static char warning[MSG_SIZ];
static Option variantDescriptors[] = {
-{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")},
-{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
+{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Normal")},
+{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Makruk")},
{ VariantFischeRandom, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
-{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
-{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")},
-{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
-{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")},
-{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder *")},
+{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Shatranj")},
+{ VariantWildCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Wild castle")},
+{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("Knightmate")},
+{ VariantNoCastle, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("No castle")},
+{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Cylinder *")},
{ Variant3Check, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
-{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina *")},
-{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
-{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
+{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Berolina *")},
+{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Atomic")},
+{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Two kings")},
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
{ VariantASEAN, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("ASEAN")},
{ VariantGreat, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
{ VariantSChess, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
-{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
+{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Falcon (10x8)")},
{ VariantSuper, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
{ VariantCapablanca,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
-{ VariantCrazyhouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
+{ VariantCrazyhouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Crazyhouse")},
{ VariantGothic, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
-{ VariantBughouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
-{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
-{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
+{ VariantBughouse, 0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Bughouse")},
+{ VariantJanus, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Janus (10x8)")},
+{ VariantSuicide, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Suicide")},
{ VariantCapaRandom,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
-{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
-{ VariantGrand, SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
-{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
-{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
+{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Give-away")},
+{ VariantGrand, SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("Grand (10x10)")},
+{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Losers")},
+{ VariantShogi, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("Shogi (9x9)")},
{ VariantSpartan, 0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
-{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
-{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
-//{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
-{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
+{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("Xiangqi (9x10)")},
+{ VariantFairy, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("Fairy")},
+//{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, " "}, // dummy, to have good alignment
+{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("Courier (12x8)")},
// optional buttons for engine-defined variants
{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },
{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },