromX != toX && (piece == WhitePawn || piece == BlackPawn) ) )
\r
9277 AnimateAtomicCapture(fromX, fromY, toX, toY, 2*nFrames);
\r
9280 /* Convert board position to corner of screen rect and color */
\r
9283 ScreenSquare(column, row, pt)
\r
9284 int column; int row; POINT * pt;
\r
9287 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9288 pt->y = lineGap + row * (squareSize + lineGap);
\r
9290 pt->x = lineGap + column * (squareSize + lineGap);
\r
9291 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9295 /* Generate a series of frame coords from start->mid->finish.
\r
9296 The movement rate doubles until the half way point is
\r
9297 reached, then halves back down to the final destination,
\r
9298 which gives a nice slow in/out effect. The algorithmn
\r
9299 may seem to generate too many intermediates for short
\r
9300 moves, but remember that the purpose is to attract the
\r
9301 viewers attention to the piece about to be moved and
\r
9302 then to where it ends up. Too few frames would be less
\r
9306 Tween(start, mid, finish, factor, frames, nFrames)
\r
9307 POINT * start; POINT * mid;
\r
9308 POINT * finish; int factor;
\r
9309 POINT frames[]; int * nFrames;
\r
9311 int n, fraction = 1, count = 0;
\r
9313 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9314 for (n = 0; n < factor; n++)
\r
9316 for (n = 0; n < factor; n++) {
\r
9317 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9318 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9320 fraction = fraction / 2;
\r
9324 frames[count] = *mid;
\r
9327 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9329 for (n = 0; n < factor; n++) {
\r
9330 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9331 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9333 fraction = fraction * 2;
\r
9339 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9341 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9343 EvalGraphSet( first, last, current, pvInfoList );
\r