Arun Persaud [Wed, 2 Nov 2011 01:39:11 +0000]
updated pot file and send to translation project
Arun Persaud [Wed, 2 Nov 2011 01:30:22 +0000]
updated Changelog, NEWS, etc.
H.G. Muller [Tue, 25 Oct 2011 13:32:27 +0000]
Fix two warnings
H.G. Muller [Mon, 24 Oct 2011 18:00:28 +0000]
Don't adjust clock on right-click in EditGame mode WB
This was a change that was already done for the left-clicks, but somehow
never made it togit for the right-clicks
H.G. Muller [Mon, 24 Oct 2011 17:50:25 +0000]
Change chase message in .lng files
H.G. Muller [Mon, 24 Oct 2011 17:31:08 +0000]
Let perpetual-chase message mention square
In stead of a boolean, PerpetualChase now returns the square the chased
piece ends on (encoded as an int), and on adjudication it will be printed.
H.G. Muller [Mon, 24 Oct 2011 17:26:02 +0000]
Add mechanism to translate variable messages in WinBoard
A message prefixed with % in the lng file will be considered a match
if it matches the start of the text to be printed, and the remaining
part of the latter will remain untranslated. This was needed to allow
translation of the perpetual change message, now it indicates the square
of the chased piece.
H.G. Muller [Mon, 24 Oct 2011 17:20:13 +0000]
Use other interpretation of Asia rules for chase detection
The detection of perpetual chases now ignores pre-existing checks.
H.G. Muller [Wed, 12 Oct 2011 15:28:48 +0000]
Fix crash on loading garbage game file
The code to cache games was not resistant to moves before a valid
game start, or a game filewithout any games at all.
H.G. Muller [Sat, 8 Oct 2011 18:43:52 +0000]
Incorporate variant type in book hash key
This prevents booksforone variant being used for another, and allows
multi-variant books.
H.G. Muller [Fri, 7 Oct 2011 13:41:44 +0000]
Update language.txt file
H.G. Muller [Fri, 7 Oct 2011 13:34:01 +0000]
Update Dutch lng file
H.G. Muller [Fri, 7 Oct 2011 13:21:53 +0000]
Fix Load Options dialog WB
Defined fastkeys; reordered elements so that fastkeys focus edit they
are intended for. Changed some of the more obscure texts. Corrected
list of transatble dialog items, adding a few missing ones.
H.G. Muller [Tue, 13 Sep 2011 18:01:42 +0000]
Fix some warnings
Prototypes were added, ormoved from backend.c to backend.h.
H.G. Muller [Fri, 26 Aug 2011 10:44:08 +0000]
Put 'Load Next' button back in WB Game List
The '>' button for loading the next (filtered) game is re-instated in the
WinBoard GameList. The main window has now accelerator keys Ctrl+Up and
Ctrl+Down for loading the previous and next filtered game.
H.G. Muller [Fri, 26 Aug 2011 10:31:59 +0000]
Speed up position search and consider side to move
The position search is made to pay attention to the side to move,
which produces a speedup, because we only have to compare half the
game positions when looking for an exact position match. An addition
we now keep track of the total number of pieces, and abandon a game when
it drops below the number of pieces in the position we seek.
H.G. Muller [Sun, 21 Aug 2011 21:16:15 +0000]
Dynamically allocate move cache
A small statically declared cache good for 250k moves (~3200 games)
will be expanded in steps of a factor 8 when it overflows.
H.G. Muller [Thu, 18 Aug 2011 16:40:38 +0000]
Translate search strings
H.G. Muller [Wed, 17 Aug 2011 20:55:21 +0000]
Implement flipped search
H.G. Muller [Tue, 16 Aug 2011 13:29:03 +0000]
Debug position search cache
H.G. Muller [Mon, 15 Aug 2011 16:44:37 +0000]
profile
H.G. Muller [Thu, 18 Aug 2011 16:01:54 +0000]
Translate search-mode strings
H.G. Muller [Mon, 15 Aug 2011 14:59:39 +0000]
Quickscan
H.G. Muller [Sun, 23 Oct 2011 14:04:00 +0000]
Fix duplicate loading of second engine in tourneys
To decide if new engines should be loaded, it was tested if first.pr
equalled NoProc, assuming that ReserveGame would have left the engine
loaded if the next game would need the same engines. But a reuse=0 engine
could have caused termination of the first engine process anyway, while
the second would still be alive. So unconditionally starting of the second
engine would cause redundant engine processes to abound.
Now we only start new engine processes if both engine processes are dead.
H.G. Muller [Sun, 23 Oct 2011 13:53:32 +0000]
Fix PV walking with -fSAN
The SAN options had broken the PV walking, because the shelving of the
walked PV to create space for the conversion to SAN of an incoming PV
would not be properly undone, but would add the walked PV to the game.
H.G. Muller [Thu, 20 Oct 2011 10:39:10 +0000]
Refine clock adjusting
Adjusting the clocks by shift-clicking them is now only allowed with
autoCallFlag off, and an error-popup results when you do it otherwise.
Also, swtching to Edit Game mode won't reset the clocks to the stored
value anymore when you have just adjusted it.
H.G. Muller [Wed, 12 Oct 2011 15:43:33 +0000]
Fix crash on adding items near book end
When Edit Book would add so many entries near the end of an opening
book that the end of the added info would surpass the old end of the
file, the copying of the tail got stuck in an infinite loop, extending
the file without limit with repeating info.
H.G. Muller [Wed, 12 Oct 2011 15:41:18 +0000]
Print message on wrong use of Clone Tourney
The user is urged to first provide the name of an existing tourney file
when he presses the button without one. The button is also renamed.
H.G. Muller [Wed, 12 Oct 2011 15:38:33 +0000]
Fix invalid combobox entry WB
A combobox label that was not in the list (because the user typed
it, rather than selecting one) would cause a crash.
H.G. Muller [Wed, 12 Oct 2011 15:23:57 +0000]
Fix crash on loading garbage game file
XBoard crashed when a game file contained a PGN game result before
any valid game start, because data would be written in a game-list
node that did not exist yet. This would occur frequently when garage
was read; basically any asterisk in the data would do it.
H.G. Muller [Tue, 11 Oct 2011 21:31:01 +0000]
Add control to set -discourageOwnBooks WB
Arun Persaud [Wed, 12 Oct 2011 03:53:52 +0000]
only require 0.17 of gettext
This seems to solve many build issues with older distrubtions and doesn't seem to be a problem with newer ones.
H.G. Muller [Tue, 11 Oct 2011 21:31:01 +0000]
Add option -discourageOwnBooks
This boolean option determines the default setting of the hasOwnBook
option before a tourney game starts. By setting it, the hasOwnBook
option is cleared, which would enable use of the GUI book, like the
engine was installedwith the /firstXBook option. An explicit option
on the engine install line can still overrule this, though.
A control to set this option has been added in the XBoard Match dialog,
and it is saved in the tourney file to force consistency.
H.G. Muller [Tue, 11 Oct 2011 20:58:01 +0000]
Reset initString and computerString on engine load
These options are typically engine specific, and must thus be
reset to their default value before loading a new engine.
H.G. Muller [Tue, 11 Oct 2011 20:43:00 +0000]
Add Romanian lng file
H.G. Muller [Fri, 7 Oct 2011 14:55:45 +0000]
Reactivate Falcon Chess
Now the patent for this has expired, Fairy-Max plays it again.
So the XBoard support for it is now switched on, and an item for it is
added to the XBoard New Variant menu dialog. (WinBoard still had that.)
In the array the Lance was changed for the Falcon as a wild-card piece.
H.G. Muller [Mon, 3 Oct 2011 07:59:40 +0000]
Update texi file for new features
H.G. Muller [Mon, 3 Oct 2011 08:30:30 +0000]
Update texi file for position search
The new items in the Load Game Options dialog are described, as well
as the command-line options used to store them in the settings file.
H.G. Muller [Mon, 3 Oct 2011 07:28:50 +0000]
Remove paragraph about .Xresources from texi file
Command-line options can no longer be set through .Xresources already
since version 4.5.0.
H.G. Muller [Mon, 3 Oct 2011 07:13:05 +0000]
Add Dutch WinBoard translation
H.G. Muller [Wed, 28 Sep 2011 18:46:21 +0000]
Prevent Edit Book window from stealing focus (WB)
In WinBoard updating the book window would give it focus. Now the
focus is given back to the main window, except when the Edit Book
window is first created.
H.G. Muller [Wed, 28 Sep 2011 18:42:00 +0000]
Make book-window update part of HistorySet
H.G. Muller [Mon, 26 Sep 2011 14:01:28 +0000]
Fix position loading in tourneys
In a tourney a position must be loaded when the engine is not yet
started, and the old version of LoadPosition could not handle that:
It would start up the engine, and send it commands unconditionally.
H.G. Muller [Mon, 26 Sep 2011 13:58:07 +0000]
Fix resetting -fSAN on engine change
There were two places for loading another engine, Load (from menu) and
SetPlayer (in tourneys), and the previous patch for this missed the
second one.
H.G. Muller [Mon, 26 Sep 2011 13:51:49 +0000]
Make too-long game non-fatal
GameEnds is now called when the maximum number of moves is exceeded,
rather than DisplayFatalError. Not sure if this properly terminates the
game in all situations, but DisplayFatalError (after calling GameEnds)
would also wait for the user to confirm the error popup before really
exiting, so that in an unattended automatically running tourney there
was not much fatal, and the entire tourney would in fact be finished.
H.G. Muller [Mon, 26 Sep 2011 13:46:58 +0000]
Keep book file open
Rather than opening and closing the book file on every probe, it is
now only closed and opened when the name of it changed.
H.G. Muller [Mon, 26 Sep 2011 13:44:23 +0000]
Suppress playing of book moves with weight 0
Bookmoves with weight 0 could be played when the sum of the weights
of all moves from the position was 0. So it was not possible to suppress
the only move by giving it weight 0. This is now corrected.
Arun Persaud [Sat, 1 Oct 2011 22:00:47 +0000]
added NEWS for release of 4.5.3
Arun Persaud [Fri, 30 Sep 2011 03:31:23 +0000]
better contrast for XBoard icon on a dark background
Arun Persaud [Sat, 1 Oct 2011 20:09:59 +0000]
translationproject.org: updated Ukrainian translation
Arun Persaud [Fri, 30 Sep 2011 03:49:42 +0000]
updated pot file and send to translation project
Thomas Adam [Thu, 22 Sep 2011 11:09:39 +0000]
(tiny change) Clarify "-name" option is Xt-only
There's a set of standard options with will get used by Xt, before Xboard
itself will use them. "-name" is an Xt-only option which will set the name
and resource of the window to the value requested. It has nothing to do
with setting opponent/player names.
Signed-off-by: Thomas Adam <thomas@fvwm.org>
modified slightly by Arun Persaud (renamed itemx to item and fixed option name for CMAIL)
H.G. Muller [Thu, 22 Sep 2011 15:17:16 +0000]
Fix LoadGameOrPosition starting up engine
When LoadGameOrPosition() is called from NextMatchGame(), the Reset() that
is called in LoadPosition() when you are running from a position file
would prematurely start up the engine (without waiting for features).
The kludge to suppress this behavior for the explicit call to Reset()
is now extended to encompass LoadGameOrPosition.
H.G. Muller [Thu, 22 Sep 2011 15:14:34 +0000]
Clear fSAN option before new engine load
This to prevent the new engine will inherit it from the previous one.
As the command-line options an only set it, this has to be done by
explicit assignment.
H.G. Muller [Tue, 13 Sep 2011 21:02:35 +0000]
Fix some warnings (prototypes)
H.G. Muller [Tue, 13 Sep 2011 17:55:44 +0000]
Fix write failures in concurrency
In WinBoard a flood of writes by differentprocesses to the same PGN can
cause a "permission denied" error in fopen. This patch causes retries after
a random (5-15 msec) wait, in such cases.
H.G. Muller [Tue, 13 Sep 2011 17:52:19 +0000]
Move HistorySet to back-end
This existed in exact duplicates in both front-ends.
H.G. Muller [Tue, 13 Sep 2011 17:46:36 +0000]
Make DoSleep front-end wrapper for msec sleep
DoSleep was #defined as a macro for Sleep/ sleep, with an argument
indicating msec in WinBoard, but seconds in XBoard. Nuw it universally
uses msec, by defining it as a wrapperin the respective front-ends.
(For XBoard itwraps FrameDelay.)
H.G. Muller [Sat, 10 Sep 2011 20:35:14 +0000]
Fix playing sounds when -soundProgram is empty
It made no sense to just send the names of the sound files to the shell.
So the soundProgram isnow tested for being an empty string, and if so,
PlaySound() is aborted.
H.G. Muller [Sat, 10 Sep 2011 12:01:58 +0000]
Add -afterGame option
This option specifies a command line to be executed after each game of
a tournament. To execute the line, the function RunCommand() was added
in the front-end. For XBoard this was a simple call to system(); for
WinBoard part of the StartChildProcess code was cloned (without the pipe
stuff).
H.G. Muller [Sat, 10 Sep 2011 11:52:12 +0000]
Upgrade -serverMoves option
The (undocumented) -serverMoves option was upgraded to conform to the
ChessLive! protocol extension for sending SAN tags. A bug that allowed
upper-case promoChar to leak through was also fixed, and code was added
to write engine PVs to file. Flushing of the game result to the -serverMoves
file was also fixed.
H.G. Muller [Sat, 10 Sep 2011 11:50:25 +0000]
Fix AppendComment
The joining of two comments was not performed correctly if the second
one had the braces yet to be added: the closing brace was not added in
that case.
H.G. Muller [Tue, 30 Aug 2011 17:39:59 +0000]
Auto-popup ICS Input Box
Typing to the board made the move type-in pop up, but in ICS mode
this is of course undesirable. Like in WinBoard, the ICS Input Box
should pop up in stead, and accept the typed character. This is now
realized. If the box already exists and has text in it, the typed
character is appended to that text, and the box is given focus.
Spaces now also are considered as printable.
H.G. Muller [Tue, 30 Aug 2011 16:27:58 +0000]
Slightly decrease sensitivity of sweep actions
The sweep-selection of promotion and drop pieces, or step through the PV
was so sensitive that it was difficult to reliably make the intended choice.
It has now been reduced by a factor 1.5-2, and the sweep selection and
PV walk now also use a different value.
H.G. Muller [Sat, 27 Aug 2011 19:16:58 +0000]
Extra buttons in WB Tournament dialog
A button to copy contents of the tournament fileto the dialog is added.
Buttons to invoke the Common Engine and Time Control dialogs are also added.
H.G. Muller [Sat, 27 Aug 2011 19:15:00 +0000]
Fix crash on typing non-existent enginein Load Engine dialog
H.G. Muller [Wed, 24 Aug 2011 08:30:46 +0000]
Fix display state after failed analysis attempt
When an engine responded to the "analyze" command with an "unknown command"
message, a Reset was done without altering the display, causing a
discrepancy between display and internal state, which caused confusion
when it finally corrected itself. I replaced the Reset call by an
EditGameEvent call, to preserve the loaded game. The Reset was presumably
used to allow for the case where the engine would be so upset by the
analyze command that it needed to be reset by a "new" command, but this
seems overly paranoic for an engine that just recognized the command
as an unknown one.
H.G. Muller [Wed, 24 Aug 2011 07:58:35 +0000]
Fix treatment of PGN score/depth info with linefeeds in them
This is needed to make the PGN more Arena-proof.
H.G. Muller [Wed, 24 Aug 2011 07:51:10 +0000]
Fix quoting in Load Engine dialog
A (space-contaning) engine name only needs quoting when there are parameters,
because the over-all engine command will be quoted anyway. For UCI engines
duplicate quoting is fatal, because when passed as the -ec argument of
Polyglot, it will be quoted yet another time, also with double quotes.
H.G. Muller [Tue, 23 Aug 2011 19:24:23 +0000]
Replace Analyze File by Analyz Game function
Arun Persaud [Tue, 23 Aug 2011 05:16:58 +0000]
new developer release
Arun Persaud [Tue, 23 Aug 2011 05:26:56 +0000]
update po files
Arun Persaud [Tue, 23 Aug 2011 05:24:23 +0000]
updated Changelog, NEWS, etc.
Arun Persaud [Tue, 23 Aug 2011 05:09:19 +0000]
malloc.h is not needed
H.G. Muller [Sat, 20 Aug 2011 20:21:40 +0000]
Fix ICS move-list header mistaken for null moves
H.G. Muller [Thu, 18 Aug 2011 16:53:09 +0000]
Allow two-games-per-opening to work with book
A new option -seedBase is added, and written to the tourney file.
It allows all XBoard instances working on a tourney to generate the same
'random' openings in a deterministic way, based on this one-time seed
and the game number. When -loadGameIndex equals -2, it uses the same seed
for an odd and the following even game.
H.G. Muller [Thu, 18 Aug 2011 16:51:56 +0000]
Fix use of random
In some places rand() was called explicitly, rather than through the
(configured) place-holder random().
H.G. Muller [Thu, 18 Aug 2011 15:34:33 +0000]
Translate search texts
H.G. Muller [Thu, 18 Aug 2011 08:29:35 +0000]
Add -useBoardTexture and -usePieceFont options
These options suppress the use of the given texture files or piece fonts
without relying on the kludge to disable them by prefixing an asterisk
to the file or font name. Checkboxes have been added to the Board dialog
to control them. The user can now set piece font in WB font dialog.
The sample text can be used to specify the -fontPieceToCharTable,
the font name itself the -renderPiecesWithFont value.
H.G. Muller [Tue, 16 Aug 2011 21:10:59 +0000]
Fix crash on start without settings file
A primordial -1 in currCurrent caused a crash when WinBoard was started
without ini filein game-viewer mode.
H.G. Muller [Fri, 12 Aug 2011 10:08:18 +0000]
Fix generic-popup failure after empty engine-settings dialog
The error exit ofthe Engine #N Settings dialog in case of an engine without
options forgot to clear currentCps, with as a result that the generic popup
thought every subsequent popup was an empty one, and kept repeating the
'engine has no options' error message for every dialog.
H.G. Muller [Wed, 10 Aug 2011 09:27:22 +0000]
Allow substitution of engines during tournament
Two buttons are added in the tournament options dialog, for upgrading
and for replacing a tourney participant. Lots of tests on the validity
of the request are done, and if all are passed, the tourney file is
written with the new participants (and in case of replace) with the
results of the replaced engines erased from the -results string.
H.G. Muller [Mon, 8 Aug 2011 09:00:12 +0000]
Fix up/down arrows in game list
H.G. Muller [Mon, 8 Aug 2011 08:31:24 +0000]
Add key bindings for loading next/previous game of list
These bindings are set both for the game list and the board window.
To make them useful, focus has to be transferred to the board widget
after loading (it tends to transfer to the tags window), which now
seems to work, but not always. From the game list the shellWidget
seems to get focus rather than the board, which is bad as it is not
sensitive to the key bindings.
H.G. Muller [Mon, 8 Aug 2011 07:58:31 +0000]
Allow deletion of last book move
The book-edit function refused to delete the entiremove list,
for no good reason. This limitation now has been lifted.
Also the error message that the key for the current book entries
is different from that of the currentposition has been suppressed
if there were no entries found for the current position (so that the
book is positioned at the next key), so that it is possible to add
moves from scratch.
H.G. Muller [Sun, 7 Aug 2011 22:19:53 +0000]
Speed up parser
Line numbers > 1, which are common, can exit already during move parsing,
to save lots of matching on resultsand castlings.
H.G. Muller [Sun, 7 Aug 2011 13:13:00 +0000]
Fix missing files in file browser
The file browser was throwing away the first two files, assuming
they were "." and "..". Alas, this is no longer true on every Linux.
Now we actuallyc compare for these names, before skipping them.
H.G. Muller [Sat, 6 Aug 2011 09:57:59 +0000]
Delay file loading to allow expose event first
H.G. Muller [Sat, 6 Aug 2011 07:29:22 +0000]
Fix paging
H.G. Muller [Fri, 5 Aug 2011 20:39:41 +0000]
Better fix of crash on empty game list
An empty list is now replaced by a list containig a simple message.
H.G. Muller [Fri, 5 Aug 2011 18:31:44 +0000]
Add plain arrows as key binding for stepping forward/backward
H.G. Muller [Fri, 5 Aug 2011 18:30:03 +0000]
Debug position selection
H.G. Muller [Thu, 4 Aug 2011 11:22:55 +0000]
Print progress during load / selection of game
The title bar of themain window is used to display a running count
of the number of games loaded / searched.
H.G. Muller [Thu, 4 Aug 2011 10:44:45 +0000]
Parse PGN tags without allocating memory
In WinBoard malloc/free did not seem to work when preparing the game list,
leading to a huge memory list when ParsePGNTag was used. The added code
parses the required tags in an alternative way as a work-around.
H.G. Muller [Tue, 2 Aug 2011 20:58:34 +0000]
Implement searching games in Game List for a position
For this it was needed to reconstruct all positions of the games
without loading them, so they could be compared to the currently
displayed position. A new routine GameContainsPosition is made for that.
In Disambiguate, when the global quickFlag is set, we now do the
disambiguation ignoring check,and only if this leads to an ambiguous
move, we repeat it taking check into account to see if that resolves
the ambiguity. This causes us to miss if unambiguous moves are illegal
because they put their King in check, but who cares?
We now do not make game-list line when not needed. If we do not filter
by text, but by position, there is no need for preparing the game-list
line for games that are not selected. All for efficiency.
H.G. Muller [Thu, 28 Jul 2011 18:47:35 +0000]
Allow entry of variations in PlayFromGameFile mode
Adding variations is more like editing a comment,and not really editing
the game. Therefore we allow it on loaded games. As soon as we are in a
variation, we temporarily switch to a (hidden) EditGame mode, restoring
the original mode when we revert to the main line.
We now also stay in PlayFromGameFile mode after loading a game,
And opening variation (fromtheComment window) in PlayFromGameFile mode
is also allowed.
H.G. Muller [Wed, 27 Jul 2011 16:47:45 +0000]
Force Move History refresh after loading/reverting variation
The Move History window was not refreshed after switching to or from
a variation if that variation happened to have the same length as
the main line. Now a change in storedGames since the previous refresh will
force a full refresh to avoid this. For this to work, storedGames
did have to be decremented after ToNrEvent in PopInner, because ToNrEvent
calls HistorySet before the history is restored, so we don't want
it to snatch away the full refresh. A call to HistorySet had to be
added after PopInner is done restoring the move history.
H.G. Muller [Wed, 27 Jul 2011 15:45:12 +0000]
Popdown Comment window on new game
What is in this window cannot possibly remain valid, and can even be harmful.
H.G. Muller [Wed, 19 Jan 2011 10:46:41 +0000]
Allow null move in analysis and edit-game mode
In some games it is allowed to pass your turn. The internal
representation picked for such a null move is the drop of an empty
square, (EmptySquare,DROP_RANK,0,0). Computer-algebraic form is "@@@@",
SAN form is "--", (for compatibility with ChessBase / SCID), and the
non-compliant forms "null", "pass"and "Z0" are recognized in
the parser as well. ApplyMove() has to test for this special case
(to not actually clear a1), and a way to enter the pass for the user had
to be found (clicking the opponent clock, like in EditPosition mode).
The null move is made move irreversible to prevent repetition draws
spanning null moves being adjudicated.
Such entry of null move is now allowed in AnalyzeMode and EditGame mode.
Because Chess engines will not accept null moves, SendMoveToProgram had
to be adapted to send not the move, but the position after it in
case of a null move. This erases the move history in the engine,
so it will not react to 'undo' for that null move, so BackwardInner
had to be adapted to test for intervening null moves, and if one is
found, approach the target from the other side after loading the
earliest position before it not crossing another null move, and
then loading the moves upto the target.
XBoard clock clicks had to be fixed, to pay attention to the shift key.
H.G. Muller [Mon, 25 Jul 2011 19:58:58 +0000]
Give WinBoard Game List its own font
The font fort he Game List used to be shared with the Engine Output and
Move History windows, but this made it impossible to use a figurine font
in the latter two (which displays piece symbols for capitals) without
messing up the Game List. An option -gameListFont has been added to specify
the font for the Game List(and save it in the settings file), while a
control for it is added in the fonts dialog.