Arun Persaud [Wed, 10 Sep 2014 03:29:15 +0000]
updated spanish translation, added new polish translation
H.G.Muller [Sat, 13 Sep 2014 07:12:54 +0000]
Look for logo in engine dir first (GTK)
When setting engine logos, we look for a file logo.png in the engine
directory, before trying <enginename>.png in the -logoDir. This is useful
on OS X. Fix bug that checks for existence of -fd/sd rather than -logoDir,
when using the latter (also in Xaw).
H.G.Muller [Thu, 11 Sep 2014 21:10:59 +0000]
Fix checkmarking of OS X menu items
The routine MarkMenuItem() was moved to xboard.c, where it can see
the OSX-specific #defines, and calls to sync_menu_bar were added
to it, and to EnableNamendMenuItem().
H.G.Muller [Thu, 11 Sep 2014 20:48:10 +0000]
Fix crash of tournament dialog GTK
The font/color disambiguation of the Option.textField in Label and
ulti-line TextBox options cannot stand it if unused elements are
initialized as "" rather than NULL.
H.G.Muller [Thu, 11 Sep 2014 17:17:55 +0000]
Let OS X display dock icon
H.G.Muller [Thu, 11 Sep 2014 10:41:50 +0000]
Fix Xaw button color error
The textValue field, now also used to indicate font, was used in two
places when popping up buttons, and the font patch only addressed one.
H.G.Muller [Thu, 11 Sep 2014 08:23:42 +0000]
Make SVGDIR a variable
Replace all occurrences of SVGDIR in the source by svgDir, a char array
that is initialized to SVGDIR, so that it can be altered at run time.
This is needed to make portable apps. Where SVGDIR was used in string
concatenation, the code had to be re-written to use snprintf to do the
concatenation at run time, through a new function LoadIconFile.
The extension of image files used there is now made dependent on the
__APPLE__ switch, so that it can use .png in OS X (which does not seem
to understand SVG icons).
H.G.Muller [Wed, 10 Sep 2014 19:20:40 +0000]
Fix warning in dead code Show
H.G.Muller [Wed, 10 Sep 2014 18:49:38 +0000]
Reorder variants, to comply with Polyglot book specs
XBoard's variant number is used as a key to access Polyglot opening
books, and thus cannot be changed without consequences. (As it was when
we introduced ASEAN and Chu Shogi.)
We also renamed Chu Chess to Elven Chess (under which name it is now
described on chessvariants.org).
H.G.Muller [Wed, 10 Sep 2014 17:52:12 +0000]
Reserve piece command in protocol specs
H.G.Muller [Wed, 10 Sep 2014 16:54:45 +0000]
suppress Alien Edition standard variants
Variants that are standard in the Alien Edition should not be
recognized as engine-defined variants: the engines that announce
them will not respond with the required setup command, so allowing
the user to select them just leads to trouble.
H.G.Muller [Wed, 10 Sep 2014 11:51:44 +0000]
Fix SetWidgetFont GTK
This was testing for an empty font spec in the wrong way, with as a side
effect that some pointers to font strings would be interpreted as colors.
H.G.Muller [Wed, 10 Sep 2014 13:56:59 +0000]
Update protocol specs
Arun Persaud [Wed, 10 Sep 2014 03:15:45 +0000]
Merge branch 'v4.7.x' into master
Conflicts:
configure.ac
po/da.po
po/de.po
po/es.po
po/it.po
po/ru.po
po/tr.po
po/uk.po
po/vi.po
po/xboard.pot
po/zh_CN.po
po/zh_HK.po
po/zh_TW.po
winboard/config.h
H.G.Muller [Tue, 9 Sep 2014 19:43:39 +0000]
Let message field and button bar use GTK -messageFont
The -messageFont spec (using the default coordFont pixel size, like the
others) is now used to modify the fonts of message field and buttons
in the button bar. They pass a pointer to the appData font variable in
their Option's textField. This conflicts with the use of this field in
buttons for specifying a color, as done in the New Variant buttons.
This is resolved by checking if the first byte of the pointed-to value
is a #. The Xaw version must ignore the textField if it does not
specify a color.
H.G.Muller [Tue, 9 Sep 2014 18:51:54 +0000]
Fix GTK fonts
H.G.Muller [Tue, 9 Sep 2014 17:57:52 +0000]
Use coordFont default pixel size for other fonts
The message-font is way too large for the dialogs. A better solution
would be to redo the entire table of SIZE_DEFAULTS in xboard.h, as
this file is front-end-specific anyway.
H.G.Muller [Tue, 9 Sep 2014 17:39:50 +0000]
Use -gameListFont in Game List
Not implemented in a very generic way, but hacked into the code that
added the handler. There aren't many other listboxes that would need
adjustable font.
H.G.Muller [Tue, 9 Sep 2014 14:49:18 +0000]
Fix Chat window for Xaw build
The ICS output field and Hide button are removed from the ICS Interaction
window, to make it similar to the old Chat window. This required adding
some tests in the handlers of this window, to prevent segfaults due to
accessing it.
H.G.Muller [Tue, 9 Sep 2014 13:53:29 +0000]
Fix infinite-regression problem on OS X
Apparently the OpenFile handler can already be called during
gtkosx_application_ready (or gtk_signal_connect), so we have to make
sure 'suppress' is set before we call those.
H.G.Muller [Tue, 9 Sep 2014 08:47:41 +0000]
Correct for .Xresources form->paneA renaming in manual
In the Xaw build the name of the form widget of dialog.layout.form...
hierarchy was changed to paneA, paneB, ... when allowing multi-pane
dialogs through the Break Option (such as the Engine Output window).
H.G.Muller [Tue, 9 Sep 2014 08:36:42 +0000]
Use GTK fonts in Engine Output and Move History
H.G.Muller [Mon, 8 Sep 2014 18:42:11 +0000]
Include some conditional OS X fixes
DATADIR must be corrected to ~~ in the OS X app, and the info command
must be started in a different way.
H.G.Muller [Mon, 8 Sep 2014 18:12:08 +0000]
Fix WB DoEvents error
H.G.Muller [Mon, 8 Sep 2014 17:06:35 +0000]
Limit auto-extending to click on first move of PV
Even when auto-exted on clicks on the tail of a PV will no longer cause
any moves to be added to the game. Only clicks on or before the first
move can do that now.
H.G.Muller [Mon, 8 Sep 2014 14:20:26 +0000]
Animate multi-leg in auto-play and forward event
Replaying multi-leg moves is now also done by animating both legs.
In addition, the highlights are set on final and intermediate square,
rather than from-square.
(There seems to be a great deal of code duplication here. Why doesn't
AutoPlayOneMove simply call ForwardInner?)
H.G.Muller [Mon, 8 Sep 2014 12:45:51 +0000]
Fix key bindings for non-menu functions
The accelerator keystrokes for next game, previous game and debug mode,
which don't have menu items, and are grouped in the menu table 'noMenu',
were not treated in the building of the translation table, as 'noMenu'
does not occur on the menu bar. An extra iteration is done now to
treat this menu group.
H.G.Muller [Mon, 8 Sep 2014 12:24:59 +0000]
Fix Xaw key bindings
The routine to automatically construct the translation table for
accelerator keys did not respect the rule that more specific keystrokes
(like :Meta<Key>Home:) have to be defined before more general ones
(like :<Key>Home:). As a result Alt+Home would activate the Revert
item, intended for plain Home.
H.G.Muller [Mon, 8 Sep 2014 12:20:08 +0000]
Define default font names
H.G.Muller [Mon, 8 Sep 2014 07:25:18 +0000]
Fix MSVC problems
Book.c did not include config.h, and thus missed the redefinition of
snprintf (which is not known in MSVC). The use of 'inline' in parser.c
also needed an MSVC redefinition, now added to winboard/config.h.
H.G.Muller [Mon, 8 Sep 2014 07:22:55 +0000]
Fix GTK font patch
H.G.Muller [Sun, 7 Sep 2014 21:35:22 +0000]
Replace strcasecmp by StrCaseCmp
The MicroSoft compiler does not know strcasecmp, so we better use
our own function for this everywhere.
H.G.Muller [Sun, 7 Sep 2014 21:28:29 +0000]
Let GTK build pay attention to font arguments
Multi-line text edits now use the initial value of the Option.textValue
field as a pointer to a (char*) holding a font name, to be used for
the text displayed in it. (After which they overwrite the field with
the textView handle.) The font options -tagsFont, -commentFont, icsFont,
-moveHistoryFont and -gameListFont are now activated in the GTK build,
to control the corresponding memos.
H.G.Muller [Sun, 7 Sep 2014 11:58:15 +0000]
Fix auto-display comment option in General Options
This options had the same ID as auto-Queen, making it ignored.
H.G.Muller [Sun, 7 Sep 2014 11:43:48 +0000]
Call DoEvents during time-consuming operations
Processing of a game file for reading it, searching positions, saving
selected games or creating a book from them can take minutes. To keep
the application responsive during that time, the main loops of those
tasks calls DoEvents(). A possible risk is that the user can now do
too much, and will initiate actions that interfere with the tast in
progress.
H.G.Muller [Sun, 7 Sep 2014 11:32:49 +0000]
Fix GameListHighlight WB
The routine to highlight a game line in the Game List listbox of WinBoard
used an extremely inefficient linear search to find the game amongst the
selected games. This has now been replaced by bisection, after finding
an upper limit to the number of entries in the listbox by doubling
a trial size.
H.G.Muller [Sun, 7 Sep 2014 10:10:50 +0000]
Provide DoEvents function in front-ends
A routine to process all pending events in a non-blocking way is now
provided in the Xaw, GTK+ and WinBoard front-ends, so that time-consuming
tasks (such as PGN loading or opening-book creation) can call it to keep
the user control over the application alive.
H.G.Muller [Sat, 6 Sep 2014 21:13:01 +0000]
Fix syntax error in bitbase code
H.G.Muller [Sat, 6 Sep 2014 20:35:22 +0000]
Describe Save Selected Games menu in manual
H.G.Muller [Sat, 6 Sep 2014 20:29:43 +0000]
Let Save Games as Book only use selected games
The book-creation code now only takes games into account that are
selected for display in the Game List.
H.G.Muller [Sat, 6 Sep 2014 20:20:19 +0000]
Rewrite key-binding section of manual
This section still wrongly described the key-binding procedure from
before the rewrite of the XBoard front-end.
H.G.Muller [Sat, 6 Sep 2014 11:21:13 +0000]
Connect scroll event to Graph Option in GTK
The mouse wheel is now detected in graphics widgets, and passed to
the user handler as button 4/5 mouse events.
H.G.Muller [Sat, 6 Sep 2014 11:15:55 +0000]
Make sure node count is positive
Engines that print the node count as an int overflow into negative values
when the count exceeds 2G. This is really an engine bug, but as it
interferes extremely annoyingly with the alignment of the Thinking Output
XBoard now repairs it by adding 4G to undo the overflow.
H.G.Muller [Fri, 5 Sep 2014 12:03:49 +0000]
Connect mousewheel to Forward/BackwardEvent (XB)
The mouse buttons 4 and 5 are now processed in the handler for the
board widget.
H.G.Muller [Fri, 5 Sep 2014 11:41:34 +0000]
Fix size of time in Engine Output window
When the thinking time exceeds an hour, the format hr:min:sec is now used,
in stead of min:sec.cents. This prevents the field from extending beyond
the tab stop when thr hours kick in, and should work upto 100 hrs.
(Going beyond that at the moment does not seem useful.)
H.G.Muller [Thu, 4 Sep 2014 20:57:07 +0000]
Verify if font-spec looks like one in Xaw
To make XBoard resistant to mixed use of Xaw and GTK builds, which
would not understand each others font specs stored in the settings
file (they have in common), we now determine if the value looks like
an X-font. If it doesn't, the Xaw version ignores it. The GTK build already
ignored it if it did lool like an X-font spec.
H.G.Muller [Thu, 4 Sep 2014 15:03:55 +0000]
Fix alignment in Engine Output window
Numbers above 1000M would become too wide for their field. This is
solved by introducing the abbreviation 'G'. Values below 10M or 10G
now get an extra digit in their fraction, so that the precision is
at least 1%.
H.G.Muller [Mon, 1 Sep 2014 12:44:54 +0000]
Add Save Selected Games menu item
A menu item to save all selected games in the Game List on a single
file is added.
H.G.Muller [Mon, 1 Sep 2014 10:03:58 +0000]
Add final piece count to search criteria
The Load Options dialog now has a text field in which a range can be
entered (like 8-10). Position search will then only select games that
had their final number of pieces in this range.
H.G.Muller [Fri, 29 Aug 2014 19:15:29 +0000]
Fix castling rights on using -lgf
The dummy InitPosition to force loading pieces was taking place after
InitBackend2(), while the latter could have already loaded a game
from an -lgf argument (which would then be spoiled by the InitPosition).
It has been moved to before InitBackend2() now.
H.G.Muller [Tue, 29 Jul 2014 13:03:04 +0000]
Fix crash on double-click in Game List Tags
A double-click in the Game List Tags listbox has no function, but it
crashed XBoard, because the textValue field of teh ListBox Option definition,
supposed to contain a pointer to the user-supplied handler, contained a
pointer to an empty string.
H.G.Muller [Wed, 2 Jul 2014 12:34:53 +0000]
Fix typing of null moves
Entering a null move through the move type-in could fail because the
to-square coordinates (not used in its encoding) could have invalid values,
which would reject the move in an early stage of UserMoveEvent().
Null moves are now exempted from this vaidity test, while variants where
null moves are legal now accept them in any gameMode.
H.G.Muller [Wed, 2 Jul 2014 12:04:22 +0000]
Fix adjusting clocks in Xaw version
The handler attached to Label options failed to flip the sign of the
option number when a button other than Button1 was pressed, so that time
would always be subtracted on Shift + ClockClick and never added.
Shift now also suppresses interpretation as null move when playing.
(In Analyze / EditGame mode it is still null move starting a variation.)
H.G.Muller [Wed, 2 Jul 2014 10:37:18 +0000]
Fix null-move entry during play
Null moving by clicking the clock was only accepted in Edit Game and Analyze
mode, while in Chu Shogi and spin-offs it is also allowed during play.
An F_NULL_MOVE flag was introduced to make it easy to test for such variants,
and Machine White/Black mode now also interpret clock clicks as a null move
if the opponent's flag has not yet fallen.
H.G.Muller [Wed, 9 Apr 2014 07:53:56 +0000]
Let EditPosition double-click on piece promote it
For pieces with Shogi-like promotion (i.e. if the promoted piece has
pieceToChar defined as '+'), let a second click on it in Edit Position
mode promote or demote it (as the case requires) when the piece menu is off,
rather than remove it (as was the old behavior.
H.G.Muller [Wed, 9 Apr 2014 07:19:43 +0000]
Make EditPosition pallette work in Asian variants
Construction of the pallette position was not working in variants that
did not have Pawns start on 2nd rank, or that had multiple ranks of pieces.
Now the algorithm is applied to all ranks.
H.G.Muller [Sat, 5 Apr 2014 21:00:17 +0000]
Fix crash on opening Tags window Xaw
Suppressing the optional book button made the Xaw generic popup crash,
because the following button had the SAME_ROW modality, and was thus
positioned w.r.t. a non-existent widget.
H.G. Muller [Sat, 5 Apr 2014 18:39:55 +0000]
Fix writing of Chu-Shogi FENs
Promoted pieces were getting the wrong ID letter, of the piece demoted
by 11, rather than 22.
H.G. Muller [Tue, 1 Apr 2014 16:20:29 +0000]
Allow pseudo-engines to adjust the clocks
Implement new options -first/secondPseudo, which declare the corresponding
engine to be a pseudo-engine, which will then be granted super-powers
through some new engine->GUI commands. For instance, to adjust the time
remaining on the GUI clocks through wtime and btime commands (using msec).
H.G. Muller [Tue, 1 Apr 2014 10:00:14 +0000]
Fix piece inscriptions
H.G. Muller [Tue, 1 Apr 2014 09:16:48 +0000]
Fix reading Chu Shogi FENs
The X (for Phoenix) was interpreted a 10 empty squares.
H.G. Muller [Mon, 17 Mar 2014 22:26:08 +0000]
Fix loading positions in engine-defined variant
Paste Position did not work when an engine-defined variant had redefined
the pieceToCharTable, as the position would be interpreted and sent to the
engine before receiving the setup command. Copying the pieceToCharTable
received from an earlier game to appData cures this, because it will then
be used by InitPosition, which would reset the table to default otherwise.
Another problem was that setupSpoiledMachineBlack would not be reset
after a game with no moves, leading to a spurious 'go' command to the engine.
H.G. Muller [Mon, 17 Mar 2014 22:05:33 +0000]
Render inscriptions on Chu-promoted pieces in red
H.G. Muller [Mon, 17 Mar 2014 21:56:07 +0000]
Allow writing text on pieces
A new persistent string option -inscriptions allows the user to define
characters to be written on the various piece types. The string is
interpreted as UTF-8. This option is useful for on-the-fly synthesis
of Shogi pieces, where the string can contain the various kanji in
the canonical pieceToCharTable order. Except that only a single color
has to be given.
H.G. Muller [Wed, 12 Mar 2014 21:08:04 +0000]
Fix initial sizing of board
Previous patches had destroyed the ability to obey the -size option.
H.G. Muller [Mon, 10 Mar 2014 20:15:30 +0000]
Fix width of menu bar
The truncated name might not have been terminated with '\0'.
TinyLayout now specifies the number of characters kept in the menu names.
In the OS X version truncating is never needed, as the menu bar is
at the top of the screen, independent of board size.
H.G. Muller [Sun, 9 Mar 2014 19:38:51 +0000]
Fix warnings fonts patch
H.G. Muller [Sun, 2 Mar 2014 22:10:50 +0000]
Implement (clock-)font handling in GTK
The options -clockFont, -coordFont and -messageFont are activated,
and supposed to have string values like "Sans Bold 12". The default
values have the point size as 'wild-card' %d, however "Sans Bold %d",
and are expanded by a printf with the point size taken from the defaults
table. The expanded versions are saved back into the settings file,
prefixed with a size tag, as usual.
So far -clockFont is the only font that is actually applied while
writing.
The 'clock kludge' was interfering with the initial sizing, as for some
sizes the initial clock-widget height happened to be equal to the final
height. It was therefore abandoned, and we seem to be able to live without
it.
Sizes smaller than 49 were dominated (for 8-wide boards) by the menu bar.
Therefore tinyLayout now uses single-letter menu labels.
H.G. Muller [Sun, 2 Mar 2014 19:45:57 +0000]
Also search indirection files in user's .xboard tree
H.G. Muller [Sun, 2 Mar 2014 17:53:17 +0000]
Fix error Engine Output text highlighting
In wengineoutput.c higeTextStart and End where decalred both static and
extern, which somecompilers justifiably don't like.
H.G. Muller [Sat, 1 Mar 2014 15:09:09 +0000]
Fix Board-dialog bug WB
The drawing code for the sample square did ot restore the correct brush.
H.G. Muller [Fri, 28 Feb 2014 20:48:19 +0000]
Fix various warnings
Mostly written but never read errors. Also removed a debug printf that was
causing a format warning.
H.G. Muller [Wed, 26 Feb 2014 15:34:52 +0000]
Kludge repair of expose after startup resize
Redraw of the main board after resize is delegated to DragProc, which is
scheduled after a delay, to make sure the user is done sizing (mainly to
reposition docked windows). But at startup the program-requested resize when
an engine does not support variant normal and needs a different board format
takes so long that the finale size expose occurs after the DragProc timeout.
As a result, the board was never drawn on the resized canvas.
This is quite hard to fix in a satisfactory way. For now the suppression
of board redrawing during resize is disabled during the first 10 seconds
after startup, as any resize during that time is likely to be the result
of a program request.
H.G. Muller [Wed, 26 Feb 2014 12:08:50 +0000]
Use first engine as default for second
Rather than having the same fixed default for both engines, we noww only
have a fixed default for the first, and use the actual first as default
for the second. One advantage is that this guarantees the second engine
plays the same variants as the first by default.
H.G. Muller [Sun, 23 Feb 2014 22:51:20 +0000]
Allow adding played move to book
A button is added in the Edit Book dialog to prime XBoard for adding the
next move entered through the user interface to the book window, without
actually playing it.
H.G. Muller [Sun, 23 Feb 2014 21:54:55 +0000]
Play move right-clicked in Edit Book dialog
A handler for button-3 down-clicks is added to the Edit Tags dialog,
which fakes the clicked word was typed in the move type-in box.
H.G. Muller [Sun, 23 Feb 2014 18:23:28 +0000]
Fix pop-down of ChatDlg and TextMenuDlg from menu
Unlike other windows these two would not react to clicking the menu item
once they were up. Now they pop down in that case.
H.G. Muller [Fri, 21 Feb 2014 10:10:41 +0000]
Preserve window width on board-format change
When a variant switch would cause recalculation of the board window,
we now first recalculate square size to keep the window width fixed.
Also adapt initial width on high boards.
H.G. Muller [Tue, 18 Feb 2014 21:37:31 +0000]
Equip Board Options dialog with themes listbox
The option -themeNames is made persistent for XBoard, and its value is
displayed in a listbox added to the View -> Board dialog. The user
can select themes from this, and manipulate the contents similar to
the engine list in Load Engine. A textedit allows the user to define a
theme name for the current settings, and doing so adds the theme to the
-themeNames list.
H.G. Muller [Fri, 7 Feb 2014 10:22:44 +0000]
Implement copy function in ICS Text Menu
A command consisting of the word $copy will place the clicked word on
the clipboard. When there was already text selected during the click,
that selected text will be used for $copy and $name, rather than the
right-clicked word.
H.G. Muller [Fri, 7 Feb 2014 08:48:31 +0000]
When ICS Console open EOF from keyboard is no error
In case the user started without a terminal, we just close the input source,
and suppress future writing to the xterm.
H.G. Muller [Thu, 6 Feb 2014 17:46:21 +0000]
Leave xterm at start of new line after quitting XBoard
H.G. Muller [Thu, 6 Feb 2014 17:36:41 +0000]
Also display channel tell in ICS Console during private chat
Channel tells of players for which a chat wa opened were displayed in that
chat, as well as in the channel chatbox, if the latter was open. But when
there was no channel chatbox it would not appear as colorized channel tell
in the console. This is now fixed, and in the private chat box such a
message is indicated as 'broadcast'.
H.G. Muller [Wed, 5 Feb 2014 22:08:50 +0000]
Write broadcasts also to private chatbox of talker
The shouts or channel chatboxes capture messages first, but if a private
chat with the talker is opened, it now goes there too. Prefixed with
the type of broadcast.
H.G. Muller [Sun, 2 Mar 2014 12:18:34 +0000]
Fix Xaw Chat Console
H.G. Muller [Wed, 5 Feb 2014 21:38:09 +0000]
Let Ctrl-O key open chat for last talker
H.G. Muller [Wed, 5 Feb 2014 21:15:03 +0000]
Add End Chat button
This button clears the current chat, so that it becomes free for
assignement to another partner.
H.G. Muller [Wed, 5 Feb 2014 20:59:10 +0000]
Ctrl-N in chat opens empty chat
This key isequivalent to pressing the left-most New Chat button.
If no unused chat present, it the command will be ignored.
H.G. Muller [Wed, 5 Feb 2014 20:29:42 +0000]
Preserve unfinished input lines during chat switch
This is problematic, as apparently we cannot write in widgets that are
active with key hits, so attempting to write it back in response to Tab
did not work. This is now done with a delay, for lack of a better method.
H.G. Muller [Tue, 4 Feb 2014 12:57:16 +0000]
Recognize Esc and Tab in ICS Console input
Esc is used to close the chat, or transfer focus to the board window.
Tab is used to navigate between chats (or open the first). Priority
is given to dirty chats.
H.G. Muller [Mon, 3 Feb 2014 19:35:31 +0000]
Let ICS Console pop up GTK in stead of ICS Input Box
H.G. Muller [Mon, 3 Feb 2014 18:45:44 +0000]
Add context menu to ICS console XB-GTK
A right-click handler is added to the output memos of the ICS Interaction
window. It pops up the ICS text menu. It is remembered whether the menu
was already up; if not, it will be popped down after a command is selected
from it. Like the WinBoard context menu, the commands will be able to use
the clicked word.
The -icsMenu 'command' $chat is now recognized as a special case, not to
be sent to the ICS, but executed by XBoard. It will assign one of the
five chats to the clicked name. If no empty chat is available, the last
chat will be used (but not cleared).
The -icsMenu in the master config file is now configured to contain
this command, but unfortunately this will not become effective for users
that already have a settings file.
The Text Menu now puts $input commands in ICS Console Input field when the
ICS Input Box is not up.
The text placed in the input field for completion (as per $input directive)
turned out to be selected in GTK, so that when you stated typing, it was
erased again!
By making the Text menu dialog subject to WindowPlacement control,
and interrogating the poition of the ICS Console window, the Text Menu
can be popped up such that the mouse pointer is on the bottom-left button.
H.G. Muller [Sun, 2 Feb 2014 20:17:00 +0000]
Integrate ICS output into Chat Window
An extra pane has been added to the Chat Window to display the ICS output.
In GTK this output is colorized just as in the xterm. For Xaw this is not
possible. This pane is always visible, and the chat output can be hidden,
to double its size. Entered input will go to the selected chat (when not
hidden) as a tell or shout, or to the ICS as a command. The Chat-Partner
field is hidden together with the chat pane and the Hide button. Each of
the five chats now has a dedicated button; for unused chats (empty Chat-
Partner field) these now gets the text 'New Chat' inscribed on it.
Focussing is made more intelligent (to the Partner field when shown and
empty, otherwise to the input field).
The Up and Down arrows now work in the input field to recall old input.
ScrollToCursor() was broken in GTK, because a mark was made for only
a single buffer. Now each buffer has its own end mark.
Another problem was that using ScrollToCursow immediately after a memo
was shrunk (because a neighboring one expanded) it would still use the
old memo size, so that the bottom part remained out of view. Delaying it
50 ms solved that problem.
A new option -icsUp was added to store the visibility in the settings.
It is updated only in ICS mode. The ICS Console pops up automatically
when the stored parameters say so. It is also made sticky.
Unlike the xterm the textView does not extend background color to unwritten
positions behind the line. A separate GTK call is now added to set the
unwritten part to the same color as the background in normal text.
A control was added in the ICS Options dialog for setting the colors
of normal text (-colorNormal).
H.G. Muller [Sun, 2 Feb 2014 16:27:26 +0000]
Add logo-size control XBoard
This is mainly for the benefit of OS X useres who cannot find their
settings file. It requires a restart to become effective, which is
really sub-standard.
H.G. Muller [Sun, 2 Feb 2014 16:18:56 +0000]
Add Edit Engine List menu item to XBoard
In OS X the settings file is hard to find...
H.G. Muller [Sun, 2 Feb 2014 15:41:13 +0000]
Fix warnings
Some unread variables are commented out, rather than removed, because they
can be useful for future development.
H.G. Muller [Sun, 2 Feb 2014 15:33:34 +0000]
Fix moves of Spartan Captain
The rewrite of the move generator did no longer pay attention to rookRange,
so that the Spartan Captain moved like a Rook.
H.G. Muller [Sun, 2 Feb 2014 15:18:07 +0000]
Add Option type 'Skip'
The value -1 used to suppress rendering of option controls was drawing
error messages, because enums are unsigned. So a new member Skip was added
to the enum.
H.G. Muller [Sun, 2 Feb 2014 13:40:16 +0000]
Detect Fischer castling in FENs
Castling rights with unorthodox piece placement imply Fischer castling.
Make sure shuffling is done after detecting this, because it means K & R
can also be shuffled (as long as K remains between both R).
H.G. Muller [Sun, 2 Feb 2014 13:09:19 +0000]
Allow shuffling indicators in FEN
If the back ranks are enclosed by < > in a FEN, the route to shuffle
initial positions is invoked on it.