more translations fixes: use uppercase for variant names
authorArun Persaud <arun@nubati.net>
Mon, 25 Nov 2013 02:21:56 +0000 (18:21 -0800)
committerArun Persaud <arun@nubati.net>
Mon, 25 Nov 2013 02:21:56 +0000 (18:21 -0800)
dialogs.c

index 94ff58a..d9d2f6a 100644 (file)
--- a/dialogs.c
+++ b/dialogs.c
@@ -409,18 +409,18 @@ static void Pick P((int n));
 static char warning[MSG_SIZ];
 
 static Option variantDescriptors[] = {
-{ VariantNormal,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("normal")},
-{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("makruk")},
+{ VariantNormal,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Normal")},
+{ VariantMakruk, SAME_ROW, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Makruk")},
 { VariantFischeRandom,  0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("FRC")},
-{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("shatranj")},
-{ VariantWildCastle,    0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("wild castle")},
-{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("knightmate")},
-{ VariantNoCastle,      0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("no castle")},
-{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("cylinder *")},
+{ VariantShatranj,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Shatranj")},
+{ VariantWildCastle,    0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Wild castle")},
+{ VariantKnightmate,SAME_ROW,135,NULL,(void*) &Pick, "#FFFFFF", NULL, Button, N_("Knightmate")},
+{ VariantNoCastle,      0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("No castle")},
+{ VariantCylinder,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Cylinder *")},
 { Variant3Check,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("3-checks")},
-{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina *")},
-{ VariantAtomic,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
-{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
+{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Berolina *")},
+{ VariantAtomic,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Atomic")},
+{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("Two kings")},
 { 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
 { 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
 { 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
@@ -431,24 +431,24 @@ static Option variantDescriptors[] = {
 { VariantASEAN,         0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("ASEAN")},
 { VariantGreat,  SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Great Shatranj (10x8)")},
 { VariantSChess,        0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Seirawan")},
-{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("falcon (10x8)")},
+{ VariantFalcon, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Falcon (10x8)")},
 { VariantSuper,         0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Superchess")},
 { VariantCapablanca,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("Capablanca (10x8)")},
-{ VariantCrazyhouse,    0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("crazyhouse")},
+{ VariantCrazyhouse,    0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Crazyhouse")},
 { VariantGothic, SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Gothic (10x8)")},
-{ VariantBughouse,      0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("bughouse")},
-{ VariantJanus,  SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("janus (10x8)")},
-{ VariantSuicide,       0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("suicide")},
+{ VariantBughouse,      0, 135, NULL, (void*) &Pick, "#FFBFBF", NULL, Button, N_("Bughouse")},
+{ VariantJanus,  SAME_ROW, 135, NULL, (void*) &Pick, "#BFBFFF", NULL, Button, N_("Janus (10x8)")},
+{ VariantSuicide,       0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Suicide")},
 { VariantCapaRandom,SAME_ROW,135,NULL,(void*) &Pick, "#BFBFFF", NULL, Button, N_("CRC (10x8)")},
-{ VariantGiveaway,      0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
-{ VariantGrand,  SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("grand (10x10)")},
-{ VariantLosers,        0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
-{ VariantShogi,  SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("shogi (9x9)")},
+{ VariantGiveaway,      0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Give-away")},
+{ VariantGrand,  SAME_ROW, 135, NULL, (void*) &Pick, "#5070FF", NULL, Button, N_("Grand (10x10)")},
+{ VariantLosers,        0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("Losers")},
+{ VariantShogi,  SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("Shogi (9x9)")},
 { VariantSpartan,       0, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
-{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("xiangqi (9x10)")},
-{ VariantFairy,         0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("fairy")},
-//{ VariantNormal,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
-{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
+{ VariantXiangqi, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFFF", NULL, Button, N_("Xiangqi (9x10)")},
+{ VariantFairy,         0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("Fairy")},
+//{ VariantNormal,        0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, " "}, // dummy, to have good alignment
+{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("Courier (12x8)")},
 // optional buttons for engine-defined variants
 { VariantUnknown,       0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },
 { VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },