2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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140 typedef struct { // [HGM] atomic
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141 int fromX, fromY, toX, toY, radius;
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144 static ExplodeInfo explodeInfo;
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146 /* Window class names */
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147 char szAppName[] = "WinBoard";
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148 char szConsoleName[] = "WBConsole";
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150 /* Title bar text */
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151 char szTitle[] = "WinBoard";
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152 char szConsoleTitle[] = "I C S Interaction";
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155 char *settingsFileName;
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156 Boolean saveSettingsOnExit;
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157 char installDir[MSG_SIZ];
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158 int errorExitStatus;
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160 BoardSize boardSize;
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161 Boolean chessProgram;
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162 //static int boardX, boardY;
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163 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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164 int squareSize, lineGap, minorSize;
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165 static int winW, winH;
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166 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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167 static int logoHeight = 0;
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168 static char messageText[MESSAGE_TEXT_MAX];
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169 static int clockTimerEvent = 0;
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170 static int loadGameTimerEvent = 0;
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171 static int analysisTimerEvent = 0;
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172 static DelayedEventCallback delayedTimerCallback;
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173 static int delayedTimerEvent = 0;
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174 static int buttonCount = 2;
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175 char *icsTextMenuString;
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177 char *firstChessProgramNames;
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178 char *secondChessProgramNames;
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180 #define PALETTESIZE 256
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182 HINSTANCE hInst; /* current instance */
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183 Boolean alwaysOnTop = FALSE;
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185 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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186 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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188 ColorClass currentColorClass;
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190 static HWND savedHwnd;
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191 HWND hCommPort = NULL; /* currently open comm port */
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192 static HWND hwndPause; /* pause button */
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193 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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194 static HBRUSH lightSquareBrush, darkSquareBrush,
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195 blackSquareBrush, /* [HGM] for band between board and holdings */
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196 explodeBrush, /* [HGM] atomic */
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197 markerBrush, /* [HGM] markers */
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198 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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199 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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200 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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201 static HPEN gridPen = NULL;
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202 static HPEN highlightPen = NULL;
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203 static HPEN premovePen = NULL;
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204 static NPLOGPALETTE pLogPal;
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205 static BOOL paletteChanged = FALSE;
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206 static HICON iconWhite, iconBlack, iconCurrent;
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207 static int doingSizing = FALSE;
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208 static int lastSizing = 0;
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209 static int prevStderrPort;
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210 static HBITMAP userLogo;
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212 static HBITMAP liteBackTexture = NULL;
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213 static HBITMAP darkBackTexture = NULL;
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214 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int backTextureSquareSize = 0;
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217 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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219 #if __GNUC__ && !defined(_winmajor)
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220 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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222 #if defined(_winmajor)
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223 #define oldDialog (_winmajor < 4)
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225 #define oldDialog 0
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229 #define INTERNATIONAL
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231 #ifdef INTERNATIONAL
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232 # define _(s) T_(s)
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238 # define Translate(x, y)
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239 # define LoadLanguageFile(s)
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242 #ifdef INTERNATIONAL
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244 Boolean barbaric; // flag indicating if translation is needed
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246 // list of item numbers used in each dialog (used to alter language at run time)
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248 #define ABOUTBOX -1 /* not sure why these are needed */
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249 #define ABOUTBOX2 -1
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251 int dialogItems[][40] = {
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252 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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253 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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254 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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255 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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256 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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257 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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258 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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259 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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260 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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261 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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262 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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263 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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264 { ABOUTBOX2, IDC_ChessBoard },
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265 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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266 OPT_GameListClose, IDC_GameListDoFilter },
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267 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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268 { DLG_Error, IDOK },
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269 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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270 OPT_Underline, OPT_Strikeout, OPT_Sample },
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271 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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272 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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273 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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274 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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275 { DLG_IndexNumber, IDC_Index },
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276 { DLG_TypeInMove, IDOK, IDCANCEL },
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277 { DLG_TypeInName, IDOK, IDCANCEL },
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278 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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279 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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280 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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281 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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282 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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283 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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284 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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285 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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286 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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287 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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288 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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289 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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290 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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291 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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292 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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293 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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294 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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295 GPB_General, GPB_Alarm },
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296 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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297 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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298 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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299 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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300 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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301 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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302 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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303 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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304 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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305 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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306 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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307 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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308 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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309 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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310 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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311 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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312 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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313 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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314 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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315 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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316 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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317 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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318 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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319 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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320 { DLG_MoveHistory },
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321 { DLG_EvalGraph },
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322 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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323 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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324 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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325 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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326 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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327 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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328 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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329 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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330 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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334 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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335 static int lastChecked;
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336 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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337 extern int tinyLayout;
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338 extern char * menuBarText[][10];
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341 LoadLanguageFile(char *name)
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342 { //load the file with translations, and make a list of the strings to be translated, and their translations
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344 int i=0, j=0, n=0, k;
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347 if(!name || name[0] == NULLCHAR) return;
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348 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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349 appData.language = oldLanguage;
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350 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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351 if((f = fopen(buf, "r")) == NULL) return;
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352 while((k = fgetc(f)) != EOF) {
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353 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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354 languageBuf[i] = k;
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356 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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358 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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359 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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360 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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361 english[j] = languageBuf + n + 1; *p = 0;
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362 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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363 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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368 } else if(i > 0 && languageBuf[i-1] == '\\') {
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370 case 'n': k = '\n'; break;
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371 case 'r': k = '\r'; break;
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372 case 't': k = '\t'; break;
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374 languageBuf[--i] = k;
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379 barbaric = (j != 0);
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380 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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385 { // return the translation of the given string
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386 // efficiency can be improved a lot...
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388 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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389 if(!barbaric) return s;
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390 if(!s) return ""; // sanity
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391 while(english[i]) {
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392 if(!strcmp(s, english[i])) return foreign[i];
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399 Translate(HWND hDlg, int dialogID)
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400 { // translate all text items in the given dialog
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402 char buf[MSG_SIZ], *s;
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403 if(!barbaric) return;
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404 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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405 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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406 GetWindowText( hDlg, buf, MSG_SIZ );
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateOneMenu(int i, HMENU subMenu)
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421 static MENUITEMINFO info;
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423 info.cbSize = sizeof(MENUITEMINFO);
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424 info.fMask = MIIM_STATE | MIIM_TYPE;
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425 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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427 info.dwTypeData = buf;
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428 info.cch = sizeof(buf);
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429 GetMenuItemInfo(subMenu, j, TRUE, &info);
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431 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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432 else menuText[i][j] = strdup(buf); // remember original on first change
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434 if(buf[0] == NULLCHAR) continue;
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435 info.dwTypeData = T_(buf);
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436 info.cch = strlen(buf)+1;
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437 SetMenuItemInfo(subMenu, j, TRUE, &info);
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443 TranslateMenus(int addLanguage)
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446 WIN32_FIND_DATA fileData;
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448 #define IDM_English 1970
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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452 HMENU subMenu = GetSubMenu(mainMenu, i);
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453 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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454 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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455 TranslateOneMenu(i, subMenu);
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457 DrawMenuBar(hwndMain);
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460 if(!addLanguage) return;
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461 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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462 HMENU mainMenu = GetMenu(hwndMain);
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463 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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464 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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465 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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466 i = 0; lastChecked = IDM_English;
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468 char *p, *q = fileData.cFileName;
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469 int checkFlag = MF_UNCHECKED;
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470 languageFile[i] = strdup(q);
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471 if(barbaric && !strcmp(oldLanguage, q)) {
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472 checkFlag = MF_CHECKED;
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473 lastChecked = IDM_English + i + 1;
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474 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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476 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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477 p = strstr(fileData.cFileName, ".lng");
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479 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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480 } while(FindNextFile(hFind, &fileData));
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493 int cliWidth, cliHeight;
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496 SizeInfo sizeInfo[] =
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498 { "tiny", 21, 0, 1, 1, 0, 0 },
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499 { "teeny", 25, 1, 1, 1, 0, 0 },
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500 { "dinky", 29, 1, 1, 1, 0, 0 },
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501 { "petite", 33, 1, 1, 1, 0, 0 },
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502 { "slim", 37, 2, 1, 0, 0, 0 },
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503 { "small", 40, 2, 1, 0, 0, 0 },
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504 { "mediocre", 45, 2, 1, 0, 0, 0 },
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505 { "middling", 49, 2, 0, 0, 0, 0 },
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506 { "average", 54, 2, 0, 0, 0, 0 },
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507 { "moderate", 58, 3, 0, 0, 0, 0 },
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508 { "medium", 64, 3, 0, 0, 0, 0 },
\r
509 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
510 { "large", 80, 3, 0, 0, 0, 0 },
\r
511 { "big", 87, 3, 0, 0, 0, 0 },
\r
512 { "huge", 95, 3, 0, 0, 0, 0 },
\r
513 { "giant", 108, 3, 0, 0, 0, 0 },
\r
514 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
515 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
516 { NULL, 0, 0, 0, 0, 0, 0 }
\r
519 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
520 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
522 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
542 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
551 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
552 #define N_BUTTONS 5
\r
554 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
556 {"<<", IDM_ToStart, NULL, NULL},
\r
557 {"<", IDM_Backward, NULL, NULL},
\r
558 {"P", IDM_Pause, NULL, NULL},
\r
559 {">", IDM_Forward, NULL, NULL},
\r
560 {">>", IDM_ToEnd, NULL, NULL},
\r
563 int tinyLayout = 0, smallLayout = 0;
\r
564 #define MENU_BAR_ITEMS 9
\r
565 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
566 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
567 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
571 MySound sounds[(int)NSoundClasses];
\r
572 MyTextAttribs textAttribs[(int)NColorClasses];
\r
574 MyColorizeAttribs colorizeAttribs[] = {
\r
575 { (COLORREF)0, 0, N_("Shout Text") },
\r
576 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
577 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
578 { (COLORREF)0, 0, N_("Channel Text") },
\r
579 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
580 { (COLORREF)0, 0, N_("Tell Text") },
\r
581 { (COLORREF)0, 0, N_("Challenge Text") },
\r
582 { (COLORREF)0, 0, N_("Request Text") },
\r
583 { (COLORREF)0, 0, N_("Seek Text") },
\r
584 { (COLORREF)0, 0, N_("Normal Text") },
\r
585 { (COLORREF)0, 0, N_("None") }
\r
590 static char *commentTitle;
\r
591 static char *commentText;
\r
592 static int commentIndex;
\r
593 static Boolean editComment = FALSE;
\r
596 char errorTitle[MSG_SIZ];
\r
597 char errorMessage[2*MSG_SIZ];
\r
598 HWND errorDialog = NULL;
\r
599 BOOLEAN moveErrorMessageUp = FALSE;
\r
600 BOOLEAN consoleEcho = TRUE;
\r
601 CHARFORMAT consoleCF;
\r
602 COLORREF consoleBackgroundColor;
\r
604 char *programVersion;
\r
610 typedef int CPKind;
\r
619 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
622 #define INPUT_SOURCE_BUF_SIZE 4096
\r
624 typedef struct _InputSource {
\r
631 char buf[INPUT_SOURCE_BUF_SIZE];
\r
635 InputCallback func;
\r
636 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
640 InputSource *consoleInputSource;
\r
645 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
646 VOID ConsoleCreate();
\r
648 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
649 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
650 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
651 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
653 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
654 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
655 void ParseIcsTextMenu(char *icsTextMenuString);
\r
656 VOID PopUpMoveDialog(char firstchar);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
898 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
899 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
900 if(userLogo == NULL)
\r
901 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
907 InitApplication(HINSTANCE hInstance)
\r
911 /* Fill in window class structure with parameters that describe the */
\r
914 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
915 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
916 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
917 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
918 wc.hInstance = hInstance; /* Owner of this class */
\r
919 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
920 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
921 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
922 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
923 wc.lpszClassName = szAppName; /* Name to register as */
\r
925 /* Register the window class and return success/failure code. */
\r
926 if (!RegisterClass(&wc)) return FALSE;
\r
928 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
929 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
931 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
932 wc.hInstance = hInstance;
\r
933 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
934 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
935 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
936 wc.lpszMenuName = NULL;
\r
937 wc.lpszClassName = szConsoleName;
\r
939 if (!RegisterClass(&wc)) return FALSE;
\r
944 /* Set by InitInstance, used by EnsureOnScreen */
\r
945 int screenHeight, screenWidth;
\r
948 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
950 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
951 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
952 if (*x > screenWidth - 32) *x = 0;
\r
953 if (*y > screenHeight - 32) *y = 0;
\r
954 if (*x < minX) *x = minX;
\r
955 if (*y < minY) *y = minY;
\r
959 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
961 HWND hwnd; /* Main window handle. */
\r
963 WINDOWPLACEMENT wp;
\r
966 hInst = hInstance; /* Store instance handle in our global variable */
\r
967 programName = szAppName;
\r
969 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
970 *filepart = NULLCHAR;
\r
972 GetCurrentDirectory(MSG_SIZ, installDir);
\r
974 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
975 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
976 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
977 /* xboard, and older WinBoards, controlled the move sound with the
\r
978 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
979 always turn the option on (so that the backend will call us),
\r
980 then let the user turn the sound off by setting it to silence if
\r
981 desired. To accommodate old winboard.ini files saved by old
\r
982 versions of WinBoard, we also turn off the sound if the option
\r
983 was initially set to false. [HGM] taken out of InitAppData */
\r
984 if (!appData.ringBellAfterMoves) {
\r
985 sounds[(int)SoundMove].name = strdup("");
\r
986 appData.ringBellAfterMoves = TRUE;
\r
988 if (appData.debugMode) {
\r
989 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
990 setbuf(debugFP, NULL);
\r
993 LoadLanguageFile(appData.language);
\r
997 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
998 // InitEngineUCI( installDir, &second );
\r
1000 /* Create a main window for this application instance. */
\r
1001 hwnd = CreateWindow(szAppName, szTitle,
\r
1002 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1003 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1004 NULL, NULL, hInstance, NULL);
\r
1007 /* If window could not be created, return "failure" */
\r
1012 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1013 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1014 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1016 if (first.programLogo == NULL && appData.debugMode) {
\r
1017 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1019 } else if(appData.autoLogo) {
\r
1020 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1021 char buf[MSG_SIZ];
\r
1022 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1023 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1027 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1028 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1030 if (second.programLogo == NULL && appData.debugMode) {
\r
1031 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1033 } else if(appData.autoLogo) {
\r
1034 char buf[MSG_SIZ];
\r
1035 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1036 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1037 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1039 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1040 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1041 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1047 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1048 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1049 iconCurrent = iconWhite;
\r
1050 InitDrawingColors();
\r
1051 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1052 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1053 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1054 /* Compute window size for each board size, and use the largest
\r
1055 size that fits on this screen as the default. */
\r
1056 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1057 if (boardSize == (BoardSize)-1 &&
\r
1058 winH <= screenHeight
\r
1059 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1060 && winW <= screenWidth) {
\r
1061 boardSize = (BoardSize)ibs;
\r
1065 InitDrawingSizes(boardSize, 0);
\r
1067 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1069 /* [AS] Load textures if specified */
\r
1070 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1072 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1073 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1074 liteBackTextureMode = appData.liteBackTextureMode;
\r
1076 if (liteBackTexture == NULL && appData.debugMode) {
\r
1077 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1081 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1082 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1083 darkBackTextureMode = appData.darkBackTextureMode;
\r
1085 if (darkBackTexture == NULL && appData.debugMode) {
\r
1086 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1090 mysrandom( (unsigned) time(NULL) );
\r
1092 /* [AS] Restore layout */
\r
1093 if( wpMoveHistory.visible ) {
\r
1094 MoveHistoryPopUp();
\r
1097 if( wpEvalGraph.visible ) {
\r
1101 if( wpEngineOutput.visible ) {
\r
1102 EngineOutputPopUp();
\r
1105 /* Make the window visible; update its client area; and return "success" */
\r
1106 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1107 wp.length = sizeof(WINDOWPLACEMENT);
\r
1109 wp.showCmd = nCmdShow;
\r
1110 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1111 wp.rcNormalPosition.left = wpMain.x;
\r
1112 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1113 wp.rcNormalPosition.top = wpMain.y;
\r
1114 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1115 SetWindowPlacement(hwndMain, &wp);
\r
1117 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1119 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1120 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1122 if (hwndConsole) {
\r
1124 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1125 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1127 ShowWindow(hwndConsole, nCmdShow);
\r
1128 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1129 char buf[MSG_SIZ], *p = buf, *q;
\r
1130 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1132 q = strchr(p, ';');
\r
1134 if(*p) ChatPopUp(p);
\r
1137 SetActiveWindow(hwndConsole);
\r
1139 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1140 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1149 HMENU hmenu = GetMenu(hwndMain);
\r
1151 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1152 MF_BYCOMMAND|((appData.icsActive &&
\r
1153 *appData.icsCommPort != NULLCHAR) ?
\r
1154 MF_ENABLED : MF_GRAYED));
\r
1155 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1156 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1157 MF_CHECKED : MF_UNCHECKED));
\r
1160 //---------------------------------------------------------------------------------------------------------
\r
1162 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1163 #define XBOARD FALSE
\r
1165 #define OPTCHAR "/"
\r
1166 #define SEPCHAR "="
\r
1170 // front-end part of option handling
\r
1173 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1175 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1176 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1179 lf->lfEscapement = 0;
\r
1180 lf->lfOrientation = 0;
\r
1181 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1182 lf->lfItalic = mfp->italic;
\r
1183 lf->lfUnderline = mfp->underline;
\r
1184 lf->lfStrikeOut = mfp->strikeout;
\r
1185 lf->lfCharSet = mfp->charset;
\r
1186 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1187 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1188 lf->lfQuality = DEFAULT_QUALITY;
\r
1189 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1190 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1194 CreateFontInMF(MyFont *mf)
\r
1196 LFfromMFP(&mf->lf, &mf->mfp);
\r
1197 if (mf->hf) DeleteObject(mf->hf);
\r
1198 mf->hf = CreateFontIndirect(&mf->lf);
\r
1201 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1203 colorVariable[] = {
\r
1204 &whitePieceColor,
\r
1205 &blackPieceColor,
\r
1206 &lightSquareColor,
\r
1207 &darkSquareColor,
\r
1208 &highlightSquareColor,
\r
1209 &premoveHighlightColor,
\r
1211 &consoleBackgroundColor,
\r
1212 &appData.fontForeColorWhite,
\r
1213 &appData.fontBackColorWhite,
\r
1214 &appData.fontForeColorBlack,
\r
1215 &appData.fontBackColorBlack,
\r
1216 &appData.evalHistColorWhite,
\r
1217 &appData.evalHistColorBlack,
\r
1218 &appData.highlightArrowColor,
\r
1221 /* Command line font name parser. NULL name means do nothing.
\r
1222 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1223 For backward compatibility, syntax without the colon is also
\r
1224 accepted, but font names with digits in them won't work in that case.
\r
1227 ParseFontName(char *name, MyFontParams *mfp)
\r
1230 if (name == NULL) return;
\r
1232 q = strchr(p, ':');
\r
1234 if (q - p >= sizeof(mfp->faceName))
\r
1235 ExitArgError(_("Font name too long:"), name);
\r
1236 memcpy(mfp->faceName, p, q - p);
\r
1237 mfp->faceName[q - p] = NULLCHAR;
\r
1240 q = mfp->faceName;
\r
1241 while (*p && !isdigit(*p)) {
\r
1243 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1244 ExitArgError(_("Font name too long:"), name);
\r
1246 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1249 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1250 mfp->pointSize = (float) atof(p);
\r
1251 mfp->bold = (strchr(p, 'b') != NULL);
\r
1252 mfp->italic = (strchr(p, 'i') != NULL);
\r
1253 mfp->underline = (strchr(p, 'u') != NULL);
\r
1254 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1255 mfp->charset = DEFAULT_CHARSET;
\r
1256 q = strchr(p, 'c');
\r
1258 mfp->charset = (BYTE) atoi(q+1);
\r
1262 ParseFont(char *name, int number)
\r
1263 { // wrapper to shield back-end from 'font'
\r
1264 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1269 { // in WB we have a 2D array of fonts; this initializes their description
\r
1271 /* Point font array elements to structures and
\r
1272 parse default font names */
\r
1273 for (i=0; i<NUM_FONTS; i++) {
\r
1274 for (j=0; j<NUM_SIZES; j++) {
\r
1275 font[j][i] = &fontRec[j][i];
\r
1276 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1283 { // here we create the actual fonts from the selected descriptions
\r
1285 for (i=0; i<NUM_FONTS; i++) {
\r
1286 for (j=0; j<NUM_SIZES; j++) {
\r
1287 CreateFontInMF(font[j][i]);
\r
1291 /* Color name parser.
\r
1292 X version accepts X color names, but this one
\r
1293 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1295 ParseColorName(char *name)
\r
1297 int red, green, blue, count;
\r
1298 char buf[MSG_SIZ];
\r
1300 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1302 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1303 &red, &green, &blue);
\r
1306 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1307 DisplayError(buf, 0);
\r
1308 return RGB(0, 0, 0);
\r
1310 return PALETTERGB(red, green, blue);
\r
1314 ParseColor(int n, char *name)
\r
1315 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1316 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1320 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1322 char *e = argValue;
\r
1326 if (*e == 'b') eff |= CFE_BOLD;
\r
1327 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1328 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1329 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1330 else if (*e == '#' || isdigit(*e)) break;
\r
1334 *color = ParseColorName(e);
\r
1338 ParseTextAttribs(ColorClass cc, char *s)
\r
1339 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1340 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1341 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1345 ParseBoardSize(void *addr, char *name)
\r
1346 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1347 BoardSize bs = SizeTiny;
\r
1348 while (sizeInfo[bs].name != NULL) {
\r
1349 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1350 *(BoardSize *)addr = bs;
\r
1355 ExitArgError(_("Unrecognized board size value"), name);
\r
1360 { // [HGM] import name from appData first
\r
1363 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1364 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1365 textAttribs[cc].sound.data = NULL;
\r
1366 MyLoadSound(&textAttribs[cc].sound);
\r
1368 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1369 textAttribs[cc].sound.name = strdup("");
\r
1370 textAttribs[cc].sound.data = NULL;
\r
1372 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1373 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1374 sounds[sc].data = NULL;
\r
1375 MyLoadSound(&sounds[sc]);
\r
1380 SetCommPortDefaults()
\r
1382 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1383 dcb.DCBlength = sizeof(DCB);
\r
1384 dcb.BaudRate = 9600;
\r
1385 dcb.fBinary = TRUE;
\r
1386 dcb.fParity = FALSE;
\r
1387 dcb.fOutxCtsFlow = FALSE;
\r
1388 dcb.fOutxDsrFlow = FALSE;
\r
1389 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1390 dcb.fDsrSensitivity = FALSE;
\r
1391 dcb.fTXContinueOnXoff = TRUE;
\r
1392 dcb.fOutX = FALSE;
\r
1394 dcb.fNull = FALSE;
\r
1395 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1396 dcb.fAbortOnError = FALSE;
\r
1398 dcb.Parity = SPACEPARITY;
\r
1399 dcb.StopBits = ONESTOPBIT;
\r
1402 // [HGM] args: these three cases taken out to stay in front-end
\r
1404 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1405 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1406 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1407 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1409 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1410 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1411 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1412 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1413 ad->argName, mfp->faceName, mfp->pointSize,
\r
1414 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1415 mfp->bold ? "b" : "",
\r
1416 mfp->italic ? "i" : "",
\r
1417 mfp->underline ? "u" : "",
\r
1418 mfp->strikeout ? "s" : "",
\r
1419 (int)mfp->charset);
\r
1425 { // [HGM] copy the names from the internal WB variables to appData
\r
1428 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1429 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1430 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1431 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1435 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1436 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1437 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1438 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1439 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1440 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1441 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1442 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1443 (ta->effects) ? " " : "",
\r
1444 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1448 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1449 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1450 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1451 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1452 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1456 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1457 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1458 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1462 ParseCommPortSettings(char *s)
\r
1463 { // wrapper to keep dcb from back-end
\r
1464 ParseCommSettings(s, &dcb);
\r
1469 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1470 GetActualPlacement(hwndMain, &wpMain);
\r
1471 GetActualPlacement(hwndConsole, &wpConsole);
\r
1472 GetActualPlacement(commentDialog, &wpComment);
\r
1473 GetActualPlacement(editTagsDialog, &wpTags);
\r
1474 GetActualPlacement(gameListDialog, &wpGameList);
\r
1475 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1476 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1477 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1481 PrintCommPortSettings(FILE *f, char *name)
\r
1482 { // wrapper to shield back-end from DCB
\r
1483 PrintCommSettings(f, name, &dcb);
\r
1487 MySearchPath(char *installDir, char *name, char *fullname)
\r
1489 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1490 if(name[0]== '%') {
\r
1491 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1492 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1493 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1494 *strchr(buf, '%') = 0;
\r
1495 strcat(fullname, getenv(buf));
\r
1496 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1498 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1499 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1500 return (int) strlen(fullname);
\r
1502 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1506 MyGetFullPathName(char *name, char *fullname)
\r
1509 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1514 { // [HGM] args: allows testing if main window is realized from back-end
\r
1515 return hwndMain != NULL;
\r
1519 PopUpStartupDialog()
\r
1523 LoadLanguageFile(appData.language);
\r
1524 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1525 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1526 FreeProcInstance(lpProc);
\r
1529 /*---------------------------------------------------------------------------*\
\r
1531 * GDI board drawing routines
\r
1533 \*---------------------------------------------------------------------------*/
\r
1535 /* [AS] Draw square using background texture */
\r
1536 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1541 return; /* Should never happen! */
\r
1544 SetGraphicsMode( dst, GM_ADVANCED );
\r
1551 /* X reflection */
\r
1556 x.eDx = (FLOAT) dw + dx - 1;
\r
1559 SetWorldTransform( dst, &x );
\r
1562 /* Y reflection */
\r
1568 x.eDy = (FLOAT) dh + dy - 1;
\r
1570 SetWorldTransform( dst, &x );
\r
1578 x.eDx = (FLOAT) dx;
\r
1579 x.eDy = (FLOAT) dy;
\r
1582 SetWorldTransform( dst, &x );
\r
1586 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1594 SetWorldTransform( dst, &x );
\r
1596 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1599 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1601 PM_WP = (int) WhitePawn,
\r
1602 PM_WN = (int) WhiteKnight,
\r
1603 PM_WB = (int) WhiteBishop,
\r
1604 PM_WR = (int) WhiteRook,
\r
1605 PM_WQ = (int) WhiteQueen,
\r
1606 PM_WF = (int) WhiteFerz,
\r
1607 PM_WW = (int) WhiteWazir,
\r
1608 PM_WE = (int) WhiteAlfil,
\r
1609 PM_WM = (int) WhiteMan,
\r
1610 PM_WO = (int) WhiteCannon,
\r
1611 PM_WU = (int) WhiteUnicorn,
\r
1612 PM_WH = (int) WhiteNightrider,
\r
1613 PM_WA = (int) WhiteAngel,
\r
1614 PM_WC = (int) WhiteMarshall,
\r
1615 PM_WAB = (int) WhiteCardinal,
\r
1616 PM_WD = (int) WhiteDragon,
\r
1617 PM_WL = (int) WhiteLance,
\r
1618 PM_WS = (int) WhiteCobra,
\r
1619 PM_WV = (int) WhiteFalcon,
\r
1620 PM_WSG = (int) WhiteSilver,
\r
1621 PM_WG = (int) WhiteGrasshopper,
\r
1622 PM_WK = (int) WhiteKing,
\r
1623 PM_BP = (int) BlackPawn,
\r
1624 PM_BN = (int) BlackKnight,
\r
1625 PM_BB = (int) BlackBishop,
\r
1626 PM_BR = (int) BlackRook,
\r
1627 PM_BQ = (int) BlackQueen,
\r
1628 PM_BF = (int) BlackFerz,
\r
1629 PM_BW = (int) BlackWazir,
\r
1630 PM_BE = (int) BlackAlfil,
\r
1631 PM_BM = (int) BlackMan,
\r
1632 PM_BO = (int) BlackCannon,
\r
1633 PM_BU = (int) BlackUnicorn,
\r
1634 PM_BH = (int) BlackNightrider,
\r
1635 PM_BA = (int) BlackAngel,
\r
1636 PM_BC = (int) BlackMarshall,
\r
1637 PM_BG = (int) BlackGrasshopper,
\r
1638 PM_BAB = (int) BlackCardinal,
\r
1639 PM_BD = (int) BlackDragon,
\r
1640 PM_BL = (int) BlackLance,
\r
1641 PM_BS = (int) BlackCobra,
\r
1642 PM_BV = (int) BlackFalcon,
\r
1643 PM_BSG = (int) BlackSilver,
\r
1644 PM_BK = (int) BlackKing
\r
1647 static HFONT hPieceFont = NULL;
\r
1648 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1649 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1650 static int fontBitmapSquareSize = 0;
\r
1651 static char pieceToFontChar[(int) EmptySquare] =
\r
1652 { 'p', 'n', 'b', 'r', 'q',
\r
1653 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1654 'k', 'o', 'm', 'v', 't', 'w',
\r
1655 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1658 extern BOOL SetCharTable( char *table, const char * map );
\r
1659 /* [HGM] moved to backend.c */
\r
1661 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1664 BYTE r1 = GetRValue( color );
\r
1665 BYTE g1 = GetGValue( color );
\r
1666 BYTE b1 = GetBValue( color );
\r
1672 /* Create a uniform background first */
\r
1673 hbrush = CreateSolidBrush( color );
\r
1674 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1675 FillRect( hdc, &rc, hbrush );
\r
1676 DeleteObject( hbrush );
\r
1679 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1680 int steps = squareSize / 2;
\r
1683 for( i=0; i<steps; i++ ) {
\r
1684 BYTE r = r1 - (r1-r2) * i / steps;
\r
1685 BYTE g = g1 - (g1-g2) * i / steps;
\r
1686 BYTE b = b1 - (b1-b2) * i / steps;
\r
1688 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1689 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1690 FillRect( hdc, &rc, hbrush );
\r
1691 DeleteObject(hbrush);
\r
1694 else if( mode == 2 ) {
\r
1695 /* Diagonal gradient, good more or less for every piece */
\r
1696 POINT triangle[3];
\r
1697 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1698 HBRUSH hbrush_old;
\r
1699 int steps = squareSize;
\r
1702 triangle[0].x = squareSize - steps;
\r
1703 triangle[0].y = squareSize;
\r
1704 triangle[1].x = squareSize;
\r
1705 triangle[1].y = squareSize;
\r
1706 triangle[2].x = squareSize;
\r
1707 triangle[2].y = squareSize - steps;
\r
1709 for( i=0; i<steps; i++ ) {
\r
1710 BYTE r = r1 - (r1-r2) * i / steps;
\r
1711 BYTE g = g1 - (g1-g2) * i / steps;
\r
1712 BYTE b = b1 - (b1-b2) * i / steps;
\r
1714 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1715 hbrush_old = SelectObject( hdc, hbrush );
\r
1716 Polygon( hdc, triangle, 3 );
\r
1717 SelectObject( hdc, hbrush_old );
\r
1718 DeleteObject(hbrush);
\r
1723 SelectObject( hdc, hpen );
\r
1728 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1729 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1730 piece: follow the steps as explained below.
\r
1732 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1736 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1740 int backColor = whitePieceColor;
\r
1741 int foreColor = blackPieceColor;
\r
1743 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1744 backColor = appData.fontBackColorWhite;
\r
1745 foreColor = appData.fontForeColorWhite;
\r
1747 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1748 backColor = appData.fontBackColorBlack;
\r
1749 foreColor = appData.fontForeColorBlack;
\r
1753 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1755 hbm_old = SelectObject( hdc, hbm );
\r
1759 rc.right = squareSize;
\r
1760 rc.bottom = squareSize;
\r
1762 /* Step 1: background is now black */
\r
1763 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1765 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1767 pt.x = (squareSize - sz.cx) / 2;
\r
1768 pt.y = (squareSize - sz.cy) / 2;
\r
1770 SetBkMode( hdc, TRANSPARENT );
\r
1771 SetTextColor( hdc, chroma );
\r
1772 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1773 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1775 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1776 /* Step 3: the area outside the piece is filled with white */
\r
1777 // FloodFill( hdc, 0, 0, chroma );
\r
1778 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1779 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1780 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1781 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1782 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1784 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1785 but if the start point is not inside the piece we're lost!
\r
1786 There should be a better way to do this... if we could create a region or path
\r
1787 from the fill operation we would be fine for example.
\r
1789 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1790 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1792 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1793 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1794 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1796 SelectObject( dc2, bm2 );
\r
1797 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1798 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1801 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1804 DeleteObject( bm2 );
\r
1807 SetTextColor( hdc, 0 );
\r
1809 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1810 draw the piece again in black for safety.
\r
1812 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1814 SelectObject( hdc, hbm_old );
\r
1816 if( hPieceMask[index] != NULL ) {
\r
1817 DeleteObject( hPieceMask[index] );
\r
1820 hPieceMask[index] = hbm;
\r
1823 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1825 SelectObject( hdc, hbm );
\r
1828 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1829 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1830 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1832 SelectObject( dc1, hPieceMask[index] );
\r
1833 SelectObject( dc2, bm2 );
\r
1834 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1835 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1838 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1839 the piece background and deletes (makes transparent) the rest.
\r
1840 Thanks to that mask, we are free to paint the background with the greates
\r
1841 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1842 We use this, to make gradients and give the pieces a "roundish" look.
\r
1844 SetPieceBackground( hdc, backColor, 2 );
\r
1845 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1849 DeleteObject( bm2 );
\r
1852 SetTextColor( hdc, foreColor );
\r
1853 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1855 SelectObject( hdc, hbm_old );
\r
1857 if( hPieceFace[index] != NULL ) {
\r
1858 DeleteObject( hPieceFace[index] );
\r
1861 hPieceFace[index] = hbm;
\r
1864 static int TranslatePieceToFontPiece( int piece )
\r
1894 case BlackMarshall:
\r
1898 case BlackNightrider:
\r
1904 case BlackUnicorn:
\r
1908 case BlackGrasshopper:
\r
1920 case BlackCardinal:
\r
1927 case WhiteMarshall:
\r
1931 case WhiteNightrider:
\r
1937 case WhiteUnicorn:
\r
1941 case WhiteGrasshopper:
\r
1953 case WhiteCardinal:
\r
1962 void CreatePiecesFromFont()
\r
1965 HDC hdc_window = NULL;
\r
1971 if( fontBitmapSquareSize < 0 ) {
\r
1972 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1976 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1977 fontBitmapSquareSize = -1;
\r
1981 if( fontBitmapSquareSize != squareSize ) {
\r
1982 hdc_window = GetDC( hwndMain );
\r
1983 hdc = CreateCompatibleDC( hdc_window );
\r
1985 if( hPieceFont != NULL ) {
\r
1986 DeleteObject( hPieceFont );
\r
1989 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1990 hPieceMask[i] = NULL;
\r
1991 hPieceFace[i] = NULL;
\r
1997 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1998 fontHeight = appData.fontPieceSize;
\r
2001 fontHeight = (fontHeight * squareSize) / 100;
\r
2003 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2005 lf.lfEscapement = 0;
\r
2006 lf.lfOrientation = 0;
\r
2007 lf.lfWeight = FW_NORMAL;
\r
2009 lf.lfUnderline = 0;
\r
2010 lf.lfStrikeOut = 0;
\r
2011 lf.lfCharSet = DEFAULT_CHARSET;
\r
2012 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2013 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2014 lf.lfQuality = PROOF_QUALITY;
\r
2015 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2016 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2017 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2019 hPieceFont = CreateFontIndirect( &lf );
\r
2021 if( hPieceFont == NULL ) {
\r
2022 fontBitmapSquareSize = -2;
\r
2025 /* Setup font-to-piece character table */
\r
2026 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2027 /* No (or wrong) global settings, try to detect the font */
\r
2028 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2030 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2032 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2033 /* DiagramTT* family */
\r
2034 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2036 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2037 /* Fairy symbols */
\r
2038 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2040 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2041 /* Good Companion (Some characters get warped as literal :-( */
\r
2042 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2043 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2044 SetCharTable(pieceToFontChar, s);
\r
2047 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2048 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2052 /* Create bitmaps */
\r
2053 hfont_old = SelectObject( hdc, hPieceFont );
\r
2054 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2055 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2056 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2058 SelectObject( hdc, hfont_old );
\r
2060 fontBitmapSquareSize = squareSize;
\r
2064 if( hdc != NULL ) {
\r
2068 if( hdc_window != NULL ) {
\r
2069 ReleaseDC( hwndMain, hdc_window );
\r
2074 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2078 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2079 if (gameInfo.event &&
\r
2080 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2081 strcmp(name, "k80s") == 0) {
\r
2082 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2084 return LoadBitmap(hinst, name);
\r
2088 /* Insert a color into the program's logical palette
\r
2089 structure. This code assumes the given color is
\r
2090 the result of the RGB or PALETTERGB macro, and it
\r
2091 knows how those macros work (which is documented).
\r
2094 InsertInPalette(COLORREF color)
\r
2096 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2098 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2099 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2100 pLogPal->palNumEntries--;
\r
2104 pe->peFlags = (char) 0;
\r
2105 pe->peRed = (char) (0xFF & color);
\r
2106 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2107 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2113 InitDrawingColors()
\r
2115 if (pLogPal == NULL) {
\r
2116 /* Allocate enough memory for a logical palette with
\r
2117 * PALETTESIZE entries and set the size and version fields
\r
2118 * of the logical palette structure.
\r
2120 pLogPal = (NPLOGPALETTE)
\r
2121 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2122 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2123 pLogPal->palVersion = 0x300;
\r
2125 pLogPal->palNumEntries = 0;
\r
2127 InsertInPalette(lightSquareColor);
\r
2128 InsertInPalette(darkSquareColor);
\r
2129 InsertInPalette(whitePieceColor);
\r
2130 InsertInPalette(blackPieceColor);
\r
2131 InsertInPalette(highlightSquareColor);
\r
2132 InsertInPalette(premoveHighlightColor);
\r
2134 /* create a logical color palette according the information
\r
2135 * in the LOGPALETTE structure.
\r
2137 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2139 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2140 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2141 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2142 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2143 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2144 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2145 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2146 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2147 /* [AS] Force rendering of the font-based pieces */
\r
2148 if( fontBitmapSquareSize > 0 ) {
\r
2149 fontBitmapSquareSize = 0;
\r
2155 BoardWidth(int boardSize, int n)
\r
2156 { /* [HGM] argument n added to allow different width and height */
\r
2157 int lineGap = sizeInfo[boardSize].lineGap;
\r
2159 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2160 lineGap = appData.overrideLineGap;
\r
2163 return (n + 1) * lineGap +
\r
2164 n * sizeInfo[boardSize].squareSize;
\r
2167 /* Respond to board resize by dragging edge */
\r
2169 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2171 BoardSize newSize = NUM_SIZES - 1;
\r
2172 static int recurse = 0;
\r
2173 if (IsIconic(hwndMain)) return;
\r
2174 if (recurse > 0) return;
\r
2176 while (newSize > 0) {
\r
2177 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2178 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2179 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2182 boardSize = newSize;
\r
2183 InitDrawingSizes(boardSize, flags);
\r
2188 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2191 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2193 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2194 ChessSquare piece;
\r
2195 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2197 SIZE clockSize, messageSize;
\r
2199 char buf[MSG_SIZ];
\r
2201 HMENU hmenu = GetMenu(hwndMain);
\r
2202 RECT crect, wrect, oldRect;
\r
2204 LOGBRUSH logbrush;
\r
2206 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2207 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2209 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2210 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2212 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2213 oldRect.top = wpMain.y;
\r
2214 oldRect.right = wpMain.x + wpMain.width;
\r
2215 oldRect.bottom = wpMain.y + wpMain.height;
\r
2217 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2218 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2219 squareSize = sizeInfo[boardSize].squareSize;
\r
2220 lineGap = sizeInfo[boardSize].lineGap;
\r
2221 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2223 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2224 lineGap = appData.overrideLineGap;
\r
2227 if (tinyLayout != oldTinyLayout) {
\r
2228 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2230 style &= ~WS_SYSMENU;
\r
2231 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2232 "&Minimize\tCtrl+F4");
\r
2234 style |= WS_SYSMENU;
\r
2235 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2237 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2239 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2240 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2241 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2243 DrawMenuBar(hwndMain);
\r
2246 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2247 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2249 /* Get text area sizes */
\r
2250 hdc = GetDC(hwndMain);
\r
2251 if (appData.clockMode) {
\r
2252 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2254 snprintf(buf, MSG_SIZ, _("White"));
\r
2256 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2257 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2258 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2259 str = _("We only care about the height here");
\r
2260 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2261 SelectObject(hdc, oldFont);
\r
2262 ReleaseDC(hwndMain, hdc);
\r
2264 /* Compute where everything goes */
\r
2265 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2266 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2267 logoHeight = 2*clockSize.cy;
\r
2268 leftLogoRect.left = OUTER_MARGIN;
\r
2269 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2270 leftLogoRect.top = OUTER_MARGIN;
\r
2271 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2273 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2274 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2275 rightLogoRect.top = OUTER_MARGIN;
\r
2276 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2279 whiteRect.left = leftLogoRect.right;
\r
2280 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2281 whiteRect.top = OUTER_MARGIN;
\r
2282 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2284 blackRect.right = rightLogoRect.left;
\r
2285 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2286 blackRect.top = whiteRect.top;
\r
2287 blackRect.bottom = whiteRect.bottom;
\r
2289 whiteRect.left = OUTER_MARGIN;
\r
2290 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2291 whiteRect.top = OUTER_MARGIN;
\r
2292 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2294 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2295 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2296 blackRect.top = whiteRect.top;
\r
2297 blackRect.bottom = whiteRect.bottom;
\r
2299 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2302 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2303 if (appData.showButtonBar) {
\r
2304 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2305 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2307 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2309 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2310 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2312 boardRect.left = OUTER_MARGIN;
\r
2313 boardRect.right = boardRect.left + boardWidth;
\r
2314 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2315 boardRect.bottom = boardRect.top + boardHeight;
\r
2317 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2318 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2319 oldBoardSize = boardSize;
\r
2320 oldTinyLayout = tinyLayout;
\r
2321 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2322 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2323 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2324 winW *= 1 + twoBoards;
\r
2325 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2326 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2327 wpMain.height = winH; // without disturbing window attachments
\r
2328 GetWindowRect(hwndMain, &wrect);
\r
2329 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2330 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2332 // [HGM] placement: let attached windows follow size change.
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2337 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2339 /* compensate if menu bar wrapped */
\r
2340 GetClientRect(hwndMain, &crect);
\r
2341 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2342 wpMain.height += offby;
\r
2344 case WMSZ_TOPLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_TOPRIGHT:
\r
2352 SetWindowPos(hwndMain, NULL,
\r
2353 wrect.left, wrect.bottom - wpMain.height,
\r
2354 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2357 case WMSZ_BOTTOMLEFT:
\r
2359 SetWindowPos(hwndMain, NULL,
\r
2360 wrect.right - wpMain.width, wrect.top,
\r
2361 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2364 case WMSZ_BOTTOMRIGHT:
\r
2368 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2369 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2374 for (i = 0; i < N_BUTTONS; i++) {
\r
2375 if (buttonDesc[i].hwnd != NULL) {
\r
2376 DestroyWindow(buttonDesc[i].hwnd);
\r
2377 buttonDesc[i].hwnd = NULL;
\r
2379 if (appData.showButtonBar) {
\r
2380 buttonDesc[i].hwnd =
\r
2381 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2382 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2383 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2384 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2385 (HMENU) buttonDesc[i].id,
\r
2386 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2388 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2389 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2390 MAKELPARAM(FALSE, 0));
\r
2392 if (buttonDesc[i].id == IDM_Pause)
\r
2393 hwndPause = buttonDesc[i].hwnd;
\r
2394 buttonDesc[i].wndproc = (WNDPROC)
\r
2395 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2398 if (gridPen != NULL) DeleteObject(gridPen);
\r
2399 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2400 if (premovePen != NULL) DeleteObject(premovePen);
\r
2401 if (lineGap != 0) {
\r
2402 logbrush.lbStyle = BS_SOLID;
\r
2403 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2405 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2406 lineGap, &logbrush, 0, NULL);
\r
2407 logbrush.lbColor = highlightSquareColor;
\r
2409 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2410 lineGap, &logbrush, 0, NULL);
\r
2412 logbrush.lbColor = premoveHighlightColor;
\r
2414 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2415 lineGap, &logbrush, 0, NULL);
\r
2417 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2418 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2419 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2420 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2421 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2422 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2423 BOARD_WIDTH * (squareSize + lineGap);
\r
2424 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2426 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2428 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2429 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2430 lineGap / 2 + (i * (squareSize + lineGap));
\r
2431 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2432 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2433 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2437 /* [HGM] Licensing requirement */
\r
2439 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2442 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2444 GothicPopUp( "", VariantNormal);
\r
2447 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2449 /* Load piece bitmaps for this board size */
\r
2450 for (i=0; i<=2; i++) {
\r
2451 for (piece = WhitePawn;
\r
2452 (int) piece < (int) BlackPawn;
\r
2453 piece = (ChessSquare) ((int) piece + 1)) {
\r
2454 if (pieceBitmap[i][piece] != NULL)
\r
2455 DeleteObject(pieceBitmap[i][piece]);
\r
2459 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2460 // Orthodox Chess pieces
\r
2461 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2465 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2466 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2470 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2471 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2475 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2476 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2477 // in Shogi, Hijack the unused Queen for Lance
\r
2478 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2479 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2480 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2487 if(squareSize <= 72 && squareSize >= 33) {
\r
2488 /* A & C are available in most sizes now */
\r
2489 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2493 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2494 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2495 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2496 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2497 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2498 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2499 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2500 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2501 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2502 } else { // Smirf-like
\r
2503 if(gameInfo.variant == VariantSChess) {
\r
2504 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2508 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2513 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2514 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2515 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2516 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2517 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2518 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2519 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2520 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2521 } else { // WinBoard standard
\r
2522 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2529 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2530 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2531 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2532 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2533 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2534 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2535 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2536 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2537 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2538 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2539 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2540 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2541 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2542 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2545 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2546 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2547 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2548 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2561 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2562 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2563 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2564 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2565 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2566 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2567 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2568 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2571 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2572 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2573 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2575 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2576 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2577 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2581 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2582 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2583 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2584 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2585 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2586 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2589 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2590 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2591 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2592 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2593 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2594 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2595 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2596 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2597 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2598 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2599 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2600 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2601 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2602 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2603 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2607 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2608 /* special Shogi support in this size */
\r
2609 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2610 for (piece = WhitePawn;
\r
2611 (int) piece < (int) BlackPawn;
\r
2612 piece = (ChessSquare) ((int) piece + 1)) {
\r
2613 if (pieceBitmap[i][piece] != NULL)
\r
2614 DeleteObject(pieceBitmap[i][piece]);
\r
2617 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2644 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2645 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2658 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2664 PieceBitmap(ChessSquare p, int kind)
\r
2666 if ((int) p >= (int) BlackPawn)
\r
2667 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2669 return pieceBitmap[kind][(int) p];
\r
2672 /***************************************************************/
\r
2674 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2675 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2677 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2678 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2682 SquareToPos(int row, int column, int * x, int * y)
\r
2685 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2686 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2688 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2689 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2694 DrawCoordsOnDC(HDC hdc)
\r
2696 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2697 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2698 char str[2] = { NULLCHAR, NULLCHAR };
\r
2699 int oldMode, oldAlign, x, y, start, i;
\r
2703 if (!appData.showCoords)
\r
2706 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2708 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2709 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2710 oldAlign = GetTextAlign(hdc);
\r
2711 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2713 y = boardRect.top + lineGap;
\r
2714 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2716 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2717 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2718 str[0] = files[start + i];
\r
2719 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2720 y += squareSize + lineGap;
\r
2723 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2725 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2726 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2727 str[0] = ranks[start + i];
\r
2728 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2729 x += squareSize + lineGap;
\r
2732 SelectObject(hdc, oldBrush);
\r
2733 SetBkMode(hdc, oldMode);
\r
2734 SetTextAlign(hdc, oldAlign);
\r
2735 SelectObject(hdc, oldFont);
\r
2739 DrawGridOnDC(HDC hdc)
\r
2743 if (lineGap != 0) {
\r
2744 oldPen = SelectObject(hdc, gridPen);
\r
2745 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2746 SelectObject(hdc, oldPen);
\r
2750 #define HIGHLIGHT_PEN 0
\r
2751 #define PREMOVE_PEN 1
\r
2754 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2757 HPEN oldPen, hPen;
\r
2758 if (lineGap == 0) return;
\r
2760 x1 = boardRect.left +
\r
2761 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2762 y1 = boardRect.top +
\r
2763 lineGap/2 + y * (squareSize + lineGap);
\r
2765 x1 = boardRect.left +
\r
2766 lineGap/2 + x * (squareSize + lineGap);
\r
2767 y1 = boardRect.top +
\r
2768 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2770 hPen = pen ? premovePen : highlightPen;
\r
2771 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2772 MoveToEx(hdc, x1, y1, NULL);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2774 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2776 LineTo(hdc, x1, y1);
\r
2777 SelectObject(hdc, oldPen);
\r
2781 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2784 for (i=0; i<2; i++) {
\r
2785 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2786 DrawHighlightOnDC(hdc, TRUE,
\r
2787 h->sq[i].x, h->sq[i].y,
\r
2792 /* Note: sqcolor is used only in monoMode */
\r
2793 /* Note that this code is largely duplicated in woptions.c,
\r
2794 function DrawSampleSquare, so that needs to be updated too */
\r
2796 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2798 HBITMAP oldBitmap;
\r
2802 if (appData.blindfold) return;
\r
2804 /* [AS] Use font-based pieces if needed */
\r
2805 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2806 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2807 CreatePiecesFromFont();
\r
2809 if( fontBitmapSquareSize == squareSize ) {
\r
2810 int index = TranslatePieceToFontPiece(piece);
\r
2812 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2814 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2815 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2819 squareSize, squareSize,
\r
2824 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2826 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2827 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2831 squareSize, squareSize,
\r
2840 if (appData.monoMode) {
\r
2841 SelectObject(tmphdc, PieceBitmap(piece,
\r
2842 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2843 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2844 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2846 tmpSize = squareSize;
\r
2848 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2849 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2850 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2851 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2852 x += (squareSize - minorSize)>>1;
\r
2853 y += squareSize - minorSize - 2;
\r
2854 tmpSize = minorSize;
\r
2856 if (color || appData.allWhite ) {
\r
2857 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2859 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2860 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && color==flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2865 /* Use black for outline of white pieces */
\r
2866 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2867 if(appData.upsideDown && color==flipView)
\r
2868 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2870 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2872 /* Use square color for details of black pieces */
\r
2873 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2874 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2875 if(appData.upsideDown && !flipView)
\r
2876 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2878 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2880 SelectObject(hdc, oldBrush);
\r
2881 SelectObject(tmphdc, oldBitmap);
\r
2885 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2886 int GetBackTextureMode( int algo )
\r
2888 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2892 case BACK_TEXTURE_MODE_PLAIN:
\r
2893 result = 1; /* Always use identity map */
\r
2895 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2896 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2904 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2905 to handle redraws cleanly (as random numbers would always be different).
\r
2907 VOID RebuildTextureSquareInfo()
\r
2917 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2919 if( liteBackTexture != NULL ) {
\r
2920 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2921 lite_w = bi.bmWidth;
\r
2922 lite_h = bi.bmHeight;
\r
2926 if( darkBackTexture != NULL ) {
\r
2927 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2928 dark_w = bi.bmWidth;
\r
2929 dark_h = bi.bmHeight;
\r
2933 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2934 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2935 if( (col + row) & 1 ) {
\r
2937 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2938 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2941 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2942 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2951 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2952 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2953 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2955 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2956 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2957 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2959 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2960 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2967 /* [AS] Arrow highlighting support */
\r
2969 static double A_WIDTH = 5; /* Width of arrow body */
\r
2971 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2972 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2974 static double Sqr( double x )
\r
2979 static int Round( double x )
\r
2981 return (int) (x + 0.5);
\r
2984 /* Draw an arrow between two points using current settings */
\r
2985 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2988 double dx, dy, j, k, x, y;
\r
2990 if( d_x == s_x ) {
\r
2991 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2993 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2997 arrow[1].y = d_y - h;
\r
2999 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3000 arrow[2].y = d_y - h;
\r
3005 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3006 arrow[5].y = d_y - h;
\r
3008 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3009 arrow[4].y = d_y - h;
\r
3011 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3014 else if( d_y == s_y ) {
\r
3015 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3018 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3020 arrow[1].x = d_x - w;
\r
3021 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3023 arrow[2].x = d_x - w;
\r
3024 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3029 arrow[5].x = d_x - w;
\r
3030 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3032 arrow[4].x = d_x - w;
\r
3033 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3036 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3039 /* [AS] Needed a lot of paper for this! :-) */
\r
3040 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3041 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3043 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3045 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3050 arrow[0].x = Round(x - j);
\r
3051 arrow[0].y = Round(y + j*dx);
\r
3053 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3054 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3057 x = (double) d_x - k;
\r
3058 y = (double) d_y - k*dy;
\r
3061 x = (double) d_x + k;
\r
3062 y = (double) d_y + k*dy;
\r
3065 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3067 arrow[6].x = Round(x - j);
\r
3068 arrow[6].y = Round(y + j*dx);
\r
3070 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3071 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3073 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3074 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3079 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3080 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3083 Polygon( hdc, arrow, 7 );
\r
3086 /* [AS] Draw an arrow between two squares */
\r
3087 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3089 int s_x, s_y, d_x, d_y;
\r
3096 if( s_col == d_col && s_row == d_row ) {
\r
3100 /* Get source and destination points */
\r
3101 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3102 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3105 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3107 else if( d_y < s_y ) {
\r
3108 d_y += squareSize / 2 + squareSize / 4;
\r
3111 d_y += squareSize / 2;
\r
3115 d_x += squareSize / 2 - squareSize / 4;
\r
3117 else if( d_x < s_x ) {
\r
3118 d_x += squareSize / 2 + squareSize / 4;
\r
3121 d_x += squareSize / 2;
\r
3124 s_x += squareSize / 2;
\r
3125 s_y += squareSize / 2;
\r
3127 /* Adjust width */
\r
3128 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3131 stLB.lbStyle = BS_SOLID;
\r
3132 stLB.lbColor = appData.highlightArrowColor;
\r
3135 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3136 holdpen = SelectObject( hdc, hpen );
\r
3137 hbrush = CreateBrushIndirect( &stLB );
\r
3138 holdbrush = SelectObject( hdc, hbrush );
\r
3140 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3142 SelectObject( hdc, holdpen );
\r
3143 SelectObject( hdc, holdbrush );
\r
3144 DeleteObject( hpen );
\r
3145 DeleteObject( hbrush );
\r
3148 BOOL HasHighlightInfo()
\r
3150 BOOL result = FALSE;
\r
3152 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3153 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3161 BOOL IsDrawArrowEnabled()
\r
3163 BOOL result = FALSE;
\r
3165 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3172 VOID DrawArrowHighlight( HDC hdc )
\r
3174 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3175 DrawArrowBetweenSquares( hdc,
\r
3176 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3177 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3181 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3183 HRGN result = NULL;
\r
3185 if( HasHighlightInfo() ) {
\r
3186 int x1, y1, x2, y2;
\r
3187 int sx, sy, dx, dy;
\r
3189 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3190 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3192 sx = MIN( x1, x2 );
\r
3193 sy = MIN( y1, y2 );
\r
3194 dx = MAX( x1, x2 ) + squareSize;
\r
3195 dy = MAX( y1, y2 ) + squareSize;
\r
3197 result = CreateRectRgn( sx, sy, dx, dy );
\r
3204 Warning: this function modifies the behavior of several other functions.
\r
3206 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3207 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3208 repaint is scattered all over the place, which is not good for features such as
\r
3209 "arrow highlighting" that require a full repaint of the board.
\r
3211 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3212 user interaction, when speed is not so important) but especially to avoid errors
\r
3213 in the displayed graphics.
\r
3215 In such patched places, I always try refer to this function so there is a single
\r
3216 place to maintain knowledge.
\r
3218 To restore the original behavior, just return FALSE unconditionally.
\r
3220 BOOL IsFullRepaintPreferrable()
\r
3222 BOOL result = FALSE;
\r
3224 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3225 /* Arrow may appear on the board */
\r
3233 This function is called by DrawPosition to know whether a full repaint must
\r
3236 Only DrawPosition may directly call this function, which makes use of
\r
3237 some state information. Other function should call DrawPosition specifying
\r
3238 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3240 BOOL DrawPositionNeedsFullRepaint()
\r
3242 BOOL result = FALSE;
\r
3245 Probably a slightly better policy would be to trigger a full repaint
\r
3246 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3247 but animation is fast enough that it's difficult to notice.
\r
3249 if( animInfo.piece == EmptySquare ) {
\r
3250 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3259 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3261 int row, column, x, y, square_color, piece_color;
\r
3262 ChessSquare piece;
\r
3264 HDC texture_hdc = NULL;
\r
3266 /* [AS] Initialize background textures if needed */
\r
3267 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3268 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3269 if( backTextureSquareSize != squareSize
\r
3270 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3271 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3272 backTextureSquareSize = squareSize;
\r
3273 RebuildTextureSquareInfo();
\r
3276 texture_hdc = CreateCompatibleDC( hdc );
\r
3279 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3280 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3282 SquareToPos(row, column, &x, &y);
\r
3284 piece = board[row][column];
\r
3286 square_color = ((column + row) % 2) == 1;
\r
3287 if( gameInfo.variant == VariantXiangqi ) {
\r
3288 square_color = !InPalace(row, column);
\r
3289 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3290 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3292 piece_color = (int) piece < (int) BlackPawn;
\r
3295 /* [HGM] holdings file: light square or black */
\r
3296 if(column == BOARD_LEFT-2) {
\r
3297 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3300 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3304 if(column == BOARD_RGHT + 1 ) {
\r
3305 if( row < gameInfo.holdingsSize )
\r
3308 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3312 if(column == BOARD_LEFT-1 ) /* left align */
\r
3313 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3314 else if( column == BOARD_RGHT) /* right align */
\r
3315 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3317 if (appData.monoMode) {
\r
3318 if (piece == EmptySquare) {
\r
3319 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3320 square_color ? WHITENESS : BLACKNESS);
\r
3322 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3325 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3326 /* [AS] Draw the square using a texture bitmap */
\r
3327 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3328 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3329 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3332 squareSize, squareSize,
\r
3335 backTextureSquareInfo[r][c].mode,
\r
3336 backTextureSquareInfo[r][c].x,
\r
3337 backTextureSquareInfo[r][c].y );
\r
3339 SelectObject( texture_hdc, hbm );
\r
3341 if (piece != EmptySquare) {
\r
3342 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3346 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3348 oldBrush = SelectObject(hdc, brush );
\r
3349 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3350 SelectObject(hdc, oldBrush);
\r
3351 if (piece != EmptySquare)
\r
3352 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3357 if( texture_hdc != NULL ) {
\r
3358 DeleteDC( texture_hdc );
\r
3362 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3363 void fputDW(FILE *f, int x)
\r
3365 fputc(x & 255, f);
\r
3366 fputc(x>>8 & 255, f);
\r
3367 fputc(x>>16 & 255, f);
\r
3368 fputc(x>>24 & 255, f);
\r
3371 #define MAX_CLIPS 200 /* more than enough */
\r
3374 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3376 // HBITMAP bufferBitmap;
\r
3381 int w = 100, h = 50;
\r
3383 if(logo == NULL) return;
\r
3384 // GetClientRect(hwndMain, &Rect);
\r
3385 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3386 // Rect.bottom-Rect.top+1);
\r
3387 tmphdc = CreateCompatibleDC(hdc);
\r
3388 hbm = SelectObject(tmphdc, logo);
\r
3389 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3393 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3394 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3395 SelectObject(tmphdc, hbm);
\r
3403 HDC hdc = GetDC(hwndMain);
\r
3404 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3405 if(appData.autoLogo) {
\r
3407 switch(gameMode) { // pick logos based on game mode
\r
3408 case IcsObserving:
\r
3409 whiteLogo = second.programLogo; // ICS logo
\r
3410 blackLogo = second.programLogo;
\r
3413 case IcsPlayingWhite:
\r
3414 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3415 blackLogo = second.programLogo; // ICS logo
\r
3417 case IcsPlayingBlack:
\r
3418 whiteLogo = second.programLogo; // ICS logo
\r
3419 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3421 case TwoMachinesPlay:
\r
3422 if(first.twoMachinesColor[0] == 'b') {
\r
3423 whiteLogo = second.programLogo;
\r
3424 blackLogo = first.programLogo;
\r
3427 case MachinePlaysWhite:
\r
3428 blackLogo = userLogo;
\r
3430 case MachinePlaysBlack:
\r
3431 whiteLogo = userLogo;
\r
3432 blackLogo = first.programLogo;
\r
3435 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3436 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3437 ReleaseDC(hwndMain, hdc);
\r
3441 static HDC hdcSeek;
\r
3443 // [HGM] seekgraph
\r
3444 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3447 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3448 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3449 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3450 SelectObject( hdcSeek, hp );
\r
3453 // front-end wrapper for drawing functions to do rectangles
\r
3454 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3459 if (hdcSeek == NULL) {
\r
3460 hdcSeek = GetDC(hwndMain);
\r
3461 if (!appData.monoMode) {
\r
3462 SelectPalette(hdcSeek, hPal, FALSE);
\r
3463 RealizePalette(hdcSeek);
\r
3466 hp = SelectObject( hdcSeek, gridPen );
\r
3467 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3468 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3469 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3470 SelectObject( hdcSeek, hp );
\r
3473 // front-end wrapper for putting text in graph
\r
3474 void DrawSeekText(char *buf, int x, int y)
\r
3477 SetBkMode( hdcSeek, TRANSPARENT );
\r
3478 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3479 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3482 void DrawSeekDot(int x, int y, int color)
\r
3484 int square = color & 0x80;
\r
3485 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3486 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3489 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3490 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3492 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3493 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3494 SelectObject(hdcSeek, oldBrush);
\r
3498 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3500 static Board lastReq[2], lastDrawn[2];
\r
3501 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3502 static int lastDrawnFlipView = 0;
\r
3503 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3504 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3507 HBITMAP bufferBitmap;
\r
3508 HBITMAP oldBitmap;
\r
3510 HRGN clips[MAX_CLIPS];
\r
3511 ChessSquare dragged_piece = EmptySquare;
\r
3512 int nr = twoBoards*partnerUp;
\r
3514 /* I'm undecided on this - this function figures out whether a full
\r
3515 * repaint is necessary on its own, so there's no real reason to have the
\r
3516 * caller tell it that. I think this can safely be set to FALSE - but
\r
3517 * if we trust the callers not to request full repaints unnessesarily, then
\r
3518 * we could skip some clipping work. In other words, only request a full
\r
3519 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3520 * gamestart and similar) --Hawk
\r
3522 Boolean fullrepaint = repaint;
\r
3524 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3526 if( DrawPositionNeedsFullRepaint() ) {
\r
3527 fullrepaint = TRUE;
\r
3530 if (board == NULL) {
\r
3531 if (!lastReqValid[nr]) {
\r
3534 board = lastReq[nr];
\r
3536 CopyBoard(lastReq[nr], board);
\r
3537 lastReqValid[nr] = 1;
\r
3540 if (doingSizing) {
\r
3544 if (IsIconic(hwndMain)) {
\r
3548 if (hdc == NULL) {
\r
3549 hdc = GetDC(hwndMain);
\r
3550 if (!appData.monoMode) {
\r
3551 SelectPalette(hdc, hPal, FALSE);
\r
3552 RealizePalette(hdc);
\r
3556 releaseDC = FALSE;
\r
3559 /* Create some work-DCs */
\r
3560 hdcmem = CreateCompatibleDC(hdc);
\r
3561 tmphdc = CreateCompatibleDC(hdc);
\r
3563 /* If dragging is in progress, we temporarely remove the piece */
\r
3564 /* [HGM] or temporarily decrease count if stacked */
\r
3565 /* !! Moved to before board compare !! */
\r
3566 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3567 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3568 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3569 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3570 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3572 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3573 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3574 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3576 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3579 /* Figure out which squares need updating by comparing the
\r
3580 * newest board with the last drawn board and checking if
\r
3581 * flipping has changed.
\r
3583 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3584 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3585 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3586 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3587 SquareToPos(row, column, &x, &y);
\r
3588 clips[num_clips++] =
\r
3589 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3593 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3594 for (i=0; i<2; i++) {
\r
3595 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3596 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3597 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3598 lastDrawnHighlight.sq[i].y >= 0) {
\r
3599 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3600 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3601 clips[num_clips++] =
\r
3602 CreateRectRgn(x - lineGap, y - lineGap,
\r
3603 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3605 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3606 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3607 clips[num_clips++] =
\r
3608 CreateRectRgn(x - lineGap, y - lineGap,
\r
3609 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3613 for (i=0; i<2; i++) {
\r
3614 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3615 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3616 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3617 lastDrawnPremove.sq[i].y >= 0) {
\r
3618 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3619 lastDrawnPremove.sq[i].x, &x, &y);
\r
3620 clips[num_clips++] =
\r
3621 CreateRectRgn(x - lineGap, y - lineGap,
\r
3622 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3624 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3625 premoveHighlightInfo.sq[i].y >= 0) {
\r
3626 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3627 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3628 clips[num_clips++] =
\r
3629 CreateRectRgn(x - lineGap, y - lineGap,
\r
3630 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3634 } else { // nr == 1
\r
3635 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3636 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3637 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3638 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3639 for (i=0; i<2; i++) {
\r
3640 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3641 partnerHighlightInfo.sq[i].y >= 0) {
\r
3642 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3643 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3644 clips[num_clips++] =
\r
3645 CreateRectRgn(x - lineGap, y - lineGap,
\r
3646 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3648 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3649 oldPartnerHighlight.sq[i].y >= 0) {
\r
3650 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3651 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3652 clips[num_clips++] =
\r
3653 CreateRectRgn(x - lineGap, y - lineGap,
\r
3654 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3659 fullrepaint = TRUE;
\r
3662 /* Create a buffer bitmap - this is the actual bitmap
\r
3663 * being written to. When all the work is done, we can
\r
3664 * copy it to the real DC (the screen). This avoids
\r
3665 * the problems with flickering.
\r
3667 GetClientRect(hwndMain, &Rect);
\r
3668 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3669 Rect.bottom-Rect.top+1);
\r
3670 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3671 if (!appData.monoMode) {
\r
3672 SelectPalette(hdcmem, hPal, FALSE);
\r
3675 /* Create clips for dragging */
\r
3676 if (!fullrepaint) {
\r
3677 if (dragInfo.from.x >= 0) {
\r
3678 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3679 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3681 if (dragInfo.start.x >= 0) {
\r
3682 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3683 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3685 if (dragInfo.pos.x >= 0) {
\r
3686 x = dragInfo.pos.x - squareSize / 2;
\r
3687 y = dragInfo.pos.y - squareSize / 2;
\r
3688 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3690 if (dragInfo.lastpos.x >= 0) {
\r
3691 x = dragInfo.lastpos.x - squareSize / 2;
\r
3692 y = dragInfo.lastpos.y - squareSize / 2;
\r
3693 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3697 /* Are we animating a move?
\r
3699 * - remove the piece from the board (temporarely)
\r
3700 * - calculate the clipping region
\r
3702 if (!fullrepaint) {
\r
3703 if (animInfo.piece != EmptySquare) {
\r
3704 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3705 x = boardRect.left + animInfo.lastpos.x;
\r
3706 y = boardRect.top + animInfo.lastpos.y;
\r
3707 x2 = boardRect.left + animInfo.pos.x;
\r
3708 y2 = boardRect.top + animInfo.pos.y;
\r
3709 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3710 /* Slight kludge. The real problem is that after AnimateMove is
\r
3711 done, the position on the screen does not match lastDrawn.
\r
3712 This currently causes trouble only on e.p. captures in
\r
3713 atomic, where the piece moves to an empty square and then
\r
3714 explodes. The old and new positions both had an empty square
\r
3715 at the destination, but animation has drawn a piece there and
\r
3716 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3717 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3721 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3722 if (num_clips == 0)
\r
3723 fullrepaint = TRUE;
\r
3725 /* Set clipping on the memory DC */
\r
3726 if (!fullrepaint) {
\r
3727 SelectClipRgn(hdcmem, clips[0]);
\r
3728 for (x = 1; x < num_clips; x++) {
\r
3729 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3730 abort(); // this should never ever happen!
\r
3734 /* Do all the drawing to the memory DC */
\r
3735 if(explodeInfo.radius) { // [HGM] atomic
\r
3737 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3738 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3739 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3740 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3741 x += squareSize/2;
\r
3742 y += squareSize/2;
\r
3743 if(!fullrepaint) {
\r
3744 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3745 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3747 DrawGridOnDC(hdcmem);
\r
3748 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3749 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3750 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3751 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3752 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3753 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3754 SelectObject(hdcmem, oldBrush);
\r
3756 DrawGridOnDC(hdcmem);
\r
3757 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3758 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3759 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3761 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3762 oldPartnerHighlight = partnerHighlightInfo;
\r
3764 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3766 if(nr == 0) // [HGM] dual: markers only on left board
\r
3767 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3768 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3769 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3770 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3771 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3772 SquareToPos(row, column, &x, &y);
\r
3773 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3774 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3775 SelectObject(hdcmem, oldBrush);
\r
3780 if( appData.highlightMoveWithArrow ) {
\r
3781 DrawArrowHighlight(hdcmem);
\r
3784 DrawCoordsOnDC(hdcmem);
\r
3786 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3787 /* to make sure lastDrawn contains what is actually drawn */
\r
3789 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3790 if (dragged_piece != EmptySquare) {
\r
3791 /* [HGM] or restack */
\r
3792 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3793 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3795 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3796 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3797 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3798 x = dragInfo.pos.x - squareSize / 2;
\r
3799 y = dragInfo.pos.y - squareSize / 2;
\r
3800 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3801 ((int) dragInfo.piece < (int) BlackPawn),
\r
3802 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3805 /* Put the animated piece back into place and draw it */
\r
3806 if (animInfo.piece != EmptySquare) {
\r
3807 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3808 x = boardRect.left + animInfo.pos.x;
\r
3809 y = boardRect.top + animInfo.pos.y;
\r
3810 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3811 ((int) animInfo.piece < (int) BlackPawn),
\r
3812 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3815 /* Release the bufferBitmap by selecting in the old bitmap
\r
3816 * and delete the memory DC
\r
3818 SelectObject(hdcmem, oldBitmap);
\r
3821 /* Set clipping on the target DC */
\r
3822 if (!fullrepaint) {
\r
3823 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3825 GetRgnBox(clips[x], &rect);
\r
3826 DeleteObject(clips[x]);
\r
3827 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3828 rect.right + wpMain.width/2, rect.bottom);
\r
3830 SelectClipRgn(hdc, clips[0]);
\r
3831 for (x = 1; x < num_clips; x++) {
\r
3832 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3833 abort(); // this should never ever happen!
\r
3837 /* Copy the new bitmap onto the screen in one go.
\r
3838 * This way we avoid any flickering
\r
3840 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3841 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3842 boardRect.right - boardRect.left,
\r
3843 boardRect.bottom - boardRect.top,
\r
3844 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3845 if(saveDiagFlag) {
\r
3846 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3847 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3849 GetObject(bufferBitmap, sizeof(b), &b);
\r
3850 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3851 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3852 bih.biWidth = b.bmWidth;
\r
3853 bih.biHeight = b.bmHeight;
\r
3855 bih.biBitCount = b.bmBitsPixel;
\r
3856 bih.biCompression = 0;
\r
3857 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3858 bih.biXPelsPerMeter = 0;
\r
3859 bih.biYPelsPerMeter = 0;
\r
3860 bih.biClrUsed = 0;
\r
3861 bih.biClrImportant = 0;
\r
3862 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3863 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3864 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3865 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3867 wb = b.bmWidthBytes;
\r
3869 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3870 int k = ((int*) pData)[i];
\r
3871 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3872 if(j >= 16) break;
\r
3874 if(j >= nrColors) nrColors = j+1;
\r
3876 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3878 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3879 for(w=0; w<(wb>>2); w+=2) {
\r
3880 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3881 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3882 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3883 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3884 pData[p++] = m | j<<4;
\r
3886 while(p&3) pData[p++] = 0;
\r
3889 wb = ((wb+31)>>5)<<2;
\r
3891 // write BITMAPFILEHEADER
\r
3892 fprintf(diagFile, "BM");
\r
3893 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3894 fputDW(diagFile, 0);
\r
3895 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3896 // write BITMAPINFOHEADER
\r
3897 fputDW(diagFile, 40);
\r
3898 fputDW(diagFile, b.bmWidth);
\r
3899 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3900 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3901 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3902 fputDW(diagFile, 0);
\r
3903 fputDW(diagFile, 0);
\r
3904 fputDW(diagFile, 0);
\r
3905 fputDW(diagFile, 0);
\r
3906 fputDW(diagFile, 0);
\r
3907 fputDW(diagFile, 0);
\r
3908 // write color table
\r
3910 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3911 // write bitmap data
\r
3912 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3913 fputc(pData[i], diagFile);
\r
3917 SelectObject(tmphdc, oldBitmap);
\r
3919 /* Massive cleanup */
\r
3920 for (x = 0; x < num_clips; x++)
\r
3921 DeleteObject(clips[x]);
\r
3924 DeleteObject(bufferBitmap);
\r
3927 ReleaseDC(hwndMain, hdc);
\r
3929 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3931 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3933 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3936 /* CopyBoard(lastDrawn, board);*/
\r
3937 lastDrawnHighlight = highlightInfo;
\r
3938 lastDrawnPremove = premoveHighlightInfo;
\r
3939 lastDrawnFlipView = flipView;
\r
3940 lastDrawnValid[nr] = 1;
\r
3943 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3948 saveDiagFlag = 1; diagFile = f;
\r
3949 HDCDrawPosition(NULL, TRUE, NULL);
\r
3953 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3960 /*---------------------------------------------------------------------------*\
\r
3961 | CLIENT PAINT PROCEDURE
\r
3962 | This is the main event-handler for the WM_PAINT message.
\r
3964 \*---------------------------------------------------------------------------*/
\r
3966 PaintProc(HWND hwnd)
\r
3972 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3973 if (IsIconic(hwnd)) {
\r
3974 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3976 if (!appData.monoMode) {
\r
3977 SelectPalette(hdc, hPal, FALSE);
\r
3978 RealizePalette(hdc);
\r
3980 HDCDrawPosition(hdc, 1, NULL);
\r
3981 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3982 flipView = !flipView; partnerUp = !partnerUp;
\r
3983 HDCDrawPosition(hdc, 1, NULL);
\r
3984 flipView = !flipView; partnerUp = !partnerUp;
\r
3987 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3988 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3989 ETO_CLIPPED|ETO_OPAQUE,
\r
3990 &messageRect, messageText, strlen(messageText), NULL);
\r
3991 SelectObject(hdc, oldFont);
\r
3992 DisplayBothClocks();
\r
3995 EndPaint(hwnd,&ps);
\r
4003 * If the user selects on a border boundary, return -1; if off the board,
\r
4004 * return -2. Otherwise map the event coordinate to the square.
\r
4005 * The offset boardRect.left or boardRect.top must already have been
\r
4006 * subtracted from x.
\r
4008 int EventToSquare(x, limit)
\r
4016 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4018 x /= (squareSize + lineGap);
\r
4030 DropEnable dropEnables[] = {
\r
4031 { 'P', DP_Pawn, N_("Pawn") },
\r
4032 { 'N', DP_Knight, N_("Knight") },
\r
4033 { 'B', DP_Bishop, N_("Bishop") },
\r
4034 { 'R', DP_Rook, N_("Rook") },
\r
4035 { 'Q', DP_Queen, N_("Queen") },
\r
4039 SetupDropMenu(HMENU hmenu)
\r
4041 int i, count, enable;
\r
4043 extern char white_holding[], black_holding[];
\r
4044 char item[MSG_SIZ];
\r
4046 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4047 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4048 dropEnables[i].piece);
\r
4050 while (p && *p++ == dropEnables[i].piece) count++;
\r
4051 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4052 enable = count > 0 || !appData.testLegality
\r
4053 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4054 && !appData.icsActive);
\r
4055 ModifyMenu(hmenu, dropEnables[i].command,
\r
4056 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4057 dropEnables[i].command, item);
\r
4061 void DragPieceBegin(int x, int y)
\r
4063 dragInfo.lastpos.x = boardRect.left + x;
\r
4064 dragInfo.lastpos.y = boardRect.top + y;
\r
4065 dragInfo.from.x = fromX;
\r
4066 dragInfo.from.y = fromY;
\r
4067 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4068 dragInfo.start = dragInfo.from;
\r
4069 SetCapture(hwndMain);
\r
4072 void DragPieceEnd(int x, int y)
\r
4075 dragInfo.start.x = dragInfo.start.y = -1;
\r
4076 dragInfo.from = dragInfo.start;
\r
4077 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4080 void ChangeDragPiece(ChessSquare piece)
\r
4082 dragInfo.piece = piece;
\r
4085 /* Event handler for mouse messages */
\r
4087 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4091 static int recursive = 0;
\r
4093 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4096 if (message == WM_MBUTTONUP) {
\r
4097 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4098 to the middle button: we simulate pressing the left button too!
\r
4100 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4101 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4107 pt.x = LOWORD(lParam);
\r
4108 pt.y = HIWORD(lParam);
\r
4109 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4110 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4111 if (!flipView && y >= 0) {
\r
4112 y = BOARD_HEIGHT - 1 - y;
\r
4114 if (flipView && x >= 0) {
\r
4115 x = BOARD_WIDTH - 1 - x;
\r
4118 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4120 switch (message) {
\r
4121 case WM_LBUTTONDOWN:
\r
4122 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4123 ClockClick(flipClock);
\r
4124 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4125 ClockClick(!flipClock);
\r
4127 dragInfo.start.x = dragInfo.start.y = -1;
\r
4128 dragInfo.from = dragInfo.start;
\r
4129 if(fromX == -1 && frozen) { // not sure where this is for
\r
4130 fromX = fromY = -1;
\r
4131 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4134 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4135 DrawPosition(TRUE, NULL);
\r
4138 case WM_LBUTTONUP:
\r
4139 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4140 DrawPosition(TRUE, NULL);
\r
4143 case WM_MOUSEMOVE:
\r
4144 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4145 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4146 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4147 if ((appData.animateDragging || appData.highlightDragging)
\r
4148 && (wParam & MK_LBUTTON)
\r
4149 && dragInfo.from.x >= 0)
\r
4151 BOOL full_repaint = FALSE;
\r
4153 if (appData.animateDragging) {
\r
4154 dragInfo.pos = pt;
\r
4156 if (appData.highlightDragging) {
\r
4157 SetHighlights(fromX, fromY, x, y);
\r
4158 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4159 full_repaint = TRUE;
\r
4163 DrawPosition( full_repaint, NULL);
\r
4165 dragInfo.lastpos = dragInfo.pos;
\r
4169 case WM_MOUSEWHEEL: // [DM]
\r
4170 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4171 /* Mouse Wheel is being rolled forward
\r
4172 * Play moves forward
\r
4174 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4175 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4176 /* Mouse Wheel is being rolled backward
\r
4177 * Play moves backward
\r
4179 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4180 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4184 case WM_MBUTTONUP:
\r
4185 case WM_RBUTTONUP:
\r
4187 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4190 case WM_MBUTTONDOWN:
\r
4191 case WM_RBUTTONDOWN:
\r
4194 fromX = fromY = -1;
\r
4195 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4196 dragInfo.start.x = dragInfo.start.y = -1;
\r
4197 dragInfo.from = dragInfo.start;
\r
4198 dragInfo.lastpos = dragInfo.pos;
\r
4199 if (appData.highlightDragging) {
\r
4200 ClearHighlights();
\r
4203 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4204 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4205 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4206 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4207 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4211 DrawPosition(TRUE, NULL);
\r
4213 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4216 if (message == WM_MBUTTONDOWN) {
\r
4217 buttonCount = 3; /* even if system didn't think so */
\r
4218 if (wParam & MK_SHIFT)
\r
4219 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4221 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4222 } else { /* message == WM_RBUTTONDOWN */
\r
4223 /* Just have one menu, on the right button. Windows users don't
\r
4224 think to try the middle one, and sometimes other software steals
\r
4225 it, or it doesn't really exist. */
\r
4226 if(gameInfo.variant != VariantShogi)
\r
4227 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4229 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4233 SetCapture(hwndMain);
4236 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4237 SetupDropMenu(hmenu);
\r
4238 MenuPopup(hwnd, pt, hmenu, -1);
\r
4248 /* Preprocess messages for buttons in main window */
\r
4250 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4252 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4255 for (i=0; i<N_BUTTONS; i++) {
\r
4256 if (buttonDesc[i].id == id) break;
\r
4258 if (i == N_BUTTONS) return 0;
\r
4259 switch (message) {
\r
4264 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4265 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4272 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4275 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4276 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4277 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4278 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4280 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4282 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4283 PopUpMoveDialog((char)wParam);
\r
4289 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4292 /* Process messages for Promotion dialog box */
\r
4294 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4298 switch (message) {
\r
4299 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4300 /* Center the dialog over the application window */
\r
4301 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4302 Translate(hDlg, DLG_PromotionKing);
\r
4303 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4304 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4305 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4306 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4307 SW_SHOW : SW_HIDE);
\r
4308 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4309 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4310 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4311 PieceToChar(WhiteAngel) != '~') ||
\r
4312 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4313 PieceToChar(BlackAngel) != '~') ) ?
\r
4314 SW_SHOW : SW_HIDE);
\r
4315 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4316 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4317 PieceToChar(WhiteMarshall) != '~') ||
\r
4318 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4319 PieceToChar(BlackMarshall) != '~') ) ?
\r
4320 SW_SHOW : SW_HIDE);
\r
4321 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4322 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4323 gameInfo.variant != VariantShogi ?
\r
4324 SW_SHOW : SW_HIDE);
\r
4325 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4326 gameInfo.variant != VariantShogi ?
\r
4327 SW_SHOW : SW_HIDE);
\r
4328 if(gameInfo.variant == VariantShogi) {
\r
4329 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4330 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4331 SetWindowText(hDlg, "Promote?");
\r
4333 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4334 gameInfo.variant == VariantSuper ?
\r
4335 SW_SHOW : SW_HIDE);
\r
4338 case WM_COMMAND: /* message: received a command */
\r
4339 switch (LOWORD(wParam)) {
\r
4341 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4342 ClearHighlights();
\r
4343 DrawPosition(FALSE, NULL);
\r
4346 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4349 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4352 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4353 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4356 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4357 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4359 case PB_Chancellor:
\r
4360 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4362 case PB_Archbishop:
\r
4363 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4366 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4371 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4372 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4373 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4374 fromX = fromY = -1;
\r
4375 if (!appData.highlightLastMove) {
\r
4376 ClearHighlights();
\r
4377 DrawPosition(FALSE, NULL);
\r
4384 /* Pop up promotion dialog */
\r
4386 PromotionPopup(HWND hwnd)
\r
4390 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4391 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4392 hwnd, (DLGPROC)lpProc);
\r
4393 FreeProcInstance(lpProc);
\r
4399 DrawPosition(TRUE, NULL);
\r
4400 PromotionPopup(hwndMain);
\r
4403 /* Toggle ShowThinking */
\r
4405 ToggleShowThinking()
\r
4407 appData.showThinking = !appData.showThinking;
\r
4408 ShowThinkingEvent();
\r
4412 LoadGameDialog(HWND hwnd, char* title)
\r
4416 char fileTitle[MSG_SIZ];
\r
4417 f = OpenFileDialog(hwnd, "rb", "",
\r
4418 appData.oldSaveStyle ? "gam" : "pgn",
\r
4420 title, &number, fileTitle, NULL);
\r
4422 cmailMsgLoaded = FALSE;
\r
4423 if (number == 0) {
\r
4424 int error = GameListBuild(f);
\r
4426 DisplayError(_("Cannot build game list"), error);
\r
4427 } else if (!ListEmpty(&gameList) &&
\r
4428 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4429 GameListPopUp(f, fileTitle);
\r
4432 GameListDestroy();
\r
4435 LoadGame(f, number, fileTitle, FALSE);
\r
4439 int get_term_width()
\r
4444 HFONT hfont, hold_font;
\r
4449 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4453 // get the text metrics
\r
4454 hdc = GetDC(hText);
\r
4455 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4456 if (consoleCF.dwEffects & CFE_BOLD)
\r
4457 lf.lfWeight = FW_BOLD;
\r
4458 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4459 lf.lfItalic = TRUE;
\r
4460 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4461 lf.lfStrikeOut = TRUE;
\r
4462 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4463 lf.lfUnderline = TRUE;
\r
4464 hfont = CreateFontIndirect(&lf);
\r
4465 hold_font = SelectObject(hdc, hfont);
\r
4466 GetTextMetrics(hdc, &tm);
\r
4467 SelectObject(hdc, hold_font);
\r
4468 DeleteObject(hfont);
\r
4469 ReleaseDC(hText, hdc);
\r
4471 // get the rectangle
\r
4472 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4474 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4477 void UpdateICSWidth(HWND hText)
\r
4479 LONG old_width, new_width;
\r
4481 new_width = get_term_width(hText, FALSE);
\r
4482 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4483 if (new_width != old_width)
\r
4485 ics_update_width(new_width);
\r
4486 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4491 ChangedConsoleFont()
\r
4494 CHARRANGE tmpsel, sel;
\r
4495 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4496 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4497 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4500 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4501 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4502 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4503 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4504 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4505 * size. This was undocumented in the version of MSVC++ that I had
\r
4506 * when I wrote the code, but is apparently documented now.
\r
4508 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4509 cfmt.bCharSet = f->lf.lfCharSet;
\r
4510 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4511 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4512 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4513 /* Why are the following seemingly needed too? */
\r
4514 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4515 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4516 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4518 tmpsel.cpMax = -1; /*999999?*/
\r
4519 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4520 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4521 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4522 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4524 paraf.cbSize = sizeof(paraf);
\r
4525 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4526 paraf.dxStartIndent = 0;
\r
4527 paraf.dxOffset = WRAP_INDENT;
\r
4528 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4529 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4530 UpdateICSWidth(hText);
\r
4533 /*---------------------------------------------------------------------------*\
\r
4535 * Window Proc for main window
\r
4537 \*---------------------------------------------------------------------------*/
\r
4539 /* Process messages for main window, etc. */
\r
4541 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4544 int wmId, wmEvent;
\r
4548 char fileTitle[MSG_SIZ];
\r
4549 char buf[MSG_SIZ];
\r
4550 static SnapData sd;
\r
4552 switch (message) {
\r
4554 case WM_PAINT: /* message: repaint portion of window */
\r
4558 case WM_ERASEBKGND:
\r
4559 if (IsIconic(hwnd)) {
\r
4560 /* Cheat; change the message */
\r
4561 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4563 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4567 case WM_LBUTTONDOWN:
\r
4568 case WM_MBUTTONDOWN:
\r
4569 case WM_RBUTTONDOWN:
\r
4570 case WM_LBUTTONUP:
\r
4571 case WM_MBUTTONUP:
\r
4572 case WM_RBUTTONUP:
\r
4573 case WM_MOUSEMOVE:
\r
4574 case WM_MOUSEWHEEL:
\r
4575 MouseEvent(hwnd, message, wParam, lParam);
\r
4578 JAWS_KB_NAVIGATION
\r
4582 JAWS_ALT_INTERCEPT
\r
4584 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4585 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4586 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4587 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4589 SendMessage(h, message, wParam, lParam);
\r
4590 } else if(lParam != KF_REPEAT) {
\r
4591 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4592 PopUpMoveDialog((char)wParam);
\r
4593 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4594 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4599 case WM_PALETTECHANGED:
\r
4600 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4602 HDC hdc = GetDC(hwndMain);
\r
4603 SelectPalette(hdc, hPal, TRUE);
\r
4604 nnew = RealizePalette(hdc);
\r
4606 paletteChanged = TRUE;
\r
4607 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4609 ReleaseDC(hwnd, hdc);
\r
4613 case WM_QUERYNEWPALETTE:
\r
4614 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4616 HDC hdc = GetDC(hwndMain);
\r
4617 paletteChanged = FALSE;
\r
4618 SelectPalette(hdc, hPal, FALSE);
\r
4619 nnew = RealizePalette(hdc);
\r
4621 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4623 ReleaseDC(hwnd, hdc);
\r
4628 case WM_COMMAND: /* message: command from application menu */
\r
4629 wmId = LOWORD(wParam);
\r
4630 wmEvent = HIWORD(wParam);
\r
4635 SAY("new game enter a move to play against the computer with white");
\r
4638 case IDM_NewGameFRC:
\r
4639 if( NewGameFRC() == 0 ) {
\r
4644 case IDM_NewVariant:
\r
4645 NewVariantPopup(hwnd);
\r
4648 case IDM_LoadGame:
\r
4649 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4652 case IDM_LoadNextGame:
\r
4656 case IDM_LoadPrevGame:
\r
4660 case IDM_ReloadGame:
\r
4664 case IDM_LoadPosition:
\r
4665 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4666 Reset(FALSE, TRUE);
\r
4669 f = OpenFileDialog(hwnd, "rb", "",
\r
4670 appData.oldSaveStyle ? "pos" : "fen",
\r
4672 _("Load Position from File"), &number, fileTitle, NULL);
\r
4674 LoadPosition(f, number, fileTitle);
\r
4678 case IDM_LoadNextPosition:
\r
4679 ReloadPosition(1);
\r
4682 case IDM_LoadPrevPosition:
\r
4683 ReloadPosition(-1);
\r
4686 case IDM_ReloadPosition:
\r
4687 ReloadPosition(0);
\r
4690 case IDM_SaveGame:
\r
4691 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4692 f = OpenFileDialog(hwnd, "a", defName,
\r
4693 appData.oldSaveStyle ? "gam" : "pgn",
\r
4695 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4697 SaveGame(f, 0, "");
\r
4701 case IDM_SavePosition:
\r
4702 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4703 f = OpenFileDialog(hwnd, "a", defName,
\r
4704 appData.oldSaveStyle ? "pos" : "fen",
\r
4706 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4708 SavePosition(f, 0, "");
\r
4712 case IDM_SaveDiagram:
\r
4713 defName = "diagram";
\r
4714 f = OpenFileDialog(hwnd, "wb", defName,
\r
4717 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4723 case IDM_CopyGame:
\r
4724 CopyGameToClipboard();
\r
4727 case IDM_PasteGame:
\r
4728 PasteGameFromClipboard();
\r
4731 case IDM_CopyGameListToClipboard:
\r
4732 CopyGameListToClipboard();
\r
4735 /* [AS] Autodetect FEN or PGN data */
\r
4736 case IDM_PasteAny:
\r
4737 PasteGameOrFENFromClipboard();
\r
4740 /* [AS] Move history */
\r
4741 case IDM_ShowMoveHistory:
\r
4742 if( MoveHistoryIsUp() ) {
\r
4743 MoveHistoryPopDown();
\r
4746 MoveHistoryPopUp();
\r
4750 /* [AS] Eval graph */
\r
4751 case IDM_ShowEvalGraph:
\r
4752 if( EvalGraphIsUp() ) {
\r
4753 EvalGraphPopDown();
\r
4757 SetFocus(hwndMain);
\r
4761 /* [AS] Engine output */
\r
4762 case IDM_ShowEngineOutput:
\r
4763 if( EngineOutputIsUp() ) {
\r
4764 EngineOutputPopDown();
\r
4767 EngineOutputPopUp();
\r
4771 /* [AS] User adjudication */
\r
4772 case IDM_UserAdjudication_White:
\r
4773 UserAdjudicationEvent( +1 );
\r
4776 case IDM_UserAdjudication_Black:
\r
4777 UserAdjudicationEvent( -1 );
\r
4780 case IDM_UserAdjudication_Draw:
\r
4781 UserAdjudicationEvent( 0 );
\r
4784 /* [AS] Game list options dialog */
\r
4785 case IDM_GameListOptions:
\r
4786 GameListOptions();
\r
4793 case IDM_CopyPosition:
\r
4794 CopyFENToClipboard();
\r
4797 case IDM_PastePosition:
\r
4798 PasteFENFromClipboard();
\r
4801 case IDM_MailMove:
\r
4805 case IDM_ReloadCMailMsg:
\r
4806 Reset(TRUE, TRUE);
\r
4807 ReloadCmailMsgEvent(FALSE);
\r
4810 case IDM_Minimize:
\r
4811 ShowWindow(hwnd, SW_MINIMIZE);
\r
4818 case IDM_MachineWhite:
\r
4819 MachineWhiteEvent();
\r
4821 * refresh the tags dialog only if it's visible
\r
4823 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4825 tags = PGNTags(&gameInfo);
\r
4826 TagsPopUp(tags, CmailMsg());
\r
4829 SAY("computer starts playing white");
\r
4832 case IDM_MachineBlack:
\r
4833 MachineBlackEvent();
\r
4835 * refresh the tags dialog only if it's visible
\r
4837 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4839 tags = PGNTags(&gameInfo);
\r
4840 TagsPopUp(tags, CmailMsg());
\r
4843 SAY("computer starts playing black");
\r
4846 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4847 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4848 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4850 appData.matchGames = appData.defaultMatchGames;
4851 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4854 case IDM_TwoMachines:
\r
4855 TwoMachinesEvent();
\r
4857 * refresh the tags dialog only if it's visible
\r
4859 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4861 tags = PGNTags(&gameInfo);
\r
4862 TagsPopUp(tags, CmailMsg());
\r
4865 SAY("computer starts playing both sides");
\r
4868 case IDM_AnalysisMode:
\r
4869 if (!first.analysisSupport) {
\r
4870 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4871 DisplayError(buf, 0);
\r
4873 SAY("analyzing current position");
\r
4874 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4875 if (appData.icsActive) {
\r
4876 if (gameMode != IcsObserving) {
\r
4877 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4878 DisplayError(buf, 0);
\r
4879 /* secure check */
\r
4880 if (appData.icsEngineAnalyze) {
\r
4881 if (appData.debugMode)
\r
4882 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4883 ExitAnalyzeMode();
\r
4889 /* if enable, user want disable icsEngineAnalyze */
\r
4890 if (appData.icsEngineAnalyze) {
\r
4891 ExitAnalyzeMode();
\r
4895 appData.icsEngineAnalyze = TRUE;
\r
4896 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4899 if (!appData.showThinking) ToggleShowThinking();
\r
4900 AnalyzeModeEvent();
\r
4904 case IDM_AnalyzeFile:
\r
4905 if (!first.analysisSupport) {
\r
4906 char buf[MSG_SIZ];
\r
4907 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4908 DisplayError(buf, 0);
\r
4910 if (!appData.showThinking) ToggleShowThinking();
\r
4911 AnalyzeFileEvent();
\r
4912 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4913 AnalysisPeriodicEvent(1);
\r
4917 case IDM_IcsClient:
\r
4921 case IDM_EditGame:
\r
4922 case IDM_EditGame2:
\r
4927 case IDM_EditPosition:
\r
4928 case IDM_EditPosition2:
\r
4929 EditPositionEvent();
\r
4930 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4933 case IDM_Training:
\r
4937 case IDM_ShowGameList:
\r
4938 ShowGameListProc();
\r
4941 case IDM_EditProgs1:
\r
4942 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4945 case IDM_EditProgs2:
\r
4946 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4949 case IDM_EditServers:
\r
4950 EditTagsPopUp(icsNames, &icsNames);
\r
4953 case IDM_EditTags:
\r
4958 case IDM_EditComment:
\r
4960 if (commentUp && editComment) {
\r
4963 EditCommentEvent();
\r
4983 case IDM_CallFlag:
\r
5003 case IDM_StopObserving:
\r
5004 StopObservingEvent();
\r
5007 case IDM_StopExamining:
\r
5008 StopExaminingEvent();
\r
5012 UploadGameEvent();
\r
5015 case IDM_TypeInMove:
\r
5016 PopUpMoveDialog('\000');
\r
5019 case IDM_TypeInName:
\r
5020 PopUpNameDialog('\000');
\r
5023 case IDM_Backward:
\r
5025 SetFocus(hwndMain);
\r
5032 SetFocus(hwndMain);
\r
5037 SetFocus(hwndMain);
\r
5042 SetFocus(hwndMain);
\r
5046 RevertEvent(FALSE);
\r
5049 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5050 RevertEvent(TRUE);
\r
5053 case IDM_TruncateGame:
\r
5054 TruncateGameEvent();
\r
5061 case IDM_RetractMove:
\r
5062 RetractMoveEvent();
\r
5065 case IDM_FlipView:
\r
5066 flipView = !flipView;
\r
5067 DrawPosition(FALSE, NULL);
\r
5070 case IDM_FlipClock:
\r
5071 flipClock = !flipClock;
\r
5072 DisplayBothClocks();
\r
5076 case IDM_MuteSounds:
\r
5077 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5078 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5079 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5082 case IDM_GeneralOptions:
\r
5083 GeneralOptionsPopup(hwnd);
\r
5084 DrawPosition(TRUE, NULL);
\r
5087 case IDM_BoardOptions:
\r
5088 BoardOptionsPopup(hwnd);
\r
5091 case IDM_EnginePlayOptions:
\r
5092 EnginePlayOptionsPopup(hwnd);
\r
5095 case IDM_Engine1Options:
\r
5096 EngineOptionsPopup(hwnd, &first);
\r
5099 case IDM_Engine2Options:
\r
5101 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5102 EngineOptionsPopup(hwnd, &second);
\r
5105 case IDM_OptionsUCI:
\r
5106 UciOptionsPopup(hwnd);
\r
5109 case IDM_IcsOptions:
\r
5110 IcsOptionsPopup(hwnd);
\r
5114 FontsOptionsPopup(hwnd);
\r
5118 SoundOptionsPopup(hwnd);
\r
5121 case IDM_CommPort:
\r
5122 CommPortOptionsPopup(hwnd);
\r
5125 case IDM_LoadOptions:
\r
5126 LoadOptionsPopup(hwnd);
\r
5129 case IDM_SaveOptions:
\r
5130 SaveOptionsPopup(hwnd);
\r
5133 case IDM_TimeControl:
\r
5134 TimeControlOptionsPopup(hwnd);
\r
5137 case IDM_SaveSettings:
\r
5138 SaveSettings(settingsFileName);
\r
5141 case IDM_SaveSettingsOnExit:
\r
5142 saveSettingsOnExit = !saveSettingsOnExit;
\r
5143 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5144 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5145 MF_CHECKED : MF_UNCHECKED));
\r
5156 case IDM_AboutGame:
\r
5161 appData.debugMode = !appData.debugMode;
\r
5162 if (appData.debugMode) {
\r
5163 char dir[MSG_SIZ];
\r
5164 GetCurrentDirectory(MSG_SIZ, dir);
\r
5165 SetCurrentDirectory(installDir);
\r
5166 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5167 SetCurrentDirectory(dir);
\r
5168 setbuf(debugFP, NULL);
\r
5175 case IDM_HELPCONTENTS:
\r
5176 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5177 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5178 MessageBox (GetFocus(),
\r
5179 _("Unable to activate help"),
\r
5180 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5184 case IDM_HELPSEARCH:
\r
5185 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5186 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5187 MessageBox (GetFocus(),
\r
5188 _("Unable to activate help"),
\r
5189 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5193 case IDM_HELPHELP:
\r
5194 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5195 MessageBox (GetFocus(),
\r
5196 _("Unable to activate help"),
\r
5197 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5202 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5204 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5205 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5206 FreeProcInstance(lpProc);
\r
5209 case IDM_DirectCommand1:
\r
5210 AskQuestionEvent(_("Direct Command"),
\r
5211 _("Send to chess program:"), "", "1");
\r
5213 case IDM_DirectCommand2:
\r
5214 AskQuestionEvent(_("Direct Command"),
\r
5215 _("Send to second chess program:"), "", "2");
\r
5218 case EP_WhitePawn:
\r
5219 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5220 fromX = fromY = -1;
\r
5223 case EP_WhiteKnight:
\r
5224 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5225 fromX = fromY = -1;
\r
5228 case EP_WhiteBishop:
\r
5229 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5230 fromX = fromY = -1;
\r
5233 case EP_WhiteRook:
\r
5234 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5235 fromX = fromY = -1;
\r
5238 case EP_WhiteQueen:
\r
5239 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5240 fromX = fromY = -1;
\r
5243 case EP_WhiteFerz:
\r
5244 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5245 fromX = fromY = -1;
\r
5248 case EP_WhiteWazir:
\r
5249 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5250 fromX = fromY = -1;
\r
5253 case EP_WhiteAlfil:
\r
5254 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5255 fromX = fromY = -1;
\r
5258 case EP_WhiteCannon:
\r
5259 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5260 fromX = fromY = -1;
\r
5263 case EP_WhiteCardinal:
\r
5264 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5265 fromX = fromY = -1;
\r
5268 case EP_WhiteMarshall:
\r
5269 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5270 fromX = fromY = -1;
\r
5273 case EP_WhiteKing:
\r
5274 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5275 fromX = fromY = -1;
\r
5278 case EP_BlackPawn:
\r
5279 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5280 fromX = fromY = -1;
\r
5283 case EP_BlackKnight:
\r
5284 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5285 fromX = fromY = -1;
\r
5288 case EP_BlackBishop:
\r
5289 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5290 fromX = fromY = -1;
\r
5293 case EP_BlackRook:
\r
5294 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5295 fromX = fromY = -1;
\r
5298 case EP_BlackQueen:
\r
5299 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5300 fromX = fromY = -1;
\r
5303 case EP_BlackFerz:
\r
5304 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5305 fromX = fromY = -1;
\r
5308 case EP_BlackWazir:
\r
5309 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5310 fromX = fromY = -1;
\r
5313 case EP_BlackAlfil:
\r
5314 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5315 fromX = fromY = -1;
\r
5318 case EP_BlackCannon:
\r
5319 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5320 fromX = fromY = -1;
\r
5323 case EP_BlackCardinal:
\r
5324 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5325 fromX = fromY = -1;
\r
5328 case EP_BlackMarshall:
\r
5329 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5330 fromX = fromY = -1;
\r
5333 case EP_BlackKing:
\r
5334 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5335 fromX = fromY = -1;
\r
5338 case EP_EmptySquare:
\r
5339 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5340 fromX = fromY = -1;
\r
5343 case EP_ClearBoard:
\r
5344 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5345 fromX = fromY = -1;
\r
5349 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5350 fromX = fromY = -1;
\r
5354 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5355 fromX = fromY = -1;
\r
5359 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5360 fromX = fromY = -1;
\r
5364 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5365 fromX = fromY = -1;
\r
5369 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5370 fromX = fromY = -1;
\r
5374 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5375 fromX = fromY = -1;
\r
5379 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5380 fromX = fromY = -1;
\r
5384 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5385 fromX = fromY = -1;
\r
5389 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5390 fromX = fromY = -1;
\r
5394 barbaric = 0; appData.language = "";
\r
5395 TranslateMenus(0);
\r
5396 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5397 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5398 lastChecked = wmId;
\r
5402 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5403 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5404 TranslateMenus(0);
\r
5405 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5406 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5407 lastChecked = wmId;
\r
5410 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5416 case CLOCK_TIMER_ID:
\r
5417 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5418 clockTimerEvent = 0;
\r
5419 DecrementClocks(); /* call into back end */
\r
5421 case LOAD_GAME_TIMER_ID:
\r
5422 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5423 loadGameTimerEvent = 0;
\r
5424 AutoPlayGameLoop(); /* call into back end */
\r
5426 case ANALYSIS_TIMER_ID:
\r
5427 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5428 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5429 AnalysisPeriodicEvent(0);
\r
5431 KillTimer(hwnd, analysisTimerEvent);
\r
5432 analysisTimerEvent = 0;
\r
5435 case DELAYED_TIMER_ID:
\r
5436 KillTimer(hwnd, delayedTimerEvent);
\r
5437 delayedTimerEvent = 0;
\r
5438 delayedTimerCallback();
\r
5443 case WM_USER_Input:
\r
5444 InputEvent(hwnd, message, wParam, lParam);
\r
5447 /* [AS] Also move "attached" child windows */
\r
5448 case WM_WINDOWPOSCHANGING:
\r
5450 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5451 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5453 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5454 /* Window is moving */
\r
5457 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5458 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5459 rcMain.right = wpMain.x + wpMain.width;
\r
5460 rcMain.top = wpMain.y;
\r
5461 rcMain.bottom = wpMain.y + wpMain.height;
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5465 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5466 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5467 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5468 wpMain.x = lpwp->x;
\r
5469 wpMain.y = lpwp->y;
\r
5474 /* [AS] Snapping */
\r
5475 case WM_ENTERSIZEMOVE:
\r
5476 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5477 if (hwnd == hwndMain) {
\r
5478 doingSizing = TRUE;
\r
5481 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5485 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5486 if (hwnd == hwndMain) {
\r
5487 lastSizing = wParam;
\r
5492 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5493 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5495 case WM_EXITSIZEMOVE:
\r
5496 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5497 if (hwnd == hwndMain) {
\r
5499 doingSizing = FALSE;
\r
5500 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5501 GetClientRect(hwnd, &client);
\r
5502 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5504 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5506 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5509 case WM_DESTROY: /* message: window being destroyed */
\r
5510 PostQuitMessage(0);
\r
5514 if (hwnd == hwndMain) {
\r
5519 default: /* Passes it on if unprocessed */
\r
5520 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5525 /*---------------------------------------------------------------------------*\
\r
5527 * Misc utility routines
\r
5529 \*---------------------------------------------------------------------------*/
\r
5532 * Decent random number generator, at least not as bad as Windows
\r
5533 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5535 unsigned int randstate;
\r
5540 randstate = randstate * 1664525 + 1013904223;
\r
5541 return (int) randstate & 0x7fffffff;
\r
5545 mysrandom(unsigned int seed)
\r
5552 * returns TRUE if user selects a different color, FALSE otherwise
\r
5556 ChangeColor(HWND hwnd, COLORREF *which)
\r
5558 static BOOL firstTime = TRUE;
\r
5559 static DWORD customColors[16];
\r
5561 COLORREF newcolor;
\r
5566 /* Make initial colors in use available as custom colors */
\r
5567 /* Should we put the compiled-in defaults here instead? */
\r
5569 customColors[i++] = lightSquareColor & 0xffffff;
\r
5570 customColors[i++] = darkSquareColor & 0xffffff;
\r
5571 customColors[i++] = whitePieceColor & 0xffffff;
\r
5572 customColors[i++] = blackPieceColor & 0xffffff;
\r
5573 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5574 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5576 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5577 customColors[i++] = textAttribs[ccl].color;
\r
5579 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5580 firstTime = FALSE;
\r
5583 cc.lStructSize = sizeof(cc);
\r
5584 cc.hwndOwner = hwnd;
\r
5585 cc.hInstance = NULL;
\r
5586 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5587 cc.lpCustColors = (LPDWORD) customColors;
\r
5588 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5590 if (!ChooseColor(&cc)) return FALSE;
\r
5592 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5593 if (newcolor == *which) return FALSE;
\r
5594 *which = newcolor;
\r
5598 InitDrawingColors();
\r
5599 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5604 MyLoadSound(MySound *ms)
\r
5610 if (ms->data) free(ms->data);
\r
5613 switch (ms->name[0]) {
\r
5619 /* System sound from Control Panel. Don't preload here. */
\r
5623 if (ms->name[1] == NULLCHAR) {
\r
5624 /* "!" alone = silence */
\r
5627 /* Builtin wave resource. Error if not found. */
\r
5628 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5629 if (h == NULL) break;
\r
5630 ms->data = (void *)LoadResource(hInst, h);
\r
5631 if (h == NULL) break;
\r
5636 /* .wav file. Error if not found. */
\r
5637 f = fopen(ms->name, "rb");
\r
5638 if (f == NULL) break;
\r
5639 if (fstat(fileno(f), &st) < 0) break;
\r
5640 ms->data = malloc(st.st_size);
\r
5641 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5647 char buf[MSG_SIZ];
\r
5648 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5649 DisplayError(buf, GetLastError());
\r
5655 MyPlaySound(MySound *ms)
\r
5657 BOOLEAN ok = FALSE;
\r
5659 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5660 switch (ms->name[0]) {
\r
5662 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5667 /* System sound from Control Panel (deprecated feature).
\r
5668 "$" alone or an unset sound name gets default beep (still in use). */
\r
5669 if (ms->name[1]) {
\r
5670 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5672 if (!ok) ok = MessageBeep(MB_OK);
\r
5675 /* Builtin wave resource, or "!" alone for silence */
\r
5676 if (ms->name[1]) {
\r
5677 if (ms->data == NULL) return FALSE;
\r
5678 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5684 /* .wav file. Error if not found. */
\r
5685 if (ms->data == NULL) return FALSE;
\r
5686 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5689 /* Don't print an error: this can happen innocently if the sound driver
\r
5690 is busy; for instance, if another instance of WinBoard is playing
\r
5691 a sound at about the same time. */
\r
5697 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5700 OPENFILENAME *ofn;
\r
5701 static UINT *number; /* gross that this is static */
\r
5703 switch (message) {
\r
5704 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5705 /* Center the dialog over the application window */
\r
5706 ofn = (OPENFILENAME *) lParam;
\r
5707 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5708 number = (UINT *) ofn->lCustData;
\r
5709 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5713 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5714 Translate(hDlg, 1536);
\r
5715 return FALSE; /* Allow for further processing */
\r
5718 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5719 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5721 return FALSE; /* Allow for further processing */
\r
5727 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5729 static UINT *number;
\r
5730 OPENFILENAME *ofname;
\r
5733 case WM_INITDIALOG:
\r
5734 Translate(hdlg, DLG_IndexNumber);
\r
5735 ofname = (OPENFILENAME *)lParam;
\r
5736 number = (UINT *)(ofname->lCustData);
\r
5739 ofnot = (OFNOTIFY *)lParam;
\r
5740 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5741 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5750 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5751 char *nameFilt, char *dlgTitle, UINT *number,
\r
5752 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5754 OPENFILENAME openFileName;
\r
5755 char buf1[MSG_SIZ];
\r
5758 if (fileName == NULL) fileName = buf1;
\r
5759 if (defName == NULL) {
\r
5760 safeStrCpy(fileName, "*.", 3 );
\r
5761 strcat(fileName, defExt);
\r
5763 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5765 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5766 if (number) *number = 0;
\r
5768 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5769 openFileName.hwndOwner = hwnd;
\r
5770 openFileName.hInstance = (HANDLE) hInst;
\r
5771 openFileName.lpstrFilter = nameFilt;
\r
5772 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5773 openFileName.nMaxCustFilter = 0L;
\r
5774 openFileName.nFilterIndex = 1L;
\r
5775 openFileName.lpstrFile = fileName;
\r
5776 openFileName.nMaxFile = MSG_SIZ;
\r
5777 openFileName.lpstrFileTitle = fileTitle;
\r
5778 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5779 openFileName.lpstrInitialDir = NULL;
\r
5780 openFileName.lpstrTitle = dlgTitle;
\r
5781 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5782 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5783 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5784 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5785 openFileName.nFileOffset = 0;
\r
5786 openFileName.nFileExtension = 0;
\r
5787 openFileName.lpstrDefExt = defExt;
\r
5788 openFileName.lCustData = (LONG) number;
\r
5789 openFileName.lpfnHook = oldDialog ?
\r
5790 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5791 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5793 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5794 GetOpenFileName(&openFileName)) {
\r
5795 /* open the file */
\r
5796 f = fopen(openFileName.lpstrFile, write);
\r
5798 MessageBox(hwnd, _("File open failed"), NULL,
\r
5799 MB_OK|MB_ICONEXCLAMATION);
\r
5803 int err = CommDlgExtendedError();
\r
5804 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5813 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5815 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5818 * Get the first pop-up menu in the menu template. This is the
\r
5819 * menu that TrackPopupMenu displays.
\r
5821 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5822 TranslateOneMenu(10, hmenuTrackPopup);
\r
5824 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5827 * TrackPopup uses screen coordinates, so convert the
\r
5828 * coordinates of the mouse click to screen coordinates.
\r
5830 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5832 /* Draw and track the floating pop-up menu. */
\r
5833 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5834 pt.x, pt.y, 0, hwnd, NULL);
\r
5836 /* Destroy the menu.*/
\r
5837 DestroyMenu(hmenu);
\r
5842 int sizeX, sizeY, newSizeX, newSizeY;
\r
5844 } ResizeEditPlusButtonsClosure;
\r
5847 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5849 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5853 if (hChild == cl->hText) return TRUE;
\r
5854 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5855 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5856 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5857 ScreenToClient(cl->hDlg, &pt);
\r
5858 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5859 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5863 /* Resize a dialog that has a (rich) edit field filling most of
\r
5864 the top, with a row of buttons below */
\r
5866 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5869 int newTextHeight, newTextWidth;
\r
5870 ResizeEditPlusButtonsClosure cl;
\r
5872 /*if (IsIconic(hDlg)) return;*/
\r
5873 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5875 cl.hdwp = BeginDeferWindowPos(8);
\r
5877 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5878 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5879 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5880 if (newTextHeight < 0) {
\r
5881 newSizeY += -newTextHeight;
\r
5882 newTextHeight = 0;
\r
5884 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5885 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5891 cl.newSizeX = newSizeX;
\r
5892 cl.newSizeY = newSizeY;
\r
5893 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5895 EndDeferWindowPos(cl.hdwp);
\r
5898 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5900 RECT rChild, rParent;
\r
5901 int wChild, hChild, wParent, hParent;
\r
5902 int wScreen, hScreen, xNew, yNew;
\r
5905 /* Get the Height and Width of the child window */
\r
5906 GetWindowRect (hwndChild, &rChild);
\r
5907 wChild = rChild.right - rChild.left;
\r
5908 hChild = rChild.bottom - rChild.top;
\r
5910 /* Get the Height and Width of the parent window */
\r
5911 GetWindowRect (hwndParent, &rParent);
\r
5912 wParent = rParent.right - rParent.left;
\r
5913 hParent = rParent.bottom - rParent.top;
\r
5915 /* Get the display limits */
\r
5916 hdc = GetDC (hwndChild);
\r
5917 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5918 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5919 ReleaseDC(hwndChild, hdc);
\r
5921 /* Calculate new X position, then adjust for screen */
\r
5922 xNew = rParent.left + ((wParent - wChild) /2);
\r
5925 } else if ((xNew+wChild) > wScreen) {
\r
5926 xNew = wScreen - wChild;
\r
5929 /* Calculate new Y position, then adjust for screen */
\r
5931 yNew = rParent.top + ((hParent - hChild) /2);
\r
5934 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5939 } else if ((yNew+hChild) > hScreen) {
\r
5940 yNew = hScreen - hChild;
\r
5943 /* Set it, and return */
\r
5944 return SetWindowPos (hwndChild, NULL,
\r
5945 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5948 /* Center one window over another */
\r
5949 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5951 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5954 /*---------------------------------------------------------------------------*\
\r
5956 * Startup Dialog functions
\r
5958 \*---------------------------------------------------------------------------*/
\r
5960 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5962 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5964 while (*cd != NULL) {
\r
5965 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5971 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5973 char buf1[MAX_ARG_LEN];
\r
5976 if (str[0] == '@') {
\r
5977 FILE* f = fopen(str + 1, "r");
\r
5979 DisplayFatalError(str + 1, errno, 2);
\r
5982 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5984 buf1[len] = NULLCHAR;
\r
5988 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5991 char buf[MSG_SIZ];
\r
5992 char *end = strchr(str, '\n');
\r
5993 if (end == NULL) return;
\r
5994 memcpy(buf, str, end - str);
\r
5995 buf[end - str] = NULLCHAR;
\r
5996 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6002 SetStartupDialogEnables(HWND hDlg)
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6006 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6007 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6008 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6009 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6010 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6011 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6012 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6013 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6014 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6015 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6016 IsDlgButtonChecked(hDlg, OPT_View));
\r
6020 QuoteForFilename(char *filename)
\r
6022 int dquote, space;
\r
6023 dquote = strchr(filename, '"') != NULL;
\r
6024 space = strchr(filename, ' ') != NULL;
\r
6025 if (dquote || space) {
\r
6037 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6039 char buf[MSG_SIZ];
\r
6042 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6043 q = QuoteForFilename(nthcp);
\r
6044 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6045 if (*nthdir != NULLCHAR) {
\r
6046 q = QuoteForFilename(nthdir);
\r
6047 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6049 if (*nthcp == NULLCHAR) {
\r
6050 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6051 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6052 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6053 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6058 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6060 char buf[MSG_SIZ];
\r
6064 switch (message) {
\r
6065 case WM_INITDIALOG:
\r
6066 /* Center the dialog */
\r
6067 CenterWindow (hDlg, GetDesktopWindow());
\r
6068 Translate(hDlg, DLG_Startup);
\r
6069 /* Initialize the dialog items */
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6071 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6072 firstChessProgramNames);
\r
6073 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6074 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6075 secondChessProgramNames);
\r
6076 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6077 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6078 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6079 if (*appData.icsHelper != NULLCHAR) {
\r
6080 char *q = QuoteForFilename(appData.icsHelper);
\r
6081 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6083 if (*appData.icsHost == NULLCHAR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6085 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6086 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6087 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6088 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6091 if (appData.icsActive) {
\r
6092 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6094 else if (appData.noChessProgram) {
\r
6095 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6098 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6101 SetStartupDialogEnables(hDlg);
\r
6105 switch (LOWORD(wParam)) {
\r
6107 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6108 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6109 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6111 ParseArgs(StringGet, &p);
\r
6112 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6113 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6115 ParseArgs(StringGet, &p);
\r
6116 appData.noChessProgram = FALSE;
\r
6117 appData.icsActive = FALSE;
\r
6118 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6119 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6120 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6122 ParseArgs(StringGet, &p);
\r
6123 if (appData.zippyPlay) {
\r
6124 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6125 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6127 ParseArgs(StringGet, &p);
\r
6129 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6130 appData.noChessProgram = TRUE;
\r
6131 appData.icsActive = FALSE;
\r
6133 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6134 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6137 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6138 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6140 ParseArgs(StringGet, &p);
\r
6142 EndDialog(hDlg, TRUE);
\r
6149 case IDM_HELPCONTENTS:
\r
6150 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6151 MessageBox (GetFocus(),
\r
6152 _("Unable to activate help"),
\r
6153 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6158 SetStartupDialogEnables(hDlg);
\r
6166 /*---------------------------------------------------------------------------*\
\r
6168 * About box dialog functions
\r
6170 \*---------------------------------------------------------------------------*/
\r
6172 /* Process messages for "About" dialog box */
\r
6174 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6176 switch (message) {
\r
6177 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6178 /* Center the dialog over the application window */
\r
6179 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6180 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6181 Translate(hDlg, ABOUTBOX);
\r
6185 case WM_COMMAND: /* message: received a command */
\r
6186 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6187 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6188 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6196 /*---------------------------------------------------------------------------*\
\r
6198 * Comment Dialog functions
\r
6200 \*---------------------------------------------------------------------------*/
\r
6203 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6205 static HANDLE hwndText = NULL;
\r
6206 int len, newSizeX, newSizeY, flags;
\r
6207 static int sizeX, sizeY;
\r
6212 switch (message) {
\r
6213 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6214 /* Initialize the dialog items */
\r
6215 Translate(hDlg, DLG_EditComment);
\r
6216 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6217 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6218 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6219 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6220 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6221 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6222 SetWindowText(hDlg, commentTitle);
\r
6223 if (editComment) {
\r
6224 SetFocus(hwndText);
\r
6226 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6228 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6229 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6230 MAKELPARAM(FALSE, 0));
\r
6231 /* Size and position the dialog */
\r
6232 if (!commentDialog) {
\r
6233 commentDialog = hDlg;
\r
6234 flags = SWP_NOZORDER;
\r
6235 GetClientRect(hDlg, &rect);
\r
6236 sizeX = rect.right;
\r
6237 sizeY = rect.bottom;
\r
6238 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6239 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6240 WINDOWPLACEMENT wp;
\r
6241 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6242 wp.length = sizeof(WINDOWPLACEMENT);
\r
6244 wp.showCmd = SW_SHOW;
\r
6245 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6246 wp.rcNormalPosition.left = wpComment.x;
\r
6247 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6248 wp.rcNormalPosition.top = wpComment.y;
\r
6249 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6250 SetWindowPlacement(hDlg, &wp);
\r
6252 GetClientRect(hDlg, &rect);
\r
6253 newSizeX = rect.right;
\r
6254 newSizeY = rect.bottom;
\r
6255 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6256 newSizeX, newSizeY);
\r
6261 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6264 case WM_COMMAND: /* message: received a command */
\r
6265 switch (LOWORD(wParam)) {
\r
6267 if (editComment) {
\r
6269 /* Read changed options from the dialog box */
\r
6270 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6271 len = GetWindowTextLength(hwndText);
\r
6272 str = (char *) malloc(len + 1);
\r
6273 GetWindowText(hwndText, str, len + 1);
\r
6282 ReplaceComment(commentIndex, str);
\r
6289 case OPT_CancelComment:
\r
6293 case OPT_ClearComment:
\r
6294 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6297 case OPT_EditComment:
\r
6298 EditCommentEvent();
\r
6306 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6307 if( wParam == OPT_CommentText ) {
\r
6308 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6310 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6311 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6315 pt.x = LOWORD( lpMF->lParam );
\r
6316 pt.y = HIWORD( lpMF->lParam );
\r
6318 if(lpMF->msg == WM_CHAR) {
\r
6320 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6321 index = sel.cpMin;
\r
6323 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6325 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6326 len = GetWindowTextLength(hwndText);
\r
6327 str = (char *) malloc(len + 1);
\r
6328 GetWindowText(hwndText, str, len + 1);
\r
6329 ReplaceComment(commentIndex, str);
\r
6330 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6331 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6334 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6335 lpMF->msg = WM_USER;
\r
6343 newSizeX = LOWORD(lParam);
\r
6344 newSizeY = HIWORD(lParam);
\r
6345 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6350 case WM_GETMINMAXINFO:
\r
6351 /* Prevent resizing window too small */
\r
6352 mmi = (MINMAXINFO *) lParam;
\r
6353 mmi->ptMinTrackSize.x = 100;
\r
6354 mmi->ptMinTrackSize.y = 100;
\r
6361 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6366 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6368 if (str == NULL) str = "";
\r
6369 p = (char *) malloc(2 * strlen(str) + 2);
\r
6372 if (*str == '\n') *q++ = '\r';
\r
6376 if (commentText != NULL) free(commentText);
\r
6378 commentIndex = index;
\r
6379 commentTitle = title;
\r
6381 editComment = edit;
\r
6383 if (commentDialog) {
\r
6384 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6385 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6387 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6388 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6389 hwndMain, (DLGPROC)lpProc);
\r
6390 FreeProcInstance(lpProc);
\r
6396 /*---------------------------------------------------------------------------*\
\r
6398 * Type-in move dialog functions
\r
6400 \*---------------------------------------------------------------------------*/
\r
6403 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6405 char move[MSG_SIZ];
\r
6407 ChessMove moveType;
\r
6408 int fromX, fromY, toX, toY;
\r
6411 switch (message) {
\r
6412 case WM_INITDIALOG:
\r
6413 move[0] = (char) lParam;
\r
6414 move[1] = NULLCHAR;
\r
6415 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6416 Translate(hDlg, DLG_TypeInMove);
\r
6417 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6418 SetWindowText(hInput, move);
\r
6420 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6424 switch (LOWORD(wParam)) {
\r
6427 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6428 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6429 { int n; Board board;
\r
6431 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6432 EditPositionPasteFEN(move);
\r
6433 EndDialog(hDlg, TRUE);
\r
6436 // [HGM] movenum: allow move number to be typed in any mode
\r
6437 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6439 EndDialog(hDlg, TRUE);
\r
6443 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6444 gameMode != Training) {
\r
6445 DisplayMoveError(_("Displayed move is not current"));
\r
6447 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6448 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6449 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6450 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6451 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6452 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6453 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6455 DisplayMoveError(_("Could not parse move"));
\r
6458 EndDialog(hDlg, TRUE);
\r
6461 EndDialog(hDlg, FALSE);
\r
6472 PopUpMoveDialog(char firstchar)
\r
6476 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6477 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6478 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6479 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6480 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6481 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6482 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6483 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6484 gameMode == Training) {
\r
6485 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6486 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6487 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6488 FreeProcInstance(lpProc);
\r
6492 /*---------------------------------------------------------------------------*\
\r
6494 * Type-in name dialog functions
\r
6496 \*---------------------------------------------------------------------------*/
\r
6499 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6501 char move[MSG_SIZ];
\r
6504 switch (message) {
\r
6505 case WM_INITDIALOG:
\r
6506 move[0] = (char) lParam;
\r
6507 move[1] = NULLCHAR;
\r
6508 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6509 Translate(hDlg, DLG_TypeInName);
\r
6510 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6511 SetWindowText(hInput, move);
\r
6513 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6517 switch (LOWORD(wParam)) {
\r
6519 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6520 appData.userName = strdup(move);
\r
6523 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6524 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6525 DisplayTitle(move);
\r
6529 EndDialog(hDlg, TRUE);
\r
6532 EndDialog(hDlg, FALSE);
\r
6543 PopUpNameDialog(char firstchar)
\r
6547 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6548 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6549 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6550 FreeProcInstance(lpProc);
\r
6553 /*---------------------------------------------------------------------------*\
\r
6557 \*---------------------------------------------------------------------------*/
\r
6559 /* Nonmodal error box */
\r
6560 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6561 WPARAM wParam, LPARAM lParam);
\r
6564 ErrorPopUp(char *title, char *content)
\r
6568 BOOLEAN modal = hwndMain == NULL;
\r
6586 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6587 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6590 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6592 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6593 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6594 hwndMain, (DLGPROC)lpProc);
\r
6595 FreeProcInstance(lpProc);
\r
6602 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6603 if (errorDialog == NULL) return;
\r
6604 DestroyWindow(errorDialog);
\r
6605 errorDialog = NULL;
\r
6606 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6610 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6615 switch (message) {
\r
6616 case WM_INITDIALOG:
\r
6617 GetWindowRect(hDlg, &rChild);
\r
6620 SetWindowPos(hDlg, NULL, rChild.left,
\r
6621 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6622 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6626 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6627 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6628 and it doesn't work when you resize the dialog.
\r
6629 For now, just give it a default position.
\r
6631 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6632 Translate(hDlg, DLG_Error);
\r
6634 errorDialog = hDlg;
\r
6635 SetWindowText(hDlg, errorTitle);
\r
6636 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6637 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6641 switch (LOWORD(wParam)) {
\r
6644 if (errorDialog == hDlg) errorDialog = NULL;
\r
6645 DestroyWindow(hDlg);
\r
6657 HWND gothicDialog = NULL;
\r
6660 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6664 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6666 switch (message) {
\r
6667 case WM_INITDIALOG:
\r
6668 GetWindowRect(hDlg, &rChild);
\r
6670 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6674 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6675 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6676 and it doesn't work when you resize the dialog.
\r
6677 For now, just give it a default position.
\r
6679 gothicDialog = hDlg;
\r
6680 SetWindowText(hDlg, errorTitle);
\r
6681 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6682 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6686 switch (LOWORD(wParam)) {
\r
6689 if (errorDialog == hDlg) errorDialog = NULL;
\r
6690 DestroyWindow(hDlg);
\r
6702 GothicPopUp(char *title, VariantClass variant)
\r
6705 static char *lastTitle;
\r
6707 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6708 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6710 if(lastTitle != title && gothicDialog != NULL) {
\r
6711 DestroyWindow(gothicDialog);
\r
6712 gothicDialog = NULL;
\r
6714 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6715 title = lastTitle;
\r
6716 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6717 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6718 hwndMain, (DLGPROC)lpProc);
\r
6719 FreeProcInstance(lpProc);
\r
6724 /*---------------------------------------------------------------------------*\
\r
6726 * Ics Interaction console functions
\r
6728 \*---------------------------------------------------------------------------*/
\r
6730 #define HISTORY_SIZE 64
\r
6731 static char *history[HISTORY_SIZE];
\r
6732 int histIn = 0, histP = 0;
\r
6735 SaveInHistory(char *cmd)
\r
6737 if (history[histIn] != NULL) {
\r
6738 free(history[histIn]);
\r
6739 history[histIn] = NULL;
\r
6741 if (*cmd == NULLCHAR) return;
\r
6742 history[histIn] = StrSave(cmd);
\r
6743 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6744 if (history[histIn] != NULL) {
\r
6745 free(history[histIn]);
\r
6746 history[histIn] = NULL;
\r
6752 PrevInHistory(char *cmd)
\r
6755 if (histP == histIn) {
\r
6756 if (history[histIn] != NULL) free(history[histIn]);
\r
6757 history[histIn] = StrSave(cmd);
\r
6759 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6760 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6762 return history[histP];
\r
6768 if (histP == histIn) return NULL;
\r
6769 histP = (histP + 1) % HISTORY_SIZE;
\r
6770 return history[histP];
\r
6774 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6778 hmenu = LoadMenu(hInst, "TextMenu");
\r
6779 h = GetSubMenu(hmenu, 0);
\r
6781 if (strcmp(e->item, "-") == 0) {
\r
6782 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6783 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6784 int flags = MF_STRING, j = 0;
\r
6785 if (e->item[0] == '|') {
\r
6786 flags |= MF_MENUBARBREAK;
\r
6789 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6790 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6798 WNDPROC consoleTextWindowProc;
\r
6801 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6803 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6804 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6808 SetWindowText(hInput, command);
\r
6810 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6812 sel.cpMin = 999999;
\r
6813 sel.cpMax = 999999;
\r
6814 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6819 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6820 if (sel.cpMin == sel.cpMax) {
\r
6821 /* Expand to surrounding word */
\r
6824 tr.chrg.cpMax = sel.cpMin;
\r
6825 tr.chrg.cpMin = --sel.cpMin;
\r
6826 if (sel.cpMin < 0) break;
\r
6827 tr.lpstrText = name;
\r
6828 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6829 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6833 tr.chrg.cpMin = sel.cpMax;
\r
6834 tr.chrg.cpMax = ++sel.cpMax;
\r
6835 tr.lpstrText = name;
\r
6836 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6837 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6840 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6841 MessageBeep(MB_ICONEXCLAMATION);
\r
6845 tr.lpstrText = name;
\r
6846 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6848 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6849 MessageBeep(MB_ICONEXCLAMATION);
\r
6852 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6855 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6856 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6857 SetWindowText(hInput, buf);
\r
6858 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6860 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6861 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6862 SetWindowText(hInput, buf);
\r
6863 sel.cpMin = 999999;
\r
6864 sel.cpMax = 999999;
\r
6865 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6871 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6876 switch (message) {
\r
6878 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6879 if(wParam=='R') return 0;
\r
6882 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6885 sel.cpMin = 999999;
\r
6886 sel.cpMax = 999999;
\r
6887 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6888 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6893 if(wParam != '\022') {
\r
6894 if (wParam == '\t') {
\r
6895 if (GetKeyState(VK_SHIFT) < 0) {
\r
6897 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6898 if (buttonDesc[0].hwnd) {
\r
6899 SetFocus(buttonDesc[0].hwnd);
\r
6901 SetFocus(hwndMain);
\r
6905 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6908 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6909 JAWS_DELETE( SetFocus(hInput); )
\r
6910 SendMessage(hInput, message, wParam, lParam);
\r
6913 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6915 case WM_RBUTTONDOWN:
\r
6916 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6917 /* Move selection here if it was empty */
\r
6919 pt.x = LOWORD(lParam);
\r
6920 pt.y = HIWORD(lParam);
\r
6921 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6922 if (sel.cpMin == sel.cpMax) {
\r
6923 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6924 sel.cpMax = sel.cpMin;
\r
6925 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6927 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6928 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6930 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6931 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6932 if (sel.cpMin == sel.cpMax) {
\r
6933 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6934 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6936 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6937 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6939 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6940 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6941 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6942 MenuPopup(hwnd, pt, hmenu, -1);
\r
6946 case WM_RBUTTONUP:
\r
6947 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6948 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6949 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6953 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6955 return SendMessage(hInput, message, wParam, lParam);
\r
6956 case WM_MBUTTONDOWN:
\r
6957 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6959 switch (LOWORD(wParam)) {
\r
6960 case IDM_QuickPaste:
\r
6962 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6963 if (sel.cpMin == sel.cpMax) {
\r
6964 MessageBeep(MB_ICONEXCLAMATION);
\r
6967 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6968 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6969 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6974 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6977 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6980 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6984 int i = LOWORD(wParam) - IDM_CommandX;
\r
6985 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6986 icsTextMenuEntry[i].command != NULL) {
\r
6987 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6988 icsTextMenuEntry[i].getname,
\r
6989 icsTextMenuEntry[i].immediate);
\r
6997 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
7000 WNDPROC consoleInputWindowProc;
\r
7003 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7005 char buf[MSG_SIZ];
\r
7007 static BOOL sendNextChar = FALSE;
\r
7008 static BOOL quoteNextChar = FALSE;
\r
7009 InputSource *is = consoleInputSource;
\r
7013 switch (message) {
\r
7015 if (!appData.localLineEditing || sendNextChar) {
\r
7016 is->buf[0] = (CHAR) wParam;
\r
7018 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7019 sendNextChar = FALSE;
\r
7022 if (quoteNextChar) {
\r
7023 buf[0] = (char) wParam;
\r
7024 buf[1] = NULLCHAR;
\r
7025 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7026 quoteNextChar = FALSE;
\r
7030 case '\r': /* Enter key */
\r
7031 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7032 if (consoleEcho) SaveInHistory(is->buf);
\r
7033 is->buf[is->count++] = '\n';
\r
7034 is->buf[is->count] = NULLCHAR;
\r
7035 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7036 if (consoleEcho) {
\r
7037 ConsoleOutput(is->buf, is->count, TRUE);
\r
7038 } else if (appData.localLineEditing) {
\r
7039 ConsoleOutput("\n", 1, TRUE);
\r
7042 case '\033': /* Escape key */
\r
7043 SetWindowText(hwnd, "");
\r
7044 cf.cbSize = sizeof(CHARFORMAT);
\r
7045 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7046 if (consoleEcho) {
\r
7047 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7049 cf.crTextColor = COLOR_ECHOOFF;
\r
7051 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7052 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7054 case '\t': /* Tab key */
\r
7055 if (GetKeyState(VK_SHIFT) < 0) {
\r
7057 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7060 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7061 if (buttonDesc[0].hwnd) {
\r
7062 SetFocus(buttonDesc[0].hwnd);
\r
7064 SetFocus(hwndMain);
\r
7068 case '\023': /* Ctrl+S */
\r
7069 sendNextChar = TRUE;
\r
7071 case '\021': /* Ctrl+Q */
\r
7072 quoteNextChar = TRUE;
\r
7082 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7083 p = PrevInHistory(buf);
\r
7085 SetWindowText(hwnd, p);
\r
7086 sel.cpMin = 999999;
\r
7087 sel.cpMax = 999999;
\r
7088 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7093 p = NextInHistory();
\r
7095 SetWindowText(hwnd, p);
\r
7096 sel.cpMin = 999999;
\r
7097 sel.cpMax = 999999;
\r
7098 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7104 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7108 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7112 case WM_MBUTTONDOWN:
\r
7113 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7114 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7116 case WM_RBUTTONUP:
\r
7117 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7118 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7119 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7123 hmenu = LoadMenu(hInst, "InputMenu");
\r
7124 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7125 if (sel.cpMin == sel.cpMax) {
\r
7126 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7127 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7129 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7130 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7132 pt.x = LOWORD(lParam);
\r
7133 pt.y = HIWORD(lParam);
\r
7134 MenuPopup(hwnd, pt, hmenu, -1);
\r
7138 switch (LOWORD(wParam)) {
\r
7140 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7142 case IDM_SelectAll:
\r
7144 sel.cpMax = -1; /*999999?*/
\r
7145 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7148 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7151 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7154 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7159 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7162 #define CO_MAX 100000
\r
7163 #define CO_TRIM 1000
\r
7166 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7168 static SnapData sd;
\r
7169 HWND hText, hInput;
\r
7171 static int sizeX, sizeY;
\r
7172 int newSizeX, newSizeY;
\r
7176 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7177 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7179 switch (message) {
\r
7181 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7183 ENLINK *pLink = (ENLINK*)lParam;
\r
7184 if (pLink->msg == WM_LBUTTONUP)
\r
7188 tr.chrg = pLink->chrg;
\r
7189 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7190 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7191 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7192 free(tr.lpstrText);
\r
7196 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7197 hwndConsole = hDlg;
\r
7199 consoleTextWindowProc = (WNDPROC)
\r
7200 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7201 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7202 consoleInputWindowProc = (WNDPROC)
\r
7203 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7204 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7205 Colorize(ColorNormal, TRUE);
\r
7206 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7207 ChangedConsoleFont();
\r
7208 GetClientRect(hDlg, &rect);
\r
7209 sizeX = rect.right;
\r
7210 sizeY = rect.bottom;
\r
7211 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7212 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7213 WINDOWPLACEMENT wp;
\r
7214 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7215 wp.length = sizeof(WINDOWPLACEMENT);
\r
7217 wp.showCmd = SW_SHOW;
\r
7218 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7219 wp.rcNormalPosition.left = wpConsole.x;
\r
7220 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7221 wp.rcNormalPosition.top = wpConsole.y;
\r
7222 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7223 SetWindowPlacement(hDlg, &wp);
\r
7226 // [HGM] Chessknight's change 2004-07-13
\r
7227 else { /* Determine Defaults */
\r
7228 WINDOWPLACEMENT wp;
\r
7229 wpConsole.x = wpMain.width + 1;
\r
7230 wpConsole.y = wpMain.y;
\r
7231 wpConsole.width = screenWidth - wpMain.width;
\r
7232 wpConsole.height = wpMain.height;
\r
7233 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7234 wp.length = sizeof(WINDOWPLACEMENT);
\r
7236 wp.showCmd = SW_SHOW;
\r
7237 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7238 wp.rcNormalPosition.left = wpConsole.x;
\r
7239 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7240 wp.rcNormalPosition.top = wpConsole.y;
\r
7241 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7242 SetWindowPlacement(hDlg, &wp);
\r
7245 // Allow hText to highlight URLs and send notifications on them
\r
7246 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7247 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7248 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7249 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7263 if (IsIconic(hDlg)) break;
\r
7264 newSizeX = LOWORD(lParam);
\r
7265 newSizeY = HIWORD(lParam);
\r
7266 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7267 RECT rectText, rectInput;
\r
7269 int newTextHeight, newTextWidth;
\r
7270 GetWindowRect(hText, &rectText);
\r
7271 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7272 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7273 if (newTextHeight < 0) {
\r
7274 newSizeY += -newTextHeight;
\r
7275 newTextHeight = 0;
\r
7277 SetWindowPos(hText, NULL, 0, 0,
\r
7278 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7279 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7280 pt.x = rectInput.left;
\r
7281 pt.y = rectInput.top + newSizeY - sizeY;
\r
7282 ScreenToClient(hDlg, &pt);
\r
7283 SetWindowPos(hInput, NULL,
\r
7284 pt.x, pt.y, /* needs client coords */
\r
7285 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7286 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7292 case WM_GETMINMAXINFO:
\r
7293 /* Prevent resizing window too small */
\r
7294 mmi = (MINMAXINFO *) lParam;
\r
7295 mmi->ptMinTrackSize.x = 100;
\r
7296 mmi->ptMinTrackSize.y = 100;
\r
7299 /* [AS] Snapping */
\r
7300 case WM_ENTERSIZEMOVE:
\r
7301 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7304 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7307 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7309 case WM_EXITSIZEMOVE:
\r
7310 UpdateICSWidth(hText);
\r
7311 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7314 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7322 if (hwndConsole) return;
\r
7323 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7324 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7329 ConsoleOutput(char* data, int length, int forceVisible)
\r
7334 char buf[CO_MAX+1];
\r
7337 static int delayLF = 0;
\r
7338 CHARRANGE savesel, sel;
\r
7340 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7348 while (length--) {
\r
7356 } else if (*p == '\007') {
\r
7357 MyPlaySound(&sounds[(int)SoundBell]);
\r
7364 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7365 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7366 /* Save current selection */
\r
7367 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7368 exlen = GetWindowTextLength(hText);
\r
7369 /* Find out whether current end of text is visible */
\r
7370 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7371 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7372 /* Trim existing text if it's too long */
\r
7373 if (exlen + (q - buf) > CO_MAX) {
\r
7374 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7377 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7378 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7380 savesel.cpMin -= trim;
\r
7381 savesel.cpMax -= trim;
\r
7382 if (exlen < 0) exlen = 0;
\r
7383 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7384 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7386 /* Append the new text */
\r
7387 sel.cpMin = exlen;
\r
7388 sel.cpMax = exlen;
\r
7389 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7390 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7391 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7392 if (forceVisible || exlen == 0 ||
\r
7393 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7394 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7395 /* Scroll to make new end of text visible if old end of text
\r
7396 was visible or new text is an echo of user typein */
\r
7397 sel.cpMin = 9999999;
\r
7398 sel.cpMax = 9999999;
\r
7399 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7400 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7401 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7402 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7404 if (savesel.cpMax == exlen || forceVisible) {
\r
7405 /* Move insert point to new end of text if it was at the old
\r
7406 end of text or if the new text is an echo of user typein */
\r
7407 sel.cpMin = 9999999;
\r
7408 sel.cpMax = 9999999;
\r
7409 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7411 /* Restore previous selection */
\r
7412 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7414 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7421 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7425 COLORREF oldFg, oldBg;
\r
7430 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7432 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7433 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7434 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7437 rect.right = x + squareSize;
\r
7439 rect.bottom = y + squareSize;
\r
7442 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7443 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7444 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7445 &rect, str, strlen(str), NULL);
\r
7447 (void) SetTextColor(hdc, oldFg);
\r
7448 (void) SetBkColor(hdc, oldBg);
\r
7449 (void) SelectObject(hdc, oldFont);
\r
7453 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7454 RECT *rect, char *color, char *flagFell)
\r
7458 COLORREF oldFg, oldBg;
\r
7461 if (appData.clockMode) {
\r
7463 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7465 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7472 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7473 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7475 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7476 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7478 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7482 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7483 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7484 rect, str, strlen(str), NULL);
\r
7485 if(logoHeight > 0 && appData.clockMode) {
\r
7487 str += strlen(color)+2;
\r
7488 r.top = rect->top + logoHeight/2;
\r
7489 r.left = rect->left;
\r
7490 r.right = rect->right;
\r
7491 r.bottom = rect->bottom;
\r
7492 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7493 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7494 &r, str, strlen(str), NULL);
\r
7496 (void) SetTextColor(hdc, oldFg);
\r
7497 (void) SetBkColor(hdc, oldBg);
\r
7498 (void) SelectObject(hdc, oldFont);
\r
7503 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7509 if( count <= 0 ) {
\r
7510 if (appData.debugMode) {
\r
7511 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7514 return ERROR_INVALID_USER_BUFFER;
\r
7517 ResetEvent(ovl->hEvent);
\r
7518 ovl->Offset = ovl->OffsetHigh = 0;
\r
7519 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7523 err = GetLastError();
\r
7524 if (err == ERROR_IO_PENDING) {
\r
7525 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7529 err = GetLastError();
\r
7536 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7541 ResetEvent(ovl->hEvent);
\r
7542 ovl->Offset = ovl->OffsetHigh = 0;
\r
7543 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7547 err = GetLastError();
\r
7548 if (err == ERROR_IO_PENDING) {
\r
7549 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7553 err = GetLastError();
\r
7559 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7560 void CheckForInputBufferFull( InputSource * is )
\r
7562 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7563 /* Look for end of line */
\r
7564 char * p = is->buf;
\r
7566 while( p < is->next && *p != '\n' ) {
\r
7570 if( p >= is->next ) {
\r
7571 if (appData.debugMode) {
\r
7572 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7575 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7576 is->count = (DWORD) -1;
\r
7577 is->next = is->buf;
\r
7583 InputThread(LPVOID arg)
\r
7588 is = (InputSource *) arg;
\r
7589 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7590 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7591 while (is->hThread != NULL) {
\r
7592 is->error = DoReadFile(is->hFile, is->next,
\r
7593 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7594 &is->count, &ovl);
\r
7595 if (is->error == NO_ERROR) {
\r
7596 is->next += is->count;
\r
7598 if (is->error == ERROR_BROKEN_PIPE) {
\r
7599 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7602 is->count = (DWORD) -1;
\r
7603 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7608 CheckForInputBufferFull( is );
\r
7610 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7612 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7614 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7617 CloseHandle(ovl.hEvent);
\r
7618 CloseHandle(is->hFile);
\r
7620 if (appData.debugMode) {
\r
7621 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7628 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7630 NonOvlInputThread(LPVOID arg)
\r
7637 is = (InputSource *) arg;
\r
7638 while (is->hThread != NULL) {
\r
7639 is->error = ReadFile(is->hFile, is->next,
\r
7640 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7641 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7642 if (is->error == NO_ERROR) {
\r
7643 /* Change CRLF to LF */
\r
7644 if (is->next > is->buf) {
\r
7646 i = is->count + 1;
\r
7654 if (prev == '\r' && *p == '\n') {
\r
7666 if (is->error == ERROR_BROKEN_PIPE) {
\r
7667 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7670 is->count = (DWORD) -1;
\r
7674 CheckForInputBufferFull( is );
\r
7676 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7678 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7680 if (is->count < 0) break; /* Quit on error */
\r
7682 CloseHandle(is->hFile);
\r
7687 SocketInputThread(LPVOID arg)
\r
7691 is = (InputSource *) arg;
\r
7692 while (is->hThread != NULL) {
\r
7693 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7694 if ((int)is->count == SOCKET_ERROR) {
\r
7695 is->count = (DWORD) -1;
\r
7696 is->error = WSAGetLastError();
\r
7698 is->error = NO_ERROR;
\r
7699 is->next += is->count;
\r
7700 if (is->count == 0 && is->second == is) {
\r
7701 /* End of file on stderr; quit with no message */
\r
7705 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7707 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7709 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7715 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7719 is = (InputSource *) lParam;
\r
7720 if (is->lineByLine) {
\r
7721 /* Feed in lines one by one */
\r
7722 char *p = is->buf;
\r
7724 while (q < is->next) {
\r
7725 if (*q++ == '\n') {
\r
7726 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7731 /* Move any partial line to the start of the buffer */
\r
7733 while (p < is->next) {
\r
7738 if (is->error != NO_ERROR || is->count == 0) {
\r
7739 /* Notify backend of the error. Note: If there was a partial
\r
7740 line at the end, it is not flushed through. */
\r
7741 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7744 /* Feed in the whole chunk of input at once */
\r
7745 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7746 is->next = is->buf;
\r
7750 /*---------------------------------------------------------------------------*\
\r
7752 * Menu enables. Used when setting various modes.
\r
7754 \*---------------------------------------------------------------------------*/
\r
7762 GreyRevert(Boolean grey)
\r
7763 { // [HGM] vari: for retracting variations in local mode
\r
7764 HMENU hmenu = GetMenu(hwndMain);
\r
7765 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7766 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7770 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7772 while (enab->item > 0) {
\r
7773 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7778 Enables gnuEnables[] = {
\r
7779 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7785 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7786 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7788 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7795 Enables icsEnables[] = {
\r
7796 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7804 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7808 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7809 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7810 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7811 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7812 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7817 Enables zippyEnables[] = {
\r
7818 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7819 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7820 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7821 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7826 Enables ncpEnables[] = {
\r
7827 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7837 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7840 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7841 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7842 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7843 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7844 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7846 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7852 Enables trainingOnEnables[] = {
\r
7853 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7865 Enables trainingOffEnables[] = {
\r
7866 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7867 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7868 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7869 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7870 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7871 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7878 /* These modify either ncpEnables or gnuEnables */
\r
7879 Enables cmailEnables[] = {
\r
7880 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7883 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7884 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7885 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7890 Enables machineThinkingEnables[] = {
\r
7891 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7898 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7899 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7900 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7901 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7902 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7903 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7904 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7905 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7906 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7910 Enables userThinkingEnables[] = {
\r
7911 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7918 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7919 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7920 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7921 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7922 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7923 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7924 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7925 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7926 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7930 /*---------------------------------------------------------------------------*\
\r
7932 * Front-end interface functions exported by XBoard.
\r
7933 * Functions appear in same order as prototypes in frontend.h.
\r
7935 \*---------------------------------------------------------------------------*/
\r
7939 static UINT prevChecked = 0;
\r
7940 static int prevPausing = 0;
\r
7943 if (pausing != prevPausing) {
\r
7944 prevPausing = pausing;
\r
7945 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7946 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7947 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7950 switch (gameMode) {
\r
7951 case BeginningOfGame:
\r
7952 if (appData.icsActive)
\r
7953 nowChecked = IDM_IcsClient;
\r
7954 else if (appData.noChessProgram)
\r
7955 nowChecked = IDM_EditGame;
\r
7957 nowChecked = IDM_MachineBlack;
\r
7959 case MachinePlaysBlack:
\r
7960 nowChecked = IDM_MachineBlack;
\r
7962 case MachinePlaysWhite:
\r
7963 nowChecked = IDM_MachineWhite;
\r
7965 case TwoMachinesPlay:
\r
7966 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7969 nowChecked = IDM_AnalysisMode;
\r
7972 nowChecked = IDM_AnalyzeFile;
\r
7975 nowChecked = IDM_EditGame;
\r
7977 case PlayFromGameFile:
\r
7978 nowChecked = IDM_LoadGame;
\r
7980 case EditPosition:
\r
7981 nowChecked = IDM_EditPosition;
\r
7984 nowChecked = IDM_Training;
\r
7986 case IcsPlayingWhite:
\r
7987 case IcsPlayingBlack:
\r
7988 case IcsObserving:
\r
7990 nowChecked = IDM_IcsClient;
\r
7997 if (prevChecked != 0)
\r
7998 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7999 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
8000 if (nowChecked != 0)
\r
8001 (void) CheckMenuItem(GetMenu(hwndMain),
\r
8002 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
8004 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
8005 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
8006 MF_BYCOMMAND|MF_ENABLED);
\r
8008 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8009 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8012 prevChecked = nowChecked;
\r
8014 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8015 if (appData.icsActive) {
\r
8016 if (appData.icsEngineAnalyze) {
\r
8017 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8018 MF_BYCOMMAND|MF_CHECKED);
\r
8020 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8021 MF_BYCOMMAND|MF_UNCHECKED);
\r
8024 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
8030 HMENU hmenu = GetMenu(hwndMain);
\r
8031 SetMenuEnables(hmenu, icsEnables);
\r
8032 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
8033 MF_BYCOMMAND|MF_ENABLED);
\r
8035 if (appData.zippyPlay) {
\r
8036 SetMenuEnables(hmenu, zippyEnables);
\r
8037 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8038 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8039 MF_BYCOMMAND|MF_ENABLED);
\r
8047 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8053 HMENU hmenu = GetMenu(hwndMain);
\r
8054 SetMenuEnables(hmenu, ncpEnables);
\r
8055 DrawMenuBar(hwndMain);
\r
8061 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8065 SetTrainingModeOn()
\r
8068 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8069 for (i = 0; i < N_BUTTONS; i++) {
\r
8070 if (buttonDesc[i].hwnd != NULL)
\r
8071 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8076 VOID SetTrainingModeOff()
\r
8079 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8080 for (i = 0; i < N_BUTTONS; i++) {
\r
8081 if (buttonDesc[i].hwnd != NULL)
\r
8082 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8088 SetUserThinkingEnables()
\r
8090 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8094 SetMachineThinkingEnables()
\r
8096 HMENU hMenu = GetMenu(hwndMain);
\r
8097 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8099 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8101 if (gameMode == MachinePlaysBlack) {
\r
8102 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8103 } else if (gameMode == MachinePlaysWhite) {
\r
8104 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8105 } else if (gameMode == TwoMachinesPlay) {
\r
8106 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8112 DisplayTitle(char *str)
\r
8114 char title[MSG_SIZ], *host;
\r
8115 if (str[0] != NULLCHAR) {
\r
8116 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8117 } else if (appData.icsActive) {
\r
8118 if (appData.icsCommPort[0] != NULLCHAR)
\r
8121 host = appData.icsHost;
\r
8122 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8123 } else if (appData.noChessProgram) {
\r
8124 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8126 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8127 strcat(title, ": ");
\r
8128 strcat(title, first.tidy);
\r
8130 SetWindowText(hwndMain, title);
\r
8135 DisplayMessage(char *str1, char *str2)
\r
8139 int remain = MESSAGE_TEXT_MAX - 1;
\r
8142 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8143 messageText[0] = NULLCHAR;
\r
8145 len = strlen(str1);
\r
8146 if (len > remain) len = remain;
\r
8147 strncpy(messageText, str1, len);
\r
8148 messageText[len] = NULLCHAR;
\r
8151 if (*str2 && remain >= 2) {
\r
8153 strcat(messageText, " ");
\r
8156 len = strlen(str2);
\r
8157 if (len > remain) len = remain;
\r
8158 strncat(messageText, str2, len);
\r
8160 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8162 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8166 hdc = GetDC(hwndMain);
\r
8167 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8168 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8169 &messageRect, messageText, strlen(messageText), NULL);
\r
8170 (void) SelectObject(hdc, oldFont);
\r
8171 (void) ReleaseDC(hwndMain, hdc);
\r
8175 DisplayError(char *str, int error)
\r
8177 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8181 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8183 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8184 NULL, error, LANG_NEUTRAL,
\r
8185 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8187 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8189 ErrorMap *em = errmap;
\r
8190 while (em->err != 0 && em->err != error) em++;
\r
8191 if (em->err != 0) {
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8194 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8199 ErrorPopUp(_("Error"), buf);
\r
8204 DisplayMoveError(char *str)
\r
8206 fromX = fromY = -1;
\r
8207 ClearHighlights();
\r
8208 DrawPosition(FALSE, NULL);
\r
8209 if (appData.popupMoveErrors) {
\r
8210 ErrorPopUp(_("Error"), str);
\r
8212 DisplayMessage(str, "");
\r
8213 moveErrorMessageUp = TRUE;
\r
8218 DisplayFatalError(char *str, int error, int exitStatus)
\r
8220 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8222 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8225 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8226 NULL, error, LANG_NEUTRAL,
\r
8227 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8229 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8231 ErrorMap *em = errmap;
\r
8232 while (em->err != 0 && em->err != error) em++;
\r
8233 if (em->err != 0) {
\r
8234 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8236 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8241 if (appData.debugMode) {
\r
8242 fprintf(debugFP, "%s: %s\n", label, str);
\r
8244 if (appData.popupExitMessage) {
\r
8245 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8246 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8248 ExitEvent(exitStatus);
\r
8253 DisplayInformation(char *str)
\r
8255 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8260 DisplayNote(char *str)
\r
8262 ErrorPopUp(_("Note"), str);
\r
8267 char *title, *question, *replyPrefix;
\r
8272 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8274 static QuestionParams *qp;
\r
8275 char reply[MSG_SIZ];
\r
8278 switch (message) {
\r
8279 case WM_INITDIALOG:
\r
8280 qp = (QuestionParams *) lParam;
\r
8281 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8282 Translate(hDlg, DLG_Question);
\r
8283 SetWindowText(hDlg, qp->title);
\r
8284 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8285 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8289 switch (LOWORD(wParam)) {
\r
8291 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8292 if (*reply) strcat(reply, " ");
\r
8293 len = strlen(reply);
\r
8294 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8295 strcat(reply, "\n");
\r
8296 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8297 EndDialog(hDlg, TRUE);
\r
8298 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8301 EndDialog(hDlg, FALSE);
\r
8312 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8314 QuestionParams qp;
\r
8318 qp.question = question;
\r
8319 qp.replyPrefix = replyPrefix;
\r
8321 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8322 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8323 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8324 FreeProcInstance(lpProc);
\r
8327 /* [AS] Pick FRC position */
\r
8328 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8330 static int * lpIndexFRC;
\r
8336 case WM_INITDIALOG:
\r
8337 lpIndexFRC = (int *) lParam;
\r
8339 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8340 Translate(hDlg, DLG_NewGameFRC);
\r
8342 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8343 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8344 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8345 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8350 switch( LOWORD(wParam) ) {
\r
8352 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8353 EndDialog( hDlg, 0 );
\r
8354 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8357 EndDialog( hDlg, 1 );
\r
8359 case IDC_NFG_Edit:
\r
8360 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8361 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8363 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8366 case IDC_NFG_Random:
\r
8367 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8368 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8381 int index = appData.defaultFrcPosition;
\r
8382 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8384 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8386 if( result == 0 ) {
\r
8387 appData.defaultFrcPosition = index;
\r
8393 /* [AS] Game list options. Refactored by HGM */
\r
8395 HWND gameListOptionsDialog;
\r
8397 // low-level front-end: clear text edit / list widget
\r
8401 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8404 // low-level front-end: clear text edit / list widget
\r
8406 GLT_DeSelectList()
\r
8408 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8411 // low-level front-end: append line to text edit / list widget
\r
8413 GLT_AddToList( char *name )
\r
8416 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8420 // low-level front-end: get line from text edit / list widget
\r
8422 GLT_GetFromList( int index, char *name )
\r
8425 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8431 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8433 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8434 int idx2 = idx1 + delta;
\r
8435 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8437 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8440 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8441 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8442 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8443 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8447 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8451 case WM_INITDIALOG:
\r
8452 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8454 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8455 Translate(hDlg, DLG_GameListOptions);
\r
8457 /* Initialize list */
\r
8458 GLT_TagsToList( lpUserGLT );
\r
8460 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8465 switch( LOWORD(wParam) ) {
\r
8468 EndDialog( hDlg, 0 );
\r
8471 EndDialog( hDlg, 1 );
\r
8474 case IDC_GLT_Default:
\r
8475 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8478 case IDC_GLT_Restore:
\r
8479 GLT_TagsToList( appData.gameListTags );
\r
8483 GLT_MoveSelection( hDlg, -1 );
\r
8486 case IDC_GLT_Down:
\r
8487 GLT_MoveSelection( hDlg, +1 );
\r
8497 int GameListOptions()
\r
8500 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8502 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8504 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8506 if( result == 0 ) {
\r
8507 /* [AS] Memory leak here! */
\r
8508 appData.gameListTags = strdup( lpUserGLT );
\r
8515 DisplayIcsInteractionTitle(char *str)
\r
8517 char consoleTitle[MSG_SIZ];
\r
8519 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8520 SetWindowText(hwndConsole, consoleTitle);
\r
8524 DrawPosition(int fullRedraw, Board board)
\r
8526 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8529 void NotifyFrontendLogin()
\r
8532 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8538 fromX = fromY = -1;
\r
8539 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8540 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8541 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8542 dragInfo.lastpos = dragInfo.pos;
\r
8543 dragInfo.start.x = dragInfo.start.y = -1;
\r
8544 dragInfo.from = dragInfo.start;
\r
8546 DrawPosition(TRUE, NULL);
\r
8553 CommentPopUp(char *title, char *str)
\r
8555 HWND hwnd = GetActiveWindow();
\r
8556 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8558 SetActiveWindow(hwnd);
\r
8562 CommentPopDown(void)
\r
8564 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8565 if (commentDialog) {
\r
8566 ShowWindow(commentDialog, SW_HIDE);
\r
8568 commentUp = FALSE;
\r
8572 EditCommentPopUp(int index, char *title, char *str)
\r
8574 EitherCommentPopUp(index, title, str, TRUE);
\r
8581 MyPlaySound(&sounds[(int)SoundMove]);
\r
8584 VOID PlayIcsWinSound()
\r
8586 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8589 VOID PlayIcsLossSound()
\r
8591 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8594 VOID PlayIcsDrawSound()
\r
8596 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8599 VOID PlayIcsUnfinishedSound()
\r
8601 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8607 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8615 consoleEcho = TRUE;
\r
8616 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8617 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8618 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8627 consoleEcho = FALSE;
\r
8628 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8629 /* This works OK: set text and background both to the same color */
\r
8631 cf.crTextColor = COLOR_ECHOOFF;
\r
8632 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8633 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8636 /* No Raw()...? */
\r
8638 void Colorize(ColorClass cc, int continuation)
\r
8640 currentColorClass = cc;
\r
8641 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8642 consoleCF.crTextColor = textAttribs[cc].color;
\r
8643 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8644 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8650 static char buf[MSG_SIZ];
\r
8651 DWORD bufsiz = MSG_SIZ;
\r
8653 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8654 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8656 if (!GetUserName(buf, &bufsiz)) {
\r
8657 /*DisplayError("Error getting user name", GetLastError());*/
\r
8658 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8666 static char buf[MSG_SIZ];
\r
8667 DWORD bufsiz = MSG_SIZ;
\r
8669 if (!GetComputerName(buf, &bufsiz)) {
\r
8670 /*DisplayError("Error getting host name", GetLastError());*/
\r
8671 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8678 ClockTimerRunning()
\r
8680 return clockTimerEvent != 0;
\r
8686 if (clockTimerEvent == 0) return FALSE;
\r
8687 KillTimer(hwndMain, clockTimerEvent);
\r
8688 clockTimerEvent = 0;
\r
8693 StartClockTimer(long millisec)
\r
8695 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8696 (UINT) millisec, NULL);
\r
8700 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8703 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8705 if(appData.noGUI) return;
\r
8706 hdc = GetDC(hwndMain);
\r
8707 if (!IsIconic(hwndMain)) {
\r
8708 DisplayAClock(hdc, timeRemaining, highlight,
\r
8709 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8711 if (highlight && iconCurrent == iconBlack) {
\r
8712 iconCurrent = iconWhite;
\r
8713 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8714 if (IsIconic(hwndMain)) {
\r
8715 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8718 (void) ReleaseDC(hwndMain, hdc);
\r
8720 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8724 DisplayBlackClock(long timeRemaining, int highlight)
\r
8727 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8729 if(appData.noGUI) return;
\r
8730 hdc = GetDC(hwndMain);
\r
8731 if (!IsIconic(hwndMain)) {
\r
8732 DisplayAClock(hdc, timeRemaining, highlight,
\r
8733 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8735 if (highlight && iconCurrent == iconWhite) {
\r
8736 iconCurrent = iconBlack;
\r
8737 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8738 if (IsIconic(hwndMain)) {
\r
8739 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8742 (void) ReleaseDC(hwndMain, hdc);
\r
8744 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8749 LoadGameTimerRunning()
\r
8751 return loadGameTimerEvent != 0;
\r
8755 StopLoadGameTimer()
\r
8757 if (loadGameTimerEvent == 0) return FALSE;
\r
8758 KillTimer(hwndMain, loadGameTimerEvent);
\r
8759 loadGameTimerEvent = 0;
\r
8764 StartLoadGameTimer(long millisec)
\r
8766 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8767 (UINT) millisec, NULL);
\r
8775 char fileTitle[MSG_SIZ];
\r
8777 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8778 f = OpenFileDialog(hwndMain, "a", defName,
\r
8779 appData.oldSaveStyle ? "gam" : "pgn",
\r
8781 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8783 SaveGame(f, 0, "");
\r
8790 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8792 if (delayedTimerEvent != 0) {
\r
8793 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8794 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8796 KillTimer(hwndMain, delayedTimerEvent);
\r
8797 delayedTimerEvent = 0;
\r
8798 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8799 delayedTimerCallback();
\r
8801 delayedTimerCallback = cb;
\r
8802 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8803 (UINT) millisec, NULL);
\r
8806 DelayedEventCallback
\r
8809 if (delayedTimerEvent) {
\r
8810 return delayedTimerCallback;
\r
8817 CancelDelayedEvent()
\r
8819 if (delayedTimerEvent) {
\r
8820 KillTimer(hwndMain, delayedTimerEvent);
\r
8821 delayedTimerEvent = 0;
\r
8825 DWORD GetWin32Priority(int nice)
\r
8826 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8828 REALTIME_PRIORITY_CLASS 0x00000100
\r
8829 HIGH_PRIORITY_CLASS 0x00000080
\r
8830 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8831 NORMAL_PRIORITY_CLASS 0x00000020
\r
8832 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8833 IDLE_PRIORITY_CLASS 0x00000040
\r
8835 if (nice < -15) return 0x00000080;
\r
8836 if (nice < 0) return 0x00008000;
\r
8837 if (nice == 0) return 0x00000020;
\r
8838 if (nice < 15) return 0x00004000;
\r
8839 return 0x00000040;
\r
8842 /* Start a child process running the given program.
\r
8843 The process's standard output can be read from "from", and its
\r
8844 standard input can be written to "to".
\r
8845 Exit with fatal error if anything goes wrong.
\r
8846 Returns an opaque pointer that can be used to destroy the process
\r
8850 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8852 #define BUFSIZE 4096
\r
8854 HANDLE hChildStdinRd, hChildStdinWr,
\r
8855 hChildStdoutRd, hChildStdoutWr;
\r
8856 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8857 SECURITY_ATTRIBUTES saAttr;
\r
8859 PROCESS_INFORMATION piProcInfo;
\r
8860 STARTUPINFO siStartInfo;
\r
8862 char buf[MSG_SIZ];
\r
8865 if (appData.debugMode) {
\r
8866 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8871 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8872 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8873 saAttr.bInheritHandle = TRUE;
\r
8874 saAttr.lpSecurityDescriptor = NULL;
\r
8877 * The steps for redirecting child's STDOUT:
\r
8878 * 1. Create anonymous pipe to be STDOUT for child.
\r
8879 * 2. Create a noninheritable duplicate of read handle,
\r
8880 * and close the inheritable read handle.
\r
8883 /* Create a pipe for the child's STDOUT. */
\r
8884 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8885 return GetLastError();
\r
8888 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8889 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8890 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8891 FALSE, /* not inherited */
\r
8892 DUPLICATE_SAME_ACCESS);
\r
8894 return GetLastError();
\r
8896 CloseHandle(hChildStdoutRd);
\r
8899 * The steps for redirecting child's STDIN:
\r
8900 * 1. Create anonymous pipe to be STDIN for child.
\r
8901 * 2. Create a noninheritable duplicate of write handle,
\r
8902 * and close the inheritable write handle.
\r
8905 /* Create a pipe for the child's STDIN. */
\r
8906 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8907 return GetLastError();
\r
8910 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8911 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8912 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8913 FALSE, /* not inherited */
\r
8914 DUPLICATE_SAME_ACCESS);
\r
8916 return GetLastError();
\r
8918 CloseHandle(hChildStdinWr);
\r
8920 /* Arrange to (1) look in dir for the child .exe file, and
\r
8921 * (2) have dir be the child's working directory. Interpret
\r
8922 * dir relative to the directory WinBoard loaded from. */
\r
8923 GetCurrentDirectory(MSG_SIZ, buf);
\r
8924 SetCurrentDirectory(installDir);
\r
8925 SetCurrentDirectory(dir);
\r
8927 /* Now create the child process. */
\r
8929 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8930 siStartInfo.lpReserved = NULL;
\r
8931 siStartInfo.lpDesktop = NULL;
\r
8932 siStartInfo.lpTitle = NULL;
\r
8933 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8934 siStartInfo.cbReserved2 = 0;
\r
8935 siStartInfo.lpReserved2 = NULL;
\r
8936 siStartInfo.hStdInput = hChildStdinRd;
\r
8937 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8938 siStartInfo.hStdError = hChildStdoutWr;
\r
8940 fSuccess = CreateProcess(NULL,
\r
8941 cmdLine, /* command line */
\r
8942 NULL, /* process security attributes */
\r
8943 NULL, /* primary thread security attrs */
\r
8944 TRUE, /* handles are inherited */
\r
8945 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8946 NULL, /* use parent's environment */
\r
8948 &siStartInfo, /* STARTUPINFO pointer */
\r
8949 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8951 err = GetLastError();
\r
8952 SetCurrentDirectory(buf); /* return to prev directory */
\r
8957 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8958 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8959 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8962 /* Close the handles we don't need in the parent */
\r
8963 CloseHandle(piProcInfo.hThread);
\r
8964 CloseHandle(hChildStdinRd);
\r
8965 CloseHandle(hChildStdoutWr);
\r
8967 /* Prepare return value */
\r
8968 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8969 cp->kind = CPReal;
\r
8970 cp->hProcess = piProcInfo.hProcess;
\r
8971 cp->pid = piProcInfo.dwProcessId;
\r
8972 cp->hFrom = hChildStdoutRdDup;
\r
8973 cp->hTo = hChildStdinWrDup;
\r
8975 *pr = (void *) cp;
\r
8977 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8978 2000 where engines sometimes don't see the initial command(s)
\r
8979 from WinBoard and hang. I don't understand how that can happen,
\r
8980 but the Sleep is harmless, so I've put it in. Others have also
\r
8981 reported what may be the same problem, so hopefully this will fix
\r
8982 it for them too. */
\r
8990 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8992 ChildProc *cp; int result;
\r
8994 cp = (ChildProc *) pr;
\r
8995 if (cp == NULL) return;
\r
8997 switch (cp->kind) {
\r
8999 /* TerminateProcess is considered harmful, so... */
\r
9000 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
9001 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
9002 /* The following doesn't work because the chess program
\r
9003 doesn't "have the same console" as WinBoard. Maybe
\r
9004 we could arrange for this even though neither WinBoard
\r
9005 nor the chess program uses a console for stdio? */
\r
9006 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9008 /* [AS] Special termination modes for misbehaving programs... */
\r
9009 if( signal == 9 ) {
\r
9010 result = TerminateProcess( cp->hProcess, 0 );
\r
9012 if ( appData.debugMode) {
\r
9013 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9016 else if( signal == 10 ) {
\r
9017 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9019 if( dw != WAIT_OBJECT_0 ) {
\r
9020 result = TerminateProcess( cp->hProcess, 0 );
\r
9022 if ( appData.debugMode) {
\r
9023 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9029 CloseHandle(cp->hProcess);
\r
9033 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9037 closesocket(cp->sock);
\r
9042 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9043 closesocket(cp->sock);
\r
9044 closesocket(cp->sock2);
\r
9052 InterruptChildProcess(ProcRef pr)
\r
9056 cp = (ChildProc *) pr;
\r
9057 if (cp == NULL) return;
\r
9058 switch (cp->kind) {
\r
9060 /* The following doesn't work because the chess program
\r
9061 doesn't "have the same console" as WinBoard. Maybe
\r
9062 we could arrange for this even though neither WinBoard
\r
9063 nor the chess program uses a console for stdio */
\r
9064 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9069 /* Can't interrupt */
\r
9073 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9080 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9082 char cmdLine[MSG_SIZ];
\r
9084 if (port[0] == NULLCHAR) {
\r
9085 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9087 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9089 return StartChildProcess(cmdLine, "", pr);
\r
9093 /* Code to open TCP sockets */
\r
9096 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9101 struct sockaddr_in sa, mysa;
\r
9102 struct hostent FAR *hp;
\r
9103 unsigned short uport;
\r
9104 WORD wVersionRequested;
\r
9107 /* Initialize socket DLL */
\r
9108 wVersionRequested = MAKEWORD(1, 1);
\r
9109 err = WSAStartup(wVersionRequested, &wsaData);
\r
9110 if (err != 0) return err;
\r
9113 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9114 err = WSAGetLastError();
\r
9119 /* Bind local address using (mostly) don't-care values.
\r
9121 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9122 mysa.sin_family = AF_INET;
\r
9123 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9124 uport = (unsigned short) 0;
\r
9125 mysa.sin_port = htons(uport);
\r
9126 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9127 == SOCKET_ERROR) {
\r
9128 err = WSAGetLastError();
\r
9133 /* Resolve remote host name */
\r
9134 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9135 if (!(hp = gethostbyname(host))) {
\r
9136 unsigned int b0, b1, b2, b3;
\r
9138 err = WSAGetLastError();
\r
9140 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9141 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9142 hp->h_addrtype = AF_INET;
\r
9144 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9145 hp->h_addr_list[0] = (char *) malloc(4);
\r
9146 hp->h_addr_list[0][0] = (char) b0;
\r
9147 hp->h_addr_list[0][1] = (char) b1;
\r
9148 hp->h_addr_list[0][2] = (char) b2;
\r
9149 hp->h_addr_list[0][3] = (char) b3;
\r
9155 sa.sin_family = hp->h_addrtype;
\r
9156 uport = (unsigned short) atoi(port);
\r
9157 sa.sin_port = htons(uport);
\r
9158 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9160 /* Make connection */
\r
9161 if (connect(s, (struct sockaddr *) &sa,
\r
9162 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9163 err = WSAGetLastError();
\r
9168 /* Prepare return value */
\r
9169 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9170 cp->kind = CPSock;
\r
9172 *pr = (ProcRef *) cp;
\r
9178 OpenCommPort(char *name, ProcRef *pr)
\r
9183 char fullname[MSG_SIZ];
\r
9185 if (*name != '\\')
\r
9186 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9188 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9190 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9191 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9192 if (h == (HANDLE) -1) {
\r
9193 return GetLastError();
\r
9197 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9199 /* Accumulate characters until a 100ms pause, then parse */
\r
9200 ct.ReadIntervalTimeout = 100;
\r
9201 ct.ReadTotalTimeoutMultiplier = 0;
\r
9202 ct.ReadTotalTimeoutConstant = 0;
\r
9203 ct.WriteTotalTimeoutMultiplier = 0;
\r
9204 ct.WriteTotalTimeoutConstant = 0;
\r
9205 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9207 /* Prepare return value */
\r
9208 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9209 cp->kind = CPComm;
\r
9212 *pr = (ProcRef *) cp;
\r
9218 OpenLoopback(ProcRef *pr)
\r
9220 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9226 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9231 struct sockaddr_in sa, mysa;
\r
9232 struct hostent FAR *hp;
\r
9233 unsigned short uport;
\r
9234 WORD wVersionRequested;
\r
9237 char stderrPortStr[MSG_SIZ];
\r
9239 /* Initialize socket DLL */
\r
9240 wVersionRequested = MAKEWORD(1, 1);
\r
9241 err = WSAStartup(wVersionRequested, &wsaData);
\r
9242 if (err != 0) return err;
\r
9244 /* Resolve remote host name */
\r
9245 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9246 if (!(hp = gethostbyname(host))) {
\r
9247 unsigned int b0, b1, b2, b3;
\r
9249 err = WSAGetLastError();
\r
9251 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9252 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9253 hp->h_addrtype = AF_INET;
\r
9255 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9256 hp->h_addr_list[0] = (char *) malloc(4);
\r
9257 hp->h_addr_list[0][0] = (char) b0;
\r
9258 hp->h_addr_list[0][1] = (char) b1;
\r
9259 hp->h_addr_list[0][2] = (char) b2;
\r
9260 hp->h_addr_list[0][3] = (char) b3;
\r
9266 sa.sin_family = hp->h_addrtype;
\r
9267 uport = (unsigned short) 514;
\r
9268 sa.sin_port = htons(uport);
\r
9269 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9271 /* Bind local socket to unused "privileged" port address
\r
9273 s = INVALID_SOCKET;
\r
9274 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9275 mysa.sin_family = AF_INET;
\r
9276 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9277 for (fromPort = 1023;; fromPort--) {
\r
9278 if (fromPort < 0) {
\r
9280 return WSAEADDRINUSE;
\r
9282 if (s == INVALID_SOCKET) {
\r
9283 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9284 err = WSAGetLastError();
\r
9289 uport = (unsigned short) fromPort;
\r
9290 mysa.sin_port = htons(uport);
\r
9291 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9292 == SOCKET_ERROR) {
\r
9293 err = WSAGetLastError();
\r
9294 if (err == WSAEADDRINUSE) continue;
\r
9298 if (connect(s, (struct sockaddr *) &sa,
\r
9299 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9300 err = WSAGetLastError();
\r
9301 if (err == WSAEADDRINUSE) {
\r
9312 /* Bind stderr local socket to unused "privileged" port address
\r
9314 s2 = INVALID_SOCKET;
\r
9315 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9316 mysa.sin_family = AF_INET;
\r
9317 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9318 for (fromPort = 1023;; fromPort--) {
\r
9319 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9320 if (fromPort < 0) {
\r
9321 (void) closesocket(s);
\r
9323 return WSAEADDRINUSE;
\r
9325 if (s2 == INVALID_SOCKET) {
\r
9326 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9327 err = WSAGetLastError();
\r
9333 uport = (unsigned short) fromPort;
\r
9334 mysa.sin_port = htons(uport);
\r
9335 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9336 == SOCKET_ERROR) {
\r
9337 err = WSAGetLastError();
\r
9338 if (err == WSAEADDRINUSE) continue;
\r
9339 (void) closesocket(s);
\r
9343 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9344 err = WSAGetLastError();
\r
9345 if (err == WSAEADDRINUSE) {
\r
9347 s2 = INVALID_SOCKET;
\r
9350 (void) closesocket(s);
\r
9351 (void) closesocket(s2);
\r
9357 prevStderrPort = fromPort; // remember port used
\r
9358 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9360 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9361 err = WSAGetLastError();
\r
9362 (void) closesocket(s);
\r
9363 (void) closesocket(s2);
\r
9368 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9369 err = WSAGetLastError();
\r
9370 (void) closesocket(s);
\r
9371 (void) closesocket(s2);
\r
9375 if (*user == NULLCHAR) user = UserName();
\r
9376 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9377 err = WSAGetLastError();
\r
9378 (void) closesocket(s);
\r
9379 (void) closesocket(s2);
\r
9383 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9384 err = WSAGetLastError();
\r
9385 (void) closesocket(s);
\r
9386 (void) closesocket(s2);
\r
9391 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9392 err = WSAGetLastError();
\r
9393 (void) closesocket(s);
\r
9394 (void) closesocket(s2);
\r
9398 (void) closesocket(s2); /* Stop listening */
\r
9400 /* Prepare return value */
\r
9401 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9402 cp->kind = CPRcmd;
\r
9405 *pr = (ProcRef *) cp;
\r
9412 AddInputSource(ProcRef pr, int lineByLine,
\r
9413 InputCallback func, VOIDSTAR closure)
\r
9415 InputSource *is, *is2 = NULL;
\r
9416 ChildProc *cp = (ChildProc *) pr;
\r
9418 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9419 is->lineByLine = lineByLine;
\r
9421 is->closure = closure;
\r
9422 is->second = NULL;
\r
9423 is->next = is->buf;
\r
9424 if (pr == NoProc) {
\r
9425 is->kind = CPReal;
\r
9426 consoleInputSource = is;
\r
9428 is->kind = cp->kind;
\r
9430 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9431 we create all threads suspended so that the is->hThread variable can be
\r
9432 safely assigned, then let the threads start with ResumeThread.
\r
9434 switch (cp->kind) {
\r
9436 is->hFile = cp->hFrom;
\r
9437 cp->hFrom = NULL; /* now owned by InputThread */
\r
9439 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9440 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9444 is->hFile = cp->hFrom;
\r
9445 cp->hFrom = NULL; /* now owned by InputThread */
\r
9447 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9448 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9452 is->sock = cp->sock;
\r
9454 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9455 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9459 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9461 is->sock = cp->sock;
\r
9463 is2->sock = cp->sock2;
\r
9464 is2->second = is2;
\r
9466 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9467 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9469 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9470 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9474 if( is->hThread != NULL ) {
\r
9475 ResumeThread( is->hThread );
\r
9478 if( is2 != NULL && is2->hThread != NULL ) {
\r
9479 ResumeThread( is2->hThread );
\r
9483 return (InputSourceRef) is;
\r
9487 RemoveInputSource(InputSourceRef isr)
\r
9491 is = (InputSource *) isr;
\r
9492 is->hThread = NULL; /* tell thread to stop */
\r
9493 CloseHandle(is->hThread);
\r
9494 if (is->second != NULL) {
\r
9495 is->second->hThread = NULL;
\r
9496 CloseHandle(is->second->hThread);
\r
9500 int no_wrap(char *message, int count)
\r
9502 ConsoleOutput(message, count, FALSE);
\r
9507 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9510 int outCount = SOCKET_ERROR;
\r
9511 ChildProc *cp = (ChildProc *) pr;
\r
9512 static OVERLAPPED ovl;
\r
9513 static int line = 0;
\r
9517 if (appData.noJoin || !appData.useInternalWrap)
\r
9518 return no_wrap(message, count);
\r
9521 int width = get_term_width();
\r
9522 int len = wrap(NULL, message, count, width, &line);
\r
9523 char *msg = malloc(len);
\r
9527 return no_wrap(message, count);
\r
9530 dbgchk = wrap(msg, message, count, width, &line);
\r
9531 if (dbgchk != len && appData.debugMode)
\r
9532 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9533 ConsoleOutput(msg, len, FALSE);
\r
9540 if (ovl.hEvent == NULL) {
\r
9541 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9543 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9545 switch (cp->kind) {
\r
9548 outCount = send(cp->sock, message, count, 0);
\r
9549 if (outCount == SOCKET_ERROR) {
\r
9550 *outError = WSAGetLastError();
\r
9552 *outError = NO_ERROR;
\r
9557 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9558 &dOutCount, NULL)) {
\r
9559 *outError = NO_ERROR;
\r
9560 outCount = (int) dOutCount;
\r
9562 *outError = GetLastError();
\r
9567 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9568 &dOutCount, &ovl);
\r
9569 if (*outError == NO_ERROR) {
\r
9570 outCount = (int) dOutCount;
\r
9578 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9581 /* Ignore delay, not implemented for WinBoard */
\r
9582 return OutputToProcess(pr, message, count, outError);
\r
9587 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9588 char *buf, int count, int error)
\r
9590 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9593 /* see wgamelist.c for Game List functions */
\r
9594 /* see wedittags.c for Edit Tags functions */
\r
9601 char buf[MSG_SIZ];
\r
9604 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9605 f = fopen(buf, "r");
\r
9607 ProcessICSInitScript(f);
\r
9615 StartAnalysisClock()
\r
9617 if (analysisTimerEvent) return;
\r
9618 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9619 (UINT) 2000, NULL);
\r
9623 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9625 highlightInfo.sq[0].x = fromX;
\r
9626 highlightInfo.sq[0].y = fromY;
\r
9627 highlightInfo.sq[1].x = toX;
\r
9628 highlightInfo.sq[1].y = toY;
\r
9634 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9635 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9639 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9641 premoveHighlightInfo.sq[0].x = fromX;
\r
9642 premoveHighlightInfo.sq[0].y = fromY;
\r
9643 premoveHighlightInfo.sq[1].x = toX;
\r
9644 premoveHighlightInfo.sq[1].y = toY;
\r
9648 ClearPremoveHighlights()
\r
9650 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9651 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9655 ShutDownFrontEnd()
\r
9657 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9658 DeleteClipboardTempFiles();
\r
9664 if (IsIconic(hwndMain))
\r
9665 ShowWindow(hwndMain, SW_RESTORE);
\r
9667 SetActiveWindow(hwndMain);
\r
9671 * Prototypes for animation support routines
\r
9673 static void ScreenSquare(int column, int row, POINT * pt);
\r
9674 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9675 POINT frames[], int * nFrames);
\r
9681 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9682 { // [HGM] atomic: animate blast wave
\r
9685 explodeInfo.fromX = fromX;
\r
9686 explodeInfo.fromY = fromY;
\r
9687 explodeInfo.toX = toX;
\r
9688 explodeInfo.toY = toY;
\r
9689 for(i=1; i<4*kFactor; i++) {
\r
9690 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9691 DrawPosition(FALSE, board);
\r
9692 Sleep(appData.animSpeed);
\r
9694 explodeInfo.radius = 0;
\r
9695 DrawPosition(TRUE, board);
\r
9699 AnimateMove(board, fromX, fromY, toX, toY)
\r
9706 ChessSquare piece;
\r
9707 POINT start, finish, mid;
\r
9708 POINT frames[kFactor * 2 + 1];
\r
9711 if (!appData.animate) return;
\r
9712 if (doingSizing) return;
\r
9713 if (fromY < 0 || fromX < 0) return;
\r
9714 piece = board[fromY][fromX];
\r
9715 if (piece >= EmptySquare) return;
\r
9717 ScreenSquare(fromX, fromY, &start);
\r
9718 ScreenSquare(toX, toY, &finish);
\r
9720 /* All moves except knight jumps move in straight line */
\r
9721 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9722 mid.x = start.x + (finish.x - start.x) / 2;
\r
9723 mid.y = start.y + (finish.y - start.y) / 2;
\r
9725 /* Knight: make straight movement then diagonal */
\r
9726 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9727 mid.x = start.x + (finish.x - start.x) / 2;
\r
9731 mid.y = start.y + (finish.y - start.y) / 2;
\r
9735 /* Don't use as many frames for very short moves */
\r
9736 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9737 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9739 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9741 animInfo.from.x = fromX;
\r
9742 animInfo.from.y = fromY;
\r
9743 animInfo.to.x = toX;
\r
9744 animInfo.to.y = toY;
\r
9745 animInfo.lastpos = start;
\r
9746 animInfo.piece = piece;
\r
9747 for (n = 0; n < nFrames; n++) {
\r
9748 animInfo.pos = frames[n];
\r
9749 DrawPosition(FALSE, NULL);
\r
9750 animInfo.lastpos = animInfo.pos;
\r
9751 Sleep(appData.animSpeed);
\r
9753 animInfo.pos = finish;
\r
9754 DrawPosition(FALSE, NULL);
\r
9755 animInfo.piece = EmptySquare;
\r
9756 Explode(board, fromX, fromY, toX, toY);
\r
9759 /* Convert board position to corner of screen rect and color */
\r
9762 ScreenSquare(column, row, pt)
\r
9763 int column; int row; POINT * pt;
\r
9766 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9767 pt->y = lineGap + row * (squareSize + lineGap);
\r
9769 pt->x = lineGap + column * (squareSize + lineGap);
\r
9770 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9774 /* Generate a series of frame coords from start->mid->finish.
\r
9775 The movement rate doubles until the half way point is
\r
9776 reached, then halves back down to the final destination,
\r
9777 which gives a nice slow in/out effect. The algorithmn
\r
9778 may seem to generate too many intermediates for short
\r
9779 moves, but remember that the purpose is to attract the
\r
9780 viewers attention to the piece about to be moved and
\r
9781 then to where it ends up. Too few frames would be less
\r
9785 Tween(start, mid, finish, factor, frames, nFrames)
\r
9786 POINT * start; POINT * mid;
\r
9787 POINT * finish; int factor;
\r
9788 POINT frames[]; int * nFrames;
\r
9790 int n, fraction = 1, count = 0;
\r
9792 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9793 for (n = 0; n < factor; n++)
\r
9795 for (n = 0; n < factor; n++) {
\r
9796 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9797 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9799 fraction = fraction / 2;
\r
9803 frames[count] = *mid;
\r
9806 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9808 for (n = 0; n < factor; n++) {
\r
9809 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9810 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9812 fraction = fraction * 2;
\r
9818 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9820 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9822 EvalGraphSet( first, last, current, pvInfoList );
\r
9826 SettingsPopUp(ChessProgramState *cps)
\r
9827 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9828 EngineOptionsPopup(savedHwnd, cps);
\r