H.G. Muller [Mon, 19 Mar 2012 20:55:58 +0000]
Major refactoring of GenericPopUp
Allow more transient dialogs in GenericPopUp
Remove grab from promotion popup
Fix other generic popup over transient popup
To use the generic dialog generator for 'asynchronous' popups (Ask Qustion
or Error popup caused by engine), the currentOptions setting has to be
restored for the combo and checkbox callbacks of the transient to still
work after the asynchronous dialog returns. Note that only transient dialogs
can have check and combo controls.
Make generic calcel button suppressible
Also #define some more symbols for Option.min flags,
and move them to dialogs.h.
Change TypeInProc to general OK handler
The move type-in now has its own option list, to distinguish it from
the ICS input box, and give it its own OK handler. Rather than having
the translation for <Enter> on the text widget call TypeInEvent directly,
we let it call GenericCallback, which calls GenericReadout, which calls
the OK proc, which does the job.
To be able to call GenericCallback from the TypeInProc, the recognition
of OK and cancel buttons had to be changed. This because it was too difficult
to arrange the calling widget had label OK or cancell. So these buttons are
no longer recognized by name, but by the option number passed as client data.
(This solves the problem that a user could not make buttons named 'cancel'
or 'OK'.)
Make Cancel button optional
Fix closing multiple popups of same kind
The GenericCallback figures out its own shell, so all buttons of
multiple dialogs keep working. External calls to PopDown only work
on the lastcreated instance of that kind, though (including those from
the Delete Window button, which can do 'cross-closing'). shellUp is now
a counter, and PopDowns are only prevented when it reaches 0 or the
current shell does not exist. (To know this, PopDown now resets shells[n]
to NULL when is shell is destroyed.
Beware of double PopDowns (through OK procs); they wreck the system.
Fix Delete Window button of multipe ErrorPopUps
The action routine for handling the Delete Window now pays attention
to the shell widget that the system passes to it, and temporarily
replaces shells[n] by it to let PopDown act on the proper instance.
Add ListBox dialog type to GenericPopUp
Fix vert sizing of ListBox
Put listbox widgets in viewport
Put listbox in viewport
Improved xoptions.c support for focussing and listboxes
Fix OK-row button positioning
Let GenericPopUp take parent and modality as arguments
This makes the code a bit more explicit and less kludgy. It also becomes
possible to call the same dialog (e.g. Load Options) from the main menu
and from another dialog (e.g. the Game List).
Support scroll function for generic popup listboxes
Fix scrolling
Move HighlightWithScroll to xoptions.c
Change scroll algorithm
Add mouse-wheel scroll to generic list boxes
Implement tabbing between text edits
Implement same-row text labels in generic dialog
Allow labels to specify their chaining in generic popup
The opt.min variable is used to specify the chaining: 0xF0 are the bits
for (left, right) chaining of the left side (0xC0) and right side (0x30).
The 0xC bits determine top or bottom chaining of the entire label.
Without anything spcified (0), the chaining is XtRubber.
TextBox options can also specify top-chaining of their top. All this was
needed to allow decent implementation of the Engine Output window with
the generic popup. (Although tags and comment popup ca benefit from the
latter feature.)
Let GenericPopUp support a Graph option
The Graph option results in an area where one can draw something. It is
positioned / chained similar to Label options. A handler for expose events
can be specified in the textValue field of the option.
Implement box widgets and menu buttons in GenericPopup
To enhance the capabilities of GenericPopUp such that it could create the
main window, it needs to be able tha packaging of controls into a box widget
(for mennu and button bar). Menu buttons are also required elements
(although they do look a lot like comboboxes?) Option types BoxBegin and
BoxEnd can now be used to bracket a group of controls that will be put
in a box widget. (Cannot be used recursively!) The positioning of the box
is similar to that of a Label, and is specified in the BogBegin option.
The code to shrink the menu buttons to fit is also incorporated, to act
on any box widget: if the BoxBegin option specifies a width, the elements
in it are shrunk to meet the requirement. Otherwise the box just gets the
size of the sum of its children (plus spacings).
Label options can now specify a font, casted into their textValue field.
(This is needed to get the proper size for the clock widgets.)
Implement callback in BoxEnd options
BoxEnd is a pseudo-option, to trigger packing the preceeding ones in
an earlier-opened box widget. In the process it calculates the size of
the box widget (and trims it if a size was specified for it in the
corresponding BoxBegin). The Option.target field of BoxEnd is now
interpreted as a callback, which can be use to take decisions based
on the determined size for the remaining options in the list, before
these are processed b GenericPopUp.
Refactor xoptions.c
Make a subroutine to set args shared by almost all widgets. Swap meaning
of '1'-bit in option.min flag of Break option, to be consistent with
SAME_ROW interpretation in other option types.
Make option tables consistent with refactored GenericPopUp
The flag for stacking in the Break option needed to be inverted, and
the BoardPopUp needed to pass the font in another field. Better use was
made of the improved chaining options too.
Improve Graph-option event handling
The user-supplied callback now gets 3 arguments passed: the event type
(0 = pointer motion, 1...5 button press, -1...-5 release, 10 = expose),
and two coordinates. For ouse events these are the pointer (x,y), while
for expose events they are the window size (w,h). The callback is now
specified in the option.target field of the Graph option.
Store engine options in malloc'ed memory
The Option.name field has been re-declared as (char*), from (char[MSG_SIZ]).
There are still MSG_SIZ chars allocated irrespective of actual size, because
the field is also supposed to store the textValue, which can be changed by
the user. But at least it means that unused options of the generous list
now don't waste much space. (And the prparated Option tables in dialogs.c
will shrink by a large factor as well.)
Improve GenericPopUp ComboBox handling.
The dialog type is now passed to the combobox callback as well, and this is
used to really figure out what option it is called for.
Allow numeric comboboxes
When no list of strings is given in Option.choice, the target is assumed
to be (int), and the number of the slected entry is stored there. Also
adapts the Label options that act as fillers to the new method for making
dummies (namely NULL in the Option.name field).
Put comboCallback in Option struct
Rather than having a general comboCallback variable for the entire current
dialog, each ComboBox option can now specify its own callback in the
target field of the option: the COMBO_CALLBACK bit of Option.min indicates
whether the target is a variable to be set or a callback. The callback can
still fetch the choice from the values array.
Allow generic CreateComboPopup also to do main menus
An extra parameter to CreateComboPopup determines if the menu texts
should be taken from a list of strings (the old method with engine-
supplied choices), or from a menu table of MenuItems. It can now also
recognize "----" as a menu break, and keeps margins (for the marking).
Make subroutine for determining curren combo selection
Various fixes to GenericPopUp
Delete one border-width setting
Fix max nr of args in GenerocPopUp
Fix button release events of Graph options
Fix generic Graph callback pointer motion coordinates
Make all format referencing in Option tables symbolic
Let Option.choice define menu texts, rather than Option.textValue
This is more logical than ussing textValue for it, because choice already
has the correct (char**) type, while textValue was (char*), and needed
casting everywhere. Note that for engine options, the fields were the
same anyway, so no back-end change was required. The textValue now
contains the (casted) list of actual string values, where these are
needed. (But for numeric and function menus they aren't.)
Add PopUp Option type
An new pseudo-Option is defined, to add a popup menu to a previous Graph
option. The actual popping up is done by the expose handler.
The function XUngrabPointer is the key to success here. A PopUp option
specifies a callback for handling the selection from the menu, which will
be called with the option number, exacty as with ComboBox options.
Update option explanation in dialogs.h
Make Spin and CheckBox callbacks pass dialog number
No longer rely on 'currentOptions' for getting the option belonging to
the callback, but get it out of the dialogOptions array indexed by dialog
type. This way things cannot be messed up by an asynchrounous error popup.
It also means that it is now save for non-modal dialogs to use these options.
Use button widget for text behind checkbox
Let listboxes use general formatting hints
Let GenericPopUp option always finish last pane after Break
Allow LisBox to specify select callback in Option.textValue
Use double-click to trigger ListBox callback
Make ListBox callback re-entrant
Fix multi-line Label options
Separate CreateMenuItem out from CreateComboPopup
Chain checkbox texts entirely left
Allow a user-specified callback to Label options
This is needed to implement the clocks. Let the CheckBox callback handle
it. For now ther is no distinction between different mouse buttons.
H.G. Muller [Wed, 21 Mar 2012 10:15:01 +0000]
Prevent double PopDowns
Some DialogOK functions ordered an early PopDown themselves. This,
however, resulted in PopDown being called twice when they returned TRUE.
This interfered with the new system for allowing multiple instances of
the same dialog. So these functions are now fixed to suppress the
standard PopDown by always returning FALSE.
H.G. Muller [Tue, 20 Mar 2012 18:10:50 +0000]
Split usounds.c and usystem.c from xboard.c
X-independent code was moved to separate files. The nef file usound.c
contains the sound handling, which in XBoard is trivial, because it uses
an external player, but could be replaced by a complex one on platforms
that have to handle the sound themselves.
The usystem.c file contains all non-X Unix-like stuff, such as fork,
pipe, system, getenv. I also contains some color parsing for the xterm
colors. This stuff could be useful on platforms that support Unix-like
system calls.
H.G. Muller [Mon, 26 Mar 2012 17:03:19 +0000]
Make routine to probe shift keys
The code to probe Alt keys was taken out of MoveTypeInProc, and extended
to probing Ctrl and Shift keys too. These are now returned in the 6 LSB
of an int by ShiftKeys().
H.G. Muller [Mon, 19 Mar 2012 12:15:11 +0000]
Remove one level of indirection on ICSInputBoxPopUp
H.G. Muller [Tue, 10 Apr 2012 08:26:24 +0000]
Cleanup of xboard.c
Remove AskQuestionProc
A bit of cleanup on xboard.c prototypes
Remove dead file-browser code
Delete vestigial jail code
All the stuff about jailColor was deleted. Only one fishy thing remains:
xpmJailSquare seems under some conditions used in BlankSquare to draw a
'neutral' square. it is set to a copy of a light square image. But in the
current design 'neutral' means blacked out between board and holdings,
and even with image use, it should not resemble a light square...
Remove registering of CommentPopDown and TagsPopDown
Merge CopyGameSelection into CopyPositionSelection
H.G. Muller [Mon, 19 Mar 2012 10:38:17 +0000]
Move some back-endish routines from xboard.c to dialogs.c
Move ICS input-history handling to dialogs.c
Move ICS Input Box text handling to dialogs.c
Move DisplayXxxx routines to dialogs.c
Move DisplayTitle to dialogs.c
A wrapper SetWindowTitle remains in xboard.c.
H.G. Muller [Sun, 18 Mar 2012 19:10:35 +0000]
Split back-endish part off xoptions.c, and move to dialogs.c
Some MenuProcs for dialogs were also moved to dialogs.c from menus.c.
MoveTypeInProc which is an event handler for the board widget,
was moved to xboard.c, where it can be static.
Identify dialogs by enum type
A new header dialogs.h is created, which defines an enum type DialogClass
that is now used to identify the various dialogs done by GenericPopUp.
The prototypes for GenericPopUp/PopDown, and other globals shared by the
dialogs code and other modules can go in here as well.
Remove ClearTextWidget
This did the same as SetWidgetText with an empty string.
Split X-code from PutText
Split back-end part from MoveTypeInProc
Take set-title out of comment popup
Sort MenuProcs in dialogs.c with their support functions
Declare globals in dialogs.c with functions where they belong
Add prototypes to dialogs.h
Move prototypes and globals from xoptions.c to dialogs.h
Make accessor DialogExists for dialog shells
Add dialogs.c to makefile: compiles and runs!
Combine 3 calls into front-end to InitDrawingParams
Move EditCommentProc and ICSInputBoxProc to dialogs.c
Pass option list as argument to GenericUpdate and GenericReadOut
Shorten argument name from currentOption to opts
This to prevent confusing it with the global variable of that name.
H.G. Muller [Sun, 18 Mar 2012 14:33:18 +0000]
Declare some shared global variables in backend.h
The vlobals twoBoards and partnerUp were only shared through an extern
declaration in xboard.c
H.G. Muller [Sun, 18 Mar 2012 11:34:42 +0000]
Split back-endish part off drawing code and move to board.c
Split DrawSquare in front-end and back-end part
Back-endize DrawHighlights and DrawPosition
The already existing wrapper FlashDelay is used as a kludge to do an XSync.
We now pass a code for the line color GC to the highight routine. New
wrappers are DrawGrid() and DrawBorder().
Back-endize atomic explosions
Back-endize DrawArrow and DrawDragPiece
DrawDragPiece now calls DrawOneSquare with argument EmptySquare in stead
of the X-type referring BlankSquare. A new wrapper DrawPolygon fixes
DrawArrowBetweenPoints.
Move board-drawing logic to new file board.c
All X-independent drawing logic (board, squares, arrows, highlights,
some animation stuff) has been extracted from xboard.c, and moved to
a new file board.c, which is back-end (but unshared with WinBoard).
A new header board.h defines the cross-references (which of course
required some functions to be no longer declared as static).
A bit of code was moved from DragPieceBegin to BeginAnimation, which
now has an extra argument to indicate which piece should appear from
under a dragged piece. This makes DragPieceBegin free of XCopyArea calls,
so it could be moved too.
Make board.c truly back-end
Get rid of all X data types. For this the AnimState struct had to be
redefined: the GC and Pixmap was taken out and put in front-end arrays
indexed by anim agent (game and player). For this indexing a new enum
was defined. The XPoint type was also replaced by our own type of an
int pair (which is nasty, because the int size could be different).
Move more animation code to board.c
H.G. Muller [Sun, 18 Mar 2012 09:08:55 +0000]
Contract some awful code replication
The code for making an X-color was replicated 6 times, and is now made
into a subroutine. The code for creating GCs was quite repetitive as well.
H.G. Muller [Sun, 18 Mar 2012 07:34:54 +0000]
Move more back-endish menu-related stuff from xboard.c to menus.c
Move menu enabling to menus.c
Only the wrapper EnableMenuItem stays in xboard.c. A new wrapper
EnableButtonBar was necessary, because Training mode wants to enable/disable
that too.
Move all back-endish MenuProcs to menus.c
Many if the MenuProcs that could not be eliminated by listing the
corresponding back-end MenuEvent function as handler directly, are
still completely plactform indpendent. (E.g. when the MenuEvent needs
a parameter.) These are all moved to menus.c now.
Convert all dead MenuProcs to using MarkMenuItem
The MenuProcs for the option items that no longer exist were also
converted for check-marking their item in the new way, because we
might revive them for key binding.
Move the dead MenuProcs also to menus.c
Revive dead menu procs
Move GreyRevert to menus.c
Move ModeToWidgetName to menus.c
Move initial menu marking to menus.c
A new function InitMenuMarkers was split off from main() to do this.
H.G. Muller [Sun, 18 Mar 2012 07:17:53 +0000]
Switch to use of short menu references
The prefixes menuXxxx. for the item names are abolished. This made it
necessary to also add a MarkMenuItem function that can handle short names
for putting the xMarkPixmap on the items, as the names returned by
ModeToWidgetName are used for both enabling and check-marking.
Let MarkMenu use MarkMenuItem wrapper
H.G. Muller [Sat, 17 Mar 2012 09:47:04 +0000]
Refactor menu code, and move it to menu.c
Supply new method for key binding
It is annoying that every menu item needs its X-specific handler routine,
because this handler has to be registered to X for becoming eligible as
a key binding. Another disadvantage of this method is that the user wanting
to make the binding has to know the name under which the menu function
is registered (e.g. FlipViewProc).
A new method is now made available, which uses only a single (X-specific)
routine, registered with X as "MenuItem", as generic key-binding handler.
The bindings can then be made by the user specifying "MenuItem(FlipView)".
This requires a new list of potential bindings, which should be filled
by the menu-creation routines. (Currently only contains only a predeficed
example.)
No longer register all MenuProcs with X
The list with available menu procs is moved to the user-maintained
menuItemList. Only QuitProc had to stay registered with X, because it is
used in CatchDeleteWindow. (So it is in both lists now.) In the future,
most of the list can be built automatically from the menu tables.
Alter type of MenuProcs to void(void)
By getting rid of the argument list with X-types, most menu procs can
become back-end. In the cases of ManProc and QuitProc the original
version had to be kept as well, because in ManProc the argument was
actually used (with key binding), while QuitProc is used for delete window.
Remove now unnecessary menu wrappers
Now the MenuProc have an empty argument list, those that also call a
single 'MenuEvent' without arguments have become completely redundant,
and have been taken out of the loop by calling the corresponding MenuEvent
directly.
Build menuItemList from menu tables
Rather than having an initialized table of name-proc associations (which
used to be the X registrations) for the menu items, we now build the list
during menu cration from the menu tables. The menu "ref" is now used as
proc name. This means the old MenuProc names used in the predefined
key bindings had to be changed to conform to this. Note that the bindings
would slice up names containing spaces in several parameters, so in the
translations the spaces were squeezed out of the item names. This requires
a hand-written comparison routine Equal() to identify the binding.
Remove prototypes of deleted MenuProcs
Move prototypes of platform-independent MenuProcs to menus.h
Create a new header file for the menu stuff, so that we can move
the corresponding handler routines out of xboard.c to a back-end file.
Extract back-end code from menu creation
The menu tables and code to interpret them is moved to a new file menu.c.
Only basic fuctions for creating a pop-down list and for adding an item
to it remain in xboard.c.
H.G. Muller [Sat, 7 Apr 2012 13:59:50 +0000]
Remove some unused (exclude-moves) variables
H.G. Muller [Sat, 7 Apr 2012 13:57:54 +0000]
Install engine within current group
H.G. Muller [Sat, 7 Apr 2012 13:53:29 +0000]
Switch to using listboxes for engine-selection in WinBoard
H.G. Muller [Sat, 7 Apr 2012 13:36:02 +0000]
Implement Narrow button in WB Game List
H.G. Muller [Thu, 5 Apr 2012 13:15:09 +0000]
Silence unjust warning
H.G. Muller [Wed, 4 Apr 2012 10:18:43 +0000]
Fix memory corruption through InitString and second-engine loading
The InitString and ComputerString options were not swapped when replacing
the second engine, so that the ChessProgramStates of the first engine
could point to an invalid (already freed) init string. Also make sure
that appData.directory contains its value in allocated memory, even
when hand-loading engines.
Some of the rare options were not swapped either, and would thus
always be loaded for the first engine when -singleEngineList was true.
They are now also all reset to their default, before engine load,
to prevent options of one engine to linger on for a next that does
not specify them. The intentional exception is -firstHost.
H.G. Muller [Sun, 1 Apr 2012 18:51:53 +0000]
Fix PV sorting during fail low
When an engine reports a fail low as thinking output, and then re-searches
the same move with larger window, it now gets a lower score. This line
would then be sorted below the earlier fail low, because it was mistaken
for a multi-PV line for an inferior move. This patch suppresses PVs
overtaking each other if they start with the same move.
H.G. Muller [Fri, 30 Mar 2012 18:09:58 +0000]
Extend smallLayout regime up to size Medium
Because of the increase number of menus, there is not enough space for a
title next to the menu bar at smaller sizes. In fact it is questionable if
the title should ever go on the same line as the menu bar.
H.G. Muller [Fri, 30 Mar 2012 08:38:27 +0000]
Fix parsing crazyhouse promotions with legality testing off
With legality testing off, any promotion suffixes in a move are taken
'on faith'. But in crazyhouse the piece ID for normal pieces is used as
promotion suffix for promoted pieces, so this would Loop Chess rather than
Crazyhouse. Now attention is payed to presence of ID-less promotion pieces
(indicated by ~ in the pieceToCharTable), and if there are, these prevail
ovr the specified type.
H.G. Muller [Fri, 30 Mar 2012 08:07:04 +0000]
Fix browsing for save file in WB
The generic popup browse buttons used the wrong flavor of browser,
which would only accept existing files. This was inconvenient when browsing
for a save file. The other flavor of browser is now used by default (so that
engine options also use it), and a new flag is added in the option.max field
(which was already indicating file type) to request readonly browsing for a
save file.
H.G. Muller [Mon, 2 Apr 2012 08:18:37 +0000]
Let clicking on header line exclude moves
The exclude header in the Engine-Output window can now be clicked, to
toggle the exlusion of the listed move. Clicking on 'none' resets all
exclusions, clicking on 'best' excludes the first move of the latest PV.
The pseudo-move 'tail' represents all non-listed moves.
H.G. Muller [Sun, 1 Apr 2012 20:39:55 +0000]
Keep list of excluded moves in Engine Output header
As long as there is still space, excluded or included moves are added
to a new header line in the Engine Output window (prefixed with + or -
depending on whether they are currently excluded or included). Future
in/exclusions of that same move then alter the prefix.
H.G. Muller [Wed, 21 Mar 2012 22:12:20 +0000]
Fix focus of Game List
After focus was transferred to the filter text-edit, it was impossible
to get it back on the game list (to make the arrow keys working again).
A translation to left down-click is now used to assign focus, just as
it would for text edits. For unknown reason this only worked if the
translations were instated by Overriding, rather than Augmenting,
which again required the normal translation of downclick, Set(), which
selects the clicked item, to be explicitly mentioned as well.
H.G. Muller [Fri, 16 Mar 2012 21:41:19 +0000]
Fix taking effect of some option changes
This fixes a bug reported at Ubuntu: when switching off move highlighting
in Two Machines mode, the last move before the switch stayed highlighted.
The GeneralOptionsOK() now clears any remaining highlights when highlighing
is off. Similar problems with blind-fold mode and coordinates, which require
a total board redraw to take effect, are now solved by also forcing such a
redraw in GeneralOptionsOK() when they change.
H.G. Muller [Fri, 16 Mar 2012 20:58:55 +0000]
Add exclude and setscore to protocol specs
H.G. Muller [Fri, 16 Mar 2012 13:47:25 +0000]
Fix clock stop after dragging
DelayedDrag always cancelled the previous drag timeout event, even when
this was no longer pending because it had already taken place, and the
event ID was resused by some other timeout (usually a clock tick).
H.G. Muller [Wed, 14 Mar 2012 20:06:28 +0000]
Implement exclude moves
Dragging a piece by double-clicking it on the from-square in analysis mode
will not perform the entered move, but send an exclude or include command
to the engine for that move (provided the engine enabled this with
feature exclude=1), depending on if the move was already excluded or not.
To this end a map of excluded moves is kept, and cleared when we move to
another position through moving, undo, setboard or new. The user can see
whether he included or excluded the move, as exclude uses premove highlights.
Commands "exclude|include all" are sent when we throw a double-clicked
piece off board (vertically or horizontally, respectively), but after
exclude all the most recent PV move is included again.
Remaining problem is that promotions can only be excluded.
Byrial Jensen [Wed, 14 Mar 2012 14:13:18 +0000]
Mark new text "Click clock to clear board" for translation
H.G. Muller [Tue, 13 Mar 2012 20:46:55 +0000]
More thorough switch to -ncp on engine failure
The ProcRef and InputSource are now also cleared, and just to be sure there
are no surviving adapters, the child is killed when engine startup fails.
H.G. Muller [Tue, 13 Mar 2012 20:25:22 +0000]
Install engines as ./exefile in XBoard
When a path name is split into directory and filename, the latter in Linux
must be preceded by ./ in order to make it executable in the directory
XBoard starts it in.
H.G. Muller [Tue, 13 Mar 2012 13:11:18 +0000]
Inform user in EditPosition mode how to clear board
With -pieceMenu false the board is cleared by clicking the clock, but
since this is impossible to guess, it is now printed in the message field.
H.G. Muller [Tue, 13 Mar 2012 13:06:32 +0000]
Fix fall-back on -ncp mode
When the requested engine could not be started, the user still had to
wait for the feature timeout to expire before the UI was re-enabled,
and the now-useless loading action would continue. In stead we now
cancel any scheduled continuation, thaw the UI immediately, and switch
the menus and gameMode to ncp straight away.
Arun Persaud [Sun, 11 Mar 2012 02:55:24 +0000]
updated po/pot files
Arun Persaud [Sun, 11 Mar 2012 02:54:32 +0000]
new version number for developer release
Arun Persaud [Sun, 11 Mar 2012 02:51:07 +0000]
Merge branch 'v4.6.x' into tmp
H.G. Muller [Thu, 8 Mar 2012 10:11:03 +0000]
Limit premove cancelling to click on from square
On second thought it might be better to limit cancellation of the
premove to up-clicks on the premove from-square. (Presumably this
will be a static click, but if the down-click was elsewhere, a new move
most have been entered, which would clear the existing premove anyway.)
This allows the user to already grab another piece that he wants to move
after premove, or when premove is rejected.
H.G. Muller [Thu, 8 Mar 2012 09:02:00 +0000]
Fix clearing of premove
Any left-clicking on the board now clears an existing premove, in addition
to what it normally does.
H.G. Muller [Thu, 8 Mar 2012 08:56:51 +0000]
Fix seek-graph race condition
When a game started just after the user requested a seek graph, so that
the game start message would be received between sending 'sought' and
receiving the seek-ad list, an empty graph would pop up on the prompt,
and it was not possible to take it down, because the gameMode was no longer
IcsIdle.
This patch cancels a sought command on receiving a board of your own game
to prevent this situation. In addition the system is made more robust by
always accepting a left-click as pop-down request, even when the seek graph
cannot be up, when it is up anyway.
Byrial Jensen [Tue, 6 Mar 2012 15:37:02 +0000]
Fix typo (seach) in string. It is already fixed in branch v4.6.x
Byrial Jensen [Tue, 6 Mar 2012 15:19:27 +0000]
Fix typo (seach) found by Yuri Chornoivan in source, pot and po files
Byrial Jensen [Tue, 6 Mar 2012 15:10:58 +0000]
Updated Danish and Ukrainian translations
Arun Persaud [Sun, 4 Mar 2012 22:52:34 +0000]
added some documentation about what's need to be done for a release and a bash-release script
Arun Persaud [Sun, 4 Mar 2012 22:07:06 +0000]
new developer release
Arun Persaud [Sun, 4 Mar 2012 22:07:40 +0000]
updated po/pot files
H.G. Muller [Sat, 3 Mar 2012 22:32:11 +0000]
Add disambiguation of move with unique piece
If no pseudo-legal move of type Xa1 can be found, and only a single
piece of type X is on the board, successfully disambiguate the move
using that piece.
H.G. Muller [Sat, 3 Mar 2012 22:20:56 +0000]
Fix layout in Disambiguate
To make it more obvious what next patch is.
H.G. Muller [Sat, 3 Mar 2012 13:04:07 +0000]
Make system open command configurable
A new volatile string option -openCommand has been added, which defaults
to "xdg-open". It is intended for use in the master settings file for
distributions that need another command for this.
H.G. Muller [Sat, 3 Mar 2012 12:49:14 +0000]
Fix name of bug-report menu item
H.G. Muller [Fri, 2 Mar 2012 11:31:32 +0000]
Merge branch 'v4.6.x' of git.sv.gnu.org:/srv/git/xboard
Arun Persaud [Wed, 29 Feb 2012 06:00:27 +0000]
Merge branch 'master' into v4.6.x
H.G. Muller [Tue, 28 Feb 2012 20:09:18 +0000]
Fix suspected bug in Makefile
Arun Persaud [Tue, 28 Feb 2012 04:31:46 +0000]
added icons for mime-types to pixmap directory, so that rpm packages can use them
H.G. Muller [Tue, 28 Feb 2012 20:09:18 +0000]
Fix suspected bug in Makefile
H.G. Muller [Tue, 28 Feb 2012 12:46:09 +0000]
Configure -stickyWindows off
There are too many systems for which this feature does not work.
H.G. Muller [Tue, 28 Feb 2012 12:40:54 +0000]
Make web section in Help menu
Items for the XBoard Home Page, User Guide, News Page and reporting bugs
were added. They all rely on xdg-open to invoke the browser or mailer on
the given links.
Byrial Jensen [Mon, 27 Feb 2012 15:56:26 +0000]
Increase buffer size in AboutProc() to accommodate for larger text.
The Danish version of the about text was truncated due to a too small
buffer size.
Arun Persaud [Mon, 27 Feb 2012 03:38:01 +0000]
Merge branch 'master' into v4.6.x
Conflicts:
configure.ac
po/de.po
po/es.po
po/it.po
po/ru.po
po/tr.po
po/vi.po
po/xboard.pot
po/zh_CN.po
po/zh_HK.po
po/zh_TW.po
winboard/config.h
fixed version number for 4.6.0 and ran "make update-po" afterwards (first ./autogen.sh and configure)
Arun Persaud [Mon, 27 Feb 2012 03:11:59 +0000]
new developer release
Arun Persaud [Mon, 27 Feb 2012 03:14:34 +0000]
updated po/pot files
Arun Persaud [Mon, 27 Feb 2012 03:19:31 +0000]
updated Changelog, NEWS, etc.
Arun Persaud [Mon, 27 Feb 2012 03:07:54 +0000]
Merge branch 'master' into v4.6.x
Arun Persaud [Mon, 27 Feb 2012 02:55:10 +0000]
add information about our webpage and were to report bugs into the help menu
Arun Persaud [Mon, 27 Feb 2012 02:40:27 +0000]
fixed "make install-pdf": missing target for recursive make in po directory
H.G. Muller [Sun, 26 Feb 2012 22:06:33 +0000]
Suppress recent-engines menu items in ICS mode
H.G. Muller [Sun, 26 Feb 2012 21:45:12 +0000]
Fix 50-move counter in ICS mode
Marking irreversible moves in the EP_STATUS did not work in ICS mode,
as ApplyMove,which did that is never executed there. Only the boards
sent by ICS are displayed,especially in observing mode. Now the status is
derived from the ICS mov strings (x in the SAN move, or P in the long move.
H.G. Muller [Sun, 26 Feb 2012 16:18:39 +0000]
Fix two 64-bit warnings
Passing the engine number in a pointer variable to the callback needed
a two-step cast.
H.G. Muller [Sun, 26 Feb 2012 15:53:24 +0000]
Fix piece symbols on switch back to variant normal
Variant switches were not properly detected, meaning the variable pieces
could keep a form belonging to a previous variant. (E.g. Queen remained
a Lance image after switching from shogi to normal.)
H.G. Muller [Sun, 26 Feb 2012 13:07:50 +0000]
Keep XBoard windows attached on resize
Windows attached to bottom or right are displaced with the size increase.
Their perpendicular dimension is also scaled, to keep their edges at the same
fraction of the main window, unless they stick out. In the latter case the
fraction is clipped to 1, so that edge moves with the full size increase.
H.G. Muller [Sat, 25 Feb 2012 21:40:56 +0000]
Implement -stickyWindows in XBoard
This makes the auxiliary windows move with the main window when they were
touching, as in WinBoard. A control is added in the General Options dialog.
H.G. Muller [Sat, 25 Feb 2012 20:14:03 +0000]
Use more reliable X-call for getting window position
XtGetValues on XtNx, XtNy is unreliable. XGetWindowAttributes seems
to give more reliable results, and automatically accounts for the width
of window dressing. The -frameX/Y options are no longer needed bcause
of this, and were removed.
H.G. Muller [Sat, 25 Feb 2012 10:55:19 +0000]
Make frame width configurable in XB
New persistent options -frameX, -frameY now can be used to specify
the amount by which Xt lies about the window coordinates.
H.G. Muller [Thu, 23 Feb 2012 19:01:55 +0000]
Use combobox line for recent engines when available
The entry made in the -recentEngineList for the startup engine was
derived from the -fcp value, but this would ignore a possible nickname.
In WinBoard we now use the full combobox line to derive the entry.
H.G. Muller [Thu, 23 Feb 2012 08:29:17 +0000]
Fix translation of EngineOutputTitle WB
Arun Persaud [Thu, 23 Feb 2012 07:19:04 +0000]
Merge branch 'master' into v4.6.x
Conflicts:
po/da.po
po/uk.po
used version from master
Byrial Jensen [Thu, 23 Feb 2012 00:34:12 +0000]
Updated Danish translation
Byrial Jensen [Wed, 22 Feb 2012 23:59:36 +0000]
One missed translation of cps->which
H.G. Muller [Wed, 22 Feb 2012 18:58:41 +0000]
Undo translation of cps->which = first/second
The string in cps->which should not be translated, because it goes into
the debug file to label engine I/O, and many tools for processing
debug files (broadcasters, PGN extractors) rely on this being "first" or
"second". In all contexts where "first" and "second" need to be translated,
cps->which itself is already enclosed in _().
H.G. Muller [Wed, 22 Feb 2012 17:27:40 +0000]
Implement -serverFile option
This writs an extra debug file with only engine communiation on it,
for the benifit of programs like TLCS.
H.G. Muller [Wed, 22 Feb 2012 16:46:16 +0000]
Implement -autoCopyPV
This option causes automatic copying of the last position of a PV walk
to the clipboard.
H.G. Muller [Thu, 16 Feb 2012 13:58:45 +0000]
Delete some load-game debug printing
The debug printing in Disambiguate was no longer needed. The printing
of the started process in XBoard that went to stderr is now diverted
to debugFP, so it ends up in the debug file.
H.G. Muller [Thu, 16 Feb 2012 13:41:43 +0000]
Move change of debug file to before game load
Loading a game from -lgf is done before TwoMachinesEvent is called,
but logically belongs to the game. So the code to switch to the new
debug file for the game is moved to NextMatchGame now.
H.G. Muller [Thu, 16 Feb 2012 13:09:54 +0000]
Fix button grab for sweep selection
The piece-menu initialization limited the grab of button events to those
occurring inside the board window (presumably intended to limit them to
the piece menu, but that does not pop up in sweep-selection mode).
This is now suppressed when -pieceMenu is off, so that selection continues
outside the the board. (Which is very convenient for pieces pu close to the
edge.)
H.G. Muller [Thu, 16 Feb 2012 12:16:13 +0000]
Don't leave piece selected after piece menu
PieceMenuEvent left the just introduced piece selected, which is almost
never what one wants, as it makes it jump to the next square when selects.
Which is especially annoying if it captures the piece you wanted to grab...
H.G. Muller [Thu, 16 Feb 2012 11:57:47 +0000]
Fix use of middle button for position setup
With sweep selection the actual drop is made on releasing the button,
and this event was not caught for button 2. Button-2 motion events were
also not caught by the sweep-selection handler.
Byrial Jensen [Thu, 16 Feb 2012 22:53:08 +0000]
Fix one more typo in the translator comments explaning "first" and "second"
Byrial Jensen [Thu, 16 Feb 2012 22:39:32 +0000]
Fix typo in translator comments explaning "first" and "second"
Byrial Jensen [Thu, 16 Feb 2012 22:23:20 +0000]
Add args.h to POTFILES.in and change the interface to ExitArgError() so msg is c format string
Having msg as a format string will ease translations because then
badArg doesn't have to come last.
Byrial Jensen [Thu, 16 Feb 2012 21:51:44 +0000]
Mark the strings "first" and "sencond" for translation.
... and assign the translated strings to cps->which in function InitEngine()
Byrial Jensen [Thu, 16 Feb 2012 17:42:10 +0000]
Use ngettext() instead of gettext() for a string to allow better translation.
Arun Persaud [Thu, 16 Feb 2012 08:19:59 +0000]
translation: updated uk.po
Arun Persaud [Thu, 16 Feb 2012 04:59:09 +0000]
modified configure and makefile for handling mimedb update
the default configure will install them using the xdg commands (if they exist on the system)
Arun Persaud [Tue, 14 Feb 2012 06:29:48 +0000]
add configure test for xdg-programs to install mime types; can be disabled for building of e.g. rpms
in case the target system doesn't have the xdg-programs available, we test for them.
Distributions often have their own macros to install these, so we add an enable option to configure
H.G. Muller [Mon, 13 Feb 2012 21:05:26 +0000]
Remove a debug printf
The parsePV debug printf becomes extremely verbose with -fSAN, -sSAN,
so it was deleted.
H.G. Muller [Mon, 13 Feb 2012 21:04:30 +0000]
Merge branch 'master' of git.sv.gnu.org:/srv/git/xboard
Arun Persaud [Mon, 13 Feb 2012 06:39:05 +0000]
Merge branch 'master' into v4.6.x; updated to correct version number for v4.6.0 branch
Conflicts:
configure.ac
po/da.po
po/de.po
po/es.po
po/it.po
po/ru.po
po/tr.po
po/uk.po
po/vi.po
po/xboard.pot
po/zh_CN.po
po/zh_HK.po
po/zh_TW.po
winboard/config.h
updated to correct version number for v4.6.x and ran update-po
Arun Persaud [Mon, 13 Feb 2012 06:18:24 +0000]
new developer release