H.G.Muller [Fri, 5 Feb 2016 09:06:09 +0000]
Fix clipping of GTK menu-bar labels for broad boards
The number of characters kept in the menu-bar labels was dependent on
square size, but did not take into account the number of files of the
board. So when there were more than 8 files, the label texts were often
clipped while there was in fact plenty of room to display them fully.
Now the adjustment of square size based on number of board files is done
after the other window parameters have been picked based on the window
width calculated as 8*squareSize. Only the default line gap is then
adapted to the actual square size (consistent with what is done during
user sizing of the board later).
H.G.Muller [Thu, 4 Feb 2016 18:43:14 +0000]
Change the piece order again
The internal piece encoding is now altered such that the uninteresting
ones (promoted Shogi pieces and symmetry partners) are all at the end,
just before King. These now start with the PromoBishop. A slash in the
pieceToChar string skips to this new 'promoted series', so that strings
can be made 'future proof' (for when new pieces are added before it).
The promoted Chu pieces all get new book keys by this, but as it is
unlikely that they occurin opening lines, this was considered acceptable.
The +L, +T in Chu are now represented by Pegasus and Gnu rather than
Knight and Chancellor, but the latter two are defined as fall-backs to
remain compatible with old Chu themes.
The +N, +L, +S replacements in Shogi are now also taken from amongst the
regular pieces, rather than extra images stored beyond King.
H.G.Muller [Wed, 3 Feb 2016 09:24:17 +0000]
Adapt Chu-Shogi pieceToCharTable to new piece order
H.G.Muller [Wed, 3 Feb 2016 08:34:42 +0000]
Fix demoting in Edit Position mode
A click on an already selected demotable piece will now cause demotion,
rather than disappearance of that piece, similar to how clicks on a
selected promotable piece will promote it.
H.G.Muller [Wed, 3 Feb 2016 08:23:15 +0000]
Clear highlights after moving piece in Edit Position
When moving a piece during Edit position the from-square remained
highlighted, but the to square was not highlighted, which would
create the erroneous impression that the (now-empty) from-square
was selected (and ready to obliterate a piece on the next click).
Now this highlight is cleared. This was preferred over also highlighting
the to-square, because this is not really a move in a game.
H.G.Muller [Tue, 2 Feb 2016 18:18:13 +0000]
Fix aborted detour under-promotion XB
When a dragged Pawn was released before the promotion piece was fixed,
this would fake a release on the from-square. But the repair of animation
damage would take place on the to-square derived from the actual mouse
coordinates. When this was different from the from-square, the animation
damage (consisting of removalof the piece) would thus not be repaired
by redrawing that square, as normally (when the to-square is different)
it should remain empty. Now we mark the from-square as damaged when the
detour under-promotion changes the dragged piece.
H.G.Muller [Tue, 2 Feb 2016 16:34:53 +0000]
Fix default piece in Shogi promotions
In Shogi the default should be promotion, but it was using Queen like
the other variants. As the +/= issue was decided based on comparing this
default promotion piece with the moved piece, the Lance (which internally
is represented by Queen) would by default defer. Now the up-click of
a drag-drop move (which would bypass sweep selection) sets the default
choice to the promoted partner if the pieceToCharTable specifies one.
H.G.Muller [Tue, 2 Feb 2016 16:31:41 +0000]
Fix sweep promotions to Tokin
Sweep promotions of multiple pieces to Tokin were not working, because
once the promoted version was shown it would always demote to Pawn.
Now the toggle always demotes to the selected piece.
H.G.Muller [Tue, 2 Feb 2016 12:10:24 +0000]
Fix setting default piece from 'choice' command
PieceToCharwas used instead of CharToPiece. In addition it is important
to deduce the color from currentMoe rather than forwardMostMove, as
one could be entering a move in the middle of a game (e.g. when editing
or starting a variation).
H.G.Muller [Tue, 2 Feb 2016 11:09:17 +0000]
Fix two compiler warnings
H.G.Muller [Tue, 2 Feb 2016 08:27:34 +0000]
Allow pieces with dressed-letter ID as promotion choice
Testing for the occurrence of a piece in the promotion set specified
through the 'choice' command now takes dressing of the piece IDs into
account.
H.G.Muller [Mon, 1 Feb 2016 20:51:04 +0000]
Fix castling rights
The expansion of the number of piece types to > 64 had broken the
accounting of castling rights, because the code for NoRights is also
a piece code (as it is stored in the board), and had gotten a value
so high that it could no longer be stored as signed char. This is
solved by declaring the initialRights array as unsigned char instead.
H.G.Muller [Mon, 1 Feb 2016 19:45:14 +0000]
Implement engine-requested settings-popup WB
H.G.Muller [Mon, 1 Feb 2016 16:32:05 +0000]
Allow O1 as Betza castling descriptor
The notation On is now also recognized as castling for n=1, but this
uses the same system as non-royal castling ('guarding'), which is
performed as hit-and-run capture of the Rook (or whatever you want to
castle with) while moving to the destination (one square away here).
This to avoid the ambiguity with normal King moves (which for the
guarding always existed).
H.G.Muller [Sun, 31 Jan 2016 23:12:41 +0000]
Allow engine to force popup of its settings dialog
An engine can now force popping up of its settings dialog by sending
'feature done=3' to the GUI. It can clear its option list (e.g. for the
purpose of resending it because of altered settings) by sending
'feature done=0'. Such resending would cause the dialog to be updated
when it was already open, or close it and pop up a new one when the
engine specifies it has to be redesigned by ending the list with
'feature done=2'.
H.G.Muller [Sun, 31 Jan 2016 16:28:40 +0000]
Change pieceToCharTable order of pieces beyond Lion
The positions in the pieceToCharstring no longer correspond to internal
piece type, but are remapped such that more useful symbols reside near
the beginning. The piece types themselves could not be re-ordered,
as this would alter the calculation of the opening-book hash key.
H.G.Muller [Sun, 31 Jan 2016 14:53:05 +0000]
Expand numer of new piece types to 2 x 11
The number of pieces added between basic and promoted series, and between
the latter and King is increased to 11, and they are ordered differently.
The image used for the Chu-Shogi White-Horse piece,which was a duplicat
of the Knight, is now replaced by a winged Knight.
H.G.Muller [Sat, 30 Jan 2016 08:09:03 +0000]
Use flexible promotion assignment
The promoted partner now comes from an array, rather than by adding
a constant (11, or 27 in chu) to the base type. The array is initialized
so the first 11 pieces (the old 'base pieces') point to the second 11
(the old 'promoted series'), and the latter point back (so the array
also contains the demotions!). The pieces above 21 (= Lion) point to
themselves.
Parsing of the pieceToChar string now considers ^, - and * prefixes
rather than independent IDs. Nevertheless it is the - and ^ that get
stored in the pieceToCharTable (the latter as '+') for the corresponding
piece. But the ID that follows them specifies what other piece they are
the demoted or promoted partner of, rather than their own ID, and is
thus used to update the promoPartner array for both of them.
A * prefix does mean the following ID is the ID assigned to the piece,
but that the piece promotes to Tokin (if the latter is assigned a '+').
The default pieceToChar string for varaint chu is adapted to use this
new assignment mechanism of promotion partner. (Chu is so far the only
variant that needed other pairing than the default.)
H.G.Muller [Fri, 29 Jan 2016 16:41:58 +0000]
Let PROMOTED and DEMOTED macros use argument
These macros were expanding to offsets added to what followed them.
Now the thing that followed them is passed to them as an argument.
This will allow them to expand the prmomotion or demotion to a table
lookup, rather than just an addition. Where PROMOTED appeared in a case
label, though, it was just a readability enhancement for the fixed
assignment, and a new macro PROMO equal to the old PROMOTED is introduced
for that.
H.G.Muller [Fri, 29 Jan 2016 09:32:02 +0000]
Fix Chu promotion with added pieces
There were still some hard-coded 22s in the code, which no longer described
the difference between Pawn and Tokin and the number of promotable pieces,
now that new pieces have been added.
H.G.Muller [Thu, 28 Jan 2016 16:55:15 +0000]
Make move to own piece a swap rather than capture
This is useful for Tamerlane Chess, where you can one time during the
game have your King swap places with a friendly piece.
H.G.Muller [Thu, 28 Jan 2016 16:32:19 +0000]
Implement 'choice' engine->GUI command
A new CECP command is implemented: With 'choice XYZ' in reply to a
'lift' or 'put' command an engine can redefine the promotion choice
of the promotion move that emitted these to X, Y or Z. (Always capitals!)
For now only affects sweep & detour promotions, not the promotion
popup.
H.G.Muller [Thu, 28 Jan 2016 13:08:28 +0000]
Let target-square highlighting prevail over legality test
For engine-defined variants the highlight command is accepted even
with legality testing on. If an engine explicitly marks a square as a
legal destination for the picked-up piece, XBoard now always accepts
the move, even when according to its own move generation, even when based
on the engine's supplied 'piece' commands, going there would be illegal,
and legality testing is on.
H.G.Muller [Thu, 28 Jan 2016 11:32:12 +0000]
Add support for Multi-PV Margin
An engine option with a name containing multi, PV and margin is now
recognized, and will lead to printing of a multi-PV header (during
analysis in the Engine Output pane) even in absence of a MultiPV option.
Right-clicking the part of that header between 'fewer' and 'more'
allows tuning of the option value through horizontal mouse moving.
During this tuning the value is displayed in the message field of the
main window. When there is no MultiPV option to specify the number of
PVs, the margin value will be displayed in the header instead of the
number of PVs.
H.G.Muller [Thu, 28 Jan 2016 08:51:37 +0000]
Fix highlighting in text memos (GTK)
The yellow highlighting as used in Engine Output to indicate the
walked PV, or in Move History to show the current move, was only
working the first time that text would be highlighted. Apparently
to unhighlight it the yellow tag had to be removed, rather than a
white tag applied.
H.G.Muller [Wed, 27 Jan 2016 19:14:07 +0000]
Fix pasting of moves after starting from position file
When starting from a position file boards[0] would be set to the position,
but initialPosition was not. In LoadGame() initialPosition would then be
copied to boards[0] before loading the game, and without FEN or variant
PGN tag would not be corrected.
H.G.Muller [Wed, 27 Jan 2016 15:49:20 +0000]
Move Common Engine menu item to Engine menu
The new name of this menu item is 'Common Settings'.
H.G.Muller [Wed, 27 Jan 2016 15:03:04 +0000]
Fix double-clicks for copying in Edit Position mode
The time measurement between clicks on the same square in Edit Position
mode was seeing presses as well as releases, so that a fast click would
be mistaken for a double click on that square. Only presses should be
judged this way. In addition the piece should be grabbed for dragging
again on the second press, as the first release had ended the drag.
H.G.Muller [Wed, 27 Jan 2016 10:22:42 +0000]
Fix book probing
The Zobrist key for Kings had been inadvertantly changed in the patch that
assigned new keys to the pieces added for Chu Shogi (the 'chu-promoted
series'), because the King would be considered as a chu-promoted piece.
H.G.Muller [Wed, 20 Jan 2016 20:30:51 +0000]
Fix crash on pasting garbage FEN
The auto-size patch had made XBoard crash-prone on pasting pure garbage
with Paste Position, because this would set the number of files or ranks
to values <= 0. Which would cause a floating pont exception during
drawing of the board in XBoard.
H.G.Muller [Wed, 20 Jan 2016 19:37:52 +0000]
Prevent changing time control during game (XB)
An attempt to pop up the Time Control Options dialog during a game
will now be met with an Error popup to say it cannot be done, like
in WinBoard. Before it would reset the game.
H.G.Muller [Wed, 20 Jan 2016 19:31:34 +0000]
Fix Error popup in Tournament Options
Since Tournament Options has been assigned its own DialogClass (MasterDlg)
instead of being one of the TransientDlg, the Error popup should really
test if MasterDlg is already up, to know if its parent window is th
main window or not.
H.G.Muller [Thu, 14 Jan 2016 18:16:50 +0000]
Use ii in Betza notation for 3rd-rank Pawn push
The 'i' modifier specifies the move is only for virgin pieces. We now
use 'ii' to indicate a move that can be made when the piece is standing
on the square in front of that were such a piece starts in the initial
setup. This is intended for Pawns that can still be pushed extra far
after they have made a first single step, such as in Wildebeest Chess,
where pawns on 2nd rank can move 1, 2 or 3 squares ahead, and on 3rd rank
can still move 1 or 2 (fmWifmW3iifmW2).
H.G.Muller [Thu, 14 Jan 2016 15:49:34 +0000]
Fix spurious undo at game start
For ping-supporting engines the logic in handling unexpected moves
is completely changed. Such moves can occur when an engine think is
interrupted by a 'force' command, which in many engines is only
processed after the think completes naturally with a move, and could
cross such a move anyway in engines that would abort the search promptly.
If the 'force' is the result of the user switching to EditGame mode,
such a move should be undone, if it occurs at game end or start,
the moves can be ignored, as the following 'new' will erase all memory
of them. So in EditGameEvent, if the engine was thinking, a flag is set
to indicate its upcoming move should be undone, and ping is sent after
'force'. The 'pong' response would arrive after the move (if any), and
clears the flag. In all other cases of ping imbalance, incoming moves
are ignored.
While waiting for a pong after EditGameEvent the user interface is
frozen, and a message is displayed to keep the user quiet.
H.G.Muller [Thu, 14 Jan 2016 13:36:47 +0000]
Send ping in EditGameEvent
An EditGameEvent can interrupt tinking of an engine, and the engine
might or might not send back a move as a result of that thinking.
To solve this, a "force" command sent to an engine playing white or
black will now be followed by a "ping". (If supported, of course.)
H.G.Muller [Wed, 13 Jan 2016 21:23:55 +0000]
Fix variant recognition in ICS mode
The patch that made recognizing variant names of the 'exotic variants'
(i.e. those beyond Shogi) more strict, by requiring an exact match,
had broken variant recognition on the Variant ICS. In that case it
has to act on strings like "ICS unrated xiangqi game", and this now
defaulted to variant normal. The requirement that the variant name
should be the first word of the string is now dropped in ICS mode.
H.G.Muller [Wed, 13 Jan 2016 19:35:36 +0000]
Let FENs handle Betza initial rights in castlingless variants
When a variant has no castling, or is redefined to have no castling
through a 'piece' command for the King, the FEN castling field of a
written FEN will now contain the file ID of all pieces with initial
('i') moves in their Betza definition. On reading the virginity of
pieces not thus mentioned in the castling field will get their
virginity revoked.
H.G.Muller [Wed, 13 Jan 2016 15:07:48 +0000]
Fix setting of initial virginity on PGN read
The back-rank virginity bitmaps were not cleared in ParseFEN.
H.G.Muller [Mon, 11 Jan 2016 23:01:31 +0000]
Increas number of engine-defined variants to 15 (WB)
The number of engine-defined variants that can be selected in WinBoard's
New Variant dialog is increased from 9 to 15 by adding some radio buttons.
H.G.Muller [Mon, 11 Jan 2016 21:58:50 +0000]
Fix parsing of OO castling when redefined
A 'piece' command can redefine the castling stride of a King,
and OO castling for non-Fischer castling is internally encoded as the
King step, and thus has to know this.
H.G.Muller [Mon, 11 Jan 2016 21:44:04 +0000]
Fix writing FEN castling rights for non-edge 'Rooks'
Non-Fischer castling rights were only recognized on FEN writing when
the castling partner was in the corner. Now it can be anywhere on the
correct side of the King.
H.G.Muller [Mon, 11 Jan 2016 20:05:28 +0000]
Fix reading FEN FRC castling rights when King not on last rank
There was still a hard-coded rank 0 / BOARD_HEIGHT-1 there.
H.G.Muller [Mon, 11 Jan 2016 19:21:05 +0000]
Fix Makefile for Dragon and minor Lion image
These new pieces were not mentioned in the list of SVG data.
H.G.Muller [Mon, 11 Jan 2016 19:13:41 +0000]
Add Wolf, Camel and Zebra bitmaps to WB
Built-in images for some of the new pieces are added for WinBoard.
These are Wolf, Camel and Zebra, but also the duplicat Lion is defined.
H.G.Muller [Mon, 11 Jan 2016 15:03:24 +0000]
Fix white Iron General image
The white background of this image was not entirely filled.
H.G.Muller [Mon, 11 Jan 2016 15:01:58 +0000]
Flip Unicorn image
There are now too many Knight-like piece images, that are too similar.
So the Unicorn from now on will look to the right.
H.G.Muller [Mon, 11 Jan 2016 10:39:10 +0000]
Add white Zebra piece image
This image had not made it into git with the other new pieces.
H.G.Muller [Mon, 11 Jan 2016 10:35:22 +0000]
Correct backup pieces for addition of minor Lion
The added piece type was not put in the list of backup pieces, so that
the pieces beyond it got out of phase, and no backup for the Prince
would be found, leading to an error popup about missing default pieces.
The error message on this has now been improved to mention the piece
casing the trouble.
H.G.Muller [Sun, 10 Jan 2016 22:54:48 +0000]
Never castle when King has other initial moves
The ApplyMove routine assumed that any lateral King step of more than
a single square was a castling, and then swung the nearest piece in
that direction around the King. This failed in Grande Acedrex, where
the King can (amongst others) jump 2 squares sideways as an initial move.
So we now first check if the King has its moves redefined in a way that
does specify no castling but does specify other initial moves, and perform
any move as just a simple King move in that case.
H.G.Muller [Thu, 7 Jan 2016 22:32:47 +0000]
Fix edit command for double-digit ranks
Rank numbers above 9 were printed as their internal 1-character
representation.
H.G.Muller [Wed, 6 Jan 2016 19:12:10 +0000]
Add duplicat of Lion (and Flying Dragon)
Two more piece types are added: a duplicat of the Lion in the unpromoted
series, and a Flying Dragon as its promoted counterpart. This Lion does
not suffer from the Lion-trading restriction of Chu Shogi, and can be used
as a general piece. Its pictogram is somewhat smaller than that of the
Chu Shogi Lion.
H.G.Muller [Sun, 3 Jan 2016 13:09:24 +0000]
Fix typos in winboard.c
H.G.Muller [Sun, 3 Jan 2016 11:38:18 +0000]
Let parsing of O-O castlings pay attention to castling rank
The parser assumed O-O and O-O-O castlings would always take place
on the back rank, even when the newly introduced castlingRank array
specified differently.
H.G.Muller [Sun, 3 Jan 2016 11:22:25 +0000]
Fix FEN castling rank for Knightmate
The newly introduced castlingRank array was not correctly set on reading
a FEN for Knightmate, because it was looking for Kings rather than
Unicorns.
H.G.Muller [Sat, 2 Jan 2016 18:53:35 +0000]
Replace Flying Dragon piece image by Gnu
How could we not think of this before!
H.G.Muller [Tue, 29 Dec 2015 22:37:43 +0000]
Also define Lance image for Amazon in WB
H.G.Muller [Tue, 29 Dec 2015 22:33:52 +0000]
Use hoplit helmet for Copper General in Chu Shogi
H.G.Muller [Tue, 29 Dec 2015 21:46:17 +0000]
Skip in pieceToChar to Tokin always
The piece after the skip symbol '/' in the pieceToCharTable was
defined as CHUPROMOTED Pawn, which only is a Tokin in variant chu,
but a Cannon in other variants. The intension was to always skip
to Tokin, though.
H.G.Muller [Tue, 29 Dec 2015 21:20:24 +0000]
Assign new images to the new pieces
The 5 new pieces behind Lion, and their chu-promoted versions,
are assigned the 9 new images. The 10th piece gets the Lance image,
to povide a duplicate for this that will not be considered a Pawn
in any variant (so it can be used for Amazon).
H.G.Muller [Tue, 29 Dec 2015 21:13:03 +0000]
Add 2x9 new piece images
Wolf, Camel, Zebra, Dragon, Wizard, Viking, Iron, Copper and Tower
images are added.
H.G.Muller [Tue, 29 Dec 2015 19:43:39 +0000]
Fix parsing of pieceToChar strings
The skipping to the chu-promoted series was not working. The character
that triggers the skipping has been changed from : to /, because : is
a narrow character potentially useful as ID suffix.
H.G.Muller [Tue, 29 Dec 2015 17:02:08 +0000]
Fix color of white SVG pieces
The newer SVG pieces were bright white, rather than the ivory default color.
H.G.Muller [Sat, 19 Dec 2015 10:10:40 +0000]
Fix piece command after ID-suffix patch
Piece IDs without suffix or & behind them to make them count for both
colors were no longer recognized in 'piece' commands, because there
was a null character behind the extracted piece-name field. And this
null character was seen as occurring in the suffix string.
H.G.Muller [Thu, 17 Dec 2015 11:44:09 +0000]
Fix bare-king adjudication in Atomic
In Atomic a bare King cannot win, but it can already have won, when
the last piece of that side captured or destroyed the opponent King
when exploding. The win-to-draw correction now recognizes this
situation, so that the win is uphold there.
H.G.Muller [Wed, 2 Dec 2015 11:53:19 +0000]
Erase old logo before drawing new one (XB)
In case of an invalid or absent logo, the previous logo kept being
displayed. Now the area is painted grai first.
Also fixes a bug in the expose area.
H.G.Muller [Fri, 27 Nov 2015 20:01:22 +0000]
Allow debug output to go to child process (WB)
A -debugfile name starting with tree slashes will not be interpreted
as a file to write on, but (after stripping the slashes) as an executable
to run, and send the output to. This could be used by an external
broadcasting agaent.
H.G.Muller [Fri, 27 Nov 2015 16:55:13 +0000]
Fix DarkSquare bug in piece counting
When counting pieces for adjudication purposes, a DarkSquare on the
board caused an out-of-bounds access to the counter array.
H.G.Muller [Thu, 26 Nov 2015 21:12:22 +0000]
Fix piece commands for suffixed piece IDs
Due to signed-/unsigned-char problems piece IDs suffixed with ' or !
would not be recognized. In addition a & behind it would not be correctly
recognized diue to the alignment problem the suffix character caused.
Both issues are fixed now.
H.G.Muller [Wed, 25 Nov 2015 18:26:54 +0000]
Allow skipping over black squares
'Skip pieces', defined with a 'j' prefix on a slider(asopposedto rider),
which skip the first square(s)of their path irrespective of occupation
should also be able to skip over holes in the board.
H.G.Muller [Tue, 24 Nov 2015 19:10:27 +0000]
Display new user logo when username is entered
When the Edit->Enter Username type-in was used, a new user logo was
loaded, but not immediately displayed. While the old user logo could
already be up, during a man-machine game. Now it is also immediately
displayed.
H.G.Muller [Tue, 24 Nov 2015 19:00:16 +0000]
Try to load bitmaps for all pieces (WB)
WinBoard only contains build-in bitmaps for the first 22 piece types,
and also only associated filenames with those that can be used to
provide external images. Now a new naming convention for piece images
is introduced, like piece22_49s.bmp for a 49x49 bitmap for solid piece 22.
All pieces that were not loaded according to the old convention now
try to find images with this naming convention if a -pieceImageDirectory
is defined.
H.G.Muller [Tue, 20 Oct 2015 15:30:34 +0000]
Fix sortng of mate scores
With the new convention for mate scores (100000+DTM), lower numbers
represent faster mates and thus better scores, and the sorting of PVs
in the Engine Output window now takes that into account.
H.G.Muller [Tue, 20 Oct 2015 15:22:53 +0000]
Print mate scores as #N in message field
H.G.Muller [Tue, 20 Oct 2015 13:05:50 +0000]
Start implementing EPD test suites
An option -epd is added that can be used in combination with matchMode
to let XBoard do a test suite on a file of EPDs with a "bm" qualifier.
It would record the time to solution. Reporting still has to be implemented;
as yet unsolved problem is that currently black-to-move EPDs would
be presented to the second engine.
H.G.Muller [Tue, 20 Oct 2015 12:43:27 +0000]
Slip in 10 more piece types
Five new piece type without a defined image are added to increase the
length to the unpromoted series from 11 to 16. They all map behind
the Lion, which remains the 11th piece. Five promoted types are added
as well, just before King. No images are defined for these pieces (yet),
not even image-file names, so they can only be used with the 'Tile'
fallback and a user-defined inscription.
H.G.Muller [Mon, 19 Oct 2015 16:50:53 +0000]
Fix grayout
H.G.Muller [Fri, 16 Oct 2015 12:40:58 +0000]
Fix exclusion header fix
H.G.Muller [Thu, 15 Oct 2015 21:41:09 +0000]
Grayout Machine Match menu when aborting match
Clicking the Machine Match menu item when a match or tourney is in
progress will make XBoard drop out of match mode when the game finishes.
The check mark will remain on the item until that moment. But now we
gray out the item to show that the match is scheduled for termination.
H.G.Muller [Thu, 15 Oct 2015 18:57:39 +0000]
Base tinyLayout decision on total board width
The decision whether to include system menu and use one-letter main menus
is now taken based on the total board width, rather than the square size,
to account for boards that do have other than 8 files.
H.G.Muller [Thu, 15 Oct 2015 18:45:41 +0000]
Use intermediate width menu bar in sizes 37 & 40 (WB)
Due to the increased number of main menus the menu bar wrapped to two lines
in sizes slim and small (which did not use the single-letter 'tinyLayout'
menu texts). An intermediate menu-bar format with 3-letter texts is now
provided as well.
H.G.Muller [Thu, 15 Oct 2015 15:25:21 +0000]
Display exclusion header only for engines supporting exclusion
The display of the exclusion header in the Engine Output window is made
dependent on the engine having emitted feature exclude=1 at startup.
H.G.Muller [Sat, 19 Sep 2015 17:35:07 +0000]
Fix periodic updates GTK
Only the first periodic update event would occur, because the clock function
did not retun True to encourage timer events to keep coming.
H.G.Muller [Tue, 11 Aug 2015 07:38:19 +0000]
Make -inscriptions a volatile option
Saving unicodein the settings file does not work, and leads to an
octal escape sequence for non-ascii characters, which is not correctly
read back. For now saving thus is avoided.
H.G.Muller [Fri, 7 Aug 2015 16:45:35 +0000]
Make inscriptions somewhat smaller and non-bold
H.G.Muller [Thu, 6 Aug 2015 21:49:02 +0000]
Fall back on Tile SVG in pieceImageDirectory
If a -pieceImageDirectory is given, but a needed piece is not found,
and -inscriptions are specified, we first fall back on a general
image White/BlackTile.svg. This can then serve as a background for the
various inscription glyphs, using the latter to distinguish the pieces.
E.g. the Tile image could be a shogi tile, and the inscriptions an utf8
string of kanji, to create Shogi pieces on the fly.
H.G.Muller [Thu, 6 Aug 2015 17:41:28 +0000]
Take account of glyph size when positioning inscriptions
We calculate the position of the inscription from its pango extents.
H.G.Muller [Thu, 6 Aug 2015 17:14:05 +0000]
Also write inscription on dragged piece
H.G.Muller [Thu, 6 Aug 2015 17:04:22 +0000]
Use pango to draw inscriptions
The cairo 'toy fort' interface apparently cannot handle kanji. So we
switch to renderingthe the inscriptions via pango.
H.G.Muller [Wed, 5 Aug 2015 20:40:40 +0000]
Let color of inscription depend on piece ID
Only shogi-promoted piece types (with ID defined as +) will get their
inscription rendered in red.
H.G.Muller [Wed, 5 Aug 2015 18:37:25 +0000]
Render inscriptions upside-down for black pieces (XB)
The -inscriptions option is intended to supply the kanji on images of
blank Shogi tiles, and thus have to be flipped for the pieces that play
downward. Depending on the -flipBlack setting and -flipView this can be
either white or black.
H.G.Muller [Mon, 3 Aug 2015 19:59:43 +0000]
Prevent printing in non-existing Chat dialog (XB)
The Xaw build of XBoard crashed in -ics -zp mode when the opponent was
kibitzing. According to a stack trace OutputChatMessage() tried to change
the color of a non-existent button. Although it was not clear how printing
there could be attempted if no chats were defined, the routine now is made
a no-op when the Chat dialog does not exist, by an immediate return.
H.G.Muller [Mon, 3 Aug 2015 19:07:04 +0000]
Ignore Continue Later when match already in progress
We have to prevent the user from changing the tournament file or parameters
for a tourney in progress through pressing 'Continue Later'.
H.G.Muller [Mon, 3 Aug 2015 18:55:05 +0000]
Remember tourney-file changes after Continue Later
After leavingthe Tournament dOptions dialog with Continue Later,
the tournament file would not be set to the entered value, and re-opening
the dialog would keep using the previous value, or a newly generated one.
H.G.Muller [Mon, 3 Aug 2015 18:39:31 +0000]
Correctly remember checkboxes on Continue Later (WB)
The WinBoard tournament dialog could be left in an inconsistent state
on Continue Later, when the user untickedthe checkboxes for auto-stepping
and two games per line, after on an earlier attempt their ticking had
already resulted in settng the line/position index to a negative value.
Negative values left in the numeric entriesare now reset to 0 when the
chackboxes are unticked.
H.G.Muller [Fri, 24 Jul 2015 21:55:35 +0000]
Fix bridge capture of Lions
Clearing the kill square for the check test had broken the test for it
being empty or containing a Pawn. We now also test for Go Between,
which was not done at all.
H.G.Muller [Fri, 24 Jul 2015 21:48:58 +0000]
Fix Shogi promotion popup
With the new promotion defaults Shogi was using the Chess promotion
popup rather than the Shogi (yes/no) one.
H.G.Muller [Fri, 24 Jul 2015 21:47:39 +0000]
Fix disappearance of a1 on double capture
The triple-capture patch did indicate a1 as initial second e.p. victim.
Arun Persaud [Sun, 17 May 2015 06:35:46 +0000]
Updated copyright notice to 2015
Joshua Pettus [Tue, 28 Apr 2015 15:15:22 +0000]
make install from macports part 2
Oops, forgot a line..
Joshua Pettus [Tue, 28 Apr 2015 14:05:53 +0000]
Make install from macports more robust
better to search for the macports prefix then assume /opt/local