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Fix multi-leg promotions
[xboard.git]
/
moves.c
2016-04-24
H.G.Muller
Alter piece images in Spartan Chess
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commitdiff
2016-04-24
H.G.Muller
Regularize Chu-Shogi piece assignment
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2016-04-21
H.G.Muller
Fix confinement of Advisor in Xiangqi
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2016-04-17
H.G.Muller
Fix one-click moving with engine-define and wild-card...
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2016-04-17
H.G.Muller
Silence Clang warnings
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2016-03-29
H.G.Muller
Fix disambiguation for one-click moving
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2016-03-29
H.G.Muller
Remove debug printf
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2016-03-29
H.G.Muller
Add -men option for changing piece moves
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2016-03-29
H.G.Muller
Fix built-in Lion move
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2016-03-29
H.G.Muller
Implement XBetza iso modifier
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2016-03-08
H.G.Muller
Fix dressed-letter IDs in VariantMen PGN Tag
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2016-03-08
H.G.Muller
Implement triple capture
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2016-03-06
Arun Persaud
Merge branch 'v4.8.x'
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2016-03-06
Arun Persaud
updated copyright for 2016
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2016-02-08
H.G.Muller
Fix printing of 'x' in position diagram
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2016-02-06
H.G.Muller
Fix using VariantMen PGN tag for both colors
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2016-02-06
H.G.Muller
Process VariantMen PGN tag
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2016-02-06
H.G.Muller
Let VarianMen PGN tag work with dressed letters
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2016-02-05
H.G.Muller
Fix printing of piece ID in illegal SAN moves
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2016-02-05
H.G.Muller
Change the piece order again
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2016-02-01
H.G.Muller
Fix castling rights
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2016-02-01
H.G.Muller
Allow O1 as Betza castling descriptor
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2016-01-30
H.G.Muller
Use flexible promotion assignment
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2016-01-29
H.G.Muller
Let PROMOTED and DEMOTED macros use argument
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2016-01-14
H.G.Muller
Use ii in Betza notation for 3rd-rank Pawn push
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2015-11-25
H.G.Muller
Allow skipping over black squares
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2015-07-24
H.G.Muller
Fix bridge capture of Lions
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2015-05-17
Arun Persaud
Updated copyright notice to 2015
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2015-05-08
Arun Persaud
Merge branch 'v4.8.x' into master
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2015-05-08
H.G.Muller
Allow promotion choice in variant asean
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2015-05-08
H.G.Muller
Fix premature disappearence of Lion victims
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2015-05-07
H.G.Muller
Allow promotion to piece with letter ID in Chu
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2015-05-07
H.G.Muller
Implement piece suffixes
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2015-05-07
H.G.Muller
Implement kifu move disambiguation
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2015-05-07
H.G.Muller
Do not call illegal moves ambiguos
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2015-05-07
H.G.Muller
Let promotion zone be 3 ranks on 8-rank shogi boards
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2015-05-07
H.G.Muller
Let Betza jO mean castling with non-edge piece
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2015-05-07
H.G.Muller
Fix two-sided non-royal castling
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2015-05-07
H.G.Muller
Fix premature disappearence of Lion victims
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2015-05-07
H.G.Muller
Implement non-royal castling
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2015-05-07
H.G.Muller
Allow e.p. capture on triple-Push
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2015-05-07
H.G.Muller
Allow Betza castling with piece next to DarkSquare
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2015-05-07
H.G.Muller
Let Betza generator respect DarkSquares
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2014-10-24
H.G.Muller
Also do dual-royal test in variant shogi
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2014-10-24
H.G.Muller
Fix promotion in Betza move generator
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2014-10-17
H.G.Muller
Fix some uninitialized variable bugs
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2014-10-08
H.G.Muller
Fix check test with multi-leg moves
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2014-10-08
H.G.Muller
Fix infinite loop in cylinder moves
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2014-10-08
H.G.Muller
Let t on final leg in Betza notation forbid checking
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2014-10-08
H.G.Muller
Implement Betza hr and hr as chiral move sets
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2014-10-08
H.G.Muller
Preserve other Betza mode bits on setting default modality
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2014-10-08
H.G.Muller
Switch to new Betza orth-diag conversion standard
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2014-10-08
H.G.Muller
Implement Betza t modifier for hop-own
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2014-10-08
H.G.Muller
Implement directional modifiers on KQ, and let y&g...
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2014-10-08
H.G.Muller
Implement Betza y modifier
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2014-10-08
H.G.Muller
Implement Betza g modifier for non-final legs
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2014-10-08
H.G.Muller
Implement Betza a modifier
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2014-10-08
H.G.Muller
Implement Betza j on W,F as skip first square
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2014-10-08
H.G.Muller
Always accept piece commands for Falcon and Cobra
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2014-09-28
H.G.Muller
Implement ff etc. in Betza parser
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2014-09-28
H.G.Muller
Allow use of second-row pieces for non-promoted in...
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2014-09-28
H.G.Muller
Print PGN Piece tag listing engine-defined pieces
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2014-09-28
H.G.Muller
Reparse ambiguous move under built-in rules
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2014-09-28
H.G.Muller
Prevent multi-path moves from parsing as ambiguous
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2014-09-28
H.G.Muller
Implement Betza o modifier for cylinder boards
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2014-09-28
H.G.Muller
Improve virginity test for engine-defined pieces
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2014-09-28
H.G.Muller
Implement Betza p and g modifiers in piece command
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2014-09-28
H.G.Muller
Allow definition of castling in piece command
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2014-09-28
H.G.Muller
Improve SAN of Pawn moves and allow Betza e.p. definition
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2014-09-28
H.G.Muller
Allow two Pawns per file in Tori Shogi
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2014-09-28
H.G.Muller
Implement engine-defined pieces
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2014-03-02
H.G. Muller
Fix moves of Spartan Captain
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2014-02-02
H.G. Muller
Make Fischer castling generally available
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2014-01-18
H.G. Muller
Fix warning in CheckTest
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2014-01-08
H.G. Muller
Fix Chu promotion of L, HM and GB
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2014-01-05
Arun Persaud
Merge branch 'v4.7.x' into master
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commitdiff
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diff to current
2014-01-05
Arun Persaud
Updated copyright notice to 2014
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2013-12-22
H.G. Muller
Fix mate and stalemate test in Chu Shogi
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2013-12-22
H.G. Muller
Fix default of Chu Chess piece promotions
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2013-12-22
H.G. Muller
Fix disambiguation of shogi-style promotions
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2013-12-22
H.G. Muller
Allow piece promotion by pieceToChar in all variants
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2013-12-22
H.G. Muller
Implement ChuChess
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2013-12-22
H.G. Muller
Fix legality test of pinned-Lion moves
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2013-12-22
H.G. Muller
Fix SAN of promoted Chu pieces
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2013-12-22
H.G. Muller
Refactor move generator, and add Chu-Shogi pieces
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2013-12-22
H.G. Muller
Fix promotion popup in Chu Shogi
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2013-12-22
H.G. Muller
Implement LionChess
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2013-12-22
H.G. Muller
Implement Chu Shogi
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2013-09-16
H.G. Muller
Repair FRC A-side castling legality testing
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2013-09-01
H.G. Muller
Implement (inaccessible) dark squares
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2013-05-19
H.G. Muller
Implement variant ASEAN
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2013-01-25
H.G. Muller
Stalemate is a win in Shogi
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2013-01-09
Arun Persaud
removed trailing whitespace
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2013-01-09
Arun Persaud
Updated copyright notice to 2013
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2012-12-10
H.G. Muller
Fix min-Shogi promotion zone
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2012-04-23
H.G. Muller
Keep track of virginity of back-rank pieces in variant...
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2012-04-14
H.G. Muller
Suppress testing for availability in bughouse drops
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2012-03-03
H.G. Muller
Add disambiguation of move with unique piece
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2012-03-03
H.G. Muller
Fix layout in Disambiguate
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2012-02-17
H.G. Muller
Delete some load-game debug printing
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