<li>Allow user to enter the name of a non-existing file when browsing for a save file (WB)</li>
<li>Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session</li>
<li>Correctly handle parsing of Crazyhouse promotions with legality-testing off</li>
+ <li>Fix click-click detour under-promotions, which were not working for non-captures</li>
+ <li>Don't strip path from engine command if directory is explicitly given in Load Engine dialog</li>
<li>Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)</li>
<li>No longer fatal if second engine does not support current variant (just refuse Two Machines mode)</li>
<li>Scroll XBoard game list to keep selected item in view (XB)</li>
+ <li>Suppress spurious error popup when starting observing of bughouse games</li>
+ <li>Fix vertical axis ticks in eval graph with drop games</li>
<li>Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB)</li>
<li>Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB)</li>
</ul>